Post: [RELEASE] AIO Menu Base (Update 1)
11-13-2015, 12:24 AM #1
EternalHabit
Former Staff
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Now before we get into this, I want to mention that this is a completely revamped version of Shark's base. In my opinion Shark made a very good base, but it just needed a lot of tweaking to be perfect. Ever since I started BO2 I always wanted to have the best base possible. And this is what I'm bringing you, the best base for BO2 (pretty bold statement, I know). You must login or register to view this content. is going to cut my head off for releasing this, but I felt it's more important to release this so I can spark some life into BO2. Now I hope someone will make a ridiculous menu using this, because I probably won't. This base is everything you need to make a good menu. Hope you enjoy Smile



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  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


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Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Changelog:
Made a few improvements to the base


Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling
Sygnus for testing verification
YouViolateMe because i always credit him
Last edited by EternalHabit ; 02-10-2016 at 01:12 AM. Reason: Menu Base Updated

The following 35 users say thank you to EternalHabit for this useful post:

/SneakerStreet/, Afraid, anxify, BlueeHasSwag, BullyWiiPlaza, Crazy_Ace3214, CrEaTiiOn_CuTie, DF_AUS, DoraTheKiller97, Dynamacy, Exelo, gοd, HexyModz, Humble, Im_YouViolateMe, iRnZ, itsSorrow, Kam, Loz, M0T1VAT10N, John, NotDigit, oCmKs_4_LiFe, Patrick, PhalaxAero, StonedYoda, SyGnUs, TehMerkMods, Terrorize 420, ThrzModding, TimeWithTimmy, UGz-, Vote, xePixTvx, xK ELITE GaminG

The following user groaned EternalHabit for this awful post:

jackwilburn
11-13-2015, 11:17 PM #11
Patrick
League Champion
This has been long over due, great release!
11-13-2015, 11:18 PM #12
itsSorrow
In my man cave
Originally posted by 32085
This has been long over due, great release!


get on skype pls
11-14-2015, 12:29 AM #13
You should make a revamped menu base for sharks menu base the one that cmk used
11-14-2015, 12:46 AM #14
itsSorrow
In my man cave
Originally posted by ZeTwistt View Post
You should make a revamped menu base for sharks menu base the one that cmk used


its not edited alot.. Literally change the scrollbar put some glow change color of text bam thats it
11-14-2015, 04:05 AM #15
EternalHabit
Former Staff
added the controls to the thread and how to add a submenu since people seemed confused

The following user thanked EternalHabit for this useful post:

itsSorrow
11-14-2015, 09:24 AM #16
Vote
I am error
very nice design :how:
11-14-2015, 10:24 PM #17
BullyWiiPlaza
Climbing up the ladder
This is fantastic, thanks. I was trying to find a good base to be used on Zombies so I will try to port this one. xTUL forever Happy

I have some critics though:
Would you please use better code for the accessibility? For example You must login or register to view this content.?

Using numbers you can do greater/less than operations to have a single comparison for every status and the rights it includes/dominates.
Last edited by BullyWiiPlaza ; 11-14-2015 at 10:31 PM.
11-15-2015, 06:21 PM #18
Nice good work
11-15-2015, 07:54 PM #19
Originally posted by xTurntUpLobbies View Post
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Now before we get into this, I want to mention that this is a completely revamped version of Shark's base. In my opinion Shark made a very good base, but it just needed a lot of tweaking to be perfect. Ever since I started BO2 I always wanted to have the best base possible. And this is what I'm bringing you, the best base for BO2 (pretty bold statement, I know). You must login or register to view this content. is going to cut my head off for releasing this, but I felt it's more important to release this so I can spark some life into BO2. Now I hope someone will make a ridiculous menu using this, because I probably won't. This base is everything you need to make a good menu. Hope you enjoy Smile



You must login or register to view this content.


  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


You must login or register to view this content.





Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling
Sygnus for testing verification
YouViolateMe because i always credit him


Thanks!

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