Post: [RELEASE] AIO Menu Base (Update 1)
11-13-2015, 12:24 AM #1
EternalHabit
Former Staff
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Now before we get into this, I want to mention that this is a completely revamped version of Shark's base. In my opinion Shark made a very good base, but it just needed a lot of tweaking to be perfect. Ever since I started BO2 I always wanted to have the best base possible. And this is what I'm bringing you, the best base for BO2 (pretty bold statement, I know). You must login or register to view this content. is going to cut my head off for releasing this, but I felt it's more important to release this so I can spark some life into BO2. Now I hope someone will make a ridiculous menu using this, because I probably won't. This base is everything you need to make a good menu. Hope you enjoy Smile



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  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


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Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Changelog:
Made a few improvements to the base


Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling
Sygnus for testing verification
YouViolateMe because i always credit him
Last edited by EternalHabit ; 02-10-2016 at 01:12 AM. Reason: Menu Base Updated

The following 35 users say thank you to EternalHabit for this useful post:

/SneakerStreet/, Afraid, anxify, BlueeHasSwag, BullyWiiPlaza, Crazy_Ace3214, CrEaTiiOn_CuTie, DF_AUS, DoraTheKiller97, Dynamacy, Exelo, gοd, HexyModz, Humble, Im_YouViolateMe, iRnZ, itsSorrow, Kam, Loz, M0T1VAT10N, John, NotDigit, oCmKs_4_LiFe, Patrick, PhalaxAero, StonedYoda, SyGnUs, TehMerkMods, Terrorize 420, ThrzModding, TimeWithTimmy, UGz-, Vote, xePixTvx, xK ELITE GaminG

The following user groaned EternalHabit for this awful post:

jackwilburn
11-20-2015, 10:25 PM #38
DoraTheKiller97
Treasure hunter
Originally posted by Procyon View Post
I haven't seen any releases with this base...?

Then i guess you gotta look harder.
11-22-2015, 05:03 AM #39
itsSorrow
In my man cave
Originally posted by xTurntUpLobbies View Post
huds are pretty fun and easy to mess with. it just takes really long


not really xD you just do some math then bam!!!
11-23-2015, 12:46 PM #40
Patrick
League Champion
Originally posted by dorathekiller97 View Post
Every menu released so far with your base, has no change except to the options. xD


Whats the point in changing the design when its a sexy design already?

Originally posted by Procyon View Post
If don't know, please don't release anything. no just no, when you don't know how to move the menu just... no.


Originally posted by dorathekiller97 View Post
Thats like the easiest thing ever. xD


Don't criticize other people for not knowing how to do stuff either help them out or don't reply at all.

The following user thanked Patrick for this useful post:

Z0neyDanza
11-23-2015, 01:32 PM #41
Procyon
Gym leader
Originally posted by 32085
Whats the point in changing the design when its a sexy design already?





Don't criticize other people for not knowing how to do stuff either help them out or don't reply at all.


You'd also see that I showed him what to change in a later comment
11-23-2015, 01:44 PM #42
Patrick
League Champion
Originally posted by Procyon View Post
You'd also see that I showed him what to change in a later comment


yes but he already had that lmfao.
11-23-2015, 01:46 PM #43
Procyon
Gym leader
Originally posted by 32085
yes but he already had that lmfao.


He didn't, he said change left to right instead of changing the x value.
11-23-2015, 02:11 PM #44
BullyWiiPlaza
Climbing up the ladder
Originally posted by Procyon View Post
He didn't, he said change left to right instead of changing the x value.

It worked but everything has absolute positioning so I couldn't move the entire menu to the right since I don't know all the dependencies. Kinda stupid, it should be a single coordinate value on which all menu components depend on but yeah. "It wastes space" to use additional variables so it's not being done, huh? Reaper
11-23-2015, 03:53 PM #45
You need to fix the border around it
11-23-2015, 04:04 PM #46
EternalHabit
Former Staff
Originally posted by ZeTwistt View Post
You need to fix the border around it


not sure if your talking to me, but if you are, its supposed to be like that

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