Post: [Release] Juggernaut VS Human v0.2

06-26-2012, 07:49 PM #1
iPROFamily
Gym leader
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    JuggernautVSHuman()
{
self setClientDvar("ui_allow_teamchange","0");
self setClientDvar("cg_everyonehearseveryone",1);
setDvar("g_teamname_allies","Human");
setDvar("g_teamname_axis","Juggernaut");
self thread Human();
self thread Juggernaut();
}
Human()
{
if(self.Human==0 && self.team=="allies")
{
self takeallweapons();
self SetMoveSpeedScale( 1.1 );
wait 0.01;
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Human");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
self giveweapon("walther_mp");
self giveweapon("mp40_bigammo_mp");
self switchtoweapon("mp40_bigammo_mp");
wait 1;
}
}
Juggernaut()
{
if(self.Juggernaut==0 && self.team=="axis")
{
self takeallweapons();
wait 0.01;
self giveWeapon("mg42_mp");
self switchToWeapon("mg42_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread SwitchAppearance();
self setClientDvar("cg_fov","100");
self setClientDvar("cg_gun_x","6");
self setclientdvar("cg_fovmin","1");
self setClientDvar("cg_fovscale","1.15");
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Juggernaut");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
}
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="ASSAULT";
ModelType[1]="SPECOPS";
ModelType[2]="SUPPORT";
ModelType[3]="RECON";
ModelType[4]="SNIPER";

if(Type==5){MyTeam=randomint(2);
Type=randomint(5);}
team=get_enemy_team(self.team);
if(MyTeam)team=self.team;
[[game[team+"_model"][ModelType[Type]]]]();
}
SwitchAppearance(){
self endon("death");
for(;Winky Winky{self detachAll();
ChangeAppearance(6,1);
wait 0.3;
}
}


Credits:
iPROFamily For Making It
x_DaftVader_x For Change Appearance Script
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06-27-2012, 02:23 PM #2
TOM DAINTY
Do a barrel roll!
Originally posted by iPROFamily View Post



    JuggernautVSHuman()
{
self setClientDvar("ui_allow_teamchange","0");
self setClientDvar("cg_everyonehearseveryone",1);
setDvar("g_teamname_allies","Human");
setDvar("g_teamname_axis","Juggernaut");
self thread Human();
self thread Juggernaut();
}
Human()
{
if(self.Human==0 && self.team=="allies")
{
self takeallweapons();
self SetMoveSpeedScale( 1.1 );
wait 0.01;
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Human");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
self giveweapon("walther_mp");
self giveweapon("mp40_bigammo_mp");
self switchtoweapon("mp40_bigammo_mp");
wait 1;
}
}
Juggernaut()
{
if(self.Juggernaut==0 && self.team=="axis")
{
self takeallweapons();
wait 0.01;
self giveWeapon("mg42_mp");
self switchToWeapon("mg42_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread SwitchAppearance();
self setClientDvar("cg_fov","100");
self setClientDvar("cg_gun_x","6");
self setclientdvar("cg_fovmin","1");
self setClientDvar("cg_fovscale","1.15");
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Juggernaut");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
}
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="ASSAULT";
ModelType[1]="SPECOPS";
ModelType[2]="SUPPORT";
ModelType[3]="RECON";
ModelType[4]="SNIPER";

if(Type==5){MyTeam=randomint(2);
Type=randomint(5);}
team=get_enemy_team(self.team);
if(MyTeam)team=self.team;
[[game[team+"_model"][ModelType[Type]]]]();
}
SwitchAppearance(){
self endon("death");
for(;Winky Winky{self detachAll();
ChangeAppearance(6,1);
wait 0.3;
}
}


Credits:
iPROFamily For Making It
x_DaftVader_x For Change Appearance Script


This gamemode is nice, but kind of pointless. For one when you die you lose everything that you have been set and the juggernaut doesn't have increased health. You've been coding for quite some time now, you can do a lot better then this.. this is x2EzYx-- btw :p
06-27-2012, 02:28 PM #3
x Elite MoDz x
Climbing up the ladder
Originally posted by gstarizraw View Post
This gamemode is a bit pointless because when you die everything ends and you have normal weapons again.. Also the Juggernaut doesn't even have increased health :/ other then that nice job! might want to fix it up though, cmon you can do a lot better then this..

True That, You May As Well Just Call It TeamDeathMatch With Promod Because Thats All Im Seeing Here
06-27-2012, 02:34 PM #4
TOM DAINTY
Do a barrel roll!
Originally posted by x
True That, You May As Well Just Call It TeamDeathMatch With Promod Because Thats All Im Seeing Here

Shut up you mug.
1 groan
247Yamato
06-27-2012, 02:43 PM #5
x Elite MoDz x
Climbing up the ladder
Originally posted by gstarizraw View Post
Shut up you mug.


No Need To Be Like That Tom You Cheeky Monkey
06-27-2012, 02:48 PM #6
TOM DAINTY
Do a barrel roll!
Originally posted by x
No Need To Be Like That Tom You Cheeky Monkey


Go drown yourself in the sink.
06-27-2012, 02:48 PM #7
I'm not to keane on this gamemode because it still needs a lot of work but I have seen the patch you guys made and that was a good patch so I think you guys can pull this off to make it better. Good Luck
06-27-2012, 02:52 PM #8
x Elite MoDz x
Climbing up the ladder
Originally posted by gstarizraw View Post
Go drown yourself in the sink.

Ill Show You Drowning Yourself In The Sink When I Rap It Round Your Head You Mug.

---------- Post added at 02:52 PM ---------- Previous post was at 02:51 PM ----------

Juggernaut()
{
if(self.Juggernaut==0 && self.team=="axis")
{
self takeallweapons();
wait 0.01;
self giveWeapon("mg42_mp");
self switchToWeapon("mg42_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread SwitchAppearance();
self.health = 200;
self.maxhealth = 200;
self setClientDvar("cg_fov","100");
self setClientDvar("cg_gun_x","6");
self setclientdvar("cg_fovmin","1");
self setClientDvar("cg_fovscale","1.15");
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Juggernaut");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
}
}
06-27-2012, 02:54 PM #9
TOM DAINTY
Do a barrel roll!
Originally posted by x
Ill Show You Drowning Yourself In The Sink When I Rap It Round Your Head You Mug.

---------- Post added at 02:52 PM ---------- Previous post was at 02:51 PM ----------

Juggernaut()
{
if(self.Juggernaut==0 && self.team=="axis")
{
self takeallweapons();
wait 0.01;
self giveWeapon("mg42_mp");
self switchToWeapon("mg42_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread SwitchAppearance();
self.health = 200;
self.maxhealth = 200;
self setClientDvar("cg_fov","100");
self setClientDvar("cg_gun_x","6");
self setclientdvar("cg_fovmin","1");
self setClientDvar("cg_fovscale","1.15");
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To Juggernaut VS Human's v0.2!");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are The Juggernaut");
self thread maps\mp\gametypes\_hud_message::hintMessage("By iPROFamily");
}
}


You couldn't rap a bit of string round your finger and whats with the capital letter at the start of every word?
06-27-2012, 02:55 PM #10
x Elite MoDz x
Climbing up the ladder
Originally posted by gstarizraw View Post
You couldn't rap a bit of string round your finger and whats with the capital letter at the start of every word?

LOL little naughty habit of mine :P
1 thanks
TOM DAINTY

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