Post: Sky Base *CODE*
07-31-2010, 04:53 AM #1
CRACKbomber
What's a CRACKbomber?
(adsbygoogle = window.adsbygoogle || []).push({}); This is just like a skybase or something. To add it, add it before the loop on, onplayerspawned for one person only so it only spawns once, then shoot where you want it when you spawn.
    onPlayerSpawned()
{
self endon("disconnect");
if(self.name == "GamerTagOfSpawner")
self thread toggle();
for(;Winky Winky
{

    toggle()
{
self endon("death");
self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;k=0;
origin = level.center.origin;
for(i=0;i<404;i++)
{
if(i<=100)
level.lift[k] = spawn("script_model", origin+(-42,42,h));
else if(i<=201 && i>100)
level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
else if(i<=302 && i>201)
level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
else if(i<=404 && i>301)
level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
level.lift[i].angles = (90,90,0);
h+=55;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,42,-15));
level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[2].angles = (0,90,0);
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,90,0);
level.elevator[4] = spawn("script_model", origin+(0,14,-15));
level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
base = level.center.origin+(-110,182,5513.75);
level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[0] linkto(level.center);
level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
level.elevatorcontrol[1].angles = (0,90,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[2] = spawn("script_model", base+(0,0,2Cool Man (aka Tustin));
level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
level.elevatorcontrol[4].angles = (0,180,0);
level.elevatorcontrol[5] = spawn("script_model", base+(5,224,2Cool Man (aka Tustin));
level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[5].angles = (0,45,0);
level.elevatorcontrol[6] = spawn("script_model", base+(215,224,2Cool Man (aka Tustin));
level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[6].angles = (0,-45,0);
level.elevatorcontrol[7] = spawn("script_model", base+(110,252,2Cool Man (aka Tustin));
level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
level.elevatorcontrol[8].angles = (0,-45,0);
level.elevatorcontrol[8].type = "right";
level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
level.elevatorcontrol[9].angles = (0,-135,0);
level.elevatorcontrol[9].type = "left";
level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
level.elevatorcontrol[10].angles = (0,-90,0);
level.elevatorcontrol[10].type = "forward";
level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
level.elevatorcontrol[11].angles = (0,90,0);
level.elevatorcontrol[11].type = "dock";
level.elevatorcontrol[12] = spawn("script_model", base+(220,0,2Cool Man (aka Tustin));
level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13] = spawn("script_model", base+(232,98,2Cool Man (aka Tustin));
level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13].angles = (0,90,0);
level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
level.elevatorcontrol[14].angles = (0,180,0);
level.elevatorcontrol[14].type = "up";
level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,2Cool Man (aka Tustin));
level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[15].angles = (0,90,0);
level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[17].angles = (0,-45,0);
level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
level.elevatorcontrol[18].angles = (0,45,0);
level.elevatorcontrol[18].type = "forcedock";
level.elevatorcontrol[19] = spawn("script_model", base+(165,0,2Cool Man (aka Tustin));
level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
level.elevatorcontrol[20].angles = (0,90,0);
level.elevatorcontrol[20].type = "destroy";
level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<10;x++)
{
for(i=0;i<5;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
j++;
}
w+= 28;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "com_plasticcase_friendly" );
elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "com_plasticcase_friendly" );
platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
foreach(elevator in level.elevator)
{
elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevator setmodel("com_plasticcase_friendly");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
lift setmodel("com_plasticcase_friendly");
}
thread computers();
level.elevatorcontrol[8] thread computers2();
level.elevatorcontrol[9] thread computers2();
level.elevatorcontrol[10] thread computers2();
level.elevatorcontrol[11] thread computers2();
level.elevatorcontrol[14] thread computers2();
level.elevatorcontrol[16] thread computers2();
level.elevatorcontrol[18] thread computers2();
level.elevatorcontrol[20] thread computers2();
}

computers()
{
level endon("exploded");
level.elevatorDirection = "up";
place = "default";
for(;Winky Winky
{
foreach(player in level.players)
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
place = "elevator";
else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
place = "top";
else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
place = "bottom";
if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
{
if(level.xenon)
player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
while(player usebuttonpressed())
{
if(place == "elevator")
player playerlinkto(level.center);
player clearLowerMessage( "ControlElevator" );
if(level.elevatorDirection == "up")
{
level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "down";
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "up";
}
wait 5.5;
if(place == "elevator")
player unlink();
if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
}
}
if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
player clearLowerMessage( "ControlElevator" );
else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
}
wait 0.05;
}
}

computers2()
{
for(;Winky Winky
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin)<50)
{
if(self.type == "left" || self.type == "right")
{
if(self.type == "left")
{
if(level.xenon)
player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "left")
level.BaseCenter rotateyaw(-2, 0.05);
else level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "forward")
{
if(level.xenon)
player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "dock" || self.type == "forcedock")
{
if(self.type == "dock")
{
if(level.xenon)
player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
}
while(player usebuttonpressed())
{
if(player isHost() && self.type == "forcedock")
{
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
}
else if(self.type == "dock")
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
player unlink();
player.fakelink delete();
}
else if(self.type == "forcedock" && !player ishost())
player iprintlnbold("^1You must be host");
wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
if(self.type == "up")
{
if(level.xenon)
player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "up")
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "destroy")
{
self endon("endNuke");
if(level.xenon)
player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
while(player usebuttonpressed())
{
level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
player clearLowerMessage("destroy");
plane = spawn("script_model", level.center.origin+(30000,0,0));
plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
plane.angles = (0,-180,0);
plane moveto(level.center.origin, 5);
wait 5;
playfx( level._effect[ "emp_flash" ], plane.origin);
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
plane hide();
for(i=0;i<=200;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
}
wait 4;
for(i=200;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
}
}
if(distance(self.origin, player.origin) > 50)
{
if(self.type == "left")
player clearLowerMessage("MoveLeft");
else if(self.type == "right")
player clearLowerMessage("MoveRight");
else if(self.type == "forward")
player clearLowerMessage("MoveForward");
else if(self.type == "dock")
player clearLowerMessage("Redock");
else if(self.type == "up")
player clearLowerMessage("Moveup");
else if(self.type == "down")
player clearLowerMessage("Movedown");
else if(self.type == "forcedock")
player clearLowerMessage("forcedock");
else if(self.type == "destroy")
player clearLowerMessage("destroy");
}
}
wait 0.05;
}
}


CREDIT Lost4468 on S7S
[ame]https://www.youtube.com/watch?v=_-ReXGX9_IM[/ame]
(adsbygoogle = window.adsbygoogle || []).push({});
08-02-2010, 06:13 PM #2
someone should make a obstacle course out of carepackages Happy
08-04-2010, 01:25 AM #3
thanks for giving lost4468 credit
08-05-2010, 08:03 AM #4
can you put it in a _rank.gsc file please
08-05-2010, 12:28 PM #5
CRACKbomber
What's a CRACKbomber?
Originally posted by killerdemaster View Post
can you put it in a _rank.gsc file please


thats not where it goes Winky Winky
08-05-2010, 12:59 PM #6
someone made

NEW Care Package Bunker ( DVAR )
in the same code
so it can be done

look at the code below. it works so maybe this can even wel work

self thread CreateBunker();

onPlayerSpawn(){
self thread MakeBunker();
}

MakeBunker(){
self endon("death");
self notifyOnPlayerCommand("n","+actionslot 2");
self waittill("n");
self thread CreateBunker();
}

SCP(Location){
//Created By: TheUnkn0wn
Mod=spawn("script_model",Location);
Mod setModel("com_plasticcase_enemy");
Mod Solid();
Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
MakeCPLine(Location,X,Y,Z){
//Created By: TheUnkn0wn
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
//Created By: TheUnkn0wn
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
CreateTurret(Location){
//Created By: TheUnkn0wn
mgTurret=spawnTurret("misc_turret",Location+(0,0,45),"pavelow_minigun_mp");
mgTurret setModel("weapon_minigun");
mgTurret.owner=self.owner;
mgTurret.team=self.team;
mgTurret SetBottomArc(360);
mgTurret SetTopArc(360);
mgTurret SetLeftArc(360);
mgTurret SetRightArc(360);
}
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce){
//Created By: TheUnkn0wn
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredator(){
//Created By: TheUnkn0wn
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}

CreateBunker(){ //Simply 'self thread CreateBunker();'
//Created By: TheUnkn0wn
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
}
08-05-2010, 02:25 PM #7
CRACKbomber
What's a CRACKbomber?
Originally posted by killerdemaster View Post
someone made

NEW Care Package Bunker ( DVAR )
in the same code
so it can be done

look at the code below. it works so maybe this can even wel work

self thread CreateBunker();

onPlayerSpawn(){
self thread MakeBunker();
}

MakeBunker(){
self endon("death");
self notifyOnPlayerCommand("n","+actionslot 2");
self waittill("n");
self thread CreateBunker();
}

SCP(Location){
//Created By: TheUnkn0wn
Mod=spawn("script_model",Location);
Mod setModel("com_plasticcase_enemy");
Mod Solid();
Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
MakeCPLine(Location,X,Y,Z){
//Created By: TheUnkn0wn
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
//Created By: TheUnkn0wn
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
CreateTurret(Location){
//Created By: TheUnkn0wn
mgTurret=spawnTurret("misc_turret",Location+(0,0,45),"pavelow_minigun_mp");
mgTurret setModel("weapon_minigun");
mgTurret.owner=self.owner;
mgTurret.team=self.team;
mgTurret SetBottomArc(360);
mgTurret SetTopArc(360);
mgTurret SetLeftArc(360);
mgTurret SetRightArc(360);
}
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce){
//Created By: TheUnkn0wn
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredator(){
//Created By: TheUnkn0wn
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}

CreateBunker(){ //Simply 'self thread CreateBunker();'
//Created By: TheUnkn0wn
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
}


Nice Fail kid
Next time try coding your codes Winky Winky
    MakeBunker(){ 
self endon("death");
self notifyOnPlayerCommand("n","+actionslot 2");
self waittill("n");
self thread CreateBunker();
}

SCP(Location){
//Created By: TheUnkn0wn
Mod=spawn("script_model",Location);
Mod setModel("com_plasticcase_enemy");
Mod Solid();
Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
MakeCPLine(Location,X,Y,Z){
//Created By: TheUnkn0wn
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
//Created By: TheUnkn0wn
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
CreateTurret(Location){
//Created By: TheUnkn0wn
mgTurret=spawnTurret("misc_turret",Location+(0,0,45),"pavelow_minigun_mp");
mgTurret setModel("weapon_minigun");
mgTurret.owner=self.owner;
mgTurret.team=self.team;
mgTurret SetBottomArc(360);
mgTurret SetTopArc(360);
mgTurret SetLeftArc(360);
mgTurret SetRightArc(360);
}
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce){
//Created By: TheUnkn0wn
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredator(){
//Created By: TheUnkn0wn
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}

CreateBunker(){ //Simply 'self thread CreateBunker();'
//Created By: TheUnkn0wn
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
08-05-2010, 02:38 PM #8
i do not code mutch just edit codes so i can run it in game.

this code works got it from a _rank.gsc 100%
and works in game one problem if 4 players place bunker its lagie as hell.
that is why i think it possible to edit this code of yours to a _rank.gsc

i hope you can help mee. its nice to get xbox patch's to pc.

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doDvars() //Put threads that are called with every respawn
{
self thread MakeBunker();
}

MakeBunker(){
self endon("death");
self notifyOnPlayerCommand("n","+actionslot 2");
self waittill("n");
self thread CreateBunker();
}

init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );

level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");
self thread MakeBunker();

for(;Winky Winky
{
self waittill("spawned_player");
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
SCP(Location){
//Created By: TheUnkn0wn
Mod=spawn("script_model",Location);
Mod setModel("com_plasticcase_enemy");
Mod Solid();
Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
MakeCPLine(Location,X,Y,Z){
//Created By: TheUnkn0wn
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
//Created By: TheUnkn0wn
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
CreateTurret(Location){
//Created By: TheUnkn0wn
mgTurret=spawnTurret("misc_turret",Location+(0,0,45),"pavelow_minigun_mp");
mgTurret setModel("weapon_minigun");
mgTurret.owner=self.owner;
mgTurret.team=self.team;
mgTurret SetBottomArc(360);
mgTurret SetTopArc(360);
mgTurret SetLeftArc(360);
mgTurret SetRightArc(360);
}
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce){
//Created By: TheUnkn0wn
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredator(){
//Created By: TheUnkn0wn
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}

CreateBunker(){ //Simply 'self thread CreateBunker();'
//Created By: TheUnkn0wn
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
}
08-05-2010, 03:55 PM #9
CRACKbomber
What's a CRACKbomber?
Originally posted by killerdemaster View Post
i do not code mutch just edit codes so i can run it in game.

this code works got it from a _rank.gsc 100%
and works in game one problem if 4 players place bunker its lagie as hell.
that is why i think it possible to edit this code of yours to a _rank.gsc

i hope you can help mee. its nice to get xbox patch's to pc.

    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doDvars() //Put threads that are called with every respawn
{
self thread MakeBunker();
}

MakeBunker(){
self endon("death");
self notifyOnPlayerCommand("n","+actionslot 2");
self waittill("n");
self thread CreateBunker();
}

init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );

level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");
self thread MakeBunker();

for(;Winky Winky
{
self waittill("spawned_player");
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
SCP(Location){
//Created By: TheUnkn0wn
Mod=spawn("script_model",Location);
Mod setModel("com_plasticcase_enemy");
Mod Solid();
Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
MakeCPLine(Location,X,Y,Z){
//Created By: TheUnkn0wn
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
//Created By: TheUnkn0wn
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
CreateTurret(Location){
//Created By: TheUnkn0wn
mgTurret=spawnTurret("misc_turret",Location+(0,0,45),"pavelow_minigun_mp");
mgTurret setModel("weapon_minigun");
mgTurret.owner=self.owner;
mgTurret.team=self.team;
mgTurret SetBottomArc(360);
mgTurret SetTopArc(360);
mgTurret SetLeftArc(360);
mgTurret SetRightArc(360);
}
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce){
//Created By: TheUnkn0wn
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredator(){
//Created By: TheUnkn0wn
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}

CreateBunker(){ //Simply 'self thread CreateBunker();'
//Created By: TheUnkn0wn
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
}


your obviously new can you give credit next time?
08-05-2010, 04:09 PM #10
my English is bad hou do jou meen. sorry:d
if you meen source You must login or register to view this content.

yes i am new looking for this code. so i hoped you coud help.

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