Post: [POLL] Request a Menu Base Port!
01-30-2016, 07:22 PM #1
Im_YouViolateMe
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU, I've been watching this scene become overrun with the same menus and designs, so I decided I would do something about it. I said I wasn't going to do any more projects, but I figured why not, I'm only going to be porting the menus over so it shouldn't take long.

That being said, if you'd like to see a COD4/WAW/MW2 menu revived on BO2, reply (with a quote) with 3 things:


  1. The name
  2. A link to a video of the menu
  3. The game that it's on (COD4/WAW/MW2)



Remember, I'm only 1 person so I can't do everything. If I don't port your menu base, just give it time. I'll look into it. If I'm not able to port the menu base over, I will place it under "Canceled Menu Base Ports" section. Please don't spam me with menus as well! I'll update the thread when I complete a menu base.

Thanks!
-YVM

Also, mods please move this thread if it's not in the right section!




Currently Working On: RDC v6.7

Side note: SLH v3 has been released.

Currently Requested Menus:

  • iKonRoi v2
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  • You must login or register to view this content.
  • Jakes625 NBK Private Patch
  • Las Devinas Revelations v3
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  • Crystal v1.04
  • The Hidden Gold v4.3
  • Purple Kush v4


Here are some codes, as I port them:

NotifyOnPlayerCommand

    
MonitorButtons()
{
self endon("disconnect");

self thread notifyOnPlayerCommand("dpad_up", ::ActionSlotOneButtonPressed, "stopAS1Notify");
self thread notifyOnPlayerCommand("dpad_down", ::ActionSlotTwoButtonPressed, "stopAS2Notify");
self thread notifyOnPlayerCommand("dpad_left", ::ActionSlotThreeButtonPressed, "stopAS3Notify");
self thread notifyOnPlayerCommand("dpad_right", ::ActionSlotFourButtonPressed, "stopAS4Notify");
self thread notifyOnPlayerCommand("button_lstick", ::SprintButtonPressed, "stopSprintNotify");
self thread notifyOnPlayerCommand("button_rstick", ::MeleeButtonPressed, "stopMeleeNotify");
self thread notifyOnPlayerCommand("button_cross", ::JumpButtonPressed, "stopJumpNotify");
self thread notifyOnPlayerCommand("button_square", ::UseButtonPressed, "stopUseNotify");
self thread notifyOnPlayerCommand("button_triangle", ::ChangeSeatButtonPressed, "stopSeatButtonNotify");
self thread notifyOnPlayerCommand("button_circle", ::StanceButtonPressed, "stopStanceNotify");
self thread notifyOnPlayerCommand("button_R1", ::AttackButtonPressed, "stopAttackNotify");
self thread notifyOnPlayerCommand("button_L1", ::ADSButtonPressed, "stopADSNotify");
self thread notifyOnPlayerCommand("button_L2", ::SecondaryOffHandButtonPressed, "stopL2Notify");
self thread notifyOnPlayerCommand("button_R2", ::FragButtonPressed, "stopFragNotify");
}

ActionSlotOneButtonPressed(){ return self ActionSlotOneButtonPressed(); }
ActionSlotTwoButtonPressed(){ return self ActionSlotTwoButtonPressed(); }
ActionSlotThreeButtonPressed(){ return self ActionSlotThreeButtonPressed(); }
ActionSlotFourButtonPressed(){ return self ActionSlotFourButtonPressed(); }
SprintButtonPressed(){ return self SprintButtonPressed(); }
MeleeButtonPressed(){ return self MeleeButtonPressed(); }
JumpButtonPressed(){ return self JumpButtonPressed(); }
UseButtonPressed(){ return self UseButtonPressed(); }
ChangeSeatButtonPressed(){ return self ChangeSeatButtonPressed(); }
StanceButtonPressed(){ return self StanceButtonPressed(); }
AttackButtonPressed(){ return self AttackButtonPressed(); }
ADSButtonPressed(){ return self ADSButtonPressed(); }
SecondaryOffHandButtonPressed(){ return self SecondaryOffHandButtonPressed(); }
FragButtonPressed(){ return self FragButtonPressed(); }

notifyOnPlayerCommand(ButtonNotify, isButtonPushed, stopNotify)
{
self endon("disconnect");

if( isDefined(stopNotify))
self endon(stopNotify);

for(;Winky Winky
{
if (self [[isButtonPushed]]())
self notify(ButtonNotify);

wait 0.03;
}
}

listen(function, event)
{
self endon("disconnect");
self endon("stop_listening");

for(;Winky Winky
{
self waittill(event);
self [[function]]();

wait .05;
}
}

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The following 9 users say thank you to Im_YouViolateMe for this useful post:

/SneakerStreet/, codybenti, DF_AUS, DoraTheKiller97, EliteArchive, FRINZ, HiddenHour, LegitGamer264, Patrick
02-03-2016, 07:51 PM #29
Im_YouViolateMe
NextGenUpdate Elite
EliteMossy v15 is almost finished.

The following 3 users say thank you to Im_YouViolateMe for this useful post:

DF_AUS, FRINZ, Patrick
02-03-2016, 08:32 PM #30
FRINZ
I’m too L33T
Originally posted by YouViolateMe View Post
EliteMossy v15 is almost finished.


seb5594
You must login or register to view this content.

The following 2 users say thank you to FRINZ for this useful post:

Im_YouViolateMe, ThrzModding
02-04-2016, 10:15 AM #31
When you get Crystal v1.04 done send it by skype EliteArchive_
02-04-2016, 10:54 PM #32
Im_YouViolateMe
NextGenUpdate Elite
EliteMossy v15 has been uploaded. The name of the menu base is a link to a mediafire download.

Thanks for your patience.

The following 3 users say thank you to Im_YouViolateMe for this useful post:

/SneakerStreet/, DF_AUS, Patrick
02-04-2016, 11:11 PM #33
LegitGamer264
Vault dweller
Originally posted by YouViolateMe View Post
EliteMossy v15 has been uploaded. The name of the menu base is a link to a mediafire download.

Thanks for your patience.


the download link is down
02-04-2016, 11:12 PM #34
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by LegitGamer264 View Post
the download link is down


Had to reupload real quick.
02-04-2016, 11:13 PM #35
LegitGamer264
Vault dweller
Originally posted by YouViolateMe View Post
Had to reupload real quick.


okay. Thanks
02-04-2016, 11:14 PM #36
/SneakerStreet/
At least I can fight
Originally posted by YouViolateMe View Post
EliteMossy v15 has been uploaded. The name of the menu base is a link to a mediafire download.

Thanks for your patience.


Wow. Nice job
02-04-2016, 11:25 PM #37
LegitGamer264
Vault dweller
Originally posted by YouViolateMe View Post
Hello NGU, I've been watching this scene become overrun with the same menus and designs, so I decided I would do something about it. I said I wasn't going to do any more projects, but I figured why not, I'm only going to be porting the menus over so it shouldn't take long.

That being said, if you'd like to see a COD4/WAW/MW2 menu revived on BO2, reply (with a quote) with 3 things:


  1. The name
  2. A link to a video of the menu
  3. The game that it's on (COD4/WAW/MW2)



Remember, I'm only 1 person so I can't do everything. If I don't port your menu base, just give it time. I'll look into it. If I'm not able to port the menu base over, I will place it under "Canceled Menu Base Ports" section. Please don't spam me with menus as well! I'll update the thread when I complete a menu base.

Thanks!
-YVM

Also, mods please move this thread if it's not in the right section!




Currently Working On: N/A

Side note: EliteMossy v15 has been released.

Currently Requested Menus:

  • iKonRoi v2
  • You must login or register to view this content.
  • Red Dot City v6.7
  • Jakes625 NBK Private Patch
  • Las Devinas Revelations v3
  • Super Lemon Haze v3
  • Crystal v1.04


Here are some codes, as I port them:

NotifyOnPlayerCommand

    
MonitorButtons()
{
self endon("disconnect");

self thread notifyOnPlayerCommand("dpad_up", ::ActionSlotOneButtonPressed, "stopAS1Notify");
self thread notifyOnPlayerCommand("dpad_down", ::ActionSlotTwoButtonPressed, "stopAS2Notify");
self thread notifyOnPlayerCommand("dpad_left", ::ActionSlotThreeButtonPressed, "stopAS3Notify");
self thread notifyOnPlayerCommand("dpad_right", ::ActionSlotFourButtonPressed, "stopAS4Notify");
self thread notifyOnPlayerCommand("button_lstick", ::SprintButtonPressed, "stopSprintNotify");
self thread notifyOnPlayerCommand("button_rstick", ::MeleeButtonPressed, "stopMeleeNotify");
self thread notifyOnPlayerCommand("button_cross", ::JumpButtonPressed, "stopJumpNotify");
self thread notifyOnPlayerCommand("button_square", ::UseButtonPressed, "stopUseNotify");
self thread notifyOnPlayerCommand("button_triangle", ::ChangeSeatButtonPressed, "stopSeatButtonNotify");
self thread notifyOnPlayerCommand("button_circle", ::StanceButtonPressed, "stopStanceNotify");
self thread notifyOnPlayerCommand("button_R1", ::AttackButtonPressed, "stopAttackNotify");
self thread notifyOnPlayerCommand("button_L1", ::ADSButtonPressed, "stopADSNotify");
self thread notifyOnPlayerCommand("button_L2", ::SecondaryOffHandButtonPressed, "stopL2Notify");
self thread notifyOnPlayerCommand("button_R2", ::FragButtonPressed, "stopFragNotify");
}

ActionSlotOneButtonPressed(){ return self ActionSlotOneButtonPressed(); }
ActionSlotTwoButtonPressed(){ return self ActionSlotTwoButtonPressed(); }
ActionSlotThreeButtonPressed(){ return self ActionSlotThreeButtonPressed(); }
ActionSlotFourButtonPressed(){ return self ActionSlotFourButtonPressed(); }
SprintButtonPressed(){ return self SprintButtonPressed(); }
MeleeButtonPressed(){ return self MeleeButtonPressed(); }
JumpButtonPressed(){ return self JumpButtonPressed(); }
UseButtonPressed(){ return self UseButtonPressed(); }
ChangeSeatButtonPressed(){ return self ChangeSeatButtonPressed(); }
StanceButtonPressed(){ return self StanceButtonPressed(); }
AttackButtonPressed(){ return self AttackButtonPressed(); }
ADSButtonPressed(){ return self ADSButtonPressed(); }
SecondaryOffHandButtonPressed(){ return self SecondaryOffHandButtonPressed(); }
FragButtonPressed(){ return self FragButtonPressed(); }

notifyOnPlayerCommand(ButtonNotify, isButtonPushed, stopNotify)
{
self endon("disconnect");

if( isDefined(stopNotify))
self endon(stopNotify);

for(;Winky Winky
{
if (self [[isButtonPushed]]())
self notify(ButtonNotify);

wait 0.03;
}
}



I am not sure what button I am pressing, but when I press a certain button or combination, I get "Connection Interupted" and I freeze. For Elite Mossy v15 on PC

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