Post: Nioh 2 Advanced Mode
03-18-2020, 10:33 PM #1
syizm
Rookie
(adsbygoogle = window.adsbygoogle || []).push({}); LINK: You must login or register to view this content.


Hey guys. Been messing around with the Nioh 2 save in advanced mode and have discoverd most of the values for the equipment modifiers (ie Item Drop Rate vs. Yokai, Imbue Fire, Unlimited Ninjutsu, etc.) I've posted a link to a Google sheet below with most of my research. There is a step by step tutorial below. I'll try to make it more clear as time goes on, but for now, this is it.


Here is what a basic effect looks like in Advanced moe:

GENERAL FORMAT OF ITEM EFFECTS[/u]
aa aa aa aa bb bb bb bb xx xx cc xx

LIFE +44 EXAMPLE:
D8 BF 00 00 2C 00 00 00 2F 73 02 00

EMPTY EFFECTS SLOT SET:
FF FF FF FF 00 00 00 00 00 00 00 00

UNLIMITED NINJUTSU 100%:
28 02 00 00 E8 03 00 00 2F 73 02 00




For example, if you have a piece of armor that has Life +44, you would see the following in the code:
D8 BF 00 00 2C 00 00 00 2F 73 02 00

The aa part is [D8BF0000] which is "Life"
The bb part is [2C000000] which is 44 in decimal. You can set this to ridiculously high values.
The xc part is [2F730200] which doesn't seem to matter except the '02' digit controls icon.

So what you would do is try to find that in your hex editor of choice, then edit the effect type to what you want, and change the value to something appropriate. With these codes you can easily give yourself so much life, ki, and toughness that you're essentially invincible. You can also have unlimited bullets, ninjutsu, and onmyo magic. You can even add effects to the blank slots by replacing the empty data set with the code. The footer section [xx xx cc xx] is mostly irrelevant, but be sure to make cc=02.

Also note that some item effects are percentages with a single decimal point, so 100% is 100.0% in the game, and this is '1000' as far as the data is concerned, and 1000 in hex is 03E8, and in Little Endian for our purposes its E803. So to make a percentage based effect (ulimited magic, unlimited projectiles, etc.) always trigger, you make it 1000... 100.0%, or E803. I hope that makes sense.

If you've any experience at all in hex editing this sheet should be plenty to get you started. As a bonus, it seems the armor, weapon, and yokai effect IDs work on any type of equipment, although it would be useless to imbue some gloves with fire.


Here is a link to the Google Sheet listing what I've found so far:

LINK: You must login or register to view this content.



Cheers,
S.T.
Last edited by syizm ; 03-20-2020 at 02:35 AM.

The following 61 users say thank you to syizm for this useful post:

Alex Uyutov, alex123098, Alexsandr194, alyshusband2013, Ashina Traveler, Atma-Weapon, Bawbaw, darkking2022**, Darklite, Demonchild901, Dojima, dragun619, DuncanCradle, EduReptilia, Garret, gledson, gledsonfalcao, gowhawx, gr82b61, HAGH, hanahowl, hawkxt, Hunter19285, Infonet07, joker.101, Kaissolbadguy, Kaitsja, kjmhehe, korazx, lcf9982, legendarythug, letmesignup, Leytonsroom, Llockedown, Loki-Roswaals, lucianonery, luix, Magicarp19, mohammed-121, MrEightEyes, NexusPolaris, NinjaCalux, PascoalM, pr_andrade, Randomico, [email protected], ryscape, Spcedead678, SpiritoSancti, starkjim87, suhail12, Supachai-Wilavan, thekool12345, UpsideUp88, Vicious, Vicious0ne, Vicodin10, WeAreTekken, Westoooz, Wosley, Xayax

The following user groaned syizm for this awful post:

Charles Manson
05-02-2020, 05:35 PM #191
Thanks for the resource sheets, these have been incredibly useful! I've done some experimenting, and I think I understand how effect values can be permanently changed by modifying footers.

Every effect in Nioh has a minimum value, a range of variation, and an amount the effect will increase by when familiarity is maxed out. For example: I can get a Moonlit Snow +8.3% effect on my gloves. I can also get a Moonlit Snow +8.8% effect on my gloves. Upon reaching max familiarity, those effects will go to +9.3% and +9.8%, respectively. Based on this, maybe we can say that Moonlit Snow has a minimum value of +8.3%, a variation range of 0.5%, and a familiarity increase of 1%. If I want to permanently max out the value of my Moonlit Snow effect, what I need to do is tell the game that my effect is at the top of its allowed variation range. This is done by changing the effect footer.

Effect footers are 4 bytes, and the first 2 bytes correlate to your effect's variation on a linear scale between 0-10000. When the footer is 00 00, you will get an effect's minimum value. When your footer is 10 27 (10000 in decimal), you will get the effect's maximum value. Any value in between will linearly relate to what your effect value is (88 13 (5000 in decimal) will be the halfway point, 4C 1D (7500 in decimal) will be 75% of the range, etc). Because all effects appear to be handled like this, it seems that changing all footers to 10 27 02 00 will make that effect go to its max allowed value permanently. These changes have allowed me to get Moonlit Snow +10.0% on all my armor and Attack Bonus (Stamina) AA- on my weapons.

Some notes: Adding 00 80 to any effect footer will make it a white inheritable. If you want your effect to be a max-value inheritable, change your footer to 10 A7 02 00. Orange inheritables have 06 as their third byte. If you want your effect to be a max-value orange inheritable, change it to 10 27 06 00.

The following 3 users say thank you to YharnamNights for this useful post:

Ashurao, evasyar, g11
05-02-2020, 05:44 PM #192
Anyone with game save that can share? I have no idea what you guys talking about on here lol
05-02-2020, 07:11 PM #193
Do you guys know the hex address of the played time of the save? I want to edit played time by Advance Mode. Thank you.
05-02-2020, 08:44 PM #194
Hello,

I have tried to find this armor:

Heirloom Waistguard - Level 8
01 00 08 00 08 00

but it does not find anything.

There is effect life on the armor - yellow +18 so I tried to find this:
1200 0000

but it says it is not there.

Could you help me or am I doing it wrong?

Thank you.
05-05-2020, 09:55 AM #195
So if i was to make an accessory lvl 170 would that increase the effects on the item aswell?
Last edited by Cloudstr1 ; 05-05-2020 at 09:58 AM.
05-11-2020, 11:42 AM #196
Here is the resource sheet for Gyuki Soule core;
Gyuki-Soul Core Sheet (before)
EE 43 EE 43 01 00 A0 00 A0 00 0A 00 3C 86 01 00
00 20 00 00 FF 04 00 00 88 13 FF 00 00 00 00 00
F3 0A 00 00 01 F4 E5 F3 82 C6 01 00 00 00 00 00

And then for the
Water Dragon Accessory Sheet --> so you all can add say the "Bonus Requirement Reduce -1" on it like "06 9A 00 00 01 00 00 00 00 00 03 00"
Water Dragon-Acc Data Sheet
0F 6F 0F 6F 01 00 A0 00 A0 00 0A 00 3C 86 01 00
84 00 00 00 04 00 00 00 88 13 FF 00 2D 00 00 00
7E 22 00 00 01 1A F3 19 64 4F 04 00 00 00 00 00

I am trying to hunt more of them that are not listed in the Nioh 2 Hex Sheet Spreadsheets
Last edited by evasyar ; 05-11-2020 at 11:43 AM.
05-11-2020, 11:50 AM #197
Originally posted by YharnamNights View Post

Quick question YharnamKnights so if one did max out the footer values ? Does the game will then "auto adjust" the effect values like say arbitrarily to some out of cap value but assigning the max value footer the game will be intelligently enough to adjust that back to its normal highest capped value ?

Heya YharnamNights never mind the question...I tried those codes out and I left alone the effect values but changed the footers to their max value code and they worked - the game auto adjust the effect values for you based on the max value footer you place. You-great-job sir! Thank you for the codes.
Last edited by evasyar ; 05-11-2020 at 12:52 PM.
05-11-2020, 05:46 PM #198
Originally posted by syizm View Post


Does anyone know how to find the physical damage decrease ID by 14.6%? This bonus is given when you have 6 pieces of Oyamatsumi grace (Oyamatsumi has ID DD09)
05-14-2020, 02:01 PM #199
This is for toko123, in the event you are still finding it difficult to find gear pieces you are looking for so...consider this head gear here (it is the Black Fox Mask). First of, ignore the dashes it helps me personally to space out the byte data!
Black Fox Mask-
4D B6 4D B6-01 00 A0 00-A0 00 0A 00-3C 86 01 00
85 00 00 00-04 00 00 00-88 13 FF 00-05 00 00 00
CC 45 00 00-01 F8 60 F8-3C 5F 0A 00-00 00 00 00

Okay, when you open up the Save Wizard Advanced Mode (will streamline it to AM at this point okay?) that is how the header hex sheet going to look like in AM. It fills the entire 3 rows of it starting with the ID of the piece of gear you're searching for. You see the first 4 digits->"4D B6" that is the ID of the gear so if your Heirloom Waistguard ID is "01 00", and you actually have it in your inventory, and consider that you did not refashion your gear in any way then it'll appear in AM as this "01 00 01 00" so where ever it is in your inventory the ID of it will always list on the left hand side and the entire header of that gear that includes your gear ID will occupy the first 3 rows of the sheet. Then the effects will list one after the other just like you see listed when you look at a gear in game so with your example? the maxed out version of "Life"? It will look like this in SW AM - > "56 0E 00 00 C2 00 00 00 10 27 02 00" - > first 8 digits is the effect ID, the next 8 digits is the effect value in little endian format where the 4 digit value is "C2 00" in little endian which equates to "194"; then the last 8 digits represents the footer "10 27 02 00" which will tell the game to max out the value of your non-inheritable effect corresponding to the version of the effect because "Life" has different versions and the example I gave is the highest version of "Life" you can find in game thus far (for a divine gear tho). I hope this blurb helps you out.
Last edited by evasyar ; 05-14-2020 at 02:14 PM.

Copyright © 2025, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo