Post: Offical map pack 2 threads
05-16-2009, 12:01 PM #1
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[ame="https://www.youtube.com/watch?v=HpgJ1v42DC4&feature=related"]YouTube - COD 5 WaW Map Pack 2 Banzai Gameplay![/ame]

gameplay video banzia

[ame="https://www.youtube.com/watch?v=8GYb2qvHP-Q&feature=related"]YouTube - Map Pack 2 Shi No Numa Achievements/Trophies![/ame]
not my video but this are the official trophies

Nominate Rep+ and Comment
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The following 26 users say thank you to uG~Designs for this useful post:

47012007, boston1984, cmanfrias, crick_head, DecDeviL, Dopey, drunkenrepublicn, Favo, FL00D3R, Gary-, Glitcher4life, i H e a r n y x, Ix Benere xI, Killer372, mikey560, Nolzad0, Oc, P R A D A Prodi, Playmaker09, RedKnight, ShAdoW_RiDa, Slash2793, TheLen, Ungi97, xI Jakk Ix
06-06-2009, 10:25 AM #155
yh thanks man and treyarch have announced it aswell.. w00t!
06-06-2009, 10:27 AM #156
june 11th 2009 Smile
06-06-2009, 01:20 PM #157
ShAdoW_RiDa
Former Blue Mod
This Was Written by one of the people who went to test out MP2!

Sub Pens
This map is really cool. The many buildings on either side of the sub allow for some great close combat. The game modes that played well on it were free for all and headquarters. Don't worry the weather does not affect with the gameplay. There are a lot of great spots to defend as well as flank. A great map for run and gun players.

Corrosion
This map we played the most. Capture the flag is epic on this map. The upper pipes allow for great flag capturing routes. On the other hand, if you happen to catch an enemy up there they are a sitting duck. It is also an amazing search and destroy map. The bomb sites are located in great areas and allow for some intense battles. Another well balanced map for different game modes. The map is also big enough that it is not really an smg map which is great.

Banzai
By far my favorite map. Similar to eder dam on CoD3. The map is just beautiful. There are so many tunnels and flanking routes it becomes well balanced. For the snipers you will have great spots. War plays the best on this map, similar to upheavel where you have a crazy battle for the first flag, and after that you can gain momentum. The map is also great for team deathmatch. There are 3 main areas, you can travel through the caves and waterfall, over the bridge or down to the river and up the other side. This map reminded me of the campaign level Burn 'em Out when you make it to the top of the hill and start off into the caverns.

Zombies
The zombie maps get better every time. This one blows the other two out of the water. Once we saw the exclusive trailer with the new song we wanted to play. The map itself is huge and there are so many places to go. Unlike the other two in this one you really gotta run around and not camp in one spot. One great addition is that when the zombies go for the windows they actually grab the individual boards and rip them off. A new addition are the 4 characters you can play as. Each character has a different look and name, and the new zombies is almost like a story. You start off in a room and have two ways to go. From there you can go throughout the main building with tons of options. The mysterybox has been stacked with some extra weapons, as well as the new wunderwaffe DG-2. This gun is unbelievable. You have three shots a clip with limited ammo. This sends out a electric shock that links between zombies for instant kills, incredibly effective against an attacking horde. You can travel through the swamp, but be careful as you slow down and the zombies don't so choose you crossing time wisely. From the main building you can open areas into the swamp with scattered huts. In one hut when you open the door the perkmachine begins to flash and you get one random perk machine to use. This also adds to the difficulty and strategy. There are so many different possible routes to go that you won't get bored easy. It is not limited to just a building where you camp. Of course there are the hellhounds that randomly spawn and are much larger than dogs. They are very quick, and somewhat easy to kill especially with the shotgun. Upon being shot they explode. The hellhounds take the place of zombies so when the hounds are out the zombies are not. The traps and zipline features allow for great escapes. During the gameplay I was able to unlock the only achievement out of the crew which happened to be the secret achievement Smile

***EDIT***


Here is some more info for ya!

Banzai: Pacific Theater

Awesome faceeep in the jungles of Japanese controlled territory, battle to control the tall river bridge in "Banzai" a bright, medium sized jungle map featuring a waterfall, villages and hidden caves well suited for deadly snipers, surprise attacks and all out gun battles.”

This map was the first we played and you get the impression that Treyarch was eager to show this one off right out of the gate. Everyone seems quite proud of it and it was dam near everyone’s favorite – including the Studio guys.

The screenshots on the COD HQ don’t really do the map justice. Visually, it’s hands down the prettiest of the 3. I took a look at the water, the field of depth was cool and the physics worked well which isn’t a surprise – that has been consistent since launch.

As for layout, basically I think of the map as a circle with the bridge on one side, and the what I will coin, “Main Tunnel” on the other side. Obviously the sides of the map are cut in half by the river flowing through the valley in the middle – but the entire middle is playable. You can walk in the floor of the canyon, enter tunnels on either side, and are actually relatively safe. I always try to stay out of the middle of any map, but given the main causeways are to each side (Bridge & “Main Tunnel”Winky Winky, you can cruise through there without much worry.

The bridge is nothing like Eder Dam fellas, it’s not a bad thing – but, I wanted to clear that up. There is only the main deck of the bridge that you can go on, not a second level underneath as was speculated. The bridge itself is littered with cars and boxes offering ample cover as you cross, which can lead to some serious dog fighting and nade chucking. In addition, there is a path on either side of the bridge to run down into the valley and then up the opposite embankment. So, you can choose to cross it, or go below. The trail chokepoints on either side of the bridge are prime Betty spots – so be aware.

The other side of the map houses the “Main Tunnel” which is a C shaped cavern that offers an extremely fast route to get from one side to the other. This is a great place to chuck some blind nades, simply cook one as you enter the mouth of the tunnel and blindly throw it around the bend. More often then not you get a kill, unless it’s JD, then you get a click and see the infamous + sign, lol. The tunnel has the two main entrances which are obviously on either side of the valley and riverbed. However, there is a 3rd entry point from the riverbed floor into the tunnel, pretty much midway through. This is a great avenue to take if you’ve been getting hammered by the enemy within and want to flank them.

On either side of the map are villages, one side seems to be better for snipers given it has a second floor building with a sort of sniper roost that looks down on the bridge. The entire map has a main road which goes through each village, over the bridge, and through the Main Tunnel.

We played War on Banzai first, which was top notch. The bridge and tunnel offer great chokepoints for intense flag capping action. CTF was well balanced, the flags are housed in the villages, on one side in a house right near the tunnel mouth – the other side is upstairs in the 2nd story building. It seems easier to cap when you defend the upstairs flag – if you have Extreme Conditioning it’s a quick sprint from the enemy flag, through the Main Tunnel, to the cap point. TDM is TDM of course, I racked up tons of kills at the aforementioned Betty spot and stayed in the valley for the most part to flank the enemy side to side.

Totally fun map, visually stunning, and balanced – which is key. If you’re worried that it’s going to be a sniper’s paradise, like say Creek… fret not, I used the Thompson all day and wrecked everyone that stood in my path.


Corrosion: European Theater

“In "Corrosion" face down your enemy in a deteriorated Russian train yard. Sprint under, over and through the shattered pipelines and war-torn train cars in this mid sized map great for full out team combat. Keep your head on a swivel as your enemy could be above or below you!”

Sick CTF map and great balance on S&Awesome face, this one was my favorite. It’s not an immense map in size, but the size it has – packs one a hell of a freaking punch.

I think of this one as a square, each side feels of the same size. On two sides there are railroad cars and such, which give you the left/right feel to the map – in CTF, the flags are in the middle on either ends of the map, the railcar sides are in between.

Anways, graphically this map is a much darker feel than the previous one played – it has the tone and feel of Roundhouse, which makes sense given the theater and railroad aspect. Things look “good,” nothing was out of place or made me take notice – on the other hand nothing made me “take notice” – hence “good.”

Gameplay wise, this map is superior. When I said it packs a hell of a punch for the size, I meant it, and that’s because there are multiple levels to the map. There are 2 distinct levels, the ground and second story – but, I offer that there is also a third level to it, which is in between. Tunnel ramps, stairways, railcar tops, etc. offer an in between level that makes it a hell of a lot of fun. There are an immeasurable number of ways to get around.

One great feature is a pipeline from a CTF base, you climb a ladder and can run along pipes above the ground, great route for capping flags and you can shove a Betty into it. It was rewarding to hear an exclamation, “REALLY CHEFS, really? You put a freaking Betty up here… I hate you.”

It’s hard to depict this map and the subsequent one as accurately as I did Bonzai, because simply, there are just too many twists and turns to relay a realistic impression. What I can say is on either side by the trains you can get from one side of the map to the other. There is also a meandering middle route that you can take. In addition, you can take an upstairs route on either side, which is between the middle route and the railcar routes. So, there are basically 5 main causeways that can be hopped on from one to the next.

S&Awesome face was also a personal favorite, the bomb spots and map design lend very well to this Gametype. Also, for those who like to do the spawn, cook, toss tactic… I’m pretty sure you’ll find your routes. I found one on offense that netted me a ton of kills – chucked one through a window and out an open roof to drop on guys heading upstairs on the other side of the map. Great times.


Sub Pens: Pacific Theater

“"Sub Pens" offers a close-quarter bombed-out Japanese submarine base littered with live ammunition, breached subs and idle fighter planes. Wipe the monsoon rains from your eyes and struggle to control key choke points in this tight map designed for exciting and deadly battles.”

This map is for the close interior fighters, leave your sniper rifle at home. A submarine splits the map in two and offers some gameplay within, including a middle route. On either end of the sub there is also a route to get around it to the other side of the map – totaling 3 main causeways if I’m not mistaken (there may be more in the middle).

Visually, the map is detailed and looks solid – it’s on the darker side obviously and has the weather aspect – but tbh, I really didn’t take much notice. Reflecting back, I’m not sure why – perhaps I was just too dam involved in winning the game.

This map is by far the simplest of the 3 in most regards due to size. There are a few areas where you can go upstairs and look out on the sub, so maybe the brave of heart will actually want to try their hand at sniping – that’s not my cup of tea, but hey… if it’s yours, all the power to ya.

Bomb Squad is an absolute must on this one if you’re a run ‘n gunner like yours truly. There are just too many dam corners to check in the heat of battle, and douches will always get lucky enough to put one on that fateful corner which you don’t.

Headquarters played real well on this map, it was awesome to play HQ with everyone trying to win the game, rather than stroking their e-penis whilst inflating k/d ratio and disregarding the objective. A nice breath of HQ fresh air /Rant.

In retrospect, I wish that I’d have perhaps stopped for a minute to look around closer as I did with Bonzai. But, oh well, so is life right? It’s a fun map, all 3 are to be honest. Banzai & Corrosion are definitely a cut above the stock maps.


Shi No Numa: Pacific Zombie Map

“Keep moving to survive the unending Zombie horde in "Shi No Numa", the all new addition to the four player co-op fan favorite. Imperial Zombies rise from the misty swamps and flaming Hell Hounds blaze through the jungle as players struggle to find Perk machines and the deadly new Wunderwaffe DG-2 to stay alive. This new map includes 10 new Achievements/Trophies.”

First off, just wait until you guys get to see the Official Trailer for this addition to the game – it’s face meltingly sick. I’m not a Zombie guy, but that trailer is frickin sweet - heart pumping, fist clenching, amazingly cut and composed. Dude really earned his paycheck. I mean dam, we watched it 3 times and were glued to the movie screen each and every go around.

On to the map, and I’d be lying if I said I was looking forward to re-capping this. It’s a bitch to write about given it’s basically an entire new game all rolled into one map. And again, I will tell you I’m not a Zombie guy – I barely play ‘em and could give a flying you know what. But I’ll give the devil his due: this thing is freaking amazing, heart pounding, exciting, and terrifying at times. Yea, terrifying.

Instead of recapping as I did with MP Maps, I’m going to do bullets and explain each feature which I imagine is on people’s minds:

Trap: The trap is the glimpse of what you saw in the trailer, it’s a spinning guillotine of sorts that totally wrecks Zombies… if employed the right way. The way to use this is in the latter rounds, you kind of run a lap while dodging Zombies. Then, you lead the undead at your heels to that spot, pull the lever, and watch limbs fly. When employed in that way, it’s devastating and amusing as all holy hell. So, have them play follow the leader, then put ‘em through that ringer and laugh your ass off.

Zip Line: At one of the cottages in the swamp (yes, you go outside in this one), there is a zip line to get you to the 2nd story of the main complex. This can be used when in a pickle, or if perhaps you get a teddy bear out of the box, so you want to get out of Dodge and find its respawn.

Random Perk Machines: On this map, there are multiple cottages in the swamp that you have to open up in order to access the Perk ‘A Cola Machines. What you don’t know is which machine you’ll get. It’s random and adds an extra dynamic to the game.

Wunderwaffe DG-2: The new Power Weapon to go with the ray gun. This baby has limited ammo, kind of looks like the BAR, and shoots blue lightning which penetrates the targeted zombie(s) and spreads to adjacent ones. A great weapon to eviscerate a string of undead. You wait until the right moment to employ, there’s no spray ‘n pray with this baby. If you have a Ray Gun in your arsenal – the combo is top notch.

Hell Hounds: I can guarantee the first time you encounter these beasts you will dam near crap your pants. Personally, I screamed like a little girl, ripped my headphones off, and grabbed my chest – I was literally that scared. They come out of nowhere and frighten the hell out of you, no pun intended. I found the trick to coping with these babies, which come every 5+ rounds or so, is to back yourself in a corner, grab your rosary, say Hail Marys, and hope for the best. These things get on your ass so dam quick, that it’s crucial to have your back against a wall. They move like lightning and pack a nasty bite, so watch out. They are definitely ill-tempered, no frickin laser beams attached to their heads thank god.

As for the map, I’ll give you the quick play by play. You spawn upstairs in the main complex and setup window defense as usual until you accrue points. The Gewehr is on the wall, that’s a solid choice for your first purchase. After you’ve taken care of business you start opening routes to go downstairs, outside, to the swamp, wherever really – it’s up to you and your own strategy.

After that, it’s find the box and get to work on acquiring the Ray Gun & Wunderwaffe DG-2. All teammates can have a Ray Gun, but the Wunderwaffe DG-2 will be the sole possession of one individual on the team – that’s it. Hopefully the guy on your team that sucks doesn’t get it, lol.

From this point on you’re trying to get better weapons while opening the cottages to reveal the perk machines, all while fighting back the Zombie Hordes. One building in the swamp seemed to be a great one for defense, especially if you’re lucky enough to have the mystery box n there. In this cottage you have a Perk ‘A Cola machine & the electric fence that you can buy to cover the entire front, just like the balcony on Verrukt. Only 2 windows reside inside, so this seems like a solid spot to set up shop.

From this point on, it’s stay alive as long as you possibly can. You can run right at the Zombies with sprint and juke ‘em out. That seems to be a great tactic for lining them up at the Trap, or getting them ready for a Wunderwaffe DG-2 blast.

Plz +Rep/Thank/Nominate And Comment! Happy

The following user thanked ShAdoW_RiDa for this useful post:

GuyAlmighty
06-06-2009, 02:15 PM #158
Newfie
Former super mod
This info makes me want it more! Especially the zombie map.
06-06-2009, 02:50 PM #159
Suicide
Vault dweller
Damn it im really hyped up for the map pack and i hope its june 11th
06-06-2009, 02:53 PM #160
ShAdoW_RiDa
Former Blue Mod
lol yh same for me both u guys!! Smile
06-06-2009, 03:08 PM #161
LegenD
Proxze
Nice post but I CoD WaW Sucks :P
06-06-2009, 03:19 PM #162
ARIISSEK
:nyan: Kaffy :nyan:
Wow, i wasnt sure about getting it, but now i am Smile thats just hard core Smile
06-06-2009, 03:49 PM #163
GuyAlmighty
Bounty hunter
Really awesome post, now just need some pics of it!

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