My first post - joined mainly for this thread. =)
Originally posted by fakeshadow
ur welcome.
if someone can test this on eu it will be better.
and i can confirm that chinese ver can use the same patch codes as jp.so the jp saves will probably work on chn.
I'll try it out on EU/PAL version tomorrow and see if it works.
Also, I thought I'd add a suggestion:
The game has several so-called "unique innocents", which can usually only be found on special equipments. However... it is possible to get these on any kind of item thanks to "Mystery Innocents". But even though it is possible, it's extremely unlikely that you get them and you never know what kind of Innocent a Mystery Innocent will turn into until you subdue it in the Item World.
It's worse than it sounds - the chance of getting a specific Unique Innocent that you want seems to be less than 1/200. It could literary take forever to get a specific one on the equipment you want if your luck is bad. And these Unique Innocents can't even be moved from one equipment to another with Enforcers. Still... there are people who have spent hundreds of hours trying to get some of these since they are so much better than regular Innocents.
So... if it's possible to add some of these to a few of those level 299 equipments, that would also be totally awesome. =)
...it might be worth adding that only 1 of each is needed, since the effects don't stack (having 20 of the same doesn't make any difference from having just one).
The most powerful Unique Innocents are:
1: Kinder Gardener (decreases ALL damage taken by 50%)
2: Sweet Tempter (Heals 50% of max HP at end of turn)
3: Hand Shaker (Attacks never misses the target)
4: Eraser (Adds a chance to Deathblow targets when HP is below 25%)
5: Mode Changer (Nullify physical damage on odd turns, and magic damage on even turns)
6: Wuss (decreases physical damage taken by 40%)
7: Motivator (decreases magic damage taken by 40%)
They are best to have on armours, since that makes it possible for both humans and monsters to have them.
Originally posted by GoDzGaRdEn
That is very nice!
Cant wait to see your save posted
Good luck!
I dont think you can mod stats for 10billion dmg?
It might still require strategy for that
In order to deal 10 billion damage, just have two Nekomatas with the ability "Lion Stance" and the ability which adds 50% to counter-damage. Then place both Nekomatas on a panel with invincibility + infinite counter (20 additional counter-hits) and then have one of the Nekomatas use its S-rank skill on the other at close range. This will result in an insane amount of counter-hits, where each hit adds another 150% to the damage of the last one, starting off from the damage of the S-rank move used. You can make the damage digits go off the screen with this method. =P