Post: [Release] RPC for all updates 1.14+!
09-01-2013, 07:43 PM #1
Choco
Respect my authoritah!!
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Rather than update my Remote Procedure Call tool each time an update is released, I decided to just make a DLL for it that will work regardless of update. When initialized, it finds the fog function and overwrites it with my RPC function. This one, unlike my previous RPC DLL, can take 3 types of arguments - int, uint, or string.



How to add the DLL to a C# project

1. Download my DLL.
2. In Visual C#, click on the project tab and then select "Add Reference".
3. Click the browse tab. Find the DLL you downloaded and click OK.



How to initialize the DLL

1. In your code, go to your function that connects to the PS3 and attaches the process.
2. After the part of code that attaches process, add this line:

    BO2.PS3.Init();


This will locate the function R_SetFrameFog and replace it with my RPC function. For 1.14, it will initialize quickly. For future updates, it may take a few seconds to initialize because it has to find the function.

Once you have done this, the RPC function is ready to go.



How to call a function

To call a function, you need to use the following code:

    BO2.RPC.Call(uint func_address, arguments);


Here's a few examples:

    BO2.RPC.Call(0x349B8C, 0, 0, "O \"^2Test!\"");       //this calls SV_GameSendServerCommand

BO2.RPC.Call(0x3139A8, 0, "set cg_fov 90"); //this calls CBuf_AddText

BO2.RPC.Call(0x2A8044, 0x177B828, 1, 0); //this calls G_GivePlayerWeapon (and gives default weapon)


When a function is called, it returns an integer value. If you want to get the return value, do it like so:

    int returnVal = BO2.RPC.Call(0x275A04, "This is a string");     //Calls G_LocalizedStringIndex and assigns it's return value to returnVal




Credits

-aerosoul94 for showing me how to take different argument types and giving me his library for importing PS3 target manager functions



Download

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Note: PS3 Target Manager must be installed on your computer or this will not work.

Enjoy =D
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09-02-2013, 11:55 PM #20
John Leepe
< ^ > < ^ >
Originally posted by Choco View Post
Not quite :p Make sure you have the SetDvarInt code I gave you in your code, then do it like this:

    private void button1_Click(object sender, EventArgs e)
{
SetDvarInt(0x01CA8F58, 90);
}


Ohhh ok Thank you so much Happy

I get an error

"The name 'Set Memory' does not exist in the current contect"

But I have ps3tmapi_net.dll and your bo2rpc.dll referenced
09-03-2013, 12:07 AM #21
What if the R_SetFrameFog decreases in future updates? Drack Cuz that sometimes happens.
09-03-2013, 12:35 AM #22
SC58
Former Staff
Originally posted by therifboy View Post
What if the R_SetFrameFog decreases in future updates? Drack Cuz that sometimes happens.


then he be like oh sht i messed up and make the rpc some places else lol
09-07-2013, 03:59 PM #23
Choco
Respect my authoritah!!
Originally posted by therifboy View Post
What if the R_SetFrameFog decreases in future updates? Drack Cuz that sometimes happens.


Then I'll find it and fix the DLL, and have an update out within a day :p
09-07-2013, 05:04 PM #24
I like your method of searching the offset tho Smile Mind if I people use the same method?
09-08-2013, 03:46 AM #25
xRevolutions
Pokemon Trainer
Thanks for releasing it Choco. I have a Problem with SV. My Function to create a Text (iPrintln in MW2) worked for 1.12 and 1.13. But now with your Function my screen flicker briefly on Calling it. Any ideas?
09-08-2013, 01:31 PM #26
Originally posted by Choco View Post
Then I'll find it and fix the DLL, and have an update out within a day :p


Your RPC seems not always to work. Couldn't get BG_GetWeaponIndexForName to work.
09-08-2013, 04:40 PM #27
Choco
Respect my authoritah!!
Originally posted by therifboy View Post
Your RPC seems not always to work. Couldn't get BG_GetWeaponIndexForName to work.


That's because it's not used like most other functions. That one does not return anything, it stores the return value somewhere else. You can specify that address though, so try it like this:

    BO2.RPC.Call(BG_GetWeaponIndexForName_address, 0x10040000, "defaultweapon_mp");


It will store the weapon index at 0x10040000.

The following 2 users say thank you to Choco for this useful post:

BadChoicesZ, therifboy
09-08-2013, 05:00 PM #28
Originally posted by Choco View Post
That's because it's not used like most other functions. That one does not return anything, it stores the return value somewhere else. You can specify that address though, so try it like this:

    BO2.RPC.Call(BG_GetWeaponIndexForName_address, 0x10040000, "defaultweapon_mp");


It will store the weapon index at 0x10040000.


Still doesn't work. Your rpc doesn't return values.

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