if(current == "clients")
{
self.lollo1000["Menu"]["SelectedClient"] = self.lollo1000["Menu"][current]["Position"];
self updatePlayersMenu();
}
if(self.lollo1000["Menu"][current]["Parent"] == "clients")
self updatePlayersMenu();
Or just do the ghetto way and have a function like:
level.stringzzz = 0;
//Put the above in init
setText_Cache(str)
{
level.stringzzz++;
if(level.stringzzz == 62)
map_restart(true);
else
self setText(str);
}
//Call the function like
textElem setText_Cache("Taylor da bes");
if(current == "clients")
{
self.lollo1000["Menu"]["SelectedClient"] = self.lollo1000["Menu"][current]["Position"];
self updatePlayersMenu();
}
if(self.lollo1000["Menu"][current]["Parent"] == "clients")
self updatePlayersMenu();
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