Post: How to Mod Borderlands 2 Saves on PS4 with Gibbed Editor (Working & Updated 2019) (Including Borderlands: The Pre-Sequel)
06-22-2019, 06:48 AM #1
LukeOverHere
Next Gen Elite
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Hi All,

I know lots of people have been trying to find this information, so to make life easier for everybody, i have compiled a single download for you that contains all you need to modify PlayStation 4 Saves with Gibbed Editor. You will need Save Wizard to export the advanced .sav file. I have included an easy to follow guide and the original video tutorial as well.

The download contains the following:

- Latest Gibbed Editor
- Python 2.7
- Borderland2-Master File
- Instruction Video (Mp4)
- Instructions (Word - docx)

I'm not taking credit for the hard working individuals that worked all of this out for us, Ive simply made it easier for everybody by packing it all in one location, making it ready to use.
Please let me know if there are any individuals on this forum that need to be credited, i will mention you in this post.

I can confirm this works as i have just tested this out myself, on my own BL2 saves.

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CREDIT to these gentleman:

PCLifford - Savefile.py
Xcier-Freedom/ProtoBuffers - Decrypter/Encrypter.bat
Rick - Gibbed
Savewizard Team
Python
I would like to thank ‘bufu_evo' from se7ensins for posting the tutorial video and notes.
Last edited by LukeOverHere ; 07-04-2019 at 05:11 AM.

The following 933 users say thank you to LukeOverHere for this useful post:

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04-10-2020, 01:14 AM #137
Obrigado!
04-17-2020, 11:39 AM #138
Thank you very much for this.
04-25-2020, 01:16 PM #139
thank you
Last edited by blobiblob ; 04-25-2020 at 01:17 PM.
04-25-2020, 06:13 PM #140
Thank you
04-29-2020, 02:49 PM #141
thank you
05-04-2020, 08:40 PM #142
Thanks a lot !
05-06-2020, 12:13 PM #143
thanks
05-06-2020, 12:13 PM #144
thank you
05-08-2020, 02:07 AM #145
I get a long code: "---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy):

ProtoBuf.ProtoException: Invalid wire-type; this usually means you have over-written a file without truncating or setting the length; see https://stackoverflow.com/q/2152978/23354

at ProtoBuf.ProtoReader.AppendBytes(Byte[] value, ProtoReader reader)

at proto_2(Object , ProtoReader )

at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.Serializers.IProtoSerializer.Read(Object value, ProtoReader source)

at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)

at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)

at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)

at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type)

at ProtoBuf.Serializer.Deserialize[T](Stream source)

at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, Platform platform, DeserializeSettings settings) in c:\projects\gibbed-borderlands2\projects\Gibbed.Borderlands2.FileFormats\SaveFile.cs:line 551

at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClass58_0.<ReadSave>b__0() in c:\projects\gibbed-borderlands2\projects\Gibbed.Borderlands2.SaveEdit\ShellViewModel.cs:line 332

at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context) in R:\CMContrib\src\CMContrib.SL\Results\DelegateResult.cs:line 22
---------------------------
OK
---------------------------
"

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gnarlokk

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