Post: Release jwm614 Forge Menu
10-22-2014, 12:39 AM #1
jwm614
NextGenUpdate Elite
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jwm614 Forge Menu v3.0


Since so many people wanted my forge menu im releasing it with the source
Dont release my code on other site if yous do i will not be posting anymore gsc code/scripts here





i rewrote the entire script rewrote every function made them better an more responsive

if theres anything yous would like to c added just shoot me a quote/pm/skype an ill c what i can do

i never mentioned it but dpad left clears the text off the screen too

Video:



Features:
Build Walls
Build Grids
Build Ramps
Build Teleport Flags : had some trouble with these dont kno y but if its freezing let me kno
Build Moving Crates needs to b tweaked for online
Build Elevators
Build Ziplines
Build Perk Crates new out beta
Build Ammo crate
Build Pack-O-Punch crates
Build MysterBoxes
Build KillStreak Crates
Spawn Weapons On Walls : the new function is awesome
Spawn Random Weapons On Walls
Spawn Sentry Guns need to change i feel let me kno
Load Custom Maps with true/false or in menu if use make more the one mapedit and would like to have them in the menu i showed an example with nuktown take a look


Mapedits:

i made it so you can make more the 1 edit per a map if u want to use this i setup an example on how to add another page to the map edits menu for nuketown u can do this for all maps and make as many edits as u want just call it ::Nuketown, 1 the number would b twhat edit you want to use
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Update:

added some check to the elevator
updated all of the functions
cleaned up the script
added skybase
add remove text after you spawn something it toggels too
added mysterybox
clean bunker code alot and added sniper/pack-o-punch


How To Call Forge Functions:

CreateMysteryBox(origin, angle);
CreateRamp(top, bottom, invisible);
CreateWall(end, start, invisible);
CreateGrid(corner1, corner2, angle, invisible);
ElevatorCrate(start, end, time);
PackOPunchCrate(origin,ang);
AmmoCrate(origin,ang);
CreateZipline(start, end, time, bothWays);
Movingcrate(depart,arivee,time);
CreateDoor(open, close, time, angle,ang, width, height, hp, triggerRadius,team);
CreateFlag(start, end, hidden, bothWays);
Spawnweapon(weapon,start,Angles);
PerkCrateinit(Perkname);
KillStreakCrate(KillStreakname,start,Angles);






Source:

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Credits:
ZeiiKeN-base
jtmboss-video
me-coding
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The following 9 users say thank you to jwm614 for this useful post:

DF_AUS, HighModzz, iifire, iknownothing, Dzre-, RiggsDiggs, seanhellen, Terrorize 420, XDrifteer7
02-16-2016, 11:02 PM #74
DH63
Retired Staff
This is really good, but when using the PaP and Perks crates you get more than one strings of text printed out
02-17-2016, 01:17 AM #75
jwm614
NextGenUpdate Elite
Originally posted by dahacka666 View Post
This is really good, but when using the PaP and Perks crates you get more than one strings of text printed out


i dont understand what you mean
02-17-2016, 02:05 PM #76
DH63
Retired Staff
Originally posted by jwm614 View Post
i dont understand what you mean


When you PaP a gun it gives you text in the kill feed. I forget what exactly the text says, but it will say something like "Your gun has been Pack-a-Punched" in the kill feed 3 times instead of once.
03-15-2016, 11:34 PM #77
Bump.

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