Post: [RELEASE] Black Ops 2 - GSC Studio
09-25-2014, 10:13 PM #1
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Black Ops 2 - GSC Studio


For PS3/XBOX/PC


Today i show you my old project now finished for the public



History:

I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.
I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.
During these months, when i had the time i worked on it, but not everyday.
Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version.
Some bugs can occur, if you find a bug, tell me. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.
The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.
If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me.
This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.
I hope this program will help people to doing research much easier for GSC's.


Features :

- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits).


How to use it ?:

- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.


Important:

- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, <b>inject it in pre-game</b>, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a .gscr file...".


Latest version: 16.2.15.0

Latest changelog :

– Support CCAPI 2.60+
– Support any steam/redacted updates.
– Some internal changes.

Credit(s): dtx12 (compiler), Kokole and Nukem.

Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)

Notes :

- If the installation fail, disable your antivirus, the program is a bit protected to hide the code source.
- if the app won't run, install the .NET Framework 4.5.


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(Don't re-upload exe's)
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The following 246 users say thank you to iMCSx for this useful post:

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01-04-2015, 03:09 AM #299
LegitGamer264
Vault dweller
Originally posted by Mrtbyhyourwme View Post
when i try to inject compiled script file it says The Gsc 'maps\mp\gametypes\_clientsids.gsc' doesn't exist in the struct, try in-game? I am in game and im connected to my game


It's "clientids". Not "clientsids"
01-04-2015, 06:39 AM #300
Originally posted by iMCSx View Post

Black Ops 2 - GSC Studio


For PS3/XBOX/PC


Today i show you my old project now finished for the public with a video :






History:

I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.
I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.
During these months, when i had the time i worked on it, but not everyday.
Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version.
Some bugs can occur, if you find a bug, tell me. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.
The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.
If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me.
This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.
I hope this program will help people to doing research much easier for GSC's.


Features :

- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted (06/25)) and offline (for edits).


How to use it ?:

- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.


Important:

- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, inject it in pre-game, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- The auto-updater works only for update version, not for revision (A revision needs a new installation).
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a project shared".


Latest version: 15.1.2.0

Latest changelog :

- 'Bad syntax' with vectors and array should be fixed.
- Optimization code.

* 14.10.2.0 *
- Added shortcut to open the folder project on the project exploration.
- CCAPI 2.60 is now supported, install the new setup.
- Deleting of a GSC is now fixed.
- Load multiple GSC should work, but not yet on PC.
- The buttons to inject compiled script files is fixed.
- The crash when you write at the first line is fixed.
- The project can be generate as a release file to share, the file is compiled & crypted (then the source code is protected) that's helpful to share projects. It can be loaded by GSC Studio and it'll works for each platform without display the source.


Credit(s): dtx12 (compiler), Kokole and Nukem.

Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)

Note : If the installation fail, disable your antivirus, the program is a bit protected to hide the code source.

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(Don't re-upload exe's)


Originally posted by DebugNinja View Post
Thanks so much for the update!
I will be sure to test it out later and report if anything is wrong. The features you put in the changelog are fantastic as well!


I just found a bug in the new GSC Studio. The syntax checker is sometimes off and displays the wrong area of where the error is.
01-04-2015, 06:24 PM #301
LegitGamer264
Vault dweller
Originally posted by DebugNinja View Post
I just found a bug in the new GSC Studio. The syntax checker is sometimes off and displays the wrong area of where the error is.


It is usually the line above or below. Example. Line 56. It could be kind 55 or line 57. It doesn't display the exact line. It's usually one below or above
01-04-2015, 06:47 PM #302
ybnice1234779
Do a barrel roll!
I cant connect to my ps3 anymore using CCAPI, I tried replacing the ps3.dll and the Ccapi.dll and I still get the same error, any idea why?
01-04-2015, 08:12 PM #303
Originally posted by LegitGamer264 View Post
It's "clientids". Not "clientsids"


I meant clientids i miss spelled on post why does it say that it doesnt inject it
01-04-2015, 09:26 PM #304
LegitGamer264
Vault dweller
Originally posted by Mrtbyhyourwme View Post
I meant clientids i miss spelled on post why does it say that it doesnt inject it


if you named the GSC _clientsids then yes thats why it won't inject. it has to be spelled _clientids
01-04-2015, 10:22 PM #305
dasdfd
Keeper
weird, I first installed Black Ops 2 GSC Studio 14.10.2.0, got annoyed because of the syntax bug, so I downloaded 14.29 version. When I turn my computer off and turned it back on, i'd have to reinstall it again because it wouldn't open. Now i installed the latest 15 version, and it won't open after my computer was turned off and turned back on. I tried installing other version, the only working one was 14.10.2.0. Anyone know how to fix?
01-04-2015, 10:24 PM #306
Originally posted by LegitGamer264 View Post
if you named the GSC _clientsids then yes thats why it won't inject. it has to be spelled _clientids


no its spelled correctly it just gives me that error and wont inject
01-04-2015, 10:29 PM #307
Love it <3<3<3 :'Winky Winky =D

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