waypoint_return
compass_squad_attack
white_line_faded_center
gradient_center
waypoint_capture
compass_waypoint_target
compass_waypoint_target_a
compass_waypoint_target_b
compass_waypoint_defend
compass_waypoint_defend_a
compass_waypoint_defend_b
compass_waypoint_defuse
compass_waypoint_defuse_a
compass_waypoint_defuse_b
waypoint_defend
waypoint_defend_a
waypoint_defend_b
waypoint_defuse
waypoint_defuse_a
waypoint_defuse_b
waypoint_target_b
waypoint_target_a
waypoint_target
progress_bar_bg_small
progress_bar_fg_small
frame_alpha_debug
faction_128_german
faction_128_american
faction_128_japan
faction_128_soviet
mpflag_american
mpflag_russian
mpflag_spectator
compass_waypoint_taken_enemy
compass_waypoint_taken_friendly
compass_waypoint_capture
waypoint_kill
waypoint_flag_yellow
waypoint_taken_enemy
waypoint_taken_friendly
waypoint_bombsquad
waypoint_capture
waypoint_bomb
waypoint_second_chance
hud_suitcase_bomb
hud_momentum
hud_momentum_bonus
hud_momentum_bonus_detail
hud_momentum_notification_blitzkrieg
hud_momentum_notification_bonus
hud_momentum_blitzkrieg
specialty_new
headicon_dead
overlay_low_health
overlay_tag_it
ui_perforation
ui_host
voice_off
//White
hudcolorbar
scorebar_fadein
//Stance Shaders:
stance_crouch
stance_prone
stance_stand
//Weapon Shaders:
hud_icon_colt
hud_icon_ppsh
hud_grenadeicon
hud_icon_ak47
hud_icon_ptrs41
//Prestige Shaders:
rank_prestige1
rank_prestige2
rank_prestige3
rank_prestige4
rank_prestige5
rank_prestige6
rank_prestige7
rank_prestige8
rank_prestige9
rank_prestige10
//Compass Shaders: (Shaders only work on that map! For example, "compass_map_mp_castle" will only show background/shader when on the map "Castle")
compass_map_mp_airfield
compass_map_mp_asylum
compass_map_mp_castle
compass_map_mp_courtyard
compass_map_mp_downfall
compass_map_mp_hangar
compass_map_mp_kneedeep
compass_map_mp_makin
compass_map_mp_nachtfeuer
compass_map_mp_outskirts
compass_map_mp_roundhouse
compass_map_mp_shrine
compass_map_mp_suburban
compass_map_mp_subway
compass_map_mp_seelow
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