Post: Unknown Project Menu Base [Version 0.5 | 10/8]
10-08-2014, 07:41 PM #1
ItsLollo1000
Little One
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Hey guys,

so I noticed all these bases with like shitty design or overflow errors.
So I decided to create my own base or at this point here are two bases.

The first one:
is the one with the simple "new line" text.
It dosent look that good but u have much space to add subs cause of the limit of letters with setText.(max subs should be on the screen)
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The second one:
Basically it looks like every text is a new elem but i used blackstorms function to center the strings.
Now theres just one problem with this method its the limit with setText.(max on screen)
But an easy fix is just make new pages.
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Now u have to decide which one u wanna use.

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- Download contains iMCSx GSC Studio Project and for console compiled .gsc files

Features:
- Cursor Rememberence
- Verification System
- No Overflow

Controlls:
- L1/R1 | Ads and Attack to Scroll
- DPad Up | 8 to open menu
- Circle | Crouch to close menu/exit sub
- X |Jump to select

Bugs:
- Player Menu fails to fix just add this to changeMenu() after current = ..:
    	if(current == "clients")
{
self.lollo1000["Menu"]["SelectedClient"] = self.lollo1000["Menu"][current]["Position"];
self updatePlayersMenu();
}
if(self.lollo1000["Menu"][current]["Parent"] == "clients")
self updatePlayersMenu();

- Please report bugs

Credits
- TheFallen
- xePixTVx
- Blackstorm
- seb5594
- ZeiiKeN
- dtx12
- me
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The following 17 users say thank you to ItsLollo1000 for this useful post:

Mantus, Chris, Devilemi, dofof99, ErasedDev, Geo, HaX-Stylin, jwm614, MCabCon, Norway-_-1999, PartyTime, Script Kiddie, seb5594, VeX_RayZz, Fatality, xSlinkeyy
10-09-2014, 12:25 AM #29
TheFallen
Former Dark Night
Originally posted by Taylor View Post
tears Or just do the ghetto way and have a function like:
    
level.stringzzz = 0;
//Put the above in init

setText_Cache(str)
{
level.stringzzz++;
if(level.stringzzz == 62)
map_restart(true);
else
self setText(str);
}

//Call the function like
textElem setText_Cache("Taylor da bes");


Yeah but then you're going to waste all the strings you could use. If you opened and closed the menu 60 times it would restart the game even though you still have 61+ strings left you could use.
10-09-2014, 01:00 AM #30
Taylor
Former Black Knight.
Originally posted by TheFallen View Post
Yeah but then you're going to waste all the strings you could use. If you opened and closed the menu 60 times it would restart the game even though you still have 61+ strings left you could use.


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10-09-2014, 04:36 AM #31
ItsLollo1000
Little One
Originally posted by TheFallen View Post
Yeah but then you're going to waste all the strings you could use. If you opened and closed the menu 60 times it would restart the game even though you still have 61+ strings left you could use.

You right but why are u Guys always doing a Map restart?? Just use the function from dtx and convert it a bit so that it waits to be called and then after it got called it clears the text and sets the counter to 0 and change the menu to your current menu again if your menu is open and you are verified
10-09-2014, 04:38 AM #32
TheFallen
Former Dark Night
Originally posted by ItsLollo1000 View Post
You right but why are u Guys always doing a Map restart?? Just use the function from dtx and convert it a bit so that it waits to be called and then after it got called it clears the text and sets the counter to 0 and change the menu to your current menu again if your menu is open and you are verified

Because that's just what we were talking about. Plus from my experiene clearAllTextAfterHudElem() didn't work but I have yet to try it dtx's way.
10-09-2014, 04:56 AM #33
ItsLollo1000
Little One
Originally posted by TheFallen View Post
Because that's just what we were talking about. Plus from my experiene clearAllTextAfterHudElem() didn't work but I have yet to try it dtx's way.


Yeah I see that u talking about that and dtx's way worked fine for me had the counter go up to 1000
10-10-2014, 10:56 PM #34
how to use?
10-11-2014, 05:23 PM #35
I don't know why, but everytime if i wanna verify someone, it says : You can't verify the Host
10-12-2014, 12:20 PM #36
ItsLollo1000
Little One
Originally posted by x0ptic0ns100 View Post
I don't know why, but everytime if i wanna verify someone, it says : You can't verify the Host


#Fixed just add this to changeMenu() after current = ..:
    	if(current == "clients")
{
self.lollo1000["Menu"]["SelectedClient"] = self.lollo1000["Menu"][current]["Position"];
self updatePlayersMenu();
}
if(self.lollo1000["Menu"][current]["Parent"] == "clients")
self updatePlayersMenu();
10-12-2014, 03:39 PM #37
Chris
Former Staff
I might use this Menu Base. Thanks for the share man.

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