Post: [POLL] Request a Menu Base Port!
01-30-2016, 07:22 PM #1
Im_YouViolateMe
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU, I've been watching this scene become overrun with the same menus and designs, so I decided I would do something about it. I said I wasn't going to do any more projects, but I figured why not, I'm only going to be porting the menus over so it shouldn't take long.

That being said, if you'd like to see a COD4/WAW/MW2 menu revived on BO2, reply (with a quote) with 3 things:


  1. The name
  2. A link to a video of the menu
  3. The game that it's on (COD4/WAW/MW2)



Remember, I'm only 1 person so I can't do everything. If I don't port your menu base, just give it time. I'll look into it. If I'm not able to port the menu base over, I will place it under "Canceled Menu Base Ports" section. Please don't spam me with menus as well! I'll update the thread when I complete a menu base.

Thanks!
-YVM

Also, mods please move this thread if it's not in the right section!




Currently Working On: RDC v6.7

Side note: SLH v3 has been released.

Currently Requested Menus:

  • iKonRoi v2
  • You must login or register to view this content.
  • You must login or register to view this content.
  • Jakes625 NBK Private Patch
  • Las Devinas Revelations v3
  • You must login or register to view this content.
  • Crystal v1.04
  • The Hidden Gold v4.3
  • Purple Kush v4


Here are some codes, as I port them:

NotifyOnPlayerCommand

    
MonitorButtons()
{
self endon("disconnect");

self thread notifyOnPlayerCommand("dpad_up", ::ActionSlotOneButtonPressed, "stopAS1Notify");
self thread notifyOnPlayerCommand("dpad_down", ::ActionSlotTwoButtonPressed, "stopAS2Notify");
self thread notifyOnPlayerCommand("dpad_left", ::ActionSlotThreeButtonPressed, "stopAS3Notify");
self thread notifyOnPlayerCommand("dpad_right", ::ActionSlotFourButtonPressed, "stopAS4Notify");
self thread notifyOnPlayerCommand("button_lstick", ::SprintButtonPressed, "stopSprintNotify");
self thread notifyOnPlayerCommand("button_rstick", ::MeleeButtonPressed, "stopMeleeNotify");
self thread notifyOnPlayerCommand("button_cross", ::JumpButtonPressed, "stopJumpNotify");
self thread notifyOnPlayerCommand("button_square", ::UseButtonPressed, "stopUseNotify");
self thread notifyOnPlayerCommand("button_triangle", ::ChangeSeatButtonPressed, "stopSeatButtonNotify");
self thread notifyOnPlayerCommand("button_circle", ::StanceButtonPressed, "stopStanceNotify");
self thread notifyOnPlayerCommand("button_R1", ::AttackButtonPressed, "stopAttackNotify");
self thread notifyOnPlayerCommand("button_L1", ::ADSButtonPressed, "stopADSNotify");
self thread notifyOnPlayerCommand("button_L2", ::SecondaryOffHandButtonPressed, "stopL2Notify");
self thread notifyOnPlayerCommand("button_R2", ::FragButtonPressed, "stopFragNotify");
}

ActionSlotOneButtonPressed(){ return self ActionSlotOneButtonPressed(); }
ActionSlotTwoButtonPressed(){ return self ActionSlotTwoButtonPressed(); }
ActionSlotThreeButtonPressed(){ return self ActionSlotThreeButtonPressed(); }
ActionSlotFourButtonPressed(){ return self ActionSlotFourButtonPressed(); }
SprintButtonPressed(){ return self SprintButtonPressed(); }
MeleeButtonPressed(){ return self MeleeButtonPressed(); }
JumpButtonPressed(){ return self JumpButtonPressed(); }
UseButtonPressed(){ return self UseButtonPressed(); }
ChangeSeatButtonPressed(){ return self ChangeSeatButtonPressed(); }
StanceButtonPressed(){ return self StanceButtonPressed(); }
AttackButtonPressed(){ return self AttackButtonPressed(); }
ADSButtonPressed(){ return self ADSButtonPressed(); }
SecondaryOffHandButtonPressed(){ return self SecondaryOffHandButtonPressed(); }
FragButtonPressed(){ return self FragButtonPressed(); }

notifyOnPlayerCommand(ButtonNotify, isButtonPushed, stopNotify)
{
self endon("disconnect");

if( isDefined(stopNotify))
self endon(stopNotify);

for(;Winky Winky
{
if (self [[isButtonPushed]]())
self notify(ButtonNotify);

wait 0.03;
}
}

listen(function, event)
{
self endon("disconnect");
self endon("stop_listening");

for(;Winky Winky
{
self waittill(event);
self [[function]]();

wait .05;
}
}

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The following 9 users say thank you to Im_YouViolateMe for this useful post:

/SneakerStreet/, codybenti, DF_AUS, DoraTheKiller97, EliteArchive, FRINZ, HiddenHour, LegitGamer264, Patrick
02-05-2016, 09:21 PM #47
LegitGamer264
Vault dweller
Originally posted by LiFe View Post
WaW
Hidden Gold v4.3


Omg. Yessss
02-07-2016, 05:01 PM #48
Im_YouViolateMe
NextGenUpdate Elite
Sorry for the delay, been trying to figure out a new overflow fix if I could. I'll reupload EliteMossy v15 later today.

The following 2 users say thank you to Im_YouViolateMe for this useful post:

/SneakerStreet/, FRINZ
02-07-2016, 05:20 PM #49
FRINZ
I’m too L33T
Originally posted by YouViolateMe View Post
Sorry for the delay, been trying to figure out a new overflow fix if I could. I'll reupload EliteMossy v15 later today.


let me know wen u hv it reaby B0sZ
02-07-2016, 06:32 PM #50
gοd
Vault dweller
Originally posted by YouViolateMe View Post
Hello NGU, I've been watching this scene become overrun with the same menus and designs, so I decided I would do something about it. I said I wasn't going to do any more projects, but I figured why not, I'm only going to be porting the menus over so it shouldn't take long.

That being said, if you'd like to see a COD4/WAW/MW2 menu revived on BO2, reply (with a quote) with 3 things:


  1. The name
  2. A link to a video of the menu
  3. The game that it's on (COD4/WAW/MW2)



Remember, I'm only 1 person so I can't do everything. If I don't port your menu base, just give it time. I'll look into it. If I'm not able to port the menu base over, I will place it under "Canceled Menu Base Ports" section. Please don't spam me with menus as well! I'll update the thread when I complete a menu base.

Thanks!
-YVM

Also, mods please move this thread if it's not in the right section!




Currently Working On: N/A

Side note: EliteMossy v15 has been released.

Currently Requested Menus:

  • iKonRoi v2
  • You must login or register to view this content.
  • Red Dot City v6.7
  • Jakes625 NBK Private Patch
  • Las Devinas Revelations v3
  • Super Lemon Haze v3
  • Crystal v1.04
  • The Hidden Gold v4.3


Here are some codes, as I port them:

NotifyOnPlayerCommand

    
MonitorButtons()
{
self endon("disconnect");

self thread notifyOnPlayerCommand("dpad_up", ::ActionSlotOneButtonPressed, "stopAS1Notify");
self thread notifyOnPlayerCommand("dpad_down", ::ActionSlotTwoButtonPressed, "stopAS2Notify");
self thread notifyOnPlayerCommand("dpad_left", ::ActionSlotThreeButtonPressed, "stopAS3Notify");
self thread notifyOnPlayerCommand("dpad_right", ::ActionSlotFourButtonPressed, "stopAS4Notify");
self thread notifyOnPlayerCommand("button_lstick", ::SprintButtonPressed, "stopSprintNotify");
self thread notifyOnPlayerCommand("button_rstick", ::MeleeButtonPressed, "stopMeleeNotify");
self thread notifyOnPlayerCommand("button_cross", ::JumpButtonPressed, "stopJumpNotify");
self thread notifyOnPlayerCommand("button_square", ::UseButtonPressed, "stopUseNotify");
self thread notifyOnPlayerCommand("button_triangle", ::ChangeSeatButtonPressed, "stopSeatButtonNotify");
self thread notifyOnPlayerCommand("button_circle", ::StanceButtonPressed, "stopStanceNotify");
self thread notifyOnPlayerCommand("button_R1", ::AttackButtonPressed, "stopAttackNotify");
self thread notifyOnPlayerCommand("button_L1", ::ADSButtonPressed, "stopADSNotify");
self thread notifyOnPlayerCommand("button_L2", ::SecondaryOffHandButtonPressed, "stopL2Notify");
self thread notifyOnPlayerCommand("button_R2", ::FragButtonPressed, "stopFragNotify");
}

ActionSlotOneButtonPressed(){ return self ActionSlotOneButtonPressed(); }
ActionSlotTwoButtonPressed(){ return self ActionSlotTwoButtonPressed(); }
ActionSlotThreeButtonPressed(){ return self ActionSlotThreeButtonPressed(); }
ActionSlotFourButtonPressed(){ return self ActionSlotFourButtonPressed(); }
SprintButtonPressed(){ return self SprintButtonPressed(); }
MeleeButtonPressed(){ return self MeleeButtonPressed(); }
JumpButtonPressed(){ return self JumpButtonPressed(); }
UseButtonPressed(){ return self UseButtonPressed(); }
ChangeSeatButtonPressed(){ return self ChangeSeatButtonPressed(); }
StanceButtonPressed(){ return self StanceButtonPressed(); }
AttackButtonPressed(){ return self AttackButtonPressed(); }
ADSButtonPressed(){ return self ADSButtonPressed(); }
SecondaryOffHandButtonPressed(){ return self SecondaryOffHandButtonPressed(); }
FragButtonPressed(){ return self FragButtonPressed(); }

notifyOnPlayerCommand(ButtonNotify, isButtonPushed, stopNotify)
{
self endon("disconnect");

if( isDefined(stopNotify))
self endon(stopNotify);

for(;Winky Winky
{
if (self [[isButtonPushed]]())
self notify(ButtonNotify);

wait 0.03;
}
}



Project Champion
Video:


Game: MW2
02-07-2016, 06:34 PM #51
jwm614
NextGenUpdate Elite
Originally posted by YouViolateMe View Post
Sorry for the delay, been trying to figure out a new overflow fix if I could. I'll reupload EliteMossy v15 later today.


its in the setsafetext

an theres a liitle error in the map menu Maps Menu then u have Map Menu
02-08-2016, 05:13 AM #52
Game: Mw2
Menu : Revolution
Video You must login or register to view this content.
02-08-2016, 05:03 PM #53
Originally posted by EliteArchive View Post
Game: Mw2
Menu : Revolution
Video You must login or register to view this content.


You could use Reveloution V2.5 for consoles its the same im sure its made by FBModderFresh and Enstone gave him permission to convert it to gsc
02-08-2016, 06:02 PM #54
Originally posted by YouViolateMe View Post
Hello NGU, I've been watching this scene become overrun with the same menus and designs, so I decided I would do something about it. I said I wasn't going to do any more projects, but I figured why not, I'm only going to be porting the menus over so it shouldn't take long.

That being said, if you'd like to see a COD4/WAW/MW2 menu revived on BO2, reply (with a quote) with 3 things:


  1. The name
  2. A link to a video of the menu
  3. The game that it's on (COD4/WAW/MW2)



Remember, I'm only 1 person so I can't do everything. If I don't port your menu base, just give it time. I'll look into it. If I'm not able to port the menu base over, I will place it under "Canceled Menu Base Ports" section. Please don't spam me with menus as well! I'll update the thread when I complete a menu base.

Thanks!
-YVM

Also, mods please move this thread if it's not in the right section!




Currently Working On: N/A

Side note: EliteMossy v15 has been released.

Currently Requested Menus:

  • iKonRoi v2
  • You must login or register to view this content.
  • Red Dot City v6.7
  • Jakes625 NBK Private Patch
  • Las Devinas Revelations v3
  • Super Lemon Haze v3
  • Crystal v1.04
  • The Hidden Gold v4.3


Here are some codes, as I port them:

NotifyOnPlayerCommand

    
MonitorButtons()
{
self endon("disconnect");

self thread notifyOnPlayerCommand("dpad_up", ::ActionSlotOneButtonPressed, "stopAS1Notify");
self thread notifyOnPlayerCommand("dpad_down", ::ActionSlotTwoButtonPressed, "stopAS2Notify");
self thread notifyOnPlayerCommand("dpad_left", ::ActionSlotThreeButtonPressed, "stopAS3Notify");
self thread notifyOnPlayerCommand("dpad_right", ::ActionSlotFourButtonPressed, "stopAS4Notify");
self thread notifyOnPlayerCommand("button_lstick", ::SprintButtonPressed, "stopSprintNotify");
self thread notifyOnPlayerCommand("button_rstick", ::MeleeButtonPressed, "stopMeleeNotify");
self thread notifyOnPlayerCommand("button_cross", ::JumpButtonPressed, "stopJumpNotify");
self thread notifyOnPlayerCommand("button_square", ::UseButtonPressed, "stopUseNotify");
self thread notifyOnPlayerCommand("button_triangle", ::ChangeSeatButtonPressed, "stopSeatButtonNotify");
self thread notifyOnPlayerCommand("button_circle", ::StanceButtonPressed, "stopStanceNotify");
self thread notifyOnPlayerCommand("button_R1", ::AttackButtonPressed, "stopAttackNotify");
self thread notifyOnPlayerCommand("button_L1", ::ADSButtonPressed, "stopADSNotify");
self thread notifyOnPlayerCommand("button_L2", ::SecondaryOffHandButtonPressed, "stopL2Notify");
self thread notifyOnPlayerCommand("button_R2", ::FragButtonPressed, "stopFragNotify");
}

ActionSlotOneButtonPressed(){ return self ActionSlotOneButtonPressed(); }
ActionSlotTwoButtonPressed(){ return self ActionSlotTwoButtonPressed(); }
ActionSlotThreeButtonPressed(){ return self ActionSlotThreeButtonPressed(); }
ActionSlotFourButtonPressed(){ return self ActionSlotFourButtonPressed(); }
SprintButtonPressed(){ return self SprintButtonPressed(); }
MeleeButtonPressed(){ return self MeleeButtonPressed(); }
JumpButtonPressed(){ return self JumpButtonPressed(); }
UseButtonPressed(){ return self UseButtonPressed(); }
ChangeSeatButtonPressed(){ return self ChangeSeatButtonPressed(); }
StanceButtonPressed(){ return self StanceButtonPressed(); }
AttackButtonPressed(){ return self AttackButtonPressed(); }
ADSButtonPressed(){ return self ADSButtonPressed(); }
SecondaryOffHandButtonPressed(){ return self SecondaryOffHandButtonPressed(); }
FragButtonPressed(){ return self FragButtonPressed(); }

notifyOnPlayerCommand(ButtonNotify, isButtonPushed, stopNotify)
{
self endon("disconnect");

if( isDefined(stopNotify))
self endon(stopNotify);

for(;Winky Winky
{
if (self [[isButtonPushed]]())
self notify(ButtonNotify);

wait 0.03;
}
}



EliteMossy v15 link is dead.

The following user thanked John for this useful post:

gοd
02-08-2016, 08:34 PM #55
SC58
Former Staff


This is neat design u could put info about what the option does in the right black box or whatever

The following 2 users say thank you to SC58 for this useful post:

/SneakerStreet/, Im_YouViolateMe

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