Post: [RELEASE] Some Zombies and Multiplayer Shaders
01-11-2012, 10:07 PM #1
IVI40A3Fusionz
Former Gaming Squad Member
(adsbygoogle = window.adsbygoogle || []).push({}); I take no credit for these i did not find them all i did was a little Googling and found these on another forum i can't give name as i don't want an infraction all i will say is the sites one of the biggest forums on the internet, if you want a link to the original thread PM me and i will send it to you.

Anyway on with the shaders (this is a copy and paste):

    black
ber2_epd_end_slate
ber2_epd_coming_soon
hud_icon_airstrike
hit_direction
compass_waypoint_capture
compass_waypoint_defend
nazi_intro
zombie_intro
hud_chalk_1
hud_chalk_2
hud_chalk_3
hud_chalk_4
hud_chalk_5
hud_chalk_1
hud_chalk_ //hud SetShader( "hud_chalk_" + ( level.round_number - 5 ), 64, 64 ); (hud_chalk_9 for example will print 9 in chalk)
white
hud_pby_score_ptboat
hud_pby_score_rescue
hud_pby_score_ship
hud_icon_air_raid
pel1a_lightning1
pel1a_lightning2
hud_icon_grenade_launcher_dpad
hud_grenadethrowback
overlay_grain
//Rank Icons: goes inbetween setshader -- tableLookup( "mp/rankIconTable.csv", 0, <rank number>, <prestige_number> )
psourcemodify
psourcecreate
damage_feedback
hudStopwatch
hudStopwatchNeedle
overlay_low_health_compass
overlay_low_health
popmenu_bg
//Any icon or image in the game can be used as a shader
progress_bar_fg
stance_carry
// setIconShader( <shader> ) - makes icons instead of hudelems
hud_bullets_rifle
hud_bullets_pistol
hud_bullets_sniper
hud_bullets_spread
hud_bullets_support_front
hud_bullets_support_back
hud_burningbarrelicon
hud_burningcaricon
hud_grenadepointer
hud_grenadeicon
menu_button
menu_button_selected
menu_button_fade
menu_button_fade_selected
menu_button_faderight
menu_button_faderight_selected
menu_caret_open
menu_caret_closed
case
corsair_altimeter
corsair_attitude
corsair_speed
corsair_heading

// v UNKNOWN v
waypoint
aircraft_bomb_indicator
waypoint_offscreen
aircraft_indicator_icon_green
ground_target
aircraft_bomb_indicator
air_target
aircraft_enemy_indicator
air_target_offscreen
aircraft_indicator_icon_red
air_friendly_offscreen
aircraft_indicator_icon_red
// ^ UNKNOWN ^

tank_shell
overlay_low_health
ac130_overlay_25mm
ac130_overlay_40mm
ac130_overlay_grain
ac130_overlay_105mm
// using camo as shader? -- setShader (weapon[currentWeapon].overlay, 640, 480);
overlay_grain
waypoint_second_chance
progress_bar_fg
progress_bar_fill
progress_bar_bg
// perk icons -- icon setShader( level.perkIcons[perk], iconsize, iconsize );


These may come in useful to some people so i posted them here if they are already posted in this section send me the link to the original thread and i will request a moderator to close this thread Smile.
Last edited by IVI40A3Fusionz ; 01-11-2012 at 10:09 PM.

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