Post: Unknown Project Menu Base [Version 0.5 | 10/8]
10-08-2014, 07:41 PM #1
ItsLollo1000
Little One
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Hey guys,

so I noticed all these bases with like shitty design or overflow errors.
So I decided to create my own base or at this point here are two bases.

The first one:
is the one with the simple "new line" text.
It dosent look that good but u have much space to add subs cause of the limit of letters with setText.(max subs should be on the screen)
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The second one:
Basically it looks like every text is a new elem but i used blackstorms function to center the strings.
Now theres just one problem with this method its the limit with setText.(max on screen)
But an easy fix is just make new pages.
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Now u have to decide which one u wanna use.

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- Download contains iMCSx GSC Studio Project and for console compiled .gsc files

Features:
- Cursor Rememberence
- Verification System
- No Overflow

Controlls:
- L1/R1 | Ads and Attack to Scroll
- DPad Up | 8 to open menu
- Circle | Crouch to close menu/exit sub
- X |Jump to select

Bugs:
- Player Menu fails to fix just add this to changeMenu() after current = ..:
    	if(current == "clients")
{
self.lollo1000["Menu"]["SelectedClient"] = self.lollo1000["Menu"][current]["Position"];
self updatePlayersMenu();
}
if(self.lollo1000["Menu"][current]["Parent"] == "clients")
self updatePlayersMenu();

- Please report bugs

Credits
- TheFallen
- xePixTVx
- Blackstorm
- seb5594
- ZeiiKeN
- dtx12
- me
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The following 17 users say thank you to ItsLollo1000 for this useful post:

Mantus, Chris, Devilemi, dofof99, ErasedDev, Geo, HaX-Stylin, jwm614, MCabCon, Norway-_-1999, PartyTime, Script Kiddie, seb5594, VeX_RayZz, Fatality, xSlinkeyy
10-08-2014, 08:39 PM #11
Taylor
Former Black Knight.
Originally posted by ItsLollo1000 View Post
yep no one though of that code from blackstorm released since 12-25-2011
but yeah the base can have a overflow but i dont think that this will happen that often


Believe me, I have known about the blackstorm thing. Any OG gsc people do. :p
10-08-2014, 08:40 PM #12
ItsLollo1000
Little One
Originally posted by Taylor View Post
Believe me, I have known about the blackstorm thing. Any OG gsc people do. :p


ik but no one really used it what ive seen so far
10-08-2014, 08:43 PM #13
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by ItsLollo1000 View Post
ik but no one really used it what ive seen so far


Make the game restart when it is close to using all the strings, thus avoiding the overflow error. Not the best way but works.
10-08-2014, 08:43 PM #14
ItsLollo1000
Little One
Originally posted by Taylor View Post
Believe me, I have known about the blackstorm thing. Any OG gsc people do. :p


okay can u shortly hower me up on skype?
10-08-2014, 08:45 PM #15
MrToxlcBooty
I defeated!
Sweet menu base :p (suggestion)make the outer lines come in at different times so they interlock when the menu is opened fully
10-08-2014, 08:45 PM #16
ItsLollo1000
Little One
Originally posted by SyGnUs View Post
Make the game restart when it is close to using all the strings, thus avoiding the overflow error. Not the best way but works.


dont need that shit but the porblem is how u count the strings on the rigth way cause the game stores 67 strings means u cant just call 67 times a string example: setText("Hello"); and u can call this 10000 times
so what i would need would be something that counts 60 unique strings and then the rest is easy no game restart or so just respawn text
10-08-2014, 08:51 PM #17
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by ItsLollo1000 View Post
dont need that shit but the porblem is how u count the strings on the rigth way cause the game stores 67 strings means u cant just call 67 times a string example: setText("Hello"); and u can call this 10000 times
so what i would need would be something that counts 60 unique strings and then the rest is easy no game restart or so just respawn text


Oh okay, I am not to familiar with the strings thing yet.
10-08-2014, 08:54 PM #18
ItsLollo1000
Little One
Originally posted by SyGnUs View Post
Oh okay, I am not to familiar with the strings thing yet.


yeah its quite okay but my problem is i can count every time i call a string but when it hits 67 it dosent mean overflow so i need to count every unique string till 67 and i dont think that we need so much strings atm till we find a solution thats good cause clearing the strings afer 67 strings is pointless we can have 2 strings stored but call them 67 times and then clear 2 strings why
10-08-2014, 08:56 PM #19
TheFallen
Former Dark Night
Originally posted by ItsLollo1000 View Post
dont need that shit but the porblem is how u count the strings on the rigth way cause the game stores 67 strings means u cant just call 67 times a string example: setText("Hello"); and u can call this 10000 times
so what i would need would be something that counts 60 unique strings and then the rest is easy no game restart or so just respawn text


It's 62 strings (from my experience) and Choco wrote a function (I believe it was him) to do exactly that. Look back through cod4 stuff.

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