Post: [RELEASE] AIO Menu Base (Update 1)
11-13-2015, 12:24 AM #1
EternalHabit
Former Staff
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Now before we get into this, I want to mention that this is a completely revamped version of Shark's base. In my opinion Shark made a very good base, but it just needed a lot of tweaking to be perfect. Ever since I started BO2 I always wanted to have the best base possible. And this is what I'm bringing you, the best base for BO2 (pretty bold statement, I know). You must login or register to view this content. is going to cut my head off for releasing this, but I felt it's more important to release this so I can spark some life into BO2. Now I hope someone will make a ridiculous menu using this, because I probably won't. This base is everything you need to make a good menu. Hope you enjoy Smile



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  • Clean GUI
  • Some very nice animations
  • Infinite scrolling
  • Can have unlimited amount of submenus/options
  • Last submenu and option remembrance
  • Menu can be used while dead
  • Improved Verification System
  • Overflow Fix
  • Extremely Stable
  • Features 18 player verification
  • Menu has been commented on where the code is more tricky
  • Menu base can easily be converted to other games


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Controls:


  • Open Menu - Dpad Up
  • Exit - R3 or O
  • Select - X
  • Close Submenu - []
  • Scroll Up/Down - R1/L1


How To Add a Submenu:
    
if(self isVerified())//make sure to include which type of verification can access the current submenu
{
A="A";//I usually do this to keep the code short
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "Option 3", ::test);
add_option(A, "Option 4", ::test);
}

//Here is the same thing as above, but just adding a submenu within another submenu
if(self isVerified())
{
A="A";K="K";//make sure to add the new submenu name
add_option(self.AIO["menuName"], "Sub Menu 1", ::submenu, A, "Sub Menu 1");
add_menu(A, self.AIO["menuName"], "Sub Menu 1");
add_option(A, "God Mode", ::InfiniteHealth, true);
add_option(A, "Option 2", ::test);
add_option(A, "NEW SUBMENU", ::submenu, K, "NEW SUBMENU");
add_menu(K, A, "NEW SUBMENU");
add_option(K, "New Option", ::test);
add_option(K, "New Option 2", ::test);
add_option(A, "Option 4", ::test);
}




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Changelog:
Made a few improvements to the base


Bugs:
Spawning too many carepackages makes the menu text disappear
Credits:
    Mikey for being the original creator of the AIO Mod Menu
Shark for his menu base
Loz for suggestions/help
xepixtvx for adding infinite scrolling
Sygnus for testing verification
YouViolateMe because i always credit him
Last edited by EternalHabit ; 02-10-2016 at 01:12 AM. Reason: Menu Base Updated

The following 35 users say thank you to EternalHabit for this useful post:

/SneakerStreet/, Afraid, anxify, BlueeHasSwag, BullyWiiPlaza, Crazy_Ace3214, CrEaTiiOn_CuTie, DF_AUS, DoraTheKiller97, Dynamacy, Exelo, gοd, HexyModz, Humble, Im_YouViolateMe, iRnZ, itsSorrow, Kam, Loz, M0T1VAT10N, John, NotDigit, oCmKs_4_LiFe, Patrick, PhalaxAero, StonedYoda, SyGnUs, TehMerkMods, Terrorize 420, ThrzModding, TimeWithTimmy, UGz-, Vote, xePixTvx, xK ELITE GaminG

The following user groaned EternalHabit for this awful post:

jackwilburn
11-16-2015, 03:49 AM #20
How would i be able to make it so i can move while the menu is open and how can i change controls
11-16-2015, 07:46 AM #21
Change true to false on self freezeControlsallowlook(true); just find it in the base
11-16-2015, 11:10 AM #22
BullyWiiPlaza
Climbing up the ladder
I prefer having the menu on the right, how do I move it there? I don't like the killfeed being covered up since there is empty space on the right.
11-16-2015, 07:17 PM #23
Patrick
League Champion
time to make a menu with this base <3 thanks

The following user thanked Patrick for this useful post:

DoraTheKiller97
11-16-2015, 07:42 PM #24
DoraTheKiller97
Treasure hunter
Originally posted by 32085
time to make a menu with this base <3 thanks

Already started mine Happy Good luck! Blow us away when you have it finished. Smile
11-16-2015, 07:43 PM #25
DoraTheKiller97
Treasure hunter
Originally posted by ZeTwistt View Post
How would i be able to make it so i can move while the menu is open and how can i change controls

Thats like the easiest thing ever. xD
11-16-2015, 08:20 PM #26
Procyon
Gym leader
Originally posted by BullyWiiPlaza View Post
I prefer having the menu on the right, how do I move it there? I don't like the killfeed being covered up since there is empty space on the right.


If don't know, please don't release anything. no just no, when you don't know how to move the menu just... no.
11-16-2015, 08:27 PM #27
I know forgot i figured out now
11-17-2015, 10:26 AM #28
BullyWiiPlaza
Climbing up the ladder
Originally posted by Procyon View Post
If don't know, please don't release anything. no just no, when you don't know how to move the menu just... no.

Seriously? I'm just too lazy to care and I only worked on actual mods and not menu style or whatever. So will you tell or let me figure it out? Besides, I have tons of scripts to release, you'd regret your words. Knowing menus in depth is pointless, mods matter. That's the whole point of it Winky Winky

Here's already my (almost completed) AIO-based Zombies mod menu made in 2 days for all the kids who like to make fun of me Winky Winky

Last edited by BullyWiiPlaza ; 11-17-2015 at 10:40 AM.

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