Post: 1.19 Zombieland - [Ultimate DLC Map Edits][ALL DLC Maps]
02-13-2015, 12:45 AM #1
0zersub
Little One
(adsbygoogle = window.adsbygoogle || []).push({});
You must login or register to view this content.
Hello NGU Members,
This Thread is about DLC Map Edits for GameMode Zombieland

My Tutorial: You must login or register to view this content.
NO FREEZES in game or on loading..! ENJOY! =3



MAP EDITS:

-GRIND
-RUSH
-MIRAGE
-TAKEOFF
-UPLINK
-FROST
-DOWNHILL
-MAGMA
-DIG
-VERTIGO
-COVE

TO AVOID FREEZE DOWNLOAD THIS ZOMBIELAND BELLOW:

UPDATED! Zombieland by Shark :You must login or register to view this content.[/B]


DLC Map Edits: Dancing

Grind Map Edit - by 0zersub
    Grind()
{ //Created by 0zersub v1
level thread removeSkyBarrier();
CreateDoor((-1200.39, -703.971, 280.125), (-1200.39, -914.468, 280.125), 3, (90, 0, 0), 4, 2, 30, 80);//Front Door near green car
CreateGrid((-360.919, -615.66, 305.4Cool Man (aka Tustin), (-362.822, -579.831, 305.22Cool Man (aka Tustin), (90, 0, 0), true);//Window block 1 main room
CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22Cool Man (aka Tustin), (90, 0, 0), true);//Window block 2 main room
CreateFlag((723.166, -672.803, 184.125), (-408.296, -1101.71, 328.125), false, false);//Teleport to Secret Area
CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);//Secret Area to Spawn Area
CreateGrid((-523.207, -153.065, 167.273), (-524.207, -153.065, 167.273), (90, 0 , 0), true);//Block stairs door
CreateDoor((747.641, 21.6409, 272.125), (747.641, 240.567, 272.125), 4, (90, 0, 0), 6, 2, 20, 80);//Skateboard track big Door upstairs
CreateDoor((884.359, 225.584, 272.125), (884.359, 54.1851, 272.125), 3, (90, 0, 0), 2, 2, 20, 80);//skateboard track small Door upstairs
CreateDoor((-431.359, -1236.36, 328.125), (-561.247, -1147.76, 328.125), 3, (90, 0, 0), 4, 2, 20, 80);//Secret Area Door
CreateDoor((22.0251, -547.848, 184.125), (-138.707, -314.092, 280.125), 3, (90, 0, 0), 3, 2, 20, 80);//Behind Door main room
CreateFlag((-773.923, -648.719, 280.125), (1934.7, -295.722, 207.625), false, false);//Emergency flag main room to outside
CreateMysteryBox((-431.141, -938.376, 280.125), (0, 180, 0), 50);
}


Rush Map Edit - by 0zersub
    
Rush()
{ //Created by 0zersub
level thread removeSkyBarrier();
CreateDoor((-1174.86, 273.359, 19.2346), (-998.651, 260.509, 19.2346), 3, (90, 0, 90), 4, 2, 30, 80);//down door 1
CreateDoor((527.634, 568.445, 163.135), (707.43, 551.102, 163.135), 3, (90, 0, 90), 3, 2, 30, 80);//up door 1
CreateGrid((637.391, 624.359, 168.125), (637.381, 589.206, 168.125), (90, 0, 0), true);//up door 1 block
CreateGrid((-262.202, 187.641, 0.125), (-262.202, 218.359, 0.125), (90, 0, 0), true);//block door1
CreateGrid((-262.202, 187.641, 19.2346), (-262.202, 218.359, 19.2346), (90, 0, 0), true);//block door2
CreateGrid((-262.202, 187.641, 18.1175), (-262.202, 218.359, 18.1175), (90, 0, 0), true);//block door 3
CreateGrid((-262.202, 187.641, 56.2747), (-262.202, 218.359, 56.2747), (90, 0, 0), true);//block door 4
CreateDoor((401.641, 182.282, 163.135), (401.641, 272.492, 163.135), 3, (90, 0, 0), 2, 2, 10, 80);//up near turret door
CreateDoor((821.385, -1203.39, 163.135), (639.706, -1192.77, 163.135), 3, (90, 0, 90), 4, 2, 30, 80);//up door 2 start
CreateDoor((-650.641, -1478.15, 19.2346), (-650.641, -1636.72, 19.2346), 4, (90, 0, 0), 3, 2, 25, 80);//down door 2
CreateFlag((422.376, -1081.86, 136.125), (724.956, -619.762, 264.125), false, false);//teleport to roof
CreateFlag((730.114, 8.15531, 136.125), (987.052, 223.361, 136.125), false, false);//teleport from roof
CreateFlag((-773.94, -688.024, 0.125), (658.285, -697.432, 170.125), false, true);//base1 to base2
CreateFlag((-1460.52, -1446.08, 0.125), (-1610.49, -1448.21, 0.125), true, true);//secret gun room
CreateTurret((573.692, 168.938, 136.125), (0, 270, 0), "auto_gun_turret_mp");//turret base 2
CreateMysteryBox((944.359, -1028.16, 136.125), (0, 180, 0), 50);//mystery box base 2
CreateMysteryBox((-446.606, 286.359, 0.125), (0, 90, 0), 50);//mystery box base 1
}


Mirage Map Edit - by speselized5
    
Mirage()
{ //Created by speselized5 //fixed & added things by 0zersub
level thread removeSkyBarrier();
CreateWall((823.834, 1140.99, 122.83), (824.033, 1363.71, 124.094), false);
CreateWall((823.834, 1140.99, 155.83), (824.033, 1363.71, 155.094), false);
CreateWall((823.834, 1140.99, 190.83), (824.033, 1363.71, 190.094), false);
CreateDoor((-3.43415, 1932.96, 35.125), (-4.36561, 1832.2, 35.125), 2, (90, 90, 0), 4, 2, 15, 80);//Main Door
CreateWall((-847.348, 1385.49, 160.199), (-846.551, 1128.68, 160.2245), false);
CreateWall((-847.348, 1385.49, 115.199), (-846.551, 1128.68, 115.2245), false);
CreateWall((-741.408, 1157.64, 6.44371), (-591.747, 1155.67, -1.78725), true);
CreateWall((-568.59, 1160.66, 18.3249), (-793.66, 1160.07, 18.8257), false);
CreateWall((-568.59, 1154.66, 35.3249), (-793.4, 1160.07, 35.8257), false);
CreateFlag((-472.499, 1819.5, 266.125), (-665.399, 1241.97, -11.631), false, true);//to upstairs balcony
CreateWall((350.847, 1359.47, 271.2Cool Man (aka Tustin), (499.652, 1220.4, 271.396), false);
CreateWall((-109.372, 975.154, 264.7Cool Man (aka Tustin), (165.357, 967.5, 255.809), false);
CreateFlag((381.062, 1209.75, 266.125), (100.049, 833.463, 266.125), true, true);//Hidden flag upstairs
CreateFlag((-2345.98, 1153.39, -39.875), (-661.969, 1667.64, -39.875), true, true);//Hidden flag to jail
CreateMysteryBox((700.71, 1497.57, 101.961), (0, 90, 0), 100);
}


Takeoff Map Edit - by speselized5, 0zersub & xTiibo Modz
    
Takeoff()
{ //Created by speselized5
level thread removeSkyBarrier();
//CreateFlag((-377.345, 4304.17, 32.125), (-378.816, 4791.27, 115.426), false, true);
CreateZipline((479.7, 3321.43, 32.125), (-667.716, 3452.09, 184.125), true);
CreateDoor((-964.043, 3496.36, 201.465), (-963.085, 3432.2, 201.465), 3, (90, 180, 0), 4, 2, 30, 80);
CreateWall((-1270.23, 3535.44, 250.027), (-1540.36, 3534.54, 250.20), false);
CreateWall((-1528.46, 3542.86, 162.8Cool Man (aka Tustin), (-1526.32, 3752.09, 188.763), false);
CreateWall((-1270.23, 3535.44, 180.027), (-1540.36, 3534.54, 180.20), false);
CreateFlag((-1526.42, 3688.87, 188.763), (-382.147, 583.253, 64.125), false, false);
//added by 0zersub
CreateFlag((176.588, -586.988, -0.875), (-605.78, -373.684, -7.875), true, true);//Hidden place 1
CreateFlag((-1769.58, 176.412, 0.125), (-1584.36, 455.641, 2.125), true, true);//Hidden place 2
CreateGrid((-735.641, 186.101, 32.125), (-768.359, 186.101, 32.125), (90, 90, 0), true);//Block window health center 05
CreateGrid((-883.315, 189.158, -11.0192), (-905.15, 186.73, -11.0192), (90, 90, 0), true);//Block door health center 05 pt1
CreateGrid((-883.315, 189.158, 29.9333), (-905.15, 186.73, 29.9333), (90, 90, 0), true);//Block door health center 05 pt2
CreateDoor((-922.512, 12.78, 14.7714), (-983.655, -84.0735, 14.7714), 3, (90, 0, 0), 1, 2, 30, 80);//Behind door health center 05
CreateDoor((-305.206, 4.0352, 14.7714), (-429.473, 3.96509, 14.7714), 3, (90, 0, 0), 3, 2, 30, 80);//Front door health center 05
CreateGrid((614.037, 450.597, 188.125), (575.641, 450.597, 188.125), (90, 90, 0), true);//Block ramp lounge 04
CreateGrid((1276.98, 772.571, 14.792Cool Man (aka Tustin), (1276.98, 638.77, 14.792Cool Man (aka Tustin), (0, 0, 0), false);//Block side door Lounge 04
CreateGrid((1276.98, 772.571, 30.792Cool Man (aka Tustin), (1276.98, 638.77, 30.792Cool Man (aka Tustin), (0, 0, 0), false);//Block side door Lounge 04 pt1
CreateDoor((1121.78, 518.149, 14.159), (1119.75, 353.967, 14.159), 3, (90, 90, 0), 4, 2, 30, 80);//Behind door Lounge 04
CreateDoor((1256.41, 1281.34, 0.125), (1256.41, 1094.62, 43.8369), 3, (90, 90, 0), 4, 2, 30, 80);//Front door Lounge 04
CreateMysteryBox((832.095, 415.641, 0.125), (0, 90, 0), 100);
//Added by xTiibo Modz
CreateFlag((-377.345, 4340.17, 32.125), (-378.816, 4460.27, 31.426), false, true);
CreateRamp((-397, 4535, 20), (-397, 4665, 100), true);
CreateRamp((-354, 4535, 20), (-354, 4665, 100), true);
CreateWall((-150, 5365, 115.875), (-315, 5365, 225.125), false);
CreateWall((-430, 5365, 115), (-640, 5365, 225.125), false);
CreateGrid((-422, 4448, 11.875), (-322, 4523, 11.875), 90, false);
CreateDoor((-343, 5365, 233.125), (-343, 5365.2, 130.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateRamp((-140, 5460, 240), (-630, 5440, 225), false);
CreateRamp((-140, 5380, 240), (-630, 5365, 225), false);//dessus barriere porte
CreateWall((-132, 5375, 115.125), (-132, 5740, 247.125), false);
CreateWall((-625, 5375, 115.125), (-625, 5740, 247.125), false);
CreateRamp((-206, 5680, 115), (-206, 5487, 225), false);
CreateFlag((-376, 5775.17, 120.125), (-620.909, 3410.52, 184.125), false, false);
CreateWall((-503, 4953, 115.125), (-613, 4953, 210.125), false);
CreateMysteryBox((-590, 5553, 125.125), (90, 180, 0), 100);
}



Uplink Map Edit - by xTiibo Modz UPDATED!!
    
Uplink()
{
//Created by xTiibo Modz V1.1
level thread removeSkyBarrier();
CreateFlag((6662, -8110, 169.125), (2147, -743, 456.122),true,true); //Hidden flag
CreateFlag((2943.06, 2020.14, 288.125), (2943.12, 2128.27, 268.122),false,false);
CreateFlag((3312.29, 673.403, 320.125), (3305, 625.27, 320.125),false,true);
CreateRamp((2948.12, 2080.27, 251.122), (2948.12, 2613.3, 147.525),true);
CreateRamp((2948.12, 2613.7, 180.601), (2948.12, 2650, 170.525),false);
CreateMysteryBox((3473.69, 401, 320.125), (180, 180, 0), 100);
CreateZipline((3342.34, 331.79, 320.125), (2835.25, 371.082, 214.125), 2,true);
CreateRamp((3030, 3469.96, 160.446), (2962.12, 3337, 200.334),true);
CreateRamp((2962.12, 3337, 200.334), (2827.08, 3026.53, 200.426),false);
CreateFlag((6496, -8984, 168.139), (2479.04, 320.171, 214),false,false);
CreateFlag((2456.91, -884, 320.125), (6419.25, -6378.19, 173.635),false,false);
CreateWall((6113.6, -6312.37, 174.112), (6574.15, -6112.68, 260.381),false);
CreateWall((2950.15, 3475.88, 185.112), (2757.38, 3057, 280.112),true); //droite
CreateWall((3068.64, 3395, 185.739), (2880, 2990, 280.112),true); //gauche
CreateWall((2773.64, 3031, 179.739), (2857.64, 2984, 280.739),false);
CreateFlag((3145, 3709.7, 195), (2794.12, -605, 454.122),false,false);
CreateWall((2836, -655, 487.122), (2685, -655, 520.525),true);
CreateFlag((2455, 632, 214), (2794.12, -605, 454.122),false,false);
CreateMysteryBox((6658.48, -9002.75, 168.125), (180, 180, 0), 125);
CreateDoor((6290, -8039, 170), (6494.98, -8055, 170.433), 2, (90, 90, 0), 2, 2, 25, 80);
CreateWall((6188.83, -8061, 170.739), (6485.64, -8050, 280.739),false);
CreateWall((6580, -8060, 170.739), (6750, -8075, 280.739),false);
CreateDoor((3088, 3275, 179.433), (2969, 3345, 215), 3, (90, 65, 0), 2, 2, 25, 80);
CreateMysteryBox((2824.69, 3042, 216.125), (90, 0, 0), 125);
}


Frost Map Edit v1 - by speselized5
    
Frost()
{ //created by speselized5
level thread removeSkyBarrier();
CreateWall((1806.21, 1328.92, 15.70917), (1493.86, 1305.64, 15.9483), false); //1st wall
CreateWall((1806.21, 1328.92, 70.70917), (1493.86, 1305.64, 70.9483), false); //1st wall + Hight
CreateWall((1477.86, 1305.64, 15.9483), (1461.32, 1865.91, 15.78503), false); //2nd wall
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503), false); //2nd wall + hight
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125), false); //3rd wall
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125), false); //3rd wall + hight
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267), false); //4th wall
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267), false); //4th wall + hight
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985), false); //5th wall
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985), false); //5th wall + hight
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811), false); //6th wall
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811), false); //6th wall + hight
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249), false); //7th wall
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249), false); //7th wall + hight
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695), false); //8th wall
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695), false); //8th wall + hight
CreateWall((1800.42, 2615.98, 15.13351), (2246.63, 2608.5, 0.495411), false); //9th wall
CreateWall((1800.42, 2615.98, 70.13351), (2256.63, 2608.5, 70.495411), false); //9th wall + hight
CreateWall((2256.63, 2608.5, 15.495411), (2248.87, 1939.79, -15.93455), false); //10th wall
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455), false); //10th wall + hight
CreateWall((2254.26, 1934.19, 15.98634), (1768.38, 1924.33, 1.90721), false); //11th wall
CreateWall((2254.26, 1934.19, 70.98634), (1768.38, 1924.33, 70.90721), false); //11th wall + hight
CreateWall((1783.56, 1893.43, 15.07892), (1828.15, 1305.04, 15.749), false); //12th wall
CreateWall((1783.56, 1893.43, 70.07892), (1828.15, 1305.04, 70.749), false); //12th wall + hight
CreateFlag((967.005, 1499.42, 4.34676), (1533.58,1364.78, 11.936), false, false); //Teleports to main Area
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
}


Downhill Map Edit - by 0zersub
    
Downhill()
{ //created by 0zersub
level thread removeSkyBarrier();
CreateDoor((1592.14, -1358.97, 993.617), (1784.75, -1346.95, 993.617), 3, (90, 90, 0), 6, 2, 30, 80);//1st big door
CreateDoor((1678.99, -1665.15, 993.617), (1678.99, -1237.56, 993.617), 5, (90, 0, 0), 7, 2, 30, 80);//2nd big door
CreateDoor((2004.95, -865.984, 993.617), (2203.89, -949.491, 993.617), 4, (90, 90, 0), 3, 2, 30, 80);//front door control room
CreateDoor((2333.08, 844.748, 1010.54), (2164.86, 852.094, 1010.54), 4, (90, 90, 0), 4, 2, 30, 80);//behind door control room
CreateDoor((1213.54, 2662.98, 1121.13), (1380.15, 2643.32, 1176.82), 4, (90, 68, 0), 2, 2, 30, 80);//house stairs door
CreateFlag((138.591, -2711.65, 1043.5), (132.304, -2986.64, 1051.02), false, true);//lets go for ski
CreateDoor((-161.336, -1163.73, 1011.29), (-117.646, -1053.61, 1011.29), 3, (90, 335, 0), 1, 2, 20, 80);//door mini room
CreateDoor((-10.9226, -1488.14, 1019.73), (93.2197, -1548.69, 1019.73), 2, (90, 68, 0), 1, 2, 25, 80);//door near blue track
CreateFlag((-151.149, 1028.47, 1115.13), (235.631, -1395.78, 1001.13), true, true);//hide area
CreateFlag((1909.52, -1108.83, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag big doors
CreateFlag((1925.28, 771.042, 980.125), (298.678, 752.412, 1064.13), false, false);//Emengercy flag behind-middle door
CreateDoor((2164.9, 536.592, 1010.54), (1990.36, 535.886, 1010.54), 3, (90, 90, 0), 4, 2, 30, 80);//middle door
CreateMysteryBox((222.39, -1082.21, 1001.13), (0, 68, 0), 150);//mysterybox near turret
CreateMysteryBox((2254.86, -1230.34, 980.125), (0, 0, 0), 150);//mysterybox near 2 big doors
CreateTurret((440.635, -1155.56, 1001.13), (0, 90, 0), "auto_gun_turret_mp");
}


Magma Map Edit - by xTiibo Modz UPDATED!!
    
Magma()
{
//Created By xTiibo Modz V1.2
level thread removeSkyBarrier();
CreateFlag((683, -927, -521), (-867.278, 308.809, -495.875), false, false);
Createwall((-2724.756, -1387.477, -559.9594), (-2724, -1215, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-2724, -1215, -508.7044), false ); //2
Createwall((-2724.756, -1387.477, -459.9594), (-2724, -1215, -458.7044), false ); //3
Createwall((-2724.756, -1387.477, -559.9594), (-3272, -1387, -558.7044), false); //1
Createwall((-2724.756, -1387.477, -509.9594), (-3272, -1387, -508.7044), false); //2
Createwall((-2724.756, -1387.477, -459.9594), (-3272, -1387, -458.7044), false); //3
CreateDoor((-2766, -1300, -559.54), (-2750.36, -1142.886, -515.54), 2, (90, 0, 0), 4, 2, 30, 80);
CreateRamp((-3275.756, -1202.477, -495.9594), (-3275, -1450, -450.7044), false );
CreateFlag((-2275, -1467, -559.875), (-2520, -1459, -559.875), false, true);
CreateElevator((-2250.048, 715, -489.6955), (-2250.048, 715, -355.6955), 2, 1);
CreateElevator((-2292, 96, -495.6955), (-2292, 96, -330), 2, 1);
CreateRamp((-3376.756, -1480.477, -450.9594), (-2970, -1480, -450.7044), false );
CreateRamp((-3376.756, -1550.477, -450.9594), (-2970, -1550, -450.7044), false );
CreateZipline((-1020, 539.994, -451.125), (-1709.11, 756.517, -343.876), 1, true);
CreateDoor((-2531, 47, -308.54), (-2290, 242.886, -495.54), 2, (90, 90, 0), 3, 2, 30, 80);
CreateFlag((-3092, -1630, -450), (-867.278, 308.809, -495.875), false, false);
Createwall((-3089, -1585.477, -460.9594), (-3089, -1662, -460.7044), false);
CreateDoor((-3400, -1470.886, -559.54), (-3217, -1470.886, -559.54), 2, (90, 0, 0), 3, 2, 30, 80);
CreateFlag((-191, 328, -495), (-1727, 744.532, -343.875), false, false);
CreateMysteryBox((-2509, -424.88, -300.125), (0, 90, 0), 110);
CreateMysteryBox((-3456, -1154, -490), (0, 0, 0), 110);
Createwall((-3217.756, -1626.477, -559), (-3217, -1520, -558.7044), false);
Createwall((-3217.756, -1626.477, -510), (-3217, -1520, -510.7044), false);
CreateFlag((-2292.64, -448, -316), (149.72, -1910, -303.875), false, false);
Createwall((111, -1758.477, -475), (111, -1688, -475.7044), false);
CreateFlag((-2307, -490, -495), (-2524, -175, -219.875), true, true);
Createwall((-2968, -1424, -459), (-2968, -1423, -459), false );

//CreateRamp((-3411, -1526, -465), (-3593, -1526, -400), false ); // Beta functions
//CreateFlag((-3545, -1526, -395), (-3570, -1492, -329), false, true); // Beta functions
}



Dig Map Edit - by xTiibo Modz UPDATED!!
    
Dig()
{
//Created by xTiibo Modz V1.3
level thread removeSkyBarrier();
CreateDoor((-431, -2150, 92.13), (-690, -2160, 83.13), 2, (90, 90, 0), 6, 2, 25, 80);
CreateFlag((-438, -1490, 72), (-391, -2405, 93.343), false, false);
CreateDoor((1385, -654, 170.13), (1385, -654, 245.13), 2, (90, 90, 0), 3, 2, 20, 80);
CreateFlag((-905, -1827, 82), (1010, -1428, 146), false, false);
CreateElevator((1285, -1295.391, 149.125), (1285, -1295.391, 236.792), 2, 1);
CreateWall((-284, -2453, 97.037), (-284, -2316.826, 160.632), true); //1 door
CreateWall((1258, -655.474, 224.037), (1257, -655.474, 314.632), false); //2 door
CreateWall((1939, -1249.474, 272.037), (1940, -1249.474, 352.037), true); //antiglitch 1
CreateWall((1295, -820, 252.037), (1295, -810, 321.037), true); //antiglitch 2
CreateWall((2285, -1246, 262.037), (2284, -1246, 342.037), true); //antiglitch 3
CreateWall((1347, -1247, 281.037), (1348, -1247, 352.037), true); //antiglitch 4
CreateWall((1645, -1248, 265.037), (1644, -1248, 342.037), true); //antiglitch 5
CreateWall((1295, -456, 265.037), (1295, -457, 342.037), true); //antiglitch 6
CreateWall((1292, 330, 232.037), (1560, 330, 231.037), false);
CreateWall((1292, 330, 282.037), (1560, 330, 281.037), false);
CreateDoor((1761, -201, 228.13), (1476, -201, 240.13), 2, (90, 0, 0), 5, 2, 20, 80);
CreateZipline((885.188, -1152, 120.125), (1282, -1120, 250.125), 1, true);
CreateRamp((2063, -230, 211), (2063, -382, 280), false);
CreateMysteryBox((1899, -920, 288.961), (0, 90, 0), 100);
CreateFlag((1886, 28, 227), (1883, 251, 255.343), false, true);
CreateMysteryBox((1238, -557, 220.961), (0, 90, 0), 100);
CreateWall((1230, 336, 247.037), (1231, 336, 297.037), true); //antiglitch 7
CreateWall((1481, -37, 288.037), (1481, -36, 398.037), true); //antiglitch 8
CreateWall((2021.44, 811, 326.037), (1459, 811, 325.037), true);
CreateWall((1463, 802, 326.037), (1465, 435, 325.037), true);
CreateRamp((1503, 370, 210), (1507, 456, 275), true);
CreateFlag((1353, 923, 251), (-2540, 1029, 110.343), false, false);
CreateWall((-2356, 717, 96.037), (-1979, 714, 180.037), true);
CreateDoor((-574, 1314, 97.13), (-734, 1486, 96), 2, (90, 0, 0), 3, 2, 25, 80);
CreateDoor((-257, 1331, 97.13), (-128, 1177, 96), 2, (90, 90, 0), 2, 2, 25, 80);
CreateFlag((-137, 1504, 9), (147, 1316, 245.343), true, true); //hidden flag
CreateFlag((2000, 716, 213), (1993, 764, 295.343), true, false);
CreateWall((-2567, 1034, 119.037), (-2567, 1033, 179.037), true);
CreateMysteryBox((-309, 1504, 97.961), (0, 90, 0), 100);
CreateTurret( (3, 1361, 223.125), (0, 180, 0), "auto_gun_turret_mp" );
CreateDoor((1589, -741, 288.13), (1524, -1143, 235.13), 2, (90, 0, 0), 5, 2, 15, 80);
CreateWall((1408, 558, 296.037), (1407, 564, 350.037), true); //antiglitch 9
CreateWall((1484, 126, 306.037), (1485, 126, 370.037), true); //antiglitch 10
CreateFlag((-1634, 789, 115), (-1568, 848, 88.125), false, false);
CreateWall((-1799, 995, 65.037), (-1799, 996, 95.037), false);
CreateWall((1474, -1051, 282), (1474, -933, 283), true); //antiglitch 11
}


Frost Map Edit v2 - by speselized5
    
Frost()
{
//Frost v2 By speselized
CreateWall((2024.51, 1347.83, 15.56385), (1431.44, 1343.38, 15.134));
CreateWall((2024.51, 1347.83, 70.56385), (1431.44, 1343.38, 70.134));
CreateWall((1482.86, 1305.64, 15.9483), (1468.32, 1865.91, 15.78503));
CreateWall((1477.86, 1305.64, 70.9483), (1461.32, 1865.91, 70.78503));
CreateWall((1448.32, 1865.91, 15.78503), (614.996, 1849.04, 04.125));
CreateWall((1448.32, 1865.91, 70.78503), (614.996, 1849.04, 70.125));
CreateWall((641.555, 1837.11, 15.22837), (637.647, 2611.15, 1.50267));
CreateWall((641.555, 1837.11, 70.22837), (637.647, 2611.15, 70.50267));
CreateWall((675.847, 2577.92, 15.18936), (1196.11, 2591.8, 15.73985));
CreateWall((675.847, 2577.92, 70.18936), (1196.11, 2591.8, 70.73985));
CreateWall((1196.11, 2591.8, 15.73985), (1205.95, 2226.89, 15.3811));
CreateWall((1196.11, 2591.8, 70.73985), (1205.95, 2226.89, 70.3811));
CreateWall((1220.95, 2226.89, 15.3811), (1801.04, 2230.98, 4.249));
CreateWall((1220.95, 2226.89, 70.3811), (1801.04, 2230.98, 70.249));
CreateWall((1785.21, 2246.96, 15.48251), (1784.68, 2630.53, 15.16695));
CreateWall((1785.21, 2246.96, 70.48251), (1784.68, 2630.53, 70.16695));
CreateWall((1800.42, 2615.98, 15.13351), (2274.63, 2608.5, 0.495411));
CreateWall((1800.42, 2615.98, 70.13351), (2274.63, 2608.5, 70.495411));
CreateWall((2256.63, 2608.5, 15.495411), (2253.87, 1939.79, 15.93455));
CreateWall((2256.63, 2608.5, 70.495411), (2253.87, 1939.79, 70.93455));
CreateWall((1803.85, 1935.1, 15.92241), (2271.38, 1935.46, 15.068015));
CreateWall((1803.85, 1935.1, 70.92241), (2271.38, 1935.46, 70.068015));
CreateWall((1775.68, 1920.58, 15.20771), (1775.32, 1594.61, 15.4721));
CreateWall((1775.68, 1920.58, 70.20771), (1775.32, 1594.61, 70.4721));
CreateWall((1810.01, 1642.66, 15.373876), (2265.14, 1647.29, 15.54136));
CreateWall((1810.01, 1642.66, 70.373876), (2265.14, 1647.29, 70.54136));
CreateWall((2234.24, 1147.64, 15.85474), (2231.09, 1651.08, 15.2489));
CreateWall((2234.24, 1147.64, 70.85474), (2231.09, 1651.08, 70.2489));
CreateWall((2040.47, 1334.43, 15.13222), (2042.18, 1105.61, 15.8421));
CreateWall((2040.47, 1334.43, 70.13222), (2042.18, 1105.61, 70.8421));
CreateMysteryBox((2023.15, 2557.63, 17.8465), (0, 90, 0), 100);
CreateDoor((1632.37, 2051.31, 15.26624), (1634.01, 1868.05, 15.43343), 2, (90, 90, 0), 10, 2, 20, 80);
CreateFlag((2132.49, 1042.16, -6.4455), (2132.55, 1167.39, -10.994), false, true);
CreateFlag((685.908, 2531.2, 0.125), (1864.82, -131.263, 14.5192), false, false); // Escape flag
}


Vetigo Map Edit - by hi2108
    
Vertigo()
{ //Created by hi2108
level thread removeSkyBarrier();
CreateFlag((-1502.74, -0.586645, 8.625), (-1792.05, 0.265627, 104.125), false, false); //1.Flagge bei flugzeug
CreateFlag((-2770.41, -1.43311, 104.125), (4204.24, 3698.54, -319.875), false, false); //2.flagge zur platform
CreateFlag((4204.21, 2704.96, -317.145), (4194.28, 572.514, 228.125), false, false); //3.flagge zur kleinen fläche
CreateFlag((4205.67, 183.574, 228.125), (4204.46, -1823.89, -316.997), false, false); //4.flagge zur 2.platform
CreateFlag((4202.64, -2864.95, -317.512), (804.234, -460.628, -31.875), false, false); //aus platform in raum
CreateFlag((225.466, 6.05344, 284.125), (3697.63, -2344.5, -319.875), false, true); //auf dach
CreateFlag((-664.182, -0.729715, -18.3445), (-231.1, 0.696467, 152.125), false, false); //in raum in mitte
CreateDoor((-242.787, -200.118, 182.264), (-342.909, -195.587, 182.125), 3, (90, 90, 0), 2, 2, 15, 80); // tür mitte links
CreateDoor((-197.706, 201.627, 182.125), (-344.072, 194.001, 182.125), 3, (90, 90, 0), 2, 2, 15, 140); // tür mitte rechts
CreateMysteryBox((-416.359, 323.22, 152.125), (0, 180, 0), 100); // rechts
CreateMysteryBox((-416.359, -321.243, 152.125), (0, 180, 0), 100); //links
CreateFlag((415.768, -171.803, 152.125), (322.98, -28.4677, -31.8557), false, false); // rechts flagge ausgang
CreateFlag((426.865, 184.528, 152.125), (322.98, -28.4677, -31.8557), false, false); // linke flagge ausgang
CreateDoor((4342.08, 378.503, 270.125), (4193.78, 372.046, 270.125), 3, (90, 90, 0), 9, 2, 15, 80); //3. kleine fläche
CreateDoor((-958.072, -2143.1, -130.875), (-958.072, -2100, -130.875), 3, (90, 0, 0), 1, 2, 15, 80); // blocking door
CreateDoor((-760, -2443.06, -130.875), (-700.83, -2443.06, -130.875), 3, (90, 90, 0), 1, 2, 15, 80); // kleiner raum
CreateMysteryBox((4203.84, -2599.07, -319.875), (0, 90, 0), 100); // bei wand 3.kleine flache
CreateMysteryBox((4077.55, 240.466, 228.125), (0, 180, 0), 100); // 2. platform
CreateFlag((-815.507, -223.613, 8.125), (795.162, 241.987, 5.26984), false, false); //ausgang in 2.kleinen raum
CreateFlag((-1003.14, 152.794, 8.125), (-1002.11, -152.863, 8.125), false, true); // switch between 2 rooms
CreateFlag((-802.465, -0.856345, 144.125), (-1055.97, 146.293, 8.125), false, true); // nach oben
CreateFlag((45, 2690, -19.875), (-842.72, 198.753, 8.125), false, false); // relaxing place
CreateGrid((3966.74, 2436.46, -439.42), (4580.25, 1928.6, -439.386), 90); // secret floor
CreateRamp((4199.22, 2005, -350), (4199.22, 2137.64, -423.545)); // secret ramp
CreateGrid((4283.85, -1518.63, -439.386), (4342.1, -1217.79, -439.386), 90); // secret floor other side 1.
CreateGrid((4342.1, -1217.79, -439.386), (4027.28, -1087.45, -439.386), 90); // secret floor other side 2.
CreateRamp((4261.31, -1126.72, -423.545), (3900.44, -1181.58, -329.42)); // secret ramp other side 1.
CreateRamp((3900, -1181.58, -329.42), (3900, -1096.76, -308.852)); // secret ramp other side 2.
CreateRamp((3900, -1096.76, -308.852), (4200, -1065, -99.499)); // secret ramp other side 3
CreateGrid((4200, -1065, -99.499), (4270.84, -1404.71, -105.50), 90); // secret floor other side 4. lay down
}


Cove Map Edit - by xTiibo Modz NEW!
    
Cove()
{
//Created By xTiibo Modz
level thread removeSkyBarrier();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, 9999999);
}
CreateDoor((1093, 196, 197.125), (990, 83, 233), 3, (90, -15, 0), 2, 2, 30, 80);
Createwall((330, 157, 39), (266, 182, 120), true);
CreateDoor((669, 219, 151.125), (555, 290, 96), 2, (90, 75, 0), 3, 2, 30, 80);
Createwall((253, 442, 129), (120, 476, 189), true);
CreateRamp((-2752, 993, -59.375), (-3080, 1037, 20),false);
CreateMysteryBox((273, 389, 126), (90, 75, 0), 110);
CreateFlag((310, 206, 47), (-1524, 1228.762, 59), false, false);
CreateFlag((-3028, 1034, 23), (-3627, 865, 86), false, false);
Createwall((-3647, 860, 82), (-3660, 1125, 83),false);
Createwall((-3685, 860, 86), (-3700, 1125, 260),false);
CreateRamp((-3633, 1123, 86), (-4850, 1123, 83),false);
CreateRamp((-3920, 1067, 81), (-3920, 886, 80),false);
CreateRamp((-3633, 1123, 86), (-3448, 1123, -30),false);
CreateRamp((-3880, 920, 92), (-3712, 928, 130),false);
CreateTurret((-3736, 925.938, 220), (0, -15, 0), "auto_gun_turret_mp");
CreateDoor((-3847, 922, 116), (-3847, 1125, 100), 2, (90, 0, 0), 2, 2, 25, 80);
Createwall((-3712, 1068, 105), (-3873, 1068, 176),false);
Createwall((-3875, 1055, 105), (-3875, 955, 176),false);
Createwall((-4820, 848, 30), (-4820, 1036, 205),false);
Createwall((-4820, 1260, 30), (-4820, 1406, 205),false);
CreateRamp((-5025, 1123, 30), (-4850, 1123, 83),false);
CreateFlag((-4945, 1338, 45), (1529, 16, 279), false, false);
Createwall((-4820, 1080, 30), (-4820, 980, 86),false);
Createwall((-4820, 1155, 30), (-4820, 1255, 86),false);
CreateDoor((-5036, 1123, 40), (-4850, 1120, 103), 2, (90, 0, 0), 6, 2, 25, 80);
CreateRamp((-4880, 828, 30.375), (-4880, 1396, 30),false);
CreateRamp((-4961, 828, 30.375), (-4961, 1396, 30),false);
CreateRamp((-5040, 828, 30.375), (-5040, 1396, 30),false);
CreateRamp((-5120, 828, 30.375), (-5120, 1396, 30),false);
Createwall((-4844, 835, 55), (-5190, 835, 56),false);
Createwall((-4844, 835, 115), (-5190, 835, 116),false);
Createwall((-4844, 835, 171), (-5190, 835, 172),false);
Createwall((-4844, 1366, 55), (-5190, 1365, 56),false);
Createwall((-4844, 1366, 115), (-5190, 1365, 116),false);
Createwall((-4844, 1366, 171), (-5190, 1365, 172),false);
CreateMysteryBox((-4910, 910, 55), (90, 90, 0), 110);
Createwall((-5169, 872, 44), (-5169, 1375, 152),true);
}



Map Edits by UpH | Jumper :yes:

You must login or register to view this content. <<CHECK THIS OUT!!


Map Edits by xTiibo Modz :yes:
You must login or register to view this content. <<CHECK THIS OUT!!

Map Edits by Chillstep <3 (SneakerStreet) :yes:
You must login or register to view this content. <<CHECK THIS OUT!!


Credits:

-IMCSx - GSC Studio
-dtx12 - Compiler
-Shark - Zombieland
-speselized5 - Map edits
-xTiibo Modz - Map edits
- hi2108 - Map edits
(adsbygoogle = window.adsbygoogle || []).push({});

The following 14 users say thank you to 0zersub for this useful post:

/SneakerStreet/, bandimo, CodJumper:, CustomHosting, Dj33dj33, EatOreos, iRnZ, Next To Nothing, oCmKs_4_LiFe, Rezqaazify, speselized5, stavrosyolo, xSuperLᴏbbies, xTiibo Modz
02-23-2015, 04:29 AM #74
speselized5
Do a barrel roll!
and tell me if the map is to laggy!
03-10-2015, 04:18 AM #75
Magma still froze me even though it's all correct.
03-10-2015, 01:04 PM #76
0zersub
Little One
Originally posted by V3non View Post
Magma still froze me even though it's all correct.


download the latest zombieland Smile if keeps freeze i will try to fix that Smile
04-16-2015, 02:56 PM #77
/SneakerStreet/
At least I can fight
here is my edit of xTiibo Modz Takeoff map edit. No lag online or frezzesSmile

Takeoff()
{
//Created by xTiibo Modz updated by SneakerStreet
CreateFlag((-377.345, 4340.17, 32.125), (-378.816, 4460.27, 31.426), false, true);
CreateRamp((-397, 4535, 20), (-397, 4665, 100), true);
CreateRamp((-354, 4535, 20), (-354, 4665, 100), true);
CreateWall((-150, 5365, 115.875), (-315, 5365, 225.125), false);
CreateWall((-430, 5365, 115), (-640, 5365, 225.125), false);
CreateGrid((-422, 4448, 11.875), (-322, 4523, 11.875), 90, false);
CreateDoor((-343, 5365, 233.125), (-343, 5365.2, 130.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateRamp((-140, 5460, 240), (-630, 5440, 225), false);
CreateRamp((-140, 5380, 240), (-630, 5365, 225), false);//dessus barriere porte
CreateWall((-132, 5375, 115.125), (-132, 5740, 247.125), false);
CreateWall((-625, 5375, 115.125), (-625, 5740, 247.125), false);
CreateRamp((-206, 5680, 115), (-206, 5487, 225), false);
CreateFlag((-376, 5775.17, 120.125), (-620.909, 3410.52, 184.125), false, false);
CreateFlag((-1522.22, 3434.32, 184.125), (1337.19, 2203.01, 32.125), false, false);
CreateWall((-503, 4953, 115.125), (-613, 4953, 210.125), false);
CreateMysteryBox((-590, 5553, 125.125), (90, 180, 0), 100);
CreateDoor((1247.64, 2455.64, 32.125), (1136.46, 2449.14, 58.2239), 2, (90, 90, 0), 2, 2, 30, 80);
CreateWall((1551.64, 2194.13, 138.125), (1561.25, 2345.5, 125.952), false);
CreateMysteryBox((1489.16, 2352.36, 160.125), (90, 90, 0), 200);
}
04-16-2015, 05:18 PM #78
/SneakerStreet/
At least I can fight
Here is my raid map editSmile

This map is realy fun to playSmile

Raid()
{
//Created by SneakerStreet
CreateDoor((3146.58, 4311.64, 148.125), (3265.47, 4313.52, 148.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateWall((3332.11, 4314.93, 139.133), (3332.64, 4315.51, 209.811), true);
CreateWall((2712.32, 4099.01, 147.116), (4713.05, 3969.66, 138.459), true);
CreateWall((2725.54, 4063.47, 148.125), (2726.47, 4007.47, 145.517), true);
CreateFlag((2774.64, 4426.36, 176.125), (2242.68, 1606.19, 193.125), false, false);
CreateFlag((1111.64, 3360.64, 116.125), (1412.36, 2146.36, 168.125), false, false);
CreateMysteryBox((2992.36, 4215.65, 184.125), (90, 180, 0), 150);
CreateDoor((979.641, 2968.06, 116.125), (965.216, 2819.41, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateMysteryBox((1445.36, 3466.27, 116.125), (90, 180, 0), 150);
CreateDoor((1824.36, 3172.59, 108.125), (1711.6, 3172.4, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateRamp((1283.64, 3612.14, 146.125), (1332.36, 3613.79, 146.125), false);
CreateRamp((1362.25, 3612.93, 168.56Cool Man (aka Tustin), (1268.57, 3612.99, 164.995), false);
}


the smiley is a 8

The following user thanked /SneakerStreet/ for this useful post:

0zersub
04-16-2015, 05:59 PM #79
xTiibo Modz
Do a barrel roll!
Originally posted by SneakerStreet View Post
Here is my raid map editSmile

This map is realy fun to playSmile

Raid()
{
//Created by SneakerStreet
CreateDoor((3146.58, 4311.64, 148.125), (3265.47, 4313.52, 148.125), 2, (90, 90, 0), 2, 2, 30, 80);
CreateWall((3332.11, 4314.93, 139.133), (3332.64, 4315.51, 209.811), true);
CreateWall((2712.32, 4099.01, 147.116), (4713.05, 3969.66, 138.459), true);
CreateWall((2725.54, 4063.47, 148.125), (2726.47, 4007.47, 145.517), true);
CreateFlag((2774.64, 4426.36, 176.125), (2242.68, 1606.19, 193.125), false, false);
CreateFlag((1111.64, 3360.64, 116.125), (1412.36, 2146.36, 168.125), false, false);
CreateMysteryBox((2992.36, 4215.65, 184.125), (90, 180, 0), 150);
CreateDoor((979.641, 2968.06, 116.125), (965.216, 2819.41, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateMysteryBox((1445.36, 3466.27, 116.125), (90, 180, 0), 150);
CreateDoor((1824.36, 3172.59, 108.125), (1711.6, 3172.4, 116.125), 2, (90, 90, 90), 3, 2, 30, 80);
CreateRamp((1283.64, 3612.14, 146.125), (1332.36, 3613.79, 146.125), false);
CreateRamp((1362.25, 3612.93, 168.56Cool Man (aka Tustin), (1268.57, 3612.99, 164.995), false);
}


Thanks I will test it
04-17-2015, 10:11 PM #80
/SneakerStreet/
At least I can fight
Here is my vertigo map editSmile no frezzes or lag onlineSmile enjoy

    
Vertigo()
{
//Created by SneakerStreet
CreateDoor((1056.36, 2080.34, -71.875), (1076.11, 1724.65, -71.875), 3, (90, 0, 0), 5, 2, 35, 80);
Createwall((804.353, 2178.59, -71.875), (703.221, 2185.25, 45.5849));
CreateFlag((752.893, 1557.87, -71.875), (1322.18, 927.634, -31.875), false, false);
CreateFlag((954.758, 351.64, -31.875), (-769.118, 542.503, 8.125), false, false);
CreateMysteryBox((910.16, 2127.36, -71.875), (0, 90, 0), 150);
CreateRamp((223.891, 3238.45, -20.875), (261.684, 4686.62, 41.463Cool Man (aka Tustin));
CreateFlag((258.344, 4677.6, 56.9619), (302.359, -1914.63, -15.875), false, false);
CreateFlag((442.837, -1658.83, -15.875), (-1134.59, 458.713, 8.125), false, false);
CreateRamp((205.869, 4219.49, -18.7863), (-143.887, 4213.84, -7.0091Cool Man (aka Tustin));
CreateMysteryBox((-140.404, 4216.28, 8.7559), (0, 0, 0), 150);
}
04-18-2015, 12:01 AM #81
/SneakerStreet/
At least I can fight
I did not saw any good map edits for hydro. i decided to create my own edit

And here is my Hydro map editSmile no lag onlineSmile

On this map edit are only out of map areas and secret rooms and it took me a long time to fix all the glitches. im very proud xD

here is a video that i recordedSmile


Here is the code
    
Hydro()
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-2701.3, -457.21, 222.125), (-2865.28, -1577.53, 216.125), false, true);
CreateWall((-3181.05, -1262.43, 216.125), (-3052.13, -1107, 335.966));
CreateWall((-3822.95, -446.114, 211.584), (-2600.19, 684.654, 284.57));
CreateWall((-3313.87, -482.114, 264.591), (-3387.29, -442.564, 266.554), true);
CreateWall((-2705.11, 561.652, 301.73Cool Man (aka Tustin), (-2554.92, 713.997, 306.735), true);
CreateTurret((-2760.69, 203.599, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-3023.35, 228.974, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateMysteryBox((-2287.64, 43.9901, 216.125), (0, 0, 0), 200);
CreateMysteryBox((-2287.64, -125.783, 216.125), (0, 0, 0), 200);
CreateFlag((-2557.1, 187.289, 256.125), (-1407.16, -3460.03, 82.125), false, false);
CreateWall((715.112, -2820.03, 100.391), (515.633, -2824.46, 86.6547), true);
CreateFlag((-750.577, -3222.29, 82.125), (1220.17, -3911.64, 82.125), false, false);
CreateDoor((787.686, -3475.36, 82.125), (603.119, -3497.35, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
CreateFlag((1202.53, -3098.6, 82.126), (-30.2542, -1241.76, 324.125), false, false);
CreateMysteryBox((1248.07, -3334.27, 82.125), (0, 0, 0), 200);
CreateDoor((788.418, -3147.36, 82.125), (607.233, -3170.1, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
}

The following 2 users say thank you to /SneakerStreet/ for this useful post:

0zersub, xTiibo Modz
04-18-2015, 08:51 AM #82
xTiibo Modz
Do a barrel roll!
Originally posted by SneakerStreet View Post
I did not saw any good map edits for hydro. i decided to create my own edit

And here is my Hydro map editSmile i dont know if it lags online but i think its stableSmile

On this map edit are only out of map areas and secret rooms and it took me a long time to fix all the glitches. im very proud xD

here is a video that i recordedSmile


Here is the code
    
Hydro()
{
//Created by SneakerStreet
level thread removeSkyBarrier();
CreateFlag((-2701.3, -457.21, 222.125), (-2865.28, -1577.53, 216.125), false, true);
CreateWall((-3181.05, -1262.43, 216.125), (-3052.13, -1107, 335.966));
CreateWall((-3822.95, -446.114, 211.584), (-2600.19, 684.654, 284.57));
CreateWall((-3313.87, -482.114, 264.591), (-3387.29, -442.564, 266.554), true);
CreateWall((-2705.11, 561.652, 301.73Cool Man (aka Tustin), (-2554.92, 713.997, 306.735), true);
CreateTurret((-2760.69, 203.599, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateTurret((-3023.35, 228.974, 216.125), (0, 270, 0), "auto_gun_turret_mp");
CreateMysteryBox((-2287.64, 43.9901, 216.125), (0, 0, 0), 200);
CreateMysteryBox((-2287.64, -125.783, 216.125), (0, 0, 0), 200);
CreateFlag((-2557.1, 187.289, 256.125), (-1407.16, -3460.03, 82.125), false, false);
CreateWall((715.112, -2820.03, 100.391), (515.633, -2824.46, 86.6547), true);
CreateFlag((-750.577, -3222.29, 82.125), (1220.17, -3911.64, 82.125), false, false);
CreateDoor((787.686, -3475.36, 82.125), (603.119, -3497.35, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
CreateFlag((1202.53, -3098.6, 82.126), (-30.2542, -1241.76, 324.125), false, false);
CreateMysteryBox((1248.07, -3334.27, 82.125), (0, 0, 0), 200);
CreateDoor((788.418, -3147.36, 82.125), (607.233, -3170.1, 82.125), 2, (90, 90, 0), 4, 2, 30, 80);
}


Thanks can I improve your map ?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo