Post: [Release] RPC for all updates 1.14+!
09-01-2013, 07:43 PM #1
Choco
Respect my authoritah!!
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Rather than update my Remote Procedure Call tool each time an update is released, I decided to just make a DLL for it that will work regardless of update. When initialized, it finds the fog function and overwrites it with my RPC function. This one, unlike my previous RPC DLL, can take 3 types of arguments - int, uint, or string.



How to add the DLL to a C# project

1. Download my DLL.
2. In Visual C#, click on the project tab and then select "Add Reference".
3. Click the browse tab. Find the DLL you downloaded and click OK.



How to initialize the DLL

1. In your code, go to your function that connects to the PS3 and attaches the process.
2. After the part of code that attaches process, add this line:

    BO2.PS3.Init();


This will locate the function R_SetFrameFog and replace it with my RPC function. For 1.14, it will initialize quickly. For future updates, it may take a few seconds to initialize because it has to find the function.

Once you have done this, the RPC function is ready to go.



How to call a function

To call a function, you need to use the following code:

    BO2.RPC.Call(uint func_address, arguments);


Here's a few examples:

    BO2.RPC.Call(0x349B8C, 0, 0, "O \"^2Test!\"");       //this calls SV_GameSendServerCommand

BO2.RPC.Call(0x3139A8, 0, "set cg_fov 90"); //this calls CBuf_AddText

BO2.RPC.Call(0x2A8044, 0x177B828, 1, 0); //this calls G_GivePlayerWeapon (and gives default weapon)


When a function is called, it returns an integer value. If you want to get the return value, do it like so:

    int returnVal = BO2.RPC.Call(0x275A04, "This is a string");     //Calls G_LocalizedStringIndex and assigns it's return value to returnVal




Credits

-aerosoul94 for showing me how to take different argument types and giving me his library for importing PS3 target manager functions



Download

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Note: PS3 Target Manager must be installed on your computer or this will not work.

Enjoy =D
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09-18-2013, 01:48 PM #29
Harry
Former Staff
Awesome work Choco! Hopefully from this I will learn more about RTE..
09-26-2013, 05:54 PM #30
Originally posted by Choco View Post
That's because it's not used like most other functions. That one does not return anything, it stores the return value somewhere else. You can specify that address though, so try it like this:

    BO2.RPC.Call(BG_GetWeaponIndexForName_address, 0x10040000, "defaultweapon_mp");


It will store the weapon index at 0x10040000.


This does NOT work. I updated your 1.13 RPC to 1.15 and it did work so apparently there's something wrong with your current RPC.
09-26-2013, 10:07 PM #31
Choco
Respect my authoritah!!
Originally posted by therifboy View Post
This does NOT work. I updated your 1.13 RPC to 1.15 and it did work so apparently there's something wrong with your current RPC.


Or the address of the function changed :p
09-26-2013, 10:11 PM #32
Originally posted by Choco View Post
Or the address of the function changed :p


I updated everything to 1.15. I tried it today with your old RPC I updatd to 1.15 aswell and I got BG_GetWeaponDef working. :fyou:
09-27-2013, 04:28 AM #33
xRevolutions
Pokemon Trainer
Originally posted by Choco View Post
Or the address of the function changed :p


Your new RPC doesnt return any values. You should fix it Smile
10-07-2013, 05:36 PM #34
Originally posted by xRevolutions View Post
Your new RPC doesnt return any values. You should fix it Smile


I took a look at the PPC and he fucked up something.
10-16-2013, 01:24 AM #35
Originally posted by therifboy View Post
Not even HIS rpc. He just ported from xbox to ps3.

therifboy - 1 Choco - 0

EDIT: FIX BEFORE I RELEASE MY RPC
10-18-2013, 01:48 AM #36
Choco
Respect my authoritah!!
Originally posted by therifboy View Post
Not even HIS rpc. He just ported from xbox to ps3.


No actually, the RPC functions are 100% my work, written from scratch.

Aerosoul94 wrote all the code for importing ps3tmapi_net.dll functions.
10-22-2013, 05:32 PM #37
MoTmrD
Banned
Please make Rpc bo1

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