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If you have read my other news, you may have seen that i am really looking forward to Skyrim and i have only posted good news about it. However i read an article earlier about why Skyrim may have many problems in fact.....
It appears to be rather clunky and annoying. It seems like you will have to continuously pop in and out of submenus to view equipment, skills etc. It has been describes as 'pure sex' and 'really cool'. Just because it is in 3D doesn't make it cool, most likely it will take far longer than a menu where it is a list and nice and easy to choose your weapon.
The dumbing down of my RPG
I have not played that many RPGs in my lifetime but Skyrim will only contain 18 skills. If you compare this to a game such as Morrowind (which i never played) it had 27 skills, or even Oblivion, which i loved, had 21 skills. This trend seems to be following in most RPG's yet growing in other genres such as FPS's. Games seem to becoming more streamlined and story based now, i love playing games where i can go anywhere and do anything i wanted to.
However maybe the developers are focusing on improving the 'useful' skills and dismissing the 'useless' ones, in which case is great in my personal opinion!
Level-scaling
During an interview with G4TV, Todd Howard (director and executive producer at Bethesda) skipped quickly over level scaling and stated that it will be more similar to Fallout 3, some areas will have low level mobs, other area having higher level mobs.
Minimum specs from the future
As with all big future releases that are based primarily on PC, the minimum spec requirements are likely to be very high. You need a brand new computer to run the game on high settings. Running it on low just sucks and is like playing a 5 year old game (trust me, i tried with Falllout: New Vegas).
This may infact hamper Skyrim's sales level if a large proportion of fans will not be able to run the game.
I'm guessing most of you watched the 14 minute video of Skyrim gameplay at E3, if not view it:
As he takes out the last wolf, it shows a slow motion finishing move. This may be for demo purposes purely, or perhaps an optional setting but i for one do not want to have slow motion finishing kills. It was bad enough with VAT on Fallout 3, i turned that off.
No minimap
The minimap is a small map that is normally in the top left of the screen. Previous Elder Scroll games have always used a compass instead of the map which can be confusing at times. The map markers and quest markers on Oblivion were too similar and i often ended up heading in the wrong direction. A map is much clearer and easier to follow. Yes i know there was one in the menu but i am too lazy to look, so much easier to glance at the minimap.
There seems to be no option to compare your currently selected weapon with one which you may want to pick up/equip. You will have to find and equip weapon, possibly worse than the original weapon which you have to go back and equip. This is more of a nuisance then anything.
Bethesda has always sucked with third player view options, with oblivion and fallout series. First person view was the set one and third seemed to be an extra that wasn't focused on as much. The character was slightly off centre and the running animation wasn't the greatest.
This game may still be another 4 months away but ever since the hype started 6 months in advance of the release i have become hooked on the game. Everything i have seen of gameplay and interviews seems to be amazing and faultless. Of course there are going to be bugs and faults in the game but my expectations are extremely high. However this means that i have much more to lose if the game is a disappointment, but it will not be!!!!