Post: All Clients Buttons Monitoring (1.14/1.15)
09-11-2013, 07:26 PM #1
xRevolutions
Pokemon Trainer
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I searched for a Button Monitoring and no one was updated so i decided to make my own Little Button Monitoring!
To Update it, just update the g_client Offset. Anyways i will do it (Update this Thread not like Choco and iMCSx :P)

Put this somewhere in your Project...
    public class Buttons
{
public static UInt32
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768;
}
public Boolean ButtonPressed(UInt32 clientIndex, UInt32 Button)
{
Byte[] xRevolution = GetMemory(0x0177B828 + 0x547C + (clientIndex * 0x580Cool Man (aka Tustin), 4);//0x0177B828 is g_client Update on a new Update
UInt32 Buttonz = BitConverter.ToUInt32(xRevolution, 0);
if (Buttonz == Button)
return true;
return false;
}


If you havnt Chocos GetMemory Function then here is it Winky Winky

    public byte[] GetMemory(uint address, int length)
{
byte[] buffer = new byte[length];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, processID, 0L, (ulong)address, ref buffer);
return buffer;
}


iMCSx Version of the Button Monitoring (you need his PS3Lib 3.1)
    
private uint GClient(uint client)
{
return 0x0177B828 + (client * 0x580Cool Man (aka Tustin);
}

public bool ButtonPressed(uint client, uint Button)
{
if(DEX.Extension.ReadUInt32(GClient(client) + 0x569C) == Button)
return true;
else return false;
}


If you have any Questions feel free to Post it!
If you don“t know how to use it then look at iMCSx Thread, my one is like his one just not messy Smile


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Credits:
xRevolution (Creating this little Button Monitoring)
iMCSx (Original PS3 Release and Button Class)
Im A Hooker (Se7ensins Release)
Choco (Get Memory Function)
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The following 8 users say thank you to xRevolutions for this useful post:

{H} | Exception, hacking247, InfinityISB4CK, lollo1000, Mango_Knife, Shark, therifboy, Fatality
09-18-2013, 11:24 PM #20
xRevolutions
Pokemon Trainer
Still works for 1.15 cause g_client have the same Offset Winky Winky

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