Post: Nioh 2 Advanced Mode
03-18-2020, 10:33 PM #1
syizm
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Hey guys. Been messing around with the Nioh 2 save in advanced mode and have discoverd most of the values for the equipment modifiers (ie Item Drop Rate vs. Yokai, Imbue Fire, Unlimited Ninjutsu, etc.) I've posted a link to a Google sheet below with most of my research. There is a step by step tutorial below. I'll try to make it more clear as time goes on, but for now, this is it.


Here is what a basic effect looks like in Advanced moe:

GENERAL FORMAT OF ITEM EFFECTS[/u]
aa aa aa aa bb bb bb bb xx xx cc xx

LIFE +44 EXAMPLE:
D8 BF 00 00 2C 00 00 00 2F 73 02 00

EMPTY EFFECTS SLOT SET:
FF FF FF FF 00 00 00 00 00 00 00 00

UNLIMITED NINJUTSU 100%:
28 02 00 00 E8 03 00 00 2F 73 02 00




For example, if you have a piece of armor that has Life +44, you would see the following in the code:
D8 BF 00 00 2C 00 00 00 2F 73 02 00

The aa part is [D8BF0000] which is "Life"
The bb part is [2C000000] which is 44 in decimal. You can set this to ridiculously high values.
The xc part is [2F730200] which doesn't seem to matter except the '02' digit controls icon.

So what you would do is try to find that in your hex editor of choice, then edit the effect type to what you want, and change the value to something appropriate. With these codes you can easily give yourself so much life, ki, and toughness that you're essentially invincible. You can also have unlimited bullets, ninjutsu, and onmyo magic. You can even add effects to the blank slots by replacing the empty data set with the code. The footer section [xx xx cc xx] is mostly irrelevant, but be sure to make cc=02.

Also note that some item effects are percentages with a single decimal point, so 100% is 100.0% in the game, and this is '1000' as far as the data is concerned, and 1000 in hex is 03E8, and in Little Endian for our purposes its E803. So to make a percentage based effect (ulimited magic, unlimited projectiles, etc.) always trigger, you make it 1000... 100.0%, or E803. I hope that makes sense.

If you've any experience at all in hex editing this sheet should be plenty to get you started. As a bonus, it seems the armor, weapon, and yokai effect IDs work on any type of equipment, although it would be useless to imbue some gloves with fire.


Here is a link to the Google Sheet listing what I've found so far:

LINK: You must login or register to view this content.



Cheers,
S.T.
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Charles Manson
04-15-2020, 01:51 AM #182
Originally posted by ivory7777 View Post
Originally posted by g11 View Post
Originally posted by ivory7777 View Post
Originally posted by g11 View Post
I've got modded gear but either I was doing something wrong or since I was already on 1.08 maybe the capped the value because I could never get anything insane stat wise on my gear. I'd put 999 on my health or Ki and it would only go to like 51 or something. No trouble getting online either.

you cannot mode gears in patch 1.07 and 1.08 since they put limit to it. each time you mod., they will go back to small number or 0. you can add extra line to have all stats in your gear, but you can do that ingame too with orange inheritable.

and about the ban, i cannot test it at the moment since i don't have the game on me but i was looking other boards and people couldn't connect it. not the people who modded the files but just regular and many were saying that the servers were having issue and people were getting error as their try to go online. so it could be that, but still be careful since you never know if it also a ban.


Ah, that figures. How do you mean add all stats in an extra line? Like you can add any stat to any gear? That's basically what I've been doing. I looked into the inheritable stuff before but it seemed like an ass-ache. Guess I'll look into it again.

EDIT: Also, anyone figure out or know the hex for Life Recovery (Amrita Absorption) effect?

yeah lets say your weapon/armor has 3 attributes, you just find gear with orange inheritable and able to put 4 attribute to it. you can change that after using temper or reforge. i know there are bunch of people who work togather to farm revenants with orange attributes.


LIFE RECOVERY (AMRITA ABSORPTION) - E035

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g11
04-15-2020, 07:53 PM #183
Bert
Rookie
Hi dudes! Sry. Who can give save with 100% Smithing Texts.Pls)
04-18-2020, 10:13 PM #184
Question, I am using one of save that has modded cores, and Yokai shift and burst counter dont work? I am guessing because modded cores? is there way to reset the cores to use yokai shift and burst counter?
04-19-2020, 09:56 AM #185
is still woprking with the 1.08 and the new update of ps4 software? i modified the attack value in my kodama bowl without modify the footer, but doesnt work. i verified that is the correct item, but nothing changed.
04-20-2020, 09:20 AM #186
Originally posted by Shiroyasha92 View Post
is still woprking with the 1.08 and the new update of ps4 software? i modified the attack value in my kodama bowl without modify the footer, but doesnt work. i verified that is the correct item, but nothing changed.

modifying gear doesn't work in patch 1.08.
04-21-2020, 01:20 PM #187
kab
Rookie
nice post
04-22-2020, 03:49 PM #188
Modifying gear does work in 1.08, but only up to the "legal" values in the game: This is what i have been able to modify. It really all comes down to the footer.
I have been able to increase Untouched Ninjutsu (4.3% to 5.4), Attack, Ninjutsu power etc.

I have been able to add a new line with Attack on every armor piece including accessories. Attack 34 time 7 pieces. The key to doing this is to identify your armor piece. Go to the Last line FF FF FF FF, change that to BC 53 00 00. Then in the next set of values change that to 22 00 00 00. Then go find a buff with Attack 34 and copy the footer for that.

You can also modify Untouched Ninjutsu from 4.3% to 5.4%(that is hex "35 or 36"the max i have seen). But in order to do that, you have to max the familiarity on the armor, and then copy the footer for 35 or 36 from an existing piece and copy it over. I think it is FF FF FF FF to 20 82 00 00, 35 00 00 00, E4 E5 02 00

This is what i have concluded: No matter what you put for Integer or % values on Attack, Untouched Ninjustsu, Luck, the footer values keep the value unchanged. So unless you can figure out the footer value that correspond to the Damage value, you are out of luck. Probably sitting in a metadata file somewhere.

Hope this helps.

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04-29-2020, 02:18 PM #189
Originally posted by mitzuko View Post

This sounds right from what I can gather. So for the Set Requirement reduction for the bonuses, I imagine anything over -1 would would revert. I wonder if non inheritable things like this being on the wrong gear would also block you?
05-01-2020, 08:15 PM #190
I wanted to contribute this find for players whom wanted to "boost" their Kodama Helmet for example
Moon Charm Helmet Hex Data Sheet;
0C 98 0C 98 01 00 A0 00 A0 00 00 00
00 00 00 00 80 00 00 00 04 00 00 00
88 13 FF 00 00 00 00 00 CE 29 00 00
01 E3 15 E3 82 11 05 00 00 00 00 00
--special efx--
30 58 00 00 76 00 00 00 0C 21 03 00 - Heal Self & Allies (Melee Kill)
8B 04 00 00 02 00 00 00 54 24 02 00
D4 43 00 00 1E 01 00 00 AC 21 02 00
FB CC 00 00 1C 00 00 00 C4 22 02 00
6C 2F 00 00 21 00 00 00 40 24 02 00
FF FF FF FF 00 00 00 00 00 00 00 00
FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00


Black Bear Fur Helmet - Data Sheet;
7F 09 7F 09 01 00 AA 00 AA 00 E1 00
3C 86 01 00 81 01 00 00 04 00 00 00
88 13 FF 00 78 00 00 00 31 1E 00 00
01 59 E8 58 DA FD 03 00 00 00 00 00
--special efx--
65 C9 00 00 86 00 00 00 6C 60 03 00 - Auto-Life Recovery (Enemy Killed)
DB D9 00 00 15 00 00 00 84 61 03 00
DA E9 00 00 00 00 00 00 0F 27 02 00
F5 E0 00 00 3B 00 00 00 0F 27 02 00
D9 15 00 00 0A 00 00 00 0F 67 02 00
73 B1 00 00 06 00 00 00 0F 67 02 00
FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00
What's worthy of not there is the (1) Heal Self + Allies (2) Auto-life Rec Enemy Kill - > You can proc those in your fave helmet. I did one for Kodama Bowl Helmet on ver.1.08 and it works just fine

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