//Player Options
self.option[10][0] = "Kick Player";
self.option[10][1] = "[Un]Verify Player";
self.option[10][2] = "VIP Player";
self.option[10][3] = "Admin Player";
self.option[10][4] = "Kill Player";
self.option[10][5] = "Block Binds";
self.option[10][6] = "Give Player Binds";
self.option[10][7] = "Player Prestige Menu";
self.option[10][8] = "God Mode Player";
self.option[10][9] = "Bring Player Here";
self.option[10][10] = "Teleport To Player";
self.option[10][11] = "<--Page 2-->";
self.function[10][0] = ::Kick;
self.function[10][1] = ::Verify;
self.function[10][2] = ::VIP;
self.function[10][3] = ::Admin;
self.function[10][4] = ::diie;
self.function[10][5] = ::nobind;
self.function[10][6] = ::infectbind;
self.function[10][7] = ::submenu;
self.function[10][8] = :LYRGD;
self.function[10][9] = ::BringHere;
self.function[10][10] = ::teleportto;
self.function[10][11] = ::submenu;
self.opt[10][7] = 15;
self.opt[10][11] = 14;
//Player Prestige Menu
self.option[15][0] = "Prestige 10";
self.option[15][1] = "Prestige 9";
self.option[15][2] = "Prestige 8";
self.option[15][3] = "Prestige 7";
self.option[15][4] = "Prestige 6";
self.option[15][5] = "Prestige 5";
self.option[15][6] = "Prestige 4";
self.option[15][7] = "Prestige 3";
self.option[15][8] = "Prestige 2";
self.option[15][9] = "Prestige 1";
self.function[15][0] = :L10;
self.function[15][1] = :L9;
self.function[15][2] = :L8;
self.function[15][3] = :L7;
self.function[15][4] = :L6;
self.function[15][5] = :L5;
self.function[15][6] = :L4;
self.function[15][7] = :L3;
self.function[15][8] = :L2;
self.function[15][9] = :L1;
PL10(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 10 );}
PL9(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 9 );}
PL8(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 8 );}
PL7(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 7 );}
PL6(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 6 );}
PL5(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 5 );}
PL4(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 4 );}
PL3(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 3 );}
PL2(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 2 );}
PL1(){player = level.players[self.selplay];player thread Rank65();player thread Prestige( 1 );}
Rank65()
{
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
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