onPlayerSpawned()
{
self endon("disconnect");
if(self.name == "GamerTagOfSpawner")
self thread toggle();
for(;
{
toggle()
{
self endon("death");
self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;k=0;
origin = level.center.origin;
for(i=0;i<404;i++)
{
if(i<=100)
level.lift[k] = spawn("script_model", origin+(-42,42,h));
else if(i<=201 && i>100)
level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
else if(i<=302 && i>201)
level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
else if(i<=404 && i>301)
level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
level.lift[i].angles = (90,90,0);
h+=55;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,42,-15));
level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[2].angles = (0,90,0);
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,90,0);
level.elevator[4] = spawn("script_model", origin+(0,14,-15));
level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
base = level.center.origin+(-110,182,5513.75);
level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[0] linkto(level.center);
level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
level.elevatorcontrol[1].angles = (0,90,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[2] = spawn("script_model", base+(0,0,2
);
level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
level.elevatorcontrol[4].angles = (0,180,0);
level.elevatorcontrol[5] = spawn("script_model", base+(5,224,2
);
level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[5].angles = (0,45,0);
level.elevatorcontrol[6] = spawn("script_model", base+(215,224,2
);
level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[6].angles = (0,-45,0);
level.elevatorcontrol[7] = spawn("script_model", base+(110,252,2
);
level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
level.elevatorcontrol[8].angles = (0,-45,0);
level.elevatorcontrol[8].type = "right";
level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
level.elevatorcontrol[9].angles = (0,-135,0);
level.elevatorcontrol[9].type = "left";
level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
level.elevatorcontrol[10].angles = (0,-90,0);
level.elevatorcontrol[10].type = "forward";
level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
level.elevatorcontrol[11].angles = (0,90,0);
level.elevatorcontrol[11].type = "dock";
level.elevatorcontrol[12] = spawn("script_model", base+(220,0,2
);
level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13] = spawn("script_model", base+(232,98,2
);
level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13].angles = (0,90,0);
level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
level.elevatorcontrol[14].angles = (0,180,0);
level.elevatorcontrol[14].type = "up";
level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,2
);
level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[15].angles = (0,90,0);
level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[17].angles = (0,-45,0);
level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
level.elevatorcontrol[18].angles = (0,45,0);
level.elevatorcontrol[18].type = "forcedock";
level.elevatorcontrol[19] = spawn("script_model", base+(165,0,2
);
level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
level.elevatorcontrol[20].angles = (0,90,0);
level.elevatorcontrol[20].type = "destroy";
level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<10;x++)
{
for(i=0;i<5;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
j++;
}
w+= 28;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "com_plasticcase_friendly" );
elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "com_plasticcase_friendly" );
platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
foreach(elevator in level.elevator)
{
elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevator setmodel("com_plasticcase_friendly");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
lift setmodel("com_plasticcase_friendly");
}
thread computers();
level.elevatorcontrol[8] thread computers2();
level.elevatorcontrol[9] thread computers2();
level.elevatorcontrol[10] thread computers2();
level.elevatorcontrol[11] thread computers2();
level.elevatorcontrol[14] thread computers2();
level.elevatorcontrol[16] thread computers2();
level.elevatorcontrol[18] thread computers2();
level.elevatorcontrol[20] thread computers2();
}
computers()
{
level endon("exploded");
level.elevatorDirection = "up";
place = "default";
for(;
{
foreach(player in level.players)
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
place = "elevator";
else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
place = "top";
else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
place = "bottom";
if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
{
if(level.xenon)
player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
while(player usebuttonpressed())
{
if(place == "elevator")
player playerlinkto(level.center);
player clearLowerMessage( "ControlElevator" );
if(level.elevatorDirection == "up")
{
level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "down";
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "up";
}
wait 5.5;
if(place == "elevator")
player unlink();
if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
}
}
if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
player clearLowerMessage( "ControlElevator" );
else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
}
wait 0.05;
}
}
computers2()
{
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin)<50)
{
if(self.type == "left" || self.type == "right")
{
if(self.type == "left")
{
if(level.xenon)
player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "left")
level.BaseCenter rotateyaw(-2, 0.05);
else level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "forward")
{
if(level.xenon)
player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "dock" || self.type == "forcedock")
{
if(self.type == "dock")
{
if(level.xenon)
player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
}
while(player usebuttonpressed())
{
if(player isHost() && self.type == "forcedock")
{
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
}
else if(self.type == "dock")
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
player unlink();
player.fakelink delete();
}
else if(self.type == "forcedock" && !player ishost())
player iprintlnbold("^1You must be host");
wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
if(self.type == "up")
{
if(level.xenon)
player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "up")
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "destroy")
{
self endon("endNuke");
if(level.xenon)
player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
while(player usebuttonpressed())
{
level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
player clearLowerMessage("destroy");
plane = spawn("script_model", level.center.origin+(30000,0,0));
plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
plane.angles = (0,-180,0);
plane moveto(level.center.origin, 5);
wait 5;
playfx( level._effect[ "emp_flash" ], plane.origin);
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
plane hide();
for(i=0;i<=200;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
}
wait 4;
for(i=200;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
}
}
if(distance(self.origin, player.origin) > 50)
{
if(self.type == "left")
player clearLowerMessage("MoveLeft");
else if(self.type == "right")
player clearLowerMessage("MoveRight");
else if(self.type == "forward")
player clearLowerMessage("MoveForward");
else if(self.type == "dock")
player clearLowerMessage("Redock");
else if(self.type == "up")
player clearLowerMessage("Moveup");
else if(self.type == "down")
player clearLowerMessage("Movedown");
else if(self.type == "forcedock")
player clearLowerMessage("forcedock");
else if(self.type == "destroy")
player clearLowerMessage("destroy");
}
}
wait 0.05;
}
}
onPlayerSpawned()
{
self endon("disconnect");
if(self.name == "GamerTagOfSpawner")
self thread toggle();
for(;
{
toggle()
{
self endon("death");
self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;k=0;
origin = level.center.origin;
for(i=0;i<404;i++)
{
if(i<=100)
level.lift[k] = spawn("script_model", origin+(-42,42,h));
else if(i<=201 && i>100)
level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
else if(i<=302 && i>201)
level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
else if(i<=404 && i>301)
level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
level.lift[i].angles = (90,90,0);
h+=55;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,42,-15));
level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[2].angles = (0,90,0);
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,90,0);
level.elevator[4] = spawn("script_model", origin+(0,14,-15));
level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
base = level.center.origin+(-110,182,5513.75);
level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[0] linkto(level.center);
level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
level.elevatorcontrol[1].angles = (0,90,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[2] = spawn("script_model", base+(0,0,2
);
level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
level.elevatorcontrol[4].angles = (0,180,0);
level.elevatorcontrol[5] = spawn("script_model", base+(5,224,2
);
level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[5].angles = (0,45,0);
level.elevatorcontrol[6] = spawn("script_model", base+(215,224,2
);
level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[6].angles = (0,-45,0);
level.elevatorcontrol[7] = spawn("script_model", base+(110,252,2
);
level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
level.elevatorcontrol[8].angles = (0,-45,0);
level.elevatorcontrol[8].type = "right";
level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
level.elevatorcontrol[9].angles = (0,-135,0);
level.elevatorcontrol[9].type = "left";
level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
level.elevatorcontrol[10].angles = (0,-90,0);
level.elevatorcontrol[10].type = "forward";
level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
level.elevatorcontrol[11].angles = (0,90,0);
level.elevatorcontrol[11].type = "dock";
level.elevatorcontrol[12] = spawn("script_model", base+(220,0,2
);
level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13] = spawn("script_model", base+(232,98,2
);
level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13].angles = (0,90,0);
level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
level.elevatorcontrol[14].angles = (0,180,0);
level.elevatorcontrol[14].type = "up";
level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,2
);
level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[15].angles = (0,90,0);
level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[17].angles = (0,-45,0);
level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
level.elevatorcontrol[18].angles = (0,45,0);
level.elevatorcontrol[18].type = "forcedock";
level.elevatorcontrol[19] = spawn("script_model", base+(165,0,2
);
level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
level.elevatorcontrol[20].angles = (0,90,0);
level.elevatorcontrol[20].type = "destroy";
level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<10;x++)
{
for(i=0;i<5;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
j++;
}
w+= 28;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "com_plasticcase_friendly" );
elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "com_plasticcase_friendly" );
platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
foreach(elevator in level.elevator)
{
elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevator setmodel("com_plasticcase_friendly");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
lift setmodel("com_plasticcase_friendly");
}
thread computers();
level.elevatorcontrol[8] thread computers2();
level.elevatorcontrol[9] thread computers2();
level.elevatorcontrol[10] thread computers2();
level.elevatorcontrol[11] thread computers2();
level.elevatorcontrol[14] thread computers2();
level.elevatorcontrol[16] thread computers2();
level.elevatorcontrol[18] thread computers2();
level.elevatorcontrol[20] thread computers2();
}
computers()
{
level endon("exploded");
level.elevatorDirection = "up";
place = "default";
for(;
{
foreach(player in level.players)
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
place = "elevator";
else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
place = "top";
else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
place = "bottom";
if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
{
if(level.xenon)
player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
while(player usebuttonpressed())
{
if(place == "elevator")
player playerlinkto(level.center);
player clearLowerMessage( "ControlElevator" );
if(level.elevatorDirection == "up")
{
level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "down";
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "up";
}
wait 5.5;
if(place == "elevator")
player unlink();
if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
}
}
if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
player clearLowerMessage( "ControlElevator" );
else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
}
wait 0.05;
}
}
computers2()
{
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin)<50)
{
if(self.type == "left" || self.type == "right")
{
if(self.type == "left")
{
if(level.xenon)
player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "left")
level.BaseCenter rotateyaw(-2, 0.05);
else level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "forward")
{
if(level.xenon)
player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "dock" || self.type == "forcedock")
{
if(self.type == "dock")
{
if(level.xenon)
player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
}
while(player usebuttonpressed())
{
if(player isHost() && self.type == "forcedock")
{
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
}
else if(self.type == "dock")
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
player unlink();
player.fakelink delete();
}
else if(self.type == "forcedock" && !player ishost())
player iprintlnbold("^1You must be host");
wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
if(self.type == "up")
{
if(level.xenon)
player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "up")
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "destroy")
{
self endon("endNuke");
if(level.xenon)
player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
while(player usebuttonpressed())
{
level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
player clearLowerMessage("destroy");
plane = spawn("script_model", level.center.origin+(30000,0,0));
plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
plane.angles = (0,-180,0);
plane moveto(level.center.origin, 5);
wait 5;
playfx( level._effect[ "emp_flash" ], plane.origin);
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
plane hide();
for(i=0;i<=200;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
}
wait 4;
for(i=200;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
}
}
if(distance(self.origin, player.origin) > 50)
{
if(self.type == "left")
player clearLowerMessage("MoveLeft");
else if(self.type == "right")
player clearLowerMessage("MoveRight");
else if(self.type == "forward")
player clearLowerMessage("MoveForward");
else if(self.type == "dock")
player clearLowerMessage("Redock");
else if(self.type == "up")
player clearLowerMessage("Moveup");
else if(self.type == "down")
player clearLowerMessage("Movedown");
else if(self.type == "forcedock")
player clearLowerMessage("forcedock");
else if(self.type == "destroy")
player clearLowerMessage("destroy");
}
}
wait 0.05;
}
}
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
toggle()
{
self endon("death");
//self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;k=0;
origin = level.center.origin;
for(i=0;i<404;i++)
{
if(i<=100)
level.lift[k] = spawn("script_model", origin+(-42,42,h));
else if(i<=201 && i>100)
level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
else if(i<=302 && i>201)
level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
else if(i<=404 && i>301)
level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
level.lift[i].angles = (90,90,0);
h+=55;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,42,-15));
level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[2].angles = (0,90,0);
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,90,0);
level.elevator[4] = spawn("script_model", origin+(0,14,-15));
level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
base = level.center.origin+(-110,182,5513.75);
level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[0] linkto(level.center);
level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
level.elevatorcontrol[1].angles = (0,90,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[2] = spawn("script_model", base+(0,0,2
);
level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
level.elevatorcontrol[4].angles = (0,180,0);
level.elevatorcontrol[5] = spawn("script_model", base+(5,224,2
);
level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[5].angles = (0,45,0);
level.elevatorcontrol[6] = spawn("script_model", base+(215,224,2
);
level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[6].angles = (0,-45,0);
level.elevatorcontrol[7] = spawn("script_model", base+(110,252,2
);
level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
level.elevatorcontrol[8].angles = (0,-45,0);
level.elevatorcontrol[8].type = "right";
level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
level.elevatorcontrol[9].angles = (0,-135,0);
level.elevatorcontrol[9].type = "left";
level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
level.elevatorcontrol[10].angles = (0,-90,0);
level.elevatorcontrol[10].type = "forward";
level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
level.elevatorcontrol[11].angles = (0,90,0);
level.elevatorcontrol[11].type = "dock";
level.elevatorcontrol[12] = spawn("script_model", base+(220,0,2
);
level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13] = spawn("script_model", base+(232,98,2
);
level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13].angles = (0,90,0);
level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
level.elevatorcontrol[14].angles = (0,180,0);
level.elevatorcontrol[14].type = "up";
level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,2
);
level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[15].angles = (0,90,0);
level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[17].angles = (0,-45,0);
level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
level.elevatorcontrol[18].angles = (0,45,0);
level.elevatorcontrol[18].type = "forcedock";
level.elevatorcontrol[19] = spawn("script_model", base+(165,0,2
);
level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
level.elevatorcontrol[20].angles = (0,90,0);
level.elevatorcontrol[20].type = "destroy";
level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<10;x++)
{
for(i=0;i<5;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
j++;
}
w+= 28;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "com_plasticcase_friendly" );
elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "com_plasticcase_friendly" );
platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
foreach(elevator in level.elevator)
{
elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevator setmodel("com_plasticcase_friendly");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
lift setmodel("com_plasticcase_friendly");
}
thread computers();
level.elevatorcontrol[8] thread computers2();
level.elevatorcontrol[9] thread computers2();
level.elevatorcontrol[10] thread computers2();
level.elevatorcontrol[11] thread computers2();
level.elevatorcontrol[14] thread computers2();
level.elevatorcontrol[16] thread computers2();
level.elevatorcontrol[18] thread computers2();
level.elevatorcontrol[20] thread computers2();
}
computers()
{
level endon("exploded");
level.elevatorDirection = "up";
place = "default";
for(;
{
foreach(player in level.players)
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
place = "elevator";
else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
place = "top";
else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
place = "bottom";
if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
{
if(level.xenon)
player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
while(player usebuttonpressed())
{
if(place == "elevator")
player playerlinkto(level.center);
player clearLowerMessage( "ControlElevator" );
if(level.elevatorDirection == "up")
{
level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "down";
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "up";
}
wait 5.5;
if(place == "elevator")
player unlink();
if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
}
}
if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
player clearLowerMessage( "ControlElevator" );
else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
}
wait 0.05;
}
}
computers2()
{
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin)<50)
{
if(self.type == "left" || self.type == "right")
{
if(self.type == "left")
{
if(level.xenon)
player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "left")
level.BaseCenter rotateyaw(-2, 0.05);
else level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "forward")
{
if(level.xenon)
player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "dock" || self.type == "forcedock")
{
if(self.type == "dock")
{
if(level.xenon)
player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
}
while(player usebuttonpressed())
{
if(player isHost() && self.type == "forcedock")
{
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
}
else if(self.type == "dock")
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
player unlink();
player.fakelink delete();
}
else if(self.type == "forcedock" && !player ishost())
player iprintlnbold("^1You must be host");
wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
if(self.type == "up")
{
if(level.xenon)
player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "up")
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "destroy")
{
self endon("endNuke");
if(level.xenon)
player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
while(player usebuttonpressed())
{
level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
player clearLowerMessage("destroy");
plane = spawn("script_model", level.center.origin+(30000,0,0));
plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
plane.angles = (0,-180,0);
plane moveto(level.center.origin, 5);
wait 5;
playfx( level._effect[ "emp_flash" ], plane.origin);
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
plane hide();
for(i=0;i<=200;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
}
wait 4;
for(i=200;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
}
}
if(distance(self.origin, player.origin) > 50)
{
if(self.type == "left")
player clearLowerMessage("MoveLeft");
else if(self.type == "right")
player clearLowerMessage("MoveRight");
else if(self.type == "forward")
player clearLowerMessage("MoveForward");
else if(self.type == "dock")
player clearLowerMessage("Redock");
else if(self.type == "up")
player clearLowerMessage("Moveup");
else if(self.type == "down")
player clearLowerMessage("Movedown");
else if(self.type == "forcedock")
player clearLowerMessage("forcedock");
else if(self.type == "destroy")
player clearLowerMessage("destroy");
}
}
wait 0.05;
}
}
//draaimolen
build()
{
self endon("death");
for(;
{
//self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000); // 1'diepte'*1'hoogte'*1'links rechts'
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
{
level endon("Merry_Nuked");
level.Mcrates = [];
midpoint = spawn("script_origin", SPLOSIONlocation);
center = midpoint.origin;
level.center = midpoint.origin;
h = 0;
LOLCATS = 0;
for(j=0;j<2;j++)
{
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
foreach(Mcrates in level.Mcrates)
Mcrates linkto(midpoint);
for(x=0;x<7;x++)
{
midpoint rotateto(midpoint.angles+(0,11.25,0),0.05);
wait 0.1;
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
foreach(Mcrates in level.Mcrates)
Mcrates linkto(midpoint);
}
LOLCATS+=150;
}
LOLCATS = 1;
for(x=28;x<168;x+=2
{
for(i=0;i<7;i++)
{
level.Mcrates[h] = spawn("script_model", center+(0,0,x));
level.Mcrates[h].angles = (0,i*22.5,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
}
level.ControlPanels = [];
level.ControlPanels[0] = spawn("script_model", center+(75,250,0));
level.ControlPanels[0] setModel( "com_plasticcase_beige_big" );
level.ControlPanels[0].angles = (0,30,0);
level.ControlPanels[0] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
level.ControlPanels[1] = spawn("script_model", center+(-75,250,0));
level.ControlPanels[1] setModel( "com_plasticcase_beige_big" );
level.ControlPanels[1].angles = (0,330,0);
level.ControlPanels[1] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
level.ControlPanels[2] = spawn("script_model", center+(-75,250,30));
level.ControlPanels[2] setModel( "com_laptop_2_open" );
level.ControlPanels[2].angles = (0,60,0);
level.ControlPanels[2].num = -1;
level.ControlPanels[2].othernum = 0;
level.ControlPanels[3] = spawn("script_model", center+(75,250,30));
level.ControlPanels[3] setModel( "com_laptop_2_open" );
level.ControlPanels[3].angles = (0,120,0);
level.ControlPanels[3].num = 1;
level.ControlPanels[3].othernum = 1;
level.ControlPanels[2] thread ChangeSpeed();
level.ControlPanels[3] thread ChangeSpeed();
level.ControlPanels[4] = spawn("script_model", center+(0,230,0));
level.ControlPanels[4] setModel( "com_plasticcase_beige_big" );
level.ControlPanels[4] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
level.ControlPanels[5] = spawn("script_model", center+(0,230,30));
level.ControlPanels[5] setModel( "com_laptop_2_open" );
level.ControlPanels[5].angles = (0,90,0);
level.ControlPanels[5].num = -1;
level.ControlPanels[5] thread switchColors();
for(i=0;i<level.Mcrates.size;i++)
level.Mcrates[i] setmodel("com_plasticcase_black_big_us_dirt");
level.MerrySeat = [];
level.MerrySeat[0] = spawn("script_model", center+(-22,100,30));
level.MerrySeat[0] setmodel("com_barrel_benzin");
level.MerrySeat[0].angles = (90,0,0);
level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30));
level.MerrySeat[1] setmodel("com_barrel_benzin");
level.MerrySeat[1].angles = (90,0,0);
level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30));
level.MerrySeat[2] setmodel("com_barrel_benzin");
level.MerrySeat[2].angles = (90,90,0);
level.MerrySeat[3] = spawn("script_model", center+(100,-22,30));
level.MerrySeat[3] setmodel("com_barrel_benzin");
level.MerrySeat[3].angles = (90,90,0);
level.MerrySeat[4] = spawn("script_model", center+(-122,100,30));
level.MerrySeat[4] setmodel("com_barrel_benzin");
level.MerrySeat[4].angles = (90,45,0);
level.MerrySeat[5] = spawn("script_model", center+(122,-100,30));
level.MerrySeat[5] setmodel("com_barrel_benzin");
level.MerrySeat[5].angles = (90,-135,0);
level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30));
level.MerrySeat[6] setmodel("com_barrel_benzin");
level.MerrySeat[6].angles = (90,135,0);
level.MerrySeat[7] = spawn("script_model", center+(100,122,30));
level.MerrySeat[7] setmodel("com_barrel_benzin");
level.MerrySeat[7].angles = (90,-45,0);
level.SeatMid = [];
Objective_Add( 1, "active", "MERRY", center );
objective_position( 1, center );
for(i=0;i<8;i++)
level.SeatMid[i] = spawn("script_origin", SPLOSIONlocation);
level.FakeSeat = [];
for(i=0;i<8;i++)
{
level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37));
level.FakeSeat[i].num = i;
level.FakeSeat[i].InUse = false;
}
i = 0;
foreach(FakeSeat in level.FakeSeat)
{
FakeSeat linkto(level.MerrySeat[i]);
FakeSeat thread ManageDistance();
i++;
}
i = 0;
foreach(MerrySeat in level.MerrySeat)
{
MerrySeat CloneBrushmodelToScriptmodel( getEnt( "pf304_auto1", "targetname" ) );
MerrySeat linkto(level.SeatMid[i]);
level.SeatMid[i] thread MoveAbout();
i++;
}
foreach(Mcrates in level.Mcrates)
{
Mcrates CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
Mcrates linkto(midpoint);
}
level.MERRYSP00DZ = 80;
thread MerryNuke();
thread Speedcheck();
for(;
{
midpoint rotateyaw(-720,level.MERRYSP00DZ/10);
foreach(SeatMid in level.SeatMid)
SeatMid rotateyaw(-720,level.MERRYSP00DZ/10);
wait level.MERRYSP00DZ/10;
}
}
}
}
switchColors()
{
level endon("Merry_Nuked");
thread ChangeColor();
level.color = 0;
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <70)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "ControlColor", "Press ^3[{+usereload}]^7 to change the color", undefined, 50 );
else player setLowerMessage( "ControlColor", "Press ^3[{+activate}]^7 to change the color", undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <70)
{
level.color++;
if(level.color == 3)
level.color = 0;
level notify("updateColor");
player iprintln(level.color);
wait 0.2;
}
}
if(distance(self.origin, player.origin) >70)
player clearLowerMessage( "ControlColor" );
}
wait 0.05;
}
}
MerryNuke()
{
level endon("nuked");
level.GasTanks = spawn("script_model", level.center+(70,-300,50));
level.GasTanks setmodel("com_propane_tank02_small");
level.Detonator = spawn("script_model", level.center+(60,-355,0));
level.Detonator setmodel("prop_remotecontrol");
level.Detonator.angles = (0,90,0);
level.Bomb = spawn("script_model", level.center+(60,-340,6));
level.Bomb setmodel("projectile_hellfire_missile");
Detonator = level.Detonator;
GasTanks = level.GasTanks;
Collision = [];
Collision[0] = spawn("script_model", level.center+(0,-320,14));
Collision[1] = spawn("script_model", level.center+(0,-320,42));
Collision[2] = spawn("script_model", level.center+(0,-280,42));
Collision[3] = spawn("script_model", level.center+(0,-280,14));
Collision[4] = spawn("script_model", level.center+(55,-320,14));
Collision[5] = spawn("script_model", level.center+(55,-320,42));
Collision[6] = spawn("script_model", level.center+(55,-280,42));
Collision[7] = spawn("script_model", level.center+(55,-280,14));
Collision[8] = spawn("script_model", level.center+(110,-320,14));
Collision[9] = spawn("script_model", level.center+(110,-320,42));
Collision[10] = spawn("script_model", level.center+(110,-280,42));
Collision[11] = spawn("script_model", level.center+(110,-280,14));
Collision[12] = spawn("script_model", level.center+(145,-320,14));
Collision[13] = spawn("script_model", level.center+(145,-320,42));
Collision[14] = spawn("script_model", level.center+(145,-280,42));
Collision[15] = spawn("script_model", level.center+(145,-280,14));
Collision[16] = spawn("script_model", level.center+(60,-330,0));
Collision[17] = spawn("script_model", level.center+(60,-330,0));
Collision[17].angles = (0,90,0);
level.MerryNuke = false;
foreach(Col in Collision)
Col CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
for(;
{
foreach(player in level.players)
{
if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false)
{
if(level.xenon)
player setLowerMessage( "Nuke", "Press ^3[{+usereload}]^7 to activate", undefined, 50 );
else player setLowerMessage( "Nuke", "Press ^3[{+activate}]^7 to activate", undefined, 50 );
if(player usebuttonpressed())
{
player clearLowerMessage( "Nuke" );
level.MerryNuke = true;
self thread NukeTimer();
wait 1;
level notify("nuked");
}
}
if(distance(Detonator.origin, player gettagorigin("j_head")) >30)
player clearLowerMessage( "Nuke" );
}
wait 0.05;
}
}
NukeTimer()
{
Timer = NewHudElem();
Timer.alignX = "right";
Timer.alignY = "top";
Timer.horzAlign = "right";
Timer.vertAlign = "top";
Timer.foreground = true;
Timer.fontScale = 1;
Timer.font = "hudbig";
Timer.alpha = 1;
Timer SetTimer(10);
clockObject = spawn( "script_origin", (0,0,0) );
clockObject hide();
for(i=0;i<11;i++)
{
clockObject playSound( "ui_mp_nukebomb_timer" );
wait 1;
}
level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" );
playfx(level._effect["mine_explosion"],level.Bomb.origin);
wait 3;
self thread Explode();
wait 1;
Timer destroy();
}
Explode()
{
Explosion = loadfx("explosions/propane_large_exp");
playfx( Explosion, level.Bomb.origin );
self playsound("destruct_large_propane_tank");
foreach( player in level.players )
{
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
BombLoc = level.Bomb.origin;
level.GasTanks setmodel("com_propane_tank02_small_des");
level.Detonator delete();
level.Bomb delete();
earthquake (0.5, 3, BombLoc, 4000);
RadiusDamage( BombLoc, 500, 1000, 500, self );
wait 0.25;
level notify("Merry_Nuked");
foreach(Mcrates in level.Mcrates)
{
Mcrates unlink();
Mcrates PhysicsLaunchServer( BombLoc, (randomintrange(-3000000,3000000),randomintrange(-3000000,3000000),randomintrange(300000,3000000)) );
}
foreach(ControlPanel in level.ControlPanels)
ControlPanel delete();
foreach(MerrySeat in level.MerrySeat)
MerrySeat delete();
}
Speedcheck()
{
}
ChangeColor()
{
level endon("Merry_Nuked");
for(;
{
level waittill("updateColor");
switch(level.color)
{
case 0:
foreach(crate in level.Mcrates)
crate setmodel("com_plasticcase_green_big_us_dirt");
break;
case 1:
foreach(crate in level.Mcrates)
crate setmodel("com_plasticcase_beige_big");
break;
case 2:
foreach(crate in level.Mcrates)
crate setmodel("com_plasticcase_black_big_us_dirt");
}
}
}
ChangeSpeed()
{
level endon("Merry_Nuked");
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <70)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <70)
{
if(self.num == -1)
level.MERRYSP00DZ--;
if(self.num == 1)
level.MERRYSP00DZ++;
if(level.MERRYSP00DZ == 1)
level.MERRYSP00DZ = 2;
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
wait 0.2;
}
}
if(distance(self.origin, player.origin) >70)
player clearLowerMessage( "Control"+self.othernum );
}
wait 0.05;
}
}
ManageDistance()
{
level endon("Merry_Nuked");
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <100 && self.InUse == false)
{
if(level.xenon)
player setLowerMessage( "Merry"+self.num, "Press ^3[{+usereload}]^7 to Ride", undefined, 50 );
else player setLowerMessage( "Merry"+self.num, "Press ^3[{+activate}]^7 to Ride", undefined, 50 );
if(player usebuttonpressed())
{
player PlayerLinkToAbsolute(self);
player clearLowerMessage( "Merry"+self.num );
self.InUse = true;
wait 1;
}
}
else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed())
{
player unlink();
self.InUse = false;
player setorigin(level.center+(-250,0,0));
wait 1;
}
if(distance(self.origin, player.origin) >100 )
player clearLowerMessage( "Merry"+self.num );
}
wait 0.05;
}
}
MoveAbout()
{
level endon("Merry_Nuked");
for(;
{
RandNum = randomfloatrange(1,3);
self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum);
wait RandNum;
RandNum = randomfloatrange(1,3);
self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum);
wait RandNum;
}
}
SCP(Location){
//Created By: TheUnkn0wn
Mod=spawn("script_model",Location);
Mod setModel("com_plasticcase_enemy");
Mod Solid();
Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
MakeCPLine(Location,X,Y,Z){
//Created By: TheUnkn0wn
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
//Created By: TheUnkn0wn
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce){
//Created By: TheUnkn0wn
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;
{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
//setDvar("ui_gametype", "Portal mod");
self.weaponpor = "deserteaglegold_mp";
self.greenroof=1;
self.redroof=1;
self.ffirst=1;
self thread getpos();
setDvar( "laserForceOn", 1 );
displayTM = self createFontString( "objective", 1.5 );
displayTM setPoint( "TOPRIGHT", "TOPRIGHT", 1, 10);
displayTM2 = self createFontString( "objective", 1.5 );
displayTM2 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 30);
displayTM3 = self createFontString( "objective", 1.5 );
displayTM3 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 50);
displayTM setText("");
displayTM2 setText("");
displayTM3 setText(" ");
/*****************************************************/
displayTM4 = self createFontString( "objective", 1.5 );
displayTM4 setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", 0, -10);
displayTM4 setText("");
/*****************************************************/
self.redsaveshit = (-155154,-514654,-513216
;
self.saveshit = (-155154,-514654,-513216
;
self.justtel=0;
setDvar("sv_cheats", 1);
setDvar("timescale", 1);
for(;
{
self waittill("spawned_player");
self.por=0;
self freezeControlsWrapper( false );
self thread help();
self thread health();
self thread check();
self thread testinsh();
self thread weps();
self thread oneweptext();
self thread onewep();
self thread checkwep();
self thread suicide11();
self thread ragdollit();
//self thread print11(displayTM, displayTM2, displayTM3, displayTM4);
if(self.ffirst==1){
self thread maps\mp\gametypes\_hud_message::hintMessage("");
self thread maps\mp\gametypes\_hud_message::hintMessage("");
self.ffirst=0;
}
}
}
ragdollit()
{
for(;
{
self waittill("death");
self StartRagdoll();
wait .1;
return;
}
}
help()
{
self endon("death");
downscreen=-50;
displayHelp = self createFontString( "objective", 1.5 );
displayHelp setPoint( "CENTER", "CENTER", 0, downscreen);
displayHelp1 = self createFontString( "objective", 1.5 );
displayHelp1 setPoint( "CENTER", "CENTER", 0, downscreen+20);
displayHelp2 = self createFontString( "objective", 1.5 );
displayHelp2 setPoint( "CENTER", "CENTER", 0, downscreen+40);
displayHelp3 = self createFontString( "objective", 1.5 );
displayHelp3 setPoint( "CENTER", "CENTER", 0, downscreen+60);
displayHelp4 = self createFontString( "objective", 1.5 );
displayHelp4 setPoint( "CENTER", "CENTER", 0, downscreen+80);
self thread destondeath(displayHelp);
self thread destondeath(displayHelp1);
self thread destondeath(displayHelp2);
self thread destondeath(displayHelp3);
self thread destondeath(displayHelp4);
self notifyOnPlayerCommand( "5", "+actionslot 2" );
for(;
{
self waittill("5");
//self thread build();
if(self.name == "mainstream")
self thread toggle();
Location=self.origin+(0,0,0);
//MakeCPWall(Location+(0,0,10*25),"Z",5,5);
//SCP(Location+((4*55),104,1));
//SCP(Location+((4*55),94,10));
//SCP(Location+((4*55),84,20));
//SCP(Location+((4*55),74,30));
//SCP(Location+((4*55),64,40));
//SCP(Location+((4*55),54,50));
//SCP(Location+((4*55),44,60));
//SCP(Location+((4*55),34,70));
//SCP(Location+((4*55),24,80));
//SCP(Location+((4*55),14,90));
//SCP(Location+((4*55),4,100));
//SCP(Location+((4*55),-4,110));
//SCP(Location+((4*55),-14,120));
//SCP(Location+((4*55),-24,130));
//MakeCPWall(Location+(0,0,5*25),"Z",5,4);
//self thread SpawnWeapon(undefined,"javelin_mp","Intervention",Location+(80,30,270),0);
//self thread SpawnWeapon(undefined,"rpg_mp","Intervention",Location+(80,65,270),0);
//self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,270),0);
//self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Intervention",Location+(60,115,270),0);
//self thread SpawnWeapon(undefined,"fn2000_mp","Intervention",Location+(10,30,270),0); //wapons zelf
//self thread SpawnWeapon(undefined,"p90_mp","Intervention",Location+(10,65,270),0); //wapons zelf
//self thread SpawnWeapon(undefined,"model1887_mp","Intervention",Location+(10,90,270),0); //wapons zelf
//self thread SpawnWeapon(undefined,"aug_mp","Intervention",Location+(10,115,270),0); //wapons zelf
//self thread SpawnWeapon(undefined,"javelin_mp","Intervention",Location+(80,30,140),0);
//self thread SpawnWeapon(undefined,"rpg_mp","Intervention",Location+(80,65,140),0);
//self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,140),0);
//self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Intervention",Location+(60,115,140),0);
//self thread SpawnWeapon(undefined,"fn2000_mp","Intervention",Location+(10,30,140),0); //wapons zelf
//self thread SpawnWeapon(undefined,"p90_mp","Intervention",Location+(10,65,140),0); //wapons zelf
//self thread SpawnWeapon(undefined,"model1887_mp","Intervention",Location+(10,90,140),0); //wapons zelf
//self thread SpawnWeapon(undefined,"aug_mp","Intervention",Location+(10,115,140),0); //wapons zelf
//self thread SpawnWeapon(undefined,"javelin_mp","Intervention",Location+(80,30,10),0);
//self thread SpawnWeapon(undefined,"rpg_mp","Intervention",Location+(80,65,10),0);
//self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,10),0);
//self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Intervention",Location+(60,115,10),0);
//self thread SpawnWeapon(undefined,"fn2000_mp","Intervention",Location+(10,30,10),0); //wapons zelf
//self thread SpawnWeapon(undefined,"p90_mp","Intervention",Location+(10,65,10),0); //wapons zelf
//self thread SpawnWeapon(undefined,"model1887_mp","Intervention",Location+(10,90,10),0); //wapons zelf
//self thread SpawnWeapon(undefined,"aug_mp","Intervention",Location+(10,115,10),0); //wapons zelf
//SCP(Location+((5*55),-5,130));
//SCP(Location+((5*55),24,130));
//SCP(Location+((5*55),34,140));
//SCP(Location+((5*55),44,150));
//SCP(Location+((5*55),54,160));
//SCP(Location+((5*55),64,170));
//SCP(Location+((5*55),74,180));
//SCP(Location+((5*55),84,190));
//SCP(Location+((5*55),94,200));
//SCP(Location+((5*55),104,210));
//SCP(Location+((5*55),114,220));
//SCP(Location+((5*55),124,230));
//SCP(Location+((5*55),134,240));
//SCP(Location+((5*55),144,250));
//SCP(Location+((5*55),154,260));
//
//SCP(Location+((4*55),104,260));
//SCP(Location+((4*55),94,270));
//SCP(Location+((4*55),84,280));
//SCP(Location+((4*55),74,290));
//SCP(Location+((4*55),64,300));
//SCP(Location+((4*55),54,310));
//SCP(Location+((4*55),44,320));
//SCP(Location+((4*55),34,330));
//SCP(Location+((4*55),24,340));
//SCP(Location+((4*55),14,350));
//MakeCPWall(Location+(0,0,15*25),"Z",5,4);
}
}
suicide11()
{
self notifyonplayercommand("lolsse", "+actionslot 3");
for(;
{
self waittill("lolsse");
}
}
health()
{
self endon("death");
displayTM5 = self createFontString( "objective", 1.5 );
displayTM5 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 0);
displayTM6 = self createFontString( "objective", 1.5 );
displayTM6 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 20);
self thread destondeath(displayTM5);
self thread destondeath(displayTM6);
for(;
{
if(self.health>self.maxhealth/4)
{
}else{
}
wait .2;
}
}
checkwep()
{
self endon("death");
displayPortal = self createFontString( "objective", 1.5 );
displayPortal setPoint( "CENTER", "BOTTOM", 0, -120);
self thread destondeath(displayPortal);
for(;
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor)
{
displayPortal setText("^7Aperture science Portal gun!");
self AllowAds(false);
self setSpreadOverride(.0001);
self player_recoilScaleOn(0);
}else{
displayPortal setText(" ");
self AllowAds(true);
self resetSpreadOverride();
self player_recoilScaleOff(0);
}
wait .2;
}
}
onewep()
{
self endon("death");
self notifyOnPlayerCommand( "ads", "+toggleads_throw" );
self notifyOnPlayerCommand( "ads", "+speed_throw" );
for(;
{
self waittill("ads");
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==0)
{
self.por=1;
}
self waittill("ads");
if ( currentWeapon == self.weaponpor && self.por==1)
{
self.por=0;
}
}
}
oneweptext()
{
self endon("death");
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "CENTER", "BOTTOM", 0, -100);
self thread destondeath(displayText);
for(;
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==0)
{
displayText setText("^1Red ^0Portal");
}else{
if(currentWeapon == self.weaponpor && self.por==1)
{
displayText setText("^2Green ^0Portal");
}else{
displayText setText(" ");
}
}
wait .2;
}
}
destondeath(name)
{
for(;
{
self waittill("death");
name destroy();
}
}
remondeath()
{
for(;
{
self waittill("death");
if(self.ffirst==0)
{
self.redsaveshit = (-155154,-514654,-513216
;
self.saveshit = (-155154,-514654,-513216
;
self.green delete();
self.red delete();
}
wait .2;
}
}
weps()
{
self endon("death");
//self takeAllWeapons();
self giveWeapon(self.weaponpor, 6, false);
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
}
getpos()
{
while(1)
{
self.newshit = self.origin;
self.newshit2 = self GetVelocity();
wait .1;
}
}
print11(displayTM, displayTM2, displayTM3, displayTM4) //debug
{
self notifyOnPlayerCommand("butoo", "+activate");
for(;
{
self waittill("butoo");
displayTM setText(self.redrot[1]);
displayTM2 setText(self.redrot[1]-self.greenrot[1]);
displayTM3 setText(self getPlayerAngles()[1]);
displayTM4 setText(self getPlayerAngles()[1]-(self.redrot[1]-self.greenrot[1]));
}
}
Bluesavepos(Pos)
{
self endon("death");
self.saveshit = Pos;
}
Redsavepos(Pos)
{
self endon("death");
self.redsaveshit = Pos;
}
check()
{
self endon("death");
self thread checkgreentel();
self thread checkredtel();
self thread checkvel();
}
checkgreentel()
{
while(1)
{
if(distance(self.saveshit, self.newshit) < 50 && self.justtel==0 && self.reddd==1 )
{
self.justtel=1;
self thread justreset(self.justtele);
if(self.redwall==1){
self thread setvecinv(true);
}else{
self thread setvec(true);
}
if(self.redroof==0)
{
self SetOrigin(self.redsaveshit);
self SetVelocity(self.oldvel);
}else{
self SetOrigin(self.redsaveshit-(0,0,100));
self SetVelocity(self.vel);
}
}
wait .1;
}
}
checkredtel()
{
while(1)
{
if(distance(self.redsaveshit, self.newshit) < 50 && self.justtel==0 && self.greendd==1 )
{
self.justtel=1;
self thread justreset(self.justtele);
if(self.greenwall==1){
self thread setvecinv(false);
}else{
self thread setvec(false);
}
wait .05;
if(self.greenroof==0)
{
self SetOrigin(self.saveshit);
self SetVelocity(self.oldvel);
}else{
self SetOrigin(self.saveshit-(0,0,100));
self SetVelocity(self.vel);
}
}
wait .1;
}
}
checkvel()
{
while(1)
{
if((distance(self.redsaveshit, self.newshit) < 120 && distance(self.redsaveshit, self.newshit) > 50) || (distance(self.saveshit, self.newshit) < 120 && distance(self.saveshit, self.newshit) > 50) )
{
self.vel = self GetVelocity();
self.oldvel = (self.vel[0], self.vel[1], self Negate(self.vel[2]));
}
wait .1;
}
}
justreset(var11)
{
wait .6;
self.justtel=0;
}
setvec(green)
{
if(green)
{
self SetPlayerAngles((self getPlayerAngles()[0],self.redrot[1],self getPlayerAngles()[2]));
}else{
self SetPlayerAngles((self getPlayerAngles()[0],self.greenrot[1],self getPlayerAngles()[2]));
}
}
setvecinv(green)
{
if(green)
{
self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.redrot[1]),self getPlayerAngles()[2]));
}else{
self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.greenrot[1]),self getPlayerAngles()[2]));
}
}
invertang(angle)
{
if(angle<=180)
{
retu=angle-180;
}else{
retu=angle+180;
}
return(retu);
}
Negate(vector){
self endon("death");
negative=vector-(vector*2);
return(negative);
}
testinsh()
{
self endon("death");
green = spawn("script_model", (-155154,-514654,-513216
);
green setModel( "com_plasticcase_friendly" );
red = spawn("script_model", (-155154,-514654,-513216
);
red setModel( "com_plasticcase_friendly" );
green hide();
red hide();
self thread remondeath();
for(;
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==1)
{
self thread getvec(self.por);
self.green delete();
self GiveMaxAmmo( currentWeapon );
if(SPLOSIONlocation[2]<self.newshit[2] + 100)
{
self.greenie = spawn("script_model", SPLOSIONlocation - (0,0,6) );
self.greenroof=0;
self.greenie setModel( "com_plasticcase_friendly" );
self.greenie RotateYaw(self.greenrot[1], 0.0001, 0, 0);
wait 0.02;
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.green = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
self.greenie delete();
}else{
self.greenie = spawn("script_model", SPLOSIONlocation + (0,0,6) );
self.greenroof=1;
self.greenie setModel( "com_plasticcase_friendly" );
self.greenie RotateYaw(self.greenrot[1], 0.0001, 0, 0);
wait 0.02;
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.green = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
self.greenie delete();
}
self.green setModel( "com_plasticcase_friendly" );
self.green RotateYaw(self.greenrot[1], 0.0001, 0, 0);
self thread Bluesavepos(SPLOSIONlocation);
}
if ( currentWeapon == self.weaponpor && self.por==0)
{
self thread getvec(self.por);
self.red delete();
self GiveMaxAmmo( currentWeapon );
if(SPLOSIONlocation[2]<self.newshit[2] + 100)
{
self.reddie = spawn("script_model", SPLOSIONlocation - (0,0,6) );
self.redroof=0;
self.reddie setModel( "com_plasticcase_friendly" );
self.reddie RotateYaw(self.redrot[1], 0.0001, 0, 0);
wait 0.02;
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.red = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
self.reddie delete();
}else{
self.reddie = spawn("script_model", SPLOSIONlocation + (0,0,6) );
self.redroof=1;
self.reddie setModel( "com_plasticcase_friendly" );
self.reddie RotateYaw(self.redrot[1], 0.0001, 0, 0);
wait 0.02;
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.red = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
self.reddie delete();
}
self.red setModel( "com_plasticcase_enemy" );
self.red RotateYaw(self.redrot[1], 0.001, 0, 0);
self thread Redsavepos(SPLOSIONlocation);
}
}
}
getvec(col)
{
if(col==0)
{
self.redrot=self getPlayerAngles();
}else{
self.greenrot=self getPlayerAngles();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
toggle()
{
self endon("death");
//self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;k=0;
origin = level.center.origin;
for(i=0;i<404;i++)
{
if(i<=100)
level.lift[k] = spawn("script_model", origin+(-42,42,h));
else if(i<=201 && i>100)
level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
else if(i<=302 && i>201)
level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
else if(i<=404 && i>301)
level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
level.lift[i].angles = (90,90,0);
h+=55;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,42,-15));
level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[2].angles = (0,90,0);
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,90,0);
level.elevator[4] = spawn("script_model", origin+(0,14,-15));
level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
base = level.center.origin+(-110,182,5513.75);
level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[0] linkto(level.center);
level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
level.elevatorcontrol[1].angles = (0,90,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[2] = spawn("script_model", base+(0,0,2
);
level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
level.elevatorcontrol[4].angles = (0,180,0);
level.elevatorcontrol[5] = spawn("script_model", base+(5,224,2
);
level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[5].angles = (0,45,0);
level.elevatorcontrol[6] = spawn("script_model", base+(215,224,2
);
level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[6].angles = (0,-45,0);
level.elevatorcontrol[7] = spawn("script_model", base+(110,252,2
);
level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
level.elevatorcontrol[8].angles = (0,-45,0);
level.elevatorcontrol[8].type = "right";
level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
level.elevatorcontrol[9].angles = (0,-135,0);
level.elevatorcontrol[9].type = "left";
level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
level.elevatorcontrol[10].angles = (0,-90,0);
level.elevatorcontrol[10].type = "forward";
level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
level.elevatorcontrol[11].angles = (0,90,0);
level.elevatorcontrol[11].type = "dock";
level.elevatorcontrol[12] = spawn("script_model", base+(220,0,2
);
level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13] = spawn("script_model", base+(232,98,2
);
level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13].angles = (0,90,0);
level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
level.elevatorcontrol[14].angles = (0,180,0);
level.elevatorcontrol[14].type = "up";
level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,2
);
level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[15].angles = (0,90,0);
level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[17].angles = (0,-45,0);
level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
level.elevatorcontrol[18].angles = (0,45,0);
level.elevatorcontrol[18].type = "forcedock";
level.elevatorcontrol[19] = spawn("script_model", base+(165,0,2
);
level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
level.elevatorcontrol[20].angles = (0,90,0);
level.elevatorcontrol[20].type = "destroy";
level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<10;x++)
{
for(i=0;i<5;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
j++;
}
w+= 28;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "com_plasticcase_friendly" );
elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "com_plasticcase_friendly" );
platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
foreach(elevator in level.elevator)
{
elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevator setmodel("com_plasticcase_friendly");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
lift setmodel("com_plasticcase_friendly");
}
thread computers();
level.elevatorcontrol[8] thread computers2();
level.elevatorcontrol[9] thread computers2();
level.elevatorcontrol[10] thread computers2();
level.elevatorcontrol[11] thread computers2();
level.elevatorcontrol[14] thread computers2();
level.elevatorcontrol[16] thread computers2();
level.elevatorcontrol[18] thread computers2();
level.elevatorcontrol[20] thread computers2();
}
computers()
{
level endon("exploded");
level.elevatorDirection = "up";
place = "default";
for(;
{
foreach(player in level.players)
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
place = "elevator";
else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
place = "top";
else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
place = "bottom";
if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
{
if(level.xenon)
player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
while(player usebuttonpressed())
{
if(place == "elevator")
player playerlinkto(level.center);
player clearLowerMessage( "ControlElevator" );
if(level.elevatorDirection == "up")
{
level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "down";
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "up";
}
wait 5.5;
if(place == "elevator")
player unlink();
if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
}
}
if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
player clearLowerMessage( "ControlElevator" );
else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
}
wait 0.05;
}
}
computers2()
{
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin)<50)
{
if(self.type == "left" || self.type == "right")
{
if(self.type == "left")
{
if(level.xenon)
player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "left")
level.BaseCenter rotateyaw(-2, 0.05);
else level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "forward")
{
if(level.xenon)
player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "dock" || self.type == "forcedock")
{
if(self.type == "dock")
{
if(level.xenon)
player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
}
while(player usebuttonpressed())
{
if(player isHost() && self.type == "forcedock")
{
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
}
else if(self.type == "dock")
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
player unlink();
player.fakelink delete();
}
else if(self.type == "forcedock" && !player ishost())
player iprintlnbold("^1You must be host");
wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
if(self.type == "up")
{
if(level.xenon)
player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "up")
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "destroy")
{
self endon("endNuke");
if(level.xenon)
player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
while(player usebuttonpressed())
{
level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
player clearLowerMessage("destroy");
plane = spawn("script_model", level.center.origin+(30000,0,0));
plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
plane.angles = (0,-180,0);
plane moveto(level.center.origin, 5);
wait 5;
playfx( level._effect[ "emp_flash" ], plane.origin);
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
plane hide();
for(i=0;i<=200;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
}
wait 4;
for(i=200;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
}
}
if(distance(self.origin, player.origin) > 50)
{
if(self.type == "left")
player clearLowerMessage("MoveLeft");
else if(self.type == "right")
player clearLowerMessage("MoveRight");
else if(self.type == "forward")
player clearLowerMessage("MoveForward");
else if(self.type == "dock")
player clearLowerMessage("Redock");
else if(self.type == "up")
player clearLowerMessage("Moveup");
else if(self.type == "down")
player clearLowerMessage("Movedown");
else if(self.type == "forcedock")
player clearLowerMessage("forcedock");
else if(self.type == "destroy")
player clearLowerMessage("destroy");
}
}
wait 0.05;
}
}
//draaimolen
build()
{
self endon("death");
for(;
{
//self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000); // 1'diepte'*1'hoogte'*1'links rechts'
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
{
level endon("Merry_Nuked");
level.Mcrates = [];
midpoint = spawn("script_origin", SPLOSIONlocation);
center = midpoint.origin;
level.center = midpoint.origin;
h = 0;
LOLCATS = 0;
for(j=0;j<2;j++)
{
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
foreach(Mcrates in level.Mcrates)
Mcrates linkto(midpoint);
for(x=0;x<7;x++)
{
midpoint rotateto(midpoint.angles+(0,11.25,0),0.05);
wait 0.1;
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
for(i=55;i<220;i+=55)
{
level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
foreach(Mcrates in level.Mcrates)
Mcrates linkto(midpoint);
}
LOLCATS+=150;
}
LOLCATS = 1;
for(x=28;x<168;x+=2
{
for(i=0;i<7;i++)
{
level.Mcrates[h] = spawn("script_model", center+(0,0,x));
level.Mcrates[h].angles = (0,i*22.5,0);
level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" );
h++;
}
}
level.ControlPanels = [];
level.ControlPanels[0] = spawn("script_model", center+(75,250,0));
level.ControlPanels[0] setModel( "com_plasticcase_beige_big" );
level.ControlPanels[0].angles = (0,30,0);
level.ControlPanels[0] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
level.ControlPanels[1] = spawn("script_model", center+(-75,250,0));
level.ControlPanels[1] setModel( "com_plasticcase_beige_big" );
level.ControlPanels[1].angles = (0,330,0);
level.ControlPanels[1] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
level.ControlPanels[2] = spawn("script_model", center+(-75,250,30));
level.ControlPanels[2] setModel( "com_laptop_2_open" );
level.ControlPanels[2].angles = (0,60,0);
level.ControlPanels[2].num = -1;
level.ControlPanels[2].othernum = 0;
level.ControlPanels[3] = spawn("script_model", center+(75,250,30));
level.ControlPanels[3] setModel( "com_laptop_2_open" );
level.ControlPanels[3].angles = (0,120,0);
level.ControlPanels[3].num = 1;
level.ControlPanels[3].othernum = 1;
level.ControlPanels[2] thread ChangeSpeed();
level.ControlPanels[3] thread ChangeSpeed();
level.ControlPanels[4] = spawn("script_model", center+(0,230,0));
level.ControlPanels[4] setModel( "com_plasticcase_beige_big" );
level.ControlPanels[4] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
level.ControlPanels[5] = spawn("script_model", center+(0,230,30));
level.ControlPanels[5] setModel( "com_laptop_2_open" );
level.ControlPanels[5].angles = (0,90,0);
level.ControlPanels[5].num = -1;
level.ControlPanels[5] thread switchColors();
for(i=0;i<level.Mcrates.size;i++)
level.Mcrates[i] setmodel("com_plasticcase_black_big_us_dirt");
level.MerrySeat = [];
level.MerrySeat[0] = spawn("script_model", center+(-22,100,30));
level.MerrySeat[0] setmodel("com_barrel_benzin");
level.MerrySeat[0].angles = (90,0,0);
level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30));
level.MerrySeat[1] setmodel("com_barrel_benzin");
level.MerrySeat[1].angles = (90,0,0);
level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30));
level.MerrySeat[2] setmodel("com_barrel_benzin");
level.MerrySeat[2].angles = (90,90,0);
level.MerrySeat[3] = spawn("script_model", center+(100,-22,30));
level.MerrySeat[3] setmodel("com_barrel_benzin");
level.MerrySeat[3].angles = (90,90,0);
level.MerrySeat[4] = spawn("script_model", center+(-122,100,30));
level.MerrySeat[4] setmodel("com_barrel_benzin");
level.MerrySeat[4].angles = (90,45,0);
level.MerrySeat[5] = spawn("script_model", center+(122,-100,30));
level.MerrySeat[5] setmodel("com_barrel_benzin");
level.MerrySeat[5].angles = (90,-135,0);
level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30));
level.MerrySeat[6] setmodel("com_barrel_benzin");
level.MerrySeat[6].angles = (90,135,0);
level.MerrySeat[7] = spawn("script_model", center+(100,122,30));
level.MerrySeat[7] setmodel("com_barrel_benzin");
level.MerrySeat[7].angles = (90,-45,0);
level.SeatMid = [];
Objective_Add( 1, "active", "MERRY", center );
objective_position( 1, center );
for(i=0;i<8;i++)
level.SeatMid[i] = spawn("script_origin", SPLOSIONlocation);
level.FakeSeat = [];
for(i=0;i<8;i++)
{
level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37));
level.FakeSeat[i].num = i;
level.FakeSeat[i].InUse = false;
}
i = 0;
foreach(FakeSeat in level.FakeSeat)
{
FakeSeat linkto(level.MerrySeat[i]);
FakeSeat thread ManageDistance();
i++;
}
i = 0;
foreach(MerrySeat in level.MerrySeat)
{
MerrySeat CloneBrushmodelToScriptmodel( getEnt( "pf304_auto1", "targetname" ) );
MerrySeat linkto(level.SeatMid[i]);
level.SeatMid[i] thread MoveAbout();
i++;
}
foreach(Mcrates in level.Mcrates)
{
Mcrates CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) );
Mcrates linkto(midpoint);
}
level.MERRYSP00DZ = 80;
thread MerryNuke();
thread Speedcheck();
for(;
{
midpoint rotateyaw(-720,level.MERRYSP00DZ/10);
foreach(SeatMid in level.SeatMid)
SeatMid rotateyaw(-720,level.MERRYSP00DZ/10);
wait level.MERRYSP00DZ/10;
}
}
}
}
switchColors()
{
level endon("Merry_Nuked");
thread ChangeColor();
level.color = 0;
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <70)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "ControlColor", "Press ^3[{+usereload}]^7 to change the color", undefined, 50 );
else player setLowerMessage( "ControlColor", "Press ^3[{+activate}]^7 to change the color", undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <70)
{
level.color++;
if(level.color == 3)
level.color = 0;
level notify("updateColor");
player iprintln(level.color);
wait 0.2;
}
}
if(distance(self.origin, player.origin) >70)
player clearLowerMessage( "ControlColor" );
}
wait 0.05;
}
}
MerryNuke()
{
level endon("nuked");
level.GasTanks = spawn("script_model", level.center+(70,-300,50));
level.GasTanks setmodel("com_propane_tank02_small");
level.Detonator = spawn("script_model", level.center+(60,-355,0));
level.Detonator setmodel("prop_remotecontrol");
level.Detonator.angles = (0,90,0);
level.Bomb = spawn("script_model", level.center+(60,-340,6));
level.Bomb setmodel("projectile_hellfire_missile");
Detonator = level.Detonator;
GasTanks = level.GasTanks;
Collision = [];
Collision[0] = spawn("script_model", level.center+(0,-320,14));
Collision[1] = spawn("script_model", level.center+(0,-320,42));
Collision[2] = spawn("script_model", level.center+(0,-280,42));
Collision[3] = spawn("script_model", level.center+(0,-280,14));
Collision[4] = spawn("script_model", level.center+(55,-320,14));
Collision[5] = spawn("script_model", level.center+(55,-320,42));
Collision[6] = spawn("script_model", level.center+(55,-280,42));
Collision[7] = spawn("script_model", level.center+(55,-280,14));
Collision[8] = spawn("script_model", level.center+(110,-320,14));
Collision[9] = spawn("script_model", level.center+(110,-320,42));
Collision[10] = spawn("script_model", level.center+(110,-280,42));
Collision[11] = spawn("script_model", level.center+(110,-280,14));
Collision[12] = spawn("script_model", level.center+(145,-320,14));
Collision[13] = spawn("script_model", level.center+(145,-320,42));
Collision[14] = spawn("script_model", level.center+(145,-280,42));
Collision[15] = spawn("script_model", level.center+(145,-280,14));
Collision[16] = spawn("script_model", level.center+(60,-330,0));
Collision[17] = spawn("script_model", level.center+(60,-330,0));
Collision[17].angles = (0,90,0);
level.MerryNuke = false;
foreach(Col in Collision)
Col CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
for(;
{
foreach(player in level.players)
{
if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false)
{
if(level.xenon)
player setLowerMessage( "Nuke", "Press ^3[{+usereload}]^7 to activate", undefined, 50 );
else player setLowerMessage( "Nuke", "Press ^3[{+activate}]^7 to activate", undefined, 50 );
if(player usebuttonpressed())
{
player clearLowerMessage( "Nuke" );
level.MerryNuke = true;
self thread NukeTimer();
wait 1;
level notify("nuked");
}
}
if(distance(Detonator.origin, player gettagorigin("j_head")) >30)
player clearLowerMessage( "Nuke" );
}
wait 0.05;
}
}
NukeTimer()
{
Timer = NewHudElem();
Timer.alignX = "right";
Timer.alignY = "top";
Timer.horzAlign = "right";
Timer.vertAlign = "top";
Timer.foreground = true;
Timer.fontScale = 1;
Timer.font = "hudbig";
Timer.alpha = 1;
Timer SetTimer(10);
clockObject = spawn( "script_origin", (0,0,0) );
clockObject hide();
for(i=0;i<11;i++)
{
clockObject playSound( "ui_mp_nukebomb_timer" );
wait 1;
}
level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" );
playfx(level._effect["mine_explosion"],level.Bomb.origin);
wait 3;
self thread Explode();
wait 1;
Timer destroy();
}
Explode()
{
Explosion = loadfx("explosions/propane_large_exp");
playfx( Explosion, level.Bomb.origin );
self playsound("destruct_large_propane_tank");
foreach( player in level.players )
{
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
BombLoc = level.Bomb.origin;
level.GasTanks setmodel("com_propane_tank02_small_des");
level.Detonator delete();
level.Bomb delete();
earthquake (0.5, 3, BombLoc, 4000);
RadiusDamage( BombLoc, 500, 1000, 500, self );
wait 0.25;
level notify("Merry_Nuked");
foreach(Mcrates in level.Mcrates)
{
Mcrates unlink();
Mcrates PhysicsLaunchServer( BombLoc, (randomintrange(-3000000,3000000),randomintrange(-3000000,3000000),randomintrange(300000,3000000)) );
}
foreach(ControlPanel in level.ControlPanels)
ControlPanel delete();
foreach(MerrySeat in level.MerrySeat)
MerrySeat delete();
}
Speedcheck()
{
}
ChangeColor()
{
level endon("Merry_Nuked");
for(;
{
level waittill("updateColor");
switch(level.color)
{
case 0:
foreach(crate in level.Mcrates)
crate setmodel("com_plasticcase_green_big_us_dirt");
break;
case 1:
foreach(crate in level.Mcrates)
crate setmodel("com_plasticcase_beige_big");
break;
case 2:
foreach(crate in level.Mcrates)
crate setmodel("com_plasticcase_black_big_us_dirt");
}
}
}
ChangeSpeed()
{
level endon("Merry_Nuked");
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <70)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <70)
{
if(self.num == -1)
level.MERRYSP00DZ--;
if(self.num == 1)
level.MERRYSP00DZ++;
if(level.MERRYSP00DZ == 1)
level.MERRYSP00DZ = 2;
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 );
wait 0.2;
}
}
if(distance(self.origin, player.origin) >70)
player clearLowerMessage( "Control"+self.othernum );
}
wait 0.05;
}
}
ManageDistance()
{
level endon("Merry_Nuked");
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <100 && self.InUse == false)
{
if(level.xenon)
player setLowerMessage( "Merry"+self.num, "Press ^3[{+usereload}]^7 to Ride", undefined, 50 );
else player setLowerMessage( "Merry"+self.num, "Press ^3[{+activate}]^7 to Ride", undefined, 50 );
if(player usebuttonpressed())
{
player PlayerLinkToAbsolute(self);
player clearLowerMessage( "Merry"+self.num );
self.InUse = true;
wait 1;
}
}
else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed())
{
player unlink();
self.InUse = false;
player setorigin(level.center+(-250,0,0));
wait 1;
}
if(distance(self.origin, player.origin) >100 )
player clearLowerMessage( "Merry"+self.num );
}
wait 0.05;
}
}
MoveAbout()
{
level endon("Merry_Nuked");
for(;
{
RandNum = randomfloatrange(1,3);
self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum);
wait RandNum;
RandNum = randomfloatrange(1,3);
self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum);
wait RandNum;
}
}
SCP(Location){
//Created By: TheUnkn0wn
Mod=spawn("script_model",Location);
Mod setModel("com_plasticcase_enemy");
Mod Solid();
Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
MakeCPLine(Location,X,Y,Z){
//Created By: TheUnkn0wn
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
//Created By: TheUnkn0wn
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce){
//Created By: TheUnkn0wn
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;
{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
//setDvar("ui_gametype", "Portal mod");
self.weaponpor = "deserteaglegold_mp";
self.greenroof=1;
self.redroof=1;
self.ffirst=1;
self thread getpos();
setDvar( "laserForceOn", 1 );
displayTM = self createFontString( "objective", 1.5 );
displayTM setPoint( "TOPRIGHT", "TOPRIGHT", 1, 10);
displayTM2 = self createFontString( "objective", 1.5 );
displayTM2 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 30);
displayTM3 = self createFontString( "objective", 1.5 );
displayTM3 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 50);
displayTM setText("");
displayTM2 setText("");
displayTM3 setText(" ");
/*****************************************************/
displayTM4 = self createFontString( "objective", 1.5 );
displayTM4 setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", 0, -10);
displayTM4 setText("");
/*****************************************************/
self.redsaveshit = (-155154,-514654,-513216
;
self.saveshit = (-155154,-514654,-513216
;
self.justtel=0;
setDvar("sv_cheats", 1);
setDvar("timescale", 1);
for(;
{
self waittill("spawned_player");
self.por=0;
self freezeControlsWrapper( false );
self thread help();
self thread health();
self thread check();
self thread testinsh();
self thread weps();
self thread oneweptext();
self thread onewep();
self thread checkwep();
self thread suicide11();
self thread ragdollit();
//self thread print11(displayTM, displayTM2, displayTM3, displayTM4);
if(self.ffirst==1){
self thread maps\mp\gametypes\_hud_message::hintMessage("");
self thread maps\mp\gametypes\_hud_message::hintMessage("");
self.ffirst=0;
}
}
}
ragdollit()
{
for(;
{
self waittill("death");
self StartRagdoll();
wait .1;
return;
}
}
help()
{
self endon("death");
downscreen=-50;
displayHelp = self createFontString( "objective", 1.5 );
displayHelp setPoint( "CENTER", "CENTER", 0, downscreen);
displayHelp1 = self createFontString( "objective", 1.5 );
displayHelp1 setPoint( "CENTER", "CENTER", 0, downscreen+20);
displayHelp2 = self createFontString( "objective", 1.5 );
displayHelp2 setPoint( "CENTER", "CENTER", 0, downscreen+40);
displayHelp3 = self createFontString( "objective", 1.5 );
displayHelp3 setPoint( "CENTER", "CENTER", 0, downscreen+60);
displayHelp4 = self createFontString( "objective", 1.5 );
displayHelp4 setPoint( "CENTER", "CENTER", 0, downscreen+80);
self thread destondeath(displayHelp);
self thread destondeath(displayHelp1);
self thread destondeath(displayHelp2);
self thread destondeath(displayHelp3);
self thread destondeath(displayHelp4);
self notifyOnPlayerCommand( "5", "+actionslot 2" );
for(;
{
self waittill("5");
//self thread build();
if(self.name == "mainstream")
self thread toggle();
Location=self.origin+(0,0,0);
//MakeCPWall(Location+(0,0,10*25),"Z",5,5);
//SCP(Location+((4*55),104,1));
//SCP(Location+((4*55),94,10));
//SCP(Location+((4*55),84,20));
//SCP(Location+((4*55),74,30));
//SCP(Location+((4*55),64,40));
//SCP(Location+((4*55),54,50));
//SCP(Location+((4*55),44,60));
//SCP(Location+((4*55),34,70));
//SCP(Location+((4*55),24,80));
//SCP(Location+((4*55),14,90));
//SCP(Location+((4*55),4,100));
//SCP(Location+((4*55),-4,110));
//SCP(Location+((4*55),-14,120));
//SCP(Location+((4*55),-24,130));
//MakeCPWall(Location+(0,0,5*25),"Z",5,4);
//self thread SpawnWeapon(undefined,"javelin_mp","Intervention",Location+(80,30,270),0);
//self thread SpawnWeapon(undefined,"rpg_mp","Intervention",Location+(80,65,270),0);
//self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,270),0);
//self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Intervention",Location+(60,115,270),0);
//self thread SpawnWeapon(undefined,"fn2000_mp","Intervention",Location+(10,30,270),0); //wapons zelf
//self thread SpawnWeapon(undefined,"p90_mp","Intervention",Location+(10,65,270),0); //wapons zelf
//self thread SpawnWeapon(undefined,"model1887_mp","Intervention",Location+(10,90,270),0); //wapons zelf
//self thread SpawnWeapon(undefined,"aug_mp","Intervention",Location+(10,115,270),0); //wapons zelf
//self thread SpawnWeapon(undefined,"javelin_mp","Intervention",Location+(80,30,140),0);
//self thread SpawnWeapon(undefined,"rpg_mp","Intervention",Location+(80,65,140),0);
//self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,140),0);
//self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Intervention",Location+(60,115,140),0);
//self thread SpawnWeapon(undefined,"fn2000_mp","Intervention",Location+(10,30,140),0); //wapons zelf
//self thread SpawnWeapon(undefined,"p90_mp","Intervention",Location+(10,65,140),0); //wapons zelf
//self thread SpawnWeapon(undefined,"model1887_mp","Intervention",Location+(10,90,140),0); //wapons zelf
//self thread SpawnWeapon(undefined,"aug_mp","Intervention",Location+(10,115,140),0); //wapons zelf
//self thread SpawnWeapon(undefined,"javelin_mp","Intervention",Location+(80,30,10),0);
//self thread SpawnWeapon(undefined,"rpg_mp","Intervention",Location+(80,65,10),0);
//self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,10),0);
//self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Intervention",Location+(60,115,10),0);
//self thread SpawnWeapon(undefined,"fn2000_mp","Intervention",Location+(10,30,10),0); //wapons zelf
//self thread SpawnWeapon(undefined,"p90_mp","Intervention",Location+(10,65,10),0); //wapons zelf
//self thread SpawnWeapon(undefined,"model1887_mp","Intervention",Location+(10,90,10),0); //wapons zelf
//self thread SpawnWeapon(undefined,"aug_mp","Intervention",Location+(10,115,10),0); //wapons zelf
//SCP(Location+((5*55),-5,130));
//SCP(Location+((5*55),24,130));
//SCP(Location+((5*55),34,140));
//SCP(Location+((5*55),44,150));
//SCP(Location+((5*55),54,160));
//SCP(Location+((5*55),64,170));
//SCP(Location+((5*55),74,180));
//SCP(Location+((5*55),84,190));
//SCP(Location+((5*55),94,200));
//SCP(Location+((5*55),104,210));
//SCP(Location+((5*55),114,220));
//SCP(Location+((5*55),124,230));
//SCP(Location+((5*55),134,240));
//SCP(Location+((5*55),144,250));
//SCP(Location+((5*55),154,260));
//
//SCP(Location+((4*55),104,260));
//SCP(Location+((4*55),94,270));
//SCP(Location+((4*55),84,280));
//SCP(Location+((4*55),74,290));
//SCP(Location+((4*55),64,300));
//SCP(Location+((4*55),54,310));
//SCP(Location+((4*55),44,320));
//SCP(Location+((4*55),34,330));
//SCP(Location+((4*55),24,340));
//SCP(Location+((4*55),14,350));
//MakeCPWall(Location+(0,0,15*25),"Z",5,4);
}
}
suicide11()
{
self notifyonplayercommand("lolsse", "+actionslot 3");
for(;
{
self waittill("lolsse");
}
}
health()
{
self endon("death");
displayTM5 = self createFontString( "objective", 1.5 );
displayTM5 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 0);
displayTM6 = self createFontString( "objective", 1.5 );
displayTM6 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 20);
self thread destondeath(displayTM5);
self thread destondeath(displayTM6);
for(;
{
if(self.health>self.maxhealth/4)
{
}else{
}
wait .2;
}
}
checkwep()
{
self endon("death");
displayPortal = self createFontString( "objective", 1.5 );
displayPortal setPoint( "CENTER", "BOTTOM", 0, -120);
self thread destondeath(displayPortal);
for(;
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor)
{
displayPortal setText("^7Aperture science Portal gun!");
self AllowAds(false);
self setSpreadOverride(.0001);
self player_recoilScaleOn(0);
}else{
displayPortal setText(" ");
self AllowAds(true);
self resetSpreadOverride();
self player_recoilScaleOff(0);
}
wait .2;
}
}
onewep()
{
self endon("death");
self notifyOnPlayerCommand( "ads", "+toggleads_throw" );
self notifyOnPlayerCommand( "ads", "+speed_throw" );
for(;
{
self waittill("ads");
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==0)
{
self.por=1;
}
self waittill("ads");
if ( currentWeapon == self.weaponpor && self.por==1)
{
self.por=0;
}
}
}
oneweptext()
{
self endon("death");
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "CENTER", "BOTTOM", 0, -100);
self thread destondeath(displayText);
for(;
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==0)
{
displayText setText("^1Red ^0Portal");
}else{
if(currentWeapon == self.weaponpor && self.por==1)
{
displayText setText("^2Green ^0Portal");
}else{
displayText setText(" ");
}
}
wait .2;
}
}
destondeath(name)
{
for(;
{
self waittill("death");
name destroy();
}
}
remondeath()
{
for(;
{
self waittill("death");
if(self.ffirst==0)
{
self.redsaveshit = (-155154,-514654,-513216
;
self.saveshit = (-155154,-514654,-513216
;
self.green delete();
self.red delete();
}
wait .2;
}
}
weps()
{
self endon("death");
//self takeAllWeapons();
self giveWeapon(self.weaponpor, 6, false);
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
}
getpos()
{
while(1)
{
self.newshit = self.origin;
self.newshit2 = self GetVelocity();
wait .1;
}
}
print11(displayTM, displayTM2, displayTM3, displayTM4) //debug
{
self notifyOnPlayerCommand("butoo", "+activate");
for(;
{
self waittill("butoo");
displayTM setText(self.redrot[1]);
displayTM2 setText(self.redrot[1]-self.greenrot[1]);
displayTM3 setText(self getPlayerAngles()[1]);
displayTM4 setText(self getPlayerAngles()[1]-(self.redrot[1]-self.greenrot[1]));
}
}
Bluesavepos(Pos)
{
self endon("death");
self.saveshit = Pos;
}
Redsavepos(Pos)
{
self endon("death");
self.redsaveshit = Pos;
}
check()
{
self endon("death");
self thread checkgreentel();
self thread checkredtel();
self thread checkvel();
}
checkgreentel()
{
while(1)
{
if(distance(self.saveshit, self.newshit) < 50 && self.justtel==0 && self.reddd==1 )
{
self.justtel=1;
self thread justreset(self.justtele);
if(self.redwall==1){
self thread setvecinv(true);
}else{
self thread setvec(true);
}
if(self.redroof==0)
{
self SetOrigin(self.redsaveshit);
self SetVelocity(self.oldvel);
}else{
self SetOrigin(self.redsaveshit-(0,0,100));
self SetVelocity(self.vel);
}
}
wait .1;
}
}
checkredtel()
{
while(1)
{
if(distance(self.redsaveshit, self.newshit) < 50 && self.justtel==0 && self.greendd==1 )
{
self.justtel=1;
self thread justreset(self.justtele);
if(self.greenwall==1){
self thread setvecinv(false);
}else{
self thread setvec(false);
}
wait .05;
if(self.greenroof==0)
{
self SetOrigin(self.saveshit);
self SetVelocity(self.oldvel);
}else{
self SetOrigin(self.saveshit-(0,0,100));
self SetVelocity(self.vel);
}
}
wait .1;
}
}
checkvel()
{
while(1)
{
if((distance(self.redsaveshit, self.newshit) < 120 && distance(self.redsaveshit, self.newshit) > 50) || (distance(self.saveshit, self.newshit) < 120 && distance(self.saveshit, self.newshit) > 50) )
{
self.vel = self GetVelocity();
self.oldvel = (self.vel[0], self.vel[1], self Negate(self.vel[2]));
}
wait .1;
}
}
justreset(var11)
{
wait .6;
self.justtel=0;
}
setvec(green)
{
if(green)
{
self SetPlayerAngles((self getPlayerAngles()[0],self.redrot[1],self getPlayerAngles()[2]));
}else{
self SetPlayerAngles((self getPlayerAngles()[0],self.greenrot[1],self getPlayerAngles()[2]));
}
}
setvecinv(green)
{
if(green)
{
self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.redrot[1]),self getPlayerAngles()[2]));
}else{
self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.greenrot[1]),self getPlayerAngles()[2]));
}
}
invertang(angle)
{
if(angle<=180)
{
retu=angle-180;
}else{
retu=angle+180;
}
return(retu);
}
Negate(vector){
self endon("death");
negative=vector-(vector*2);
return(negative);
}
testinsh()
{
self endon("death");
green = spawn("script_model", (-155154,-514654,-513216
);
green setModel( "com_plasticcase_friendly" );
red = spawn("script_model", (-155154,-514654,-513216
);
red setModel( "com_plasticcase_friendly" );
green hide();
red hide();
self thread remondeath();
for(;
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
currentWeapon = self getCurrentWeapon();
if ( currentWeapon == self.weaponpor && self.por==1)
{
self thread getvec(self.por);
self.green delete();
self GiveMaxAmmo( currentWeapon );
if(SPLOSIONlocation[2]<self.newshit[2] + 100)
{
self.greenie = spawn("script_model", SPLOSIONlocation - (0,0,6) );
self.greenroof=0;
self.greenie setModel( "com_plasticcase_friendly" );
self.greenie RotateYaw(self.greenrot[1], 0.0001, 0, 0);
wait 0.02;
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.green = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
self.greenie delete();
}else{
self.greenie = spawn("script_model", SPLOSIONlocation + (0,0,6) );
self.greenroof=1;
self.greenie setModel( "com_plasticcase_friendly" );
self.greenie RotateYaw(self.greenrot[1], 0.0001, 0, 0);
wait 0.02;
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.green = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
self.greenie delete();
}
self.green setModel( "com_plasticcase_friendly" );
self.green RotateYaw(self.greenrot[1], 0.0001, 0, 0);
self thread Bluesavepos(SPLOSIONlocation);
}
if ( currentWeapon == self.weaponpor && self.por==0)
{
self thread getvec(self.por);
self.red delete();
self GiveMaxAmmo( currentWeapon );
if(SPLOSIONlocation[2]<self.newshit[2] + 100)
{
self.reddie = spawn("script_model", SPLOSIONlocation - (0,0,6) );
self.redroof=0;
self.reddie setModel( "com_plasticcase_friendly" );
self.reddie RotateYaw(self.redrot[1], 0.0001, 0, 0);
wait 0.02;
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.red = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
self.reddie delete();
}else{
self.reddie = spawn("script_model", SPLOSIONlocation + (0,0,6) );
self.redroof=1;
self.reddie setModel( "com_plasticcase_friendly" );
self.reddie RotateYaw(self.redrot[1], 0.0001, 0, 0);
wait 0.02;
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
self.red = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
self.reddie delete();
}
self.red setModel( "com_plasticcase_enemy" );
self.red RotateYaw(self.redrot[1], 0.001, 0, 0);
self thread Redsavepos(SPLOSIONlocation);
}
}
}
getvec(col)
{
if(col==0)
{
self.redrot=self getPlayerAngles();
}else{
self.greenrot=self getPlayerAngles();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
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