Post: [RELEASE] Black Ops 2 - GSC Studio
09-25-2014, 10:13 PM #1
(adsbygoogle = window.adsbygoogle || []).push({});

Black Ops 2 - GSC Studio


For PS3/XBOX/PC


Today i show you my old project now finished for the public



History:

I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.
I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.
During these months, when i had the time i worked on it, but not everyday.
Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version.
Some bugs can occur, if you find a bug, tell me. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.
The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.
If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me.
This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.
I hope this program will help people to doing research much easier for GSC's.


Features :

- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits).


How to use it ?:

- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.


Important:

- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, <b>inject it in pre-game</b>, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a .gscr file...".


Latest version: 16.2.15.0

Latest changelog :

– Support CCAPI 2.60+
– Support any steam/redacted updates.
– Some internal changes.

Credit(s): dtx12 (compiler), Kokole and Nukem.

Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)

Notes :

- If the installation fail, disable your antivirus, the program is a bit protected to hide the code source.
- if the app won't run, install the .NET Framework 4.5.


You must login or register to view this content.
You must login or register to view this content.


(Don't re-upload exe's)
(adsbygoogle = window.adsbygoogle || []).push({});

The following 246 users say thank you to iMCSx for this useful post:

Mantus, {H} | Exception, /SneakerStreet/, Hammy, جاسم الشمري, One, ▶DaOriginal209◀, #extortion_, A Friend, A_Gen_Fiasco, AcnxMods, Adel500, Akaipwn, alenbih, AlexNGU, Allah_MoDz, AndresKid, AutoModder, azooz121, BeeMovie, BerkanMert81, BicycleMods, Bigmoneyhustlin, Blightbuster, BoatyMcBoatFace, Boliberrys, boris0718, BossamBemass, BRIZZEL, Bucko, BullyWiiPlaza, Buqsy, BzrkArts, CanadianOnCFW, Choco, Chris, Claww1337_, CODHoster1337_, Confusing, Connorrox2, Crazyxrocker, CxwhMods, Dan Dactyl, DaZeModz-, ddddd9, DebugNinja, dexmoddingteam, Domain, dtx12, EatOreos, EaZyMoDzHD, Eddie Mac, EdiTzZ, EpicModZz, ErasedDev, Esker, EternalHabit, Facewuggy, Farva, Luckeyy, FBRcritical, Fizzy Joon, FreeakHead, Frost Mods, Full-Evil, G-NeR, gοd, g9g__BASHA__g9g, popcornmods, GamminModzV17, Gay For Satan, Geo, Get Down Biatch, H-A-X-O, HaTeRM4NR33T, HiddenHour, HighModzz, HumbleModding, Hunter926, i6oz, iAmCracky, Callumeleyy, iBuMxURxMuM, ightbulb, iifire, iknownothing, Im Not Boobdidas, ImAzazel, ImIrIsH, ImPiffHD, iNDMx, IonHD, ipwnu2day, iRnZ, iRoyal // MoDz, iStonerHQ, iTпDM, Welsh and 146 other users.
01-04-2015, 10:39 PM #308
dasdfd
Keeper
Any one? Do I have to uninstall the current version I have installed then install a different version? Or do I just install another version without uninstalling the current one installed?
01-05-2015, 03:42 AM #309
LegitGamer264
Vault dweller
Originally posted by dasdfd View Post
Any one? Do I have to uninstall the current version I have installed then install a different version? Or do I just install another version without uninstalling the current one installed?


Just Install the new version. You don't have to uninstall the current one
01-05-2015, 10:11 AM #310
ReDiCulousFliX
Bounty hunter
why is inject take so long i wait like 20 mints now?
01-05-2015, 04:22 PM #311
LegitGamer264
Vault dweller
Originally posted by BeaTBoyHD View Post
why is inject take so long i wait like 20 mints now?


The more code you have in a menu the longer it will take to inject. Take brain burst for example. 13k lines took me from 8-12 minutes to inject.
01-05-2015, 06:33 PM #312
xDebugKiller
Climbing up the ladder
so is everything fixed now ? because i use the oldest version and that is the only reason why i am on ccapi 2.50 :/
01-05-2015, 11:06 PM #313
Hey sry for the dumb question but can anyone maybe help me? everytime when i start gsc studio its crashing and i get this error: Black Ops 2 - GSC Studio has stopped working.. what can i do? and sry for my bad eng Happy
01-06-2015, 01:23 AM #314
Originally posted by LegitGamer264 View Post
It is usually the line above or below. Example. Line 56. It could be kind 55 or line 57. It doesn't display the exact line. It's usually one below or above


I already knew that, but this one is different.

For example:

main.gsc
hud.gsc
utilities.gsc

The syntax error points at "hud.gsc line 22" when it really is in "utilities.gsc line 56"
01-06-2015, 01:26 AM #315
Originally posted by ybnice1234779 View Post
I cant connect to my ps3 anymore using CCAPI, I tried replacing the ps3.dll and the Ccapi.dll and I still get the same error, any idea why?


1) Make sure to have CCAPI 2.60 installed on your PS3, NOT 2.50
2) Redownload/reinstall the newest GSC Studio to undo the files you changed
3) Make sure you're typing in the PS3's current IP Address. If you didn't set a static IP, then it is subject to change so you must recheck it to make sure you've entered the correct one.
01-06-2015, 01:29 AM #316
Originally posted by BeaTBoyHD View Post
why is inject take so long i wait like 20 mints now?


The more code there is, the longer it takes to inject.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo