
Grind()
{ //Created by 0zersub v1
level thread removeSkyBarrier();
CreateDoor((-1200.39, -703.971, 280.125), (-1200.39, -914.468, 280.125), 3, (90, 0, 0), 4, 2, 30, 80);//Front Door near green car
CreateGrid((-360.919, -615.66, 305.4
, (-362.822, -579.831, 305.22
, (90, 0, 0), true);//Window block 1 main room
CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22
, (90, 0, 0), true);//Window block 2 main room
CreateFlag((723.166, -672.803, 184.125), (-408.296, -1101.71, 328.125), false, false);//Teleport to Secret Area
CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);//Secret Area to Spawn Area
CreateGrid((-523.207, -153.065, 167.273), (-524.207, -153.065, 167.273), (90, 0 , 0), true);//Block stairs door
CreateDoor((747.641, 21.6409, 272.125), (747.641, 240.567, 272.125), 4, (90, 0, 0), 6, 2, 20, 80);//Skateboard track big Door upstairs
CreateDoor((884.359, 225.584, 272.125), (884.359, 54.1851, 272.125), 3, (90, 0, 0), 2, 2, 20, 80);//skateboard track small Door upstairs
CreateDoor((-431.359, -1236.36, 328.125), (-561.247, -1147.76, 328.125), 3, (90, 0, 0), 4, 2, 20, 80);//Secret Area Door
CreateDoor((22.0251, -547.848, 184.125), (-138.707, -314.092, 280.125), 3, (90, 0, 0), 3, 2, 20, 80);//Behind Door main room
CreateFlag((-773.923, -648.719, 280.125), (1934.7, -295.722, 207.625), false, false);//Emergency flag main room to outside
CreateMysteryBox((-431.141, -938.376, 280.125), (0, 180, 0), 50);
}
Rush()
{ //Created by 0zersub
level thread removeSkyBarrier();
CreateDoor((-1174.86, 273.359, 19.2346), (-998.651, 260.509, 19.2346), 3, (90, 0, 90), 4, 2, 30, 80);//down door 1
CreateDoor((527.634, 568.445, 163.135), (707.43, 551.102, 163.135), 3, (90, 0, 90), 3, 2, 30, 80);//up door 1
CreateGrid((637.391, 624.359, 168.125), (637.381, 589.206, 168.125), (90, 0, 0), true);//up door 1 block
CreateGrid((-262.202, 187.641, 0.125), (-262.202, 218.359, 0.125), (90, 0, 0), true);//block door1
CreateGrid((-262.202, 187.641, 19.2346), (-262.202, 218.359, 19.2346), (90, 0, 0), true);//block door2
CreateGrid((-262.202, 187.641, 18.1175), (-262.202, 218.359, 18.1175), (90, 0, 0), true);//block door 3
CreateGrid((-262.202, 187.641, 56.2747), (-262.202, 218.359, 56.2747), (90, 0, 0), true);//block door 4
CreateDoor((401.641, 182.282, 163.135), (401.641, 272.492, 163.135), 3, (90, 0, 0), 2, 2, 10, 80);//up near turret door
CreateDoor((821.385, -1203.39, 163.135), (639.706, -1192.77, 163.135), 3, (90, 0, 90), 4, 2, 30, 80);//up door 2 start
CreateDoor((-650.641, -1478.15, 19.2346), (-650.641, -1636.72, 19.2346), 4, (90, 0, 0), 3, 2, 25, 80);//down door 2
CreateFlag((422.376, -1081.86, 136.125), (724.956, -619.762, 264.125), false, false);//teleport to roof
CreateFlag((730.114, 8.15531, 136.125), (987.052, 223.361, 136.125), false, false);//teleport from roof
CreateFlag((-773.94, -688.024, 0.125), (658.285, -697.432, 170.125), false, true);//base1 to base2
CreateFlag((-1460.52, -1446.08, 0.125), (-1610.49, -1448.21, 0.125), true, true);//secret gun room
CreateTurret((573.692, 168.938, 136.125), (0, 270, 0), "auto_gun_turret_mp");//turret base 2
CreateMysteryBox((944.359, -1028.16, 136.125), (0, 180, 0), 50);//mystery box base 2
CreateMysteryBox((-446.606, 286.359, 0.125), (0, 90, 0), 50);//mystery box base 1
}
Mirage()
{ //Created by speselized5 //fixed & added things by 0zersub
level thread removeSkyBarrier();
CreateWall((823.834, 1140.99, 122.83), (824.033, 1363.71, 124.094), false);
CreateWall((823.834, 1140.99, 155.83), (824.033, 1363.71, 155.094), false);
CreateWall((823.834, 1140.99, 190.83), (824.033, 1363.71, 190.094), false);
CreateDoor((-3.43415, 1932.96, 35.125), (-4.36561, 1832.2, 35.125), 2, (90, 90, 0), 4, 2, 15, 80);//Main Door
CreateWall((-847.348, 1385.49, 160.199), (-846.551, 1128.68, 160.2245), false);
CreateWall((-847.348, 1385.49, 115.199), (-846.551, 1128.68, 115.2245), false);
CreateWall((-741.408, 1157.64, 6.44371), (-591.747, 1155.67, -1.78725), true);
CreateWall((-568.59, 1160.66, 18.3249), (-793.66, 1160.07, 18.8257), false);
CreateWall((-568.59, 1154.66, 35.3249), (-793.4, 1160.07, 35.8257), false);
CreateFlag((-472.499, 1819.5, 266.125), (-665.399, 1241.97, -11.631), false, true);//to upstairs balcony
CreateWall((350.847, 1359.47, 271.2
, (499.652, 1220.4, 271.396), false);
CreateWall((-109.372, 975.154, 264.7
, (165.357, 967.5, 255.809), false);
CreateFlag((381.062, 1209.75, 266.125), (100.049, 833.463, 266.125), true, true);//Hidden flag upstairs
CreateFlag((-2345.98, 1153.39, -39.875), (-661.969, 1667.64, -39.875), true, true);//Hidden flag to jail
CreateMysteryBox((700.71, 1497.57, 101.961), (0, 90, 0), 100);
}
Takeoff()
{ //Created by speselized5
level thread removeSkyBarrier();
//CreateFlag((-377.345, 4304.17, 32.125), (-378.816, 4791.27, 115.426), false, true);
CreateZipline((479.7, 3321.43, 32.125), (-667.716, 3452.09, 184.125), true);
CreateDoor((-964.043, 3496.36, 201.465), (-963.085, 3432.2, 201.465), 3, (90, 180, 0), 4, 2, 30, 80);
CreateWall((-1270.23, 3535.44, 250.027), (-1540.36, 3534.54, 250.20), false);
CreateWall((-1528.46, 3542.86, 162.8
, (-1526.32, 3752.09, 188.763), false);
CreateWall((-1270.23, 3535.44, 180.027), (-1540.36, 3534.54, 180.20), false);
CreateFlag((-1526.42, 3688.87, 188.763), (-382.147, 583.253, 64.125), false, false);
//added by 0zersub
CreateFlag((176.588, -586.988, -0.875), (-605.78, -373.684, -7.875), true, true);//Hidden place 1
CreateFlag((-1769.58, 176.412, 0.125), (-1584.36, 455.641, 2.125), true, true);//Hidden place 2
CreateGrid((-735.641, 186.101, 32.125), (-768.359, 186.101, 32.125), (90, 90, 0), true);//Block window health center 05
CreateGrid((-883.315, 189.158, -11.0192), (-905.15, 186.73, -11.0192), (90, 90, 0), true);//Block door health center 05 pt1
CreateGrid((-883.315, 189.158, 29.9333), (-905.15, 186.73, 29.9333), (90, 90, 0), true);//Block door health center 05 pt2
CreateDoor((-922.512, 12.78, 14.7714), (-983.655, -84.0735, 14.7714), 3, (90, 0, 0), 1, 2, 30, 80);//Behind door health center 05
CreateDoor((-305.206, 4.0352, 14.7714), (-429.473, 3.96509, 14.7714), 3, (90, 0, 0), 3, 2, 30, 80);//Front door health center 05
CreateGrid((614.037, 450.597, 188.125), (575.641, 450.597, 188.125), (90, 90, 0), true);//Block ramp lounge 04
CreateGrid((1276.98, 772.571, 14.792
, (1276.98, 638.77, 14.792
, (0, 0, 0), false);//Block side door Lounge 04
CreateGrid((1276.98, 772.571, 30.792
, (1276.98, 638.77, 30.792
, (0, 0, 0), false);//Block side door Lounge 04 pt1
CreateDoor((1121.78, 518.149, 14.159), (1119.75, 353.967, 14.159), 3, (90, 90, 0), 4, 2, 30, 80);//Behind door Lounge 04
CreateDoor((1256.41, 1281.34, 0.125), (1256.41, 1094.62, 43.8369), 3, (90, 90, 0), 4, 2, 30, 80);//Front door Lounge 04
CreateMysteryBox((832.095, 415.641, 0.125), (0, 90, 0), 100);
//Added by xTiibo Modz
CreateFlag((-377.345, 4340.17, 32.125), (-378.816, 4460.27, 31.426), false, true);
CreateRamp((-397, 4535, 20), (-397, 4665, 100), true);
CreateRamp((-354, 4535, 20), (-354, 4665, 100), true);
CreateWall((-150, 5365, 115.875), (-315, 5365, 225.125), false);
CreateWall((-430, 5365, 115), (-640, 5365, 225.125), false);
CreateGrid((-422, 4448, 11.875), (-322, 4523, 11.875), 90, false);
CreateDoor((-343, 5365, 233.125), (-343, 5365.2, 130.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateRamp((-140, 5460, 240), (-630, 5440, 225), false);
CreateRamp((-140, 5380, 240), (-630, 5365, 225), false);//dessus barriere porte
CreateWall((-132, 5375, 115.125), (-132, 5740, 247.125), false);
CreateWall((-625, 5375, 115.125), (-625, 5740, 247.125), false);
CreateRamp((-206, 5680, 115), (-206, 5487, 225), false);
CreateFlag((-376, 5775.17, 120.125), (-620.909, 3410.52, 184.125), false, false);
CreateWall((-503, 4953, 115.125), (-613, 4953, 210.125), false);
CreateMysteryBox((-590, 5553, 125.125), (90, 180, 0), 100);
}
Uplink()
{
//Created by xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateFlag((6662, -8110, 169.125), (2147, -743, 456.122),true,true); //Hidden flag
CreateFlag((2943.06, 2020.14, 288.125), (2943.12, 2128.27, 268.122),false,false);
CreateFlag((3312.29, 673.403, 320.125), (3305, 625.27, 320.125),false,true);
CreateRamp((2948.12, 2080.27, 251.122), (2948.12, 2613.3, 147.525),true);
CreateRamp((2948.12, 2613.7, 180.601), (2948.12, 2650, 170.525),false);
CreateMysteryBox((3473.69, 401, 320.125), (180, 180, 0), 100);
CreateZipline((3342.34, 331.79, 320.125), (2835.25, 371.082, 214.125), 2,true);
CreateRamp((3030, 3469.96, 160.446), (2962.12, 3337, 200.334),true);
CreateRamp((2962.12, 3337, 200.334), (2827.08, 3026.53, 200.426),false);
CreateFlag((6496, -8984, 168.139), (2479.04, 320.171, 214),false,false);
CreateFlag((2456.91, -884, 320.125), (6419.25, -6378.19, 173.635),false,false);
CreateWall((6113.6, -6312.37, 174.112), (6574.15, -6112.68, 260.381),false);
CreateWall((2950.15, 3475.88, 185.112), (2757.38, 3057, 280.112),true); //droite
CreateWall((3068.64, 3395, 185.739), (2880, 2990, 280.112),true); //gauche
CreateWall((2773.64, 3031, 179.739), (2857.64, 2984, 280.739),false);
CreateFlag((3145, 3709.7, 195), (2794.12, -605, 454.122),false,false);
CreateWall((2836, -655, 487.122), (2685, -655, 520.525),true);
CreateFlag((2455, 632, 214), (2794.12, -605, 454.122),false,false);
CreateMysteryBox((6658.48, -9002.75, 168.125), (180, 180, 0), 125);
CreateDoor((6290, -8039, 170), (6494.98, -8055, 170.433), 2, (90, 90, 0), 2, 2, 25, 80);
CreateWall((6188.83, -8061, 170.739), (6485.64, -8050, 280.739),false);
CreateWall((6580, -8060, 170.739), (6750, -8075, 280.739),false);
CreateDoor((3088, 3275, 179.433), (2969, 3345, 215), 3, (90, 65, 0), 2, 2, 25, 80);
CreateMysteryBox((2824.69, 3042, 216.125), (90, 0, 0), 125);
}
Frost()
{ //created by speselized5
level thread removeSkyBarrier();
CreateWall((1806.21, 1328.92, 15.70917), (1493.86, 1305.64, 15.9483), false); //1st wall
CreateWall((1806.21, 1328.92, 70.70917), (1493.86, 1305.64, 70.9483), false); //1st wall + Hight
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503), false); //2nd wall
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503), false); //2nd wall + hight
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125), false); //3rd wall
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125), false); //3rd wall + hight
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267), false); //4th wall
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267), false); //4th wall + hight
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985), false); //5th wall
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985), false); //5th wall + hight
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811), false); //6th wall
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811), false); //6th wall + hight
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249), false); //7th wall
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249), false); //7th wall + hight
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695), false); //8th wall
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695), false); //8th wall + hight
CreateWall((1800.42, 2615.98, 15.13351), (2246.63, 2608.5, 0.495411), false); //9th wall
CreateWall((1800.42, 2615.98, 70.13351), (2256.63, 2608.5, 70.495411), false); //9th wall + hight
CreateWall((2256.63, 2608.5, 15.495411), (2248.87, 1939.79, -15.93455), false); //10th wall
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455), false); //10th wall + hight
CreateWall((2254.26, 1934.19, 15.98634), (1768.38, 1924.33, 1.90721), false); //11th wall
CreateWall((2254.26, 1934.19, 70.98634), (1768.38, 1924.33, 70.90721), false); //11th wall + hight
CreateWall((1783.56, 1893.43, 15.07892), (1828.15, 1305.04, 15.749), false); //12th wall
CreateWall((1783.56, 1893.43, 70.07892), (1828.15, 1305.04, 70.749), false); //12th wall + hight
CreateFlag((967.005, 1499.42, 4.34676), (1533.58,1364.78, 11.936), false, false); //Teleports to main Area
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
}
Downhill()
{ //created by 0zersub
level thread removeSkyBarrier();
CreateDoor((1592.14, -1358.97, 993.617), (1784.75, -1346.95, 993.617), 3, (90, 90, 0), 6, 2, 30, 80);//1st big door
CreateDoor((1678.99, -1665.15, 993.617), (1678.99, -1237.56, 993.617), 5, (90, 0, 0), 7, 2, 30, 80);//2nd big door
CreateDoor((2004.95, -865.984, 993.617), (2203.89, -949.491, 993.617), 4, (90, 90, 0), 3, 2, 30, 80);//front door control room
CreateDoor((2333.08, 844.748, 1010.54), (2164.86, 852.094, 1010.54), 4, (90, 90, 0), 4, 2, 30, 80);//behind door control room
CreateDoor((1213.54, 2662.98, 1121.13), (1380.15, 2643.32, 1176.82), 4, (90, 68, 0), 2, 2, 30, 80);//house stairs door
CreateFlag((138.591, -2711.65, 1043.5), (132.304, -2986.64, 1051.02), false, true);//lets go for ski
CreateDoor((-161.336, -1163.73, 1011.29), (-117.646, -1053.61, 1011.29), 3, (90, 335, 0), 1, 2, 20, 80);//door mini room
CreateDoor((-10.9226, -1488.14, 1019.73), (93.2197, -1548.69, 1019.73), 2, (90, 68, 0), 1, 2, 25, 80);//door near blue track
CreateFlag((-151.149, 1028.47, 1115.13), (235.631, -1395.78, 1001.13), true, true);//hide area
CreateFlag((1909.52, -1108.83, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag big doors
CreateFlag((1925.28, 771.042, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag behind-middle door
CreateDoor((2164.9, 536.592, 1010.54), (1990.36, 535.886, 1010.54), 3, (90, 90, 0), 4, 2, 30, 80);//middle door
CreateMysteryBox((222.39, -1082.21, 1001.13), (0, 68, 0), 150);//mysterybox near turret
CreateMysteryBox((2254.86, -1230.34, 980.125), (0, 0, 0), 150);//mysterybox near 2 big doors
CreateTurret((440.635, -1155.56, 1001.13), (0, 90, 0), "auto_gun_turret_mp");
}
Magma()
{
//Created By xTiibo Modz V1.2
level thread removeSkyBarrier();
CreateFlag((683, -927, -521), (-867.278, 308.809, -495.875), false, false);
Createwall((-2724.756, -1387.477, -559.9594), (-2724, -1215, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-2724, -1215, -508.7044), false ); //2
Createwall((-2724.756, -1387.477, -459.9594), (-2724, -1215, -458.7044), false ); //3
Createwall((-2724.756, -1387.477, -559.9594), (-3272, -1387, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-3272, -1387, -508.7044), false); //2
Createwall((-2724.756, -1387.477, -459.9594), (-3272, -1387, -458.7044), false); //3
CreateDoor((-2766, -1300, -559.54), (-2750.36, -1142.886, -515.54), 2, (90, 0, 0), 4, 2, 30, 80);
CreateRamp((-3275.756, -1202.477, -495.9594), (-3275, -1450, -450.7044), false );
CreateFlag((-2275, -1467, -559.875), (-2520, -1459, -559.875), false, true);
CreateElevator((-2250.048, 715, -489.6955), (-2250.048, 715, -355.6955), 2, 1);
CreateElevator((-2292, 96, -495.6955), (-2292, 96, -330), 2, 1);
CreateRamp((-3376.756, -1480.477, -450.9594), (-2970, -1480, -450.7044), false );
CreateRamp((-3376.756, -1550.477, -450.9594), (-2970, -1550, -450.7044), false );
CreateZipline((-1020, 539.994, -451.125), (-1709.11, 756.517, -343.876), 1, true);
CreateDoor((-2531, 47, -308.54), (-2290, 242.886, -495.54), 2, (90, 90, 0), 3, 2, 30, 80);
CreateFlag((-3092, -1630, -450), (-867.278, 308.809, -495.875), false, false);
Createwall((-3089, -1585.477, -460.9594), (-3089, -1662, -460.7044), false);
CreateDoor((-3400, -1470.886, -559.54), (-3217, -1470.886, -559.54), 2, (90, 0, 0), 3, 2, 30, 80);
CreateFlag((-191, 328, -495), (-1727, 744.532, -343.875), false, false);
CreateMysteryBox((-2509, -424.88, -300.125), (0, 90, 0), 110);
CreateMysteryBox((-3456, -1154, -490), (0, 0, 0), 110);
Createwall((-3217.756, -1626.477, -559), (-3217, -1520, -558.7044), false);
Createwall((-3217.756, -1626.477, -510), (-3217, -1520, -510.7044), false);
CreateFlag((-2292.64, -448, -316), (149.72, -1910, -303.875), false, false);
Createwall((111, -1758.477, -475), (111, -1688, -475.7044), false);
CreateFlag((-2307, -490, -495), (-2524, -175, -219.875), true, true);
Createwall((-2968, -1424, -459), (-2968, -1423, -459), false );
//CreateRamp((-3411, -1526, -465), (-3593, -1526, -400), false ); // Beta functions
//CreateFlag((-3545, -1526, -395), (-3570, -1492, -329), false, true); // Beta functions
}
Dig()
{
//Created by xTiibo Modz V1.3
level thread removeSkyBarrier();
CreateDoor((-431, -2150, 92.13), (-690, -2160, 83.13), 2, (90, 90, 0), 6, 2, 25, 80);
CreateFlag((-438, -1490, 72), (-391, -2405, 93.343), false, false);
CreateDoor((1385, -654, 170.13), (1385, -654, 245.13), 2, (90, 90, 0), 3, 2, 20, 80);
CreateFlag((-905, -1827, 82), (1010, -1428, 146), false, false);
CreateElevator((1285, -1295.391, 149.125), (1285, -1295.391, 236.792), 2, 1);
CreateWall((-284, -2453, 97.037), (-284, -2316.826, 160.632), true); //1 door
CreateWall((1258, -655.474, 224.037), (1257, -655.474, 314.632), false); //2 door
CreateWall((1939, -1249.474, 272.037), (1940, -1249.474, 352.037), true); //antiglitch 1
CreateWall((1295, -820, 252.037), (1295, -810, 321.037), true); //antiglitch 2
CreateWall((2285, -1246, 262.037), (2284, -1246, 342.037), true); //antiglitch 3
CreateWall((1347, -1247, 281.037), (1348, -1247, 352.037), true); //antiglitch 4
CreateWall((1645, -1248, 265.037), (1644, -1248, 342.037), true); //antiglitch 5
CreateWall((1295, -456, 265.037), (1295, -457, 342.037), true); //antiglitch 6
CreateWall((1292, 330, 232.037), (1560, 330, 231.037), false);
CreateWall((1292, 330, 282.037), (1560, 330, 281.037), false);
CreateDoor((1761, -201, 228.13), (1476, -201, 240.13), 2, (90, 0, 0), 5, 2, 20, 80);
CreateZipline((885.188, -1152, 120.125), (1282, -1120, 250.125), 1, true);
CreateRamp((2063, -230, 211), (2063, -382, 280), false);
CreateMysteryBox((1899, -920, 288.961), (0, 90, 0), 100);
CreateFlag((1886, 28, 227), (1883, 251, 255.343), false, true);
CreateMysteryBox((1238, -557, 220.961), (0, 90, 0), 100);
CreateWall((1230, 336, 247.037), (1231, 336, 297.037), true); //antiglitch 7
CreateWall((1481, -37, 288.037), (1481, -36, 398.037), true); //antiglitch 8
CreateWall((2021.44, 811, 326.037), (1459, 811, 325.037), true);
CreateWall((1463, 802, 326.037), (1465, 435, 325.037), true);
CreateRamp((1503, 370, 210), (1507, 456, 275), true);
CreateFlag((1353, 923, 251), (-2540, 1029, 110.343), false, false);
CreateWall((-2356, 717, 96.037), (-1979, 714, 180.037), true);
CreateDoor((-574, 1314, 97.13), (-734, 1486, 96), 2, (90, 0, 0), 3, 2, 25, 80);
CreateDoor((-257, 1331, 97.13), (-128, 1177, 96), 2, (90, 90, 0), 2, 2, 25, 80);
CreateFlag((-137, 1504, 9), (147, 1316, 245.343), true, true); //hidden flag
CreateFlag((2000, 716, 213), (1993, 764, 295.343), true, false);
CreateWall((-2567, 1034, 119.037), (-2567, 1033, 179.037), true);
CreateMysteryBox((-309, 1504, 97.961), (0, 90, 0), 100);
CreateTurret( (3, 1361, 223.125), (0, 180, 0), "auto_gun_turret_mp" );
CreateDoor((1589, -741, 288.13), (1524, -1143, 235.13), 2, (90, 0, 0), 5, 2, 15, 80);
CreateWall((1408, 558, 296.037), (1407, 564, 350.037), true); //antiglitch 9
CreateWall((1484, 126, 306.037), (1485, 126, 370.037), true); //antiglitch 10
CreateFlag((-1634, 789, 115), (-1568, 848, 88.125), false, false);
CreateWall((-1799, 995, 65.037), (-1799, 996, 95.037), false);
CreateWall((1474, -1051, 282), (1474, -933, 283), true); //antiglitch 11
}
Frost()
{
//Frost v2 By speselized
CreateWall((2024.51, 1347.83, 15.56385), (1431.44, 1343.38, 15.134));
CreateWall((2024.51, 1347.83, 70.56385), (1431.44, 1343.38, 70.134));
CreateWall((1482.86, 1305.64, 15.9483), (1468.32, 1865.91, 15.78503));
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503));
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125));
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125));
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267));
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267));
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985));
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985));
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811));
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811));
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249));
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249));
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695));
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695));
CreateWall((1800.42, 2615.98, 15.13351), (2274.63, 2608.5, 0.495411));
CreateWall((1800.42, 2615.98, 70.13351), (2274.63, 2608.5, 70.495411));
CreateWall((2256.63, 2608.5, 15.495411), (2253.87, 1939.79, 15.93455));
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455));
CreateWall((1803.85, 1935.1, 15.92241), (2271.38, 1935.46, 15.068015));
CreateWall((1803.85, 1935.1, 70.92241), (2271.38, 1935.46, 70.068015));
CreateWall((1775.68, 1920.58, 15.20771), (1775.32, 1594.61, 15.4721));
CreateWall((1775.68, 1920.58, 70.20771), (1775.32, 1594.61, 70.4721));
CreateWall((1810.01, 1642.66, 15.373876), (2265.14, 1647.29, 15.54136));
CreateWall((1810.01, 1642.66, 70.373876), (2265.14, 1647.29, 70.54136));
CreateWall((2234.24, 1147.64, 15.85474), (2231.09, 1651.08, 15.2489));
CreateWall((2234.24, 1147.64, 70.85474), (2231.09, 1651.08, 70.2489));
CreateWall((2040.47, 1334.43, 15.13222), (2042.18, 1105.61, 15.8421));
CreateWall((2040.47, 1334.43, 70.13222), (2042.18, 1105.61, 70.8421));
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
CreateDoor((1632.37, 2051.31, 15.26624), (1634.01, 1868.05, 15.43343), 2, (90, 90, 0), 10, 2, 20, 80);
CreateFlag((2132.49, 1042.16, -6.4455), (2132.55, 1167.39, -10.994), false, true);
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
}
Vertigo()
{ //Created by hi2108
level thread removeSkyBarrier();
CreateFlag((-1502.74, -0.586645, 8.625), (-1792.05, 0.265627, 104.125), false, false); //1.Flagge bei flugzeug
CreateFlag((-2770.41, -1.43311, 104.125), (4204.24, 3698.54, -319.875), false, false); //2.flagge zur platform
CreateFlag((4204.21, 2704.96, -317.145), (4194.28, 572.514, 228.125), false, false); //3.flagge zur kleinen fläche
CreateFlag((4205.67, 183.574, 228.125), (4204.46, -1823.89, -316.997), false, false); //4.flagge zur 2.platform
CreateFlag((4202.64, -2864.95, -317.512), (804.234, -460.628, -31.875), false, false); //aus platform in raum
CreateFlag((225.466, 6.05344, 284.125), (3697.63, -2344.5, -319.875), false, true); //auf dach
CreateFlag((-664.182, -0.729715, -18.3445), (-231.1, 0.696467, 152.125), false, false); //in raum in mitte
CreateDoor((-242.787, -200.118, 182.264), (-342.909, -195.587, 182.125), 3, (90, 90, 0), 2, 2, 15, 80); // tür mitte links
CreateDoor((-197.706, 201.627, 182.125), (-344.072, 194.001, 182.125), 3, (90, 90, 0), 2, 2, 15, 140); // tür mitte rechts
CreateMysteryBox((-416.359, 323.22, 152.125), (0, 180, 0), 100); // rechts
CreateMysteryBox((-416.359, -321.243, 152.125), (0, 180, 0), 100); //links
CreateFlag((415.768, -171.803, 152.125), (322.98, -28.4677, -31.8557), false, false); // rechts flagge ausgang
CreateFlag((426.865, 184.528, 152.125), (322.98, -28.4677, -31.8557), false, false); // linke flagge ausgang
CreateDoor((4342.08, 378.503, 270.125), (4193.78, 372.046, 270.125), 3, (90, 90, 0), 9, 2, 15, 80); //3. kleine fläche
CreateDoor((-958.072, -2143.1, -130.875), (-958.072, -2100, -130.875), 3, (90, 0, 0), 1, 2, 15, 80); // blocking door
CreateDoor((-760, -2443.06, -130.875), (-700.83, -2443.06, -130.875), 3, (90, 90, 0), 1, 2, 15, 80); // kleiner raum
CreateMysteryBox((4203.84, -2599.07, -319.875), (0, 90, 0), 100); // bei wand 3.kleine flache
CreateMysteryBox((4077.55, 240.466, 228.125), (0, 180, 0), 100); // 2. platform
CreateFlag((-815.507, -223.613, 8.125), (795.162, 241.987, 5.26984), false, false); //ausgang in 2.kleinen raum
CreateFlag((-1003.14, 152.794, 8.125), (-1002.11, -152.863, 8.125), false, true); // switch between 2 rooms
CreateFlag((-802.465, -0.856345, 144.125), (-1055.97, 146.293, 8.125), false, true); // nach oben
CreateFlag((45, 2690, -19.875), (-842.72, 198.753, 8.125), false, false); // relaxing place
CreateGrid((3966.74, 2436.46, -439.42), (4580.25, 1928.6, -439.386), 90); // secret floor
CreateRamp((4199.22, 2005, -350), (4199.22, 2137.64, -423.545)); // secret ramp
CreateGrid((4283.85, -1518.63, -439.386), (4342.1, -1217.79, -439.386), 90); // secret floor other side 1.
CreateGrid((4342.1, -1217.79, -439.386), (4027.28, -1087.45, -439.386), 90); // secret floor other side 2.
CreateRamp((4261.31, -1126.72, -423.545), (3900.44, -1181.58, -329.42)); // secret ramp other side 1.
CreateRamp((3900, -1181.58, -329.42), (3900, -1096.76, -308.852)); // secret ramp other side 2.
CreateRamp((3900, -1096.76, -308.852), (4200, -1065, -99.499)); // secret ramp other side 3
CreateGrid((4200, -1065, -99.499), (4270.84, -1404.71, -105.50), 90); // secret floor other side 4. lay down
}
Cove()
{
//Created By xTiibo Modz
level thread removeSkyBarrier();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateDoor((1093, 196, 197.125), (990, 83, 233), 3, (90, -15, 0), 2, 2, 30, 80);
Createwall((330, 157, 39), (266, 182, 120), true);
CreateDoor((669, 219, 151.125), (555, 290, 96), 2, (90, 75, 0), 3, 2, 30, 80);
Createwall((253, 442, 129), (120, 476, 189), true);
CreateRamp((-2752, 993, -59.375), (-3080, 1037, 20),false);
CreateMysteryBox((273, 389, 126), (90, 75, 0), 110);
CreateFlag((310, 206, 47), (-1524, 1228.762, 59), false, false);
CreateFlag((-3028, 1034, 23), (-3627, 865, 86), false, false);
Createwall((-3647, 860, 82), (-3660, 1125, 83),false);
Createwall((-3685, 860, 86), (-3700, 1125, 260),false);
CreateRamp((-3633, 1123, 86), (-4850, 1123, 83),false);
CreateRamp((-3920, 1067, 81), (-3920, 886, 80),false);
CreateRamp((-3633, 1123, 86), (-3448, 1123, -30),false);
CreateRamp((-3880, 920, 92), (-3712, 928, 130),false);
CreateTurret((-3736, 925.938, 220), (0, -15, 0), "auto_gun_turret_mp");
CreateDoor((-3847, 922, 116), (-3847, 1125, 100), 2, (90, 0, 0), 2, 2, 25, 80);
Createwall((-3712, 1068, 105), (-3873, 1068, 176),false);
Createwall((-3875, 1055, 105), (-3875, 955, 176),false);
Createwall((-4820, 848, 30), (-4820, 1036, 205),false);
Createwall((-4820, 1260, 30), (-4820, 1406, 205),false);
CreateRamp((-5025, 1123, 30), (-4850, 1123, 83),false);
CreateFlag((-4945, 1338, 45), (1529, 16, 279), false, false);
Createwall((-4820, 1080, 30), (-4820, 980, 86),false);
Createwall((-4820, 1155, 30), (-4820, 1255, 86),false);
CreateDoor((-5036, 1123, 40), (-4850, 1120, 103), 2, (90, 0, 0), 6, 2, 25, 80);
CreateRamp((-4880, 828, 30.375), (-4880, 1396, 30),false);
CreateRamp((-4961, 828, 30.375), (-4961, 1396, 30),false);
CreateRamp((-5040, 828, 30.375), (-5040, 1396, 30),false);
CreateRamp((-5120, 828, 30.375), (-5120, 1396, 30),false);
Createwall((-4844, 835, 55), (-5190, 835, 56),false);
Createwall((-4844, 835, 115), (-5190, 835, 116),false);
Createwall((-4844, 835, 171), (-5190, 835, 172),false);
Createwall((-4844, 1366, 55), (-5190, 1365, 56),false);
Createwall((-4844, 1366, 115), (-5190, 1365, 116),false);
Createwall((-4844, 1366, 171), (-5190, 1365, 172),false);
CreateMysteryBox((-4910, 910, 55), (90, 90, 0), 110);
Createwall((-5169, 872, 44), (-5169, 1375, 152),true);
}
);
, (-1526.32, 3752.09, 188.763));
);
I will make more dlc map edits for Zombieland.. Hope you like it tell me your opinion about my first map edit and also tell me if you want me to add or remove something.
For every map i spend about 6-12 hours.. if anyone want to record the map edits just record them but send me the link to update the thread with video
and i will add credits..!
Grind()
{ //Created by 0zersub v1
level thread removeSkyBarrier();
CreateDoor((-1200.39, -703.971, 280.125), (-1200.39, -914.468, 280.125), 3, (90, 0, 0), 4, 2, 30, 80);//Front Door near green car
CreateGrid((-360.919, -615.66, 305.4
, (-362.822, -579.831, 305.22
, (90, 0, 0), true);//Window block 1 main room
CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22
, (90, 0, 0), true);//Window block 2 main room
CreateFlag((723.166, -672.803, 184.125), (-408.296, -1101.71, 328.125), false, false);//Teleport to Secret Area
CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);//Secret Area to Spawn Area
CreateGrid((-523.207, -153.065, 167.273), (-524.207, -153.065, 167.273), (90, 0 , 0), true);//Block stairs door
CreateDoor((747.641, 21.6409, 272.125), (747.641, 240.567, 272.125), 4, (90, 0, 0), 6, 2, 20, 80);//Skateboard track big Door upstairs
CreateDoor((884.359, 225.584, 272.125), (884.359, 54.1851, 272.125), 3, (90, 0, 0), 2, 2, 20, 80);//skateboard track small Door upstairs
CreateDoor((-431.359, -1236.36, 328.125), (-561.247, -1147.76, 328.125), 3, (90, 0, 0), 4, 2, 20, 80);//Secret Area Door
CreateDoor((22.0251, -547.848, 184.125), (-138.707, -314.092, 280.125), 3, (90, 0, 0), 3, 2, 20, 80);//Behind Door main room
CreateFlag((-773.923, -648.719, 280.125), (1934.7, -295.722, 207.625), false, false);//Emergency flag main room to outside
CreateMysteryBox((-431.141, -938.376, 280.125), (0, 180, 0), 50);
}
Rush()
{ //Created by 0zersub
level thread removeSkyBarrier();
CreateDoor((-1174.86, 273.359, 19.2346), (-998.651, 260.509, 19.2346), 3, (90, 0, 90), 4, 2, 30, 80);//down door 1
CreateDoor((527.634, 568.445, 163.135), (707.43, 551.102, 163.135), 3, (90, 0, 90), 3, 2, 30, 80);//up door 1
CreateGrid((637.391, 624.359, 168.125), (637.381, 589.206, 168.125), (90, 0, 0), true);//up door 1 block
CreateGrid((-262.202, 187.641, 0.125), (-262.202, 218.359, 0.125), (90, 0, 0), true);//block door1
CreateGrid((-262.202, 187.641, 19.2346), (-262.202, 218.359, 19.2346), (90, 0, 0), true);//block door2
CreateGrid((-262.202, 187.641, 18.1175), (-262.202, 218.359, 18.1175), (90, 0, 0), true);//block door 3
CreateGrid((-262.202, 187.641, 56.2747), (-262.202, 218.359, 56.2747), (90, 0, 0), true);//block door 4
CreateDoor((401.641, 182.282, 163.135), (401.641, 272.492, 163.135), 3, (90, 0, 0), 2, 2, 10, 80);//up near turret door
CreateDoor((821.385, -1203.39, 163.135), (639.706, -1192.77, 163.135), 3, (90, 0, 90), 4, 2, 30, 80);//up door 2 start
CreateDoor((-650.641, -1478.15, 19.2346), (-650.641, -1636.72, 19.2346), 4, (90, 0, 0), 3, 2, 25, 80);//down door 2
CreateFlag((422.376, -1081.86, 136.125), (724.956, -619.762, 264.125), false, false);//teleport to roof
CreateFlag((730.114, 8.15531, 136.125), (987.052, 223.361, 136.125), false, false);//teleport from roof
CreateFlag((-773.94, -688.024, 0.125), (658.285, -697.432, 170.125), false, true);//base1 to base2
CreateFlag((-1460.52, -1446.08, 0.125), (-1610.49, -1448.21, 0.125), true, true);//secret gun room
CreateTurret((573.692, 168.938, 136.125), (0, 270, 0), "auto_gun_turret_mp");//turret base 2
CreateMysteryBox((944.359, -1028.16, 136.125), (0, 180, 0), 50);//mystery box base 2
CreateMysteryBox((-446.606, 286.359, 0.125), (0, 90, 0), 50);//mystery box base 1
}
Mirage()
{ //Created by speselized5 //fixed & added things by 0zersub
level thread removeSkyBarrier();
CreateWall((823.834, 1140.99, 122.83), (824.033, 1363.71, 124.094), false);
CreateWall((823.834, 1140.99, 155.83), (824.033, 1363.71, 155.094), false);
CreateWall((823.834, 1140.99, 190.83), (824.033, 1363.71, 190.094), false);
CreateDoor((-3.43415, 1932.96, 35.125), (-4.36561, 1832.2, 35.125), 2, (90, 90, 0), 4, 2, 15, 80);//Main Door
CreateWall((-847.348, 1385.49, 160.199), (-846.551, 1128.68, 160.2245), false);
CreateWall((-847.348, 1385.49, 115.199), (-846.551, 1128.68, 115.2245), false);
CreateWall((-741.408, 1157.64, 6.44371), (-591.747, 1155.67, -1.78725), true);
CreateWall((-568.59, 1160.66, 18.3249), (-793.66, 1160.07, 18.8257), true);
CreateWall((-568.59, 1154.66, 35.3249), (-793.4, 1160.07, 35.8257), true);
CreateFlag((-472.499, 1819.5, 266.125), (-665.399, 1241.97, -11.631), false, true);//to upstairs balcony
CreateWall((350.847, 1359.47, 271.2
, (499.652, 1220.4, 271.396), true);
CreateWall((-109.372, 975.154, 264.7
, (165.357, 967.5, 255.809), true);
CreateFlag((381.062, 1209.75, 266.125), (100.049, 833.463, 266.125), true, true);//Hidden flag upstairs
CreateFlag((-2345.98, 1153.39, -39.875), (-661.969, 1667.64, -39.875), true, true);//Hidden flag to jail
CreateMysteryBox((700.71, 1497.57, 101.961), (0, 90, 0), 100);
}
Takeoff()
{ //Created by speselized5 //fixed some syntaxes by 0zersub
level thread removeSkyBarrier();
CreateFlag((-377.345, 4304.17, 32.125), (-378.816, 4791.27, 115.426), false, true);
CreateZipline((479.7, 3321.43, 32.125), (-598.909, 3449.52, 184.125), true);
CreateDoor((-964.043, 3496.36, 184.125), (-963.085, 3432.2, 184.125), 4, (90, 180, 0), 4, 2, 30, 80);
CreateWall((-1270.23, 3535.44, 250.027), (-1540.36, 3534.54, 250.20), false);
CreateWall((-1528.46, 3542.86, 162.8
, (-1526.32, 3752.09, 188.763), false);
CreateWall((-1270.23, 3535.44, 180.027), (-1540.36, 3534.54, 180.20), false);
CreateFlag((-1526.42, 3688.87, 188.763), (-382.147, 583.253, 64.125), false, false);
}
? If you want to edit some maps together add aoCodJumper. Just message me saying ngu. I've already got some maps not released.
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