spawnEntity(ModelName, X, Y, Z, Yaw, Pitch, Roll)
public class Offsets
{
public static uint
G_Client = 0x177E928,
G_Entity = 0x16B7920,
G_EntitySize = 0x31C,
G_SetModel = 0x277644,
G_Spawn = 0x278C60,
SP_Script_Model = 0x2670E8;
}
public UInt32 G_Spawn()
{
return RPC.Call(Offsets.G_Spawn);
}
public UInt32 spawnEntity(String ModelName, Single X, Single Y, Single Z, Single Yaw = 0, Single Pitch = 0, Single Roll = 0)
{
UInt32 Ent = G_Spawn();
Console.Write(Ent + "\n");
DEX.Extension.WriteFloat((Ent + 0x134), X);
DEX.Extension.WriteFloat((Ent + 0x13C), Y);
DEX.Extension.WriteFloat((Ent + 0x13
, Z);
DEX.Extension.WriteFloat((Ent + 0x140), Yaw);
DEX.Extension.WriteFloat((Ent + 0x144), Pitch);
DEX.Extension.WriteFloat((Ent + 0x14
, Roll);
RPC.Call(Offsets.G_SetModel, Ent, ModelName);
RPC.Call(Offsets.SP_Script_Model, Ent);
Thread.Sleep(20);
return Ent;
}
t6_wpn_supply_drop_ally
t6_wpn_supply_drop_axis
t6_wpn_turret_sentry_gun
veh_t6_drone_quad_rotor_mp
german_shepherd
prop_suitcase_bomb
defaultactor
defaultvehicle
mp_flag_neutral
mp_flag_green
mp_flag_red
p6_dogtags
p6_dogtags_friend
spawnEntity(ModelName, X, Y, Z, Yaw, Pitch, Roll)
public class Offsets
{
public static uint
G_Client = 0x177B828,
G_Entity = 0x16B4820,
G_EntitySize = 0x31C,
G_SetModel = 0x277504,
G_Spawn = 0x278B20,
SP_Script_Model = 0x266FA8;
}
public UInt32 G_Spawn()
{
return RPC.Call(Offsets.G_Spawn);
}
public UInt32 spawnEntity(String ModelName, Single X, Single Y, Single Z, Single Yaw = 0, Single Pitch = 0, Single Roll = 0)
{
UInt32 Ent = G_Spawn();
Console.Write(Ent + "\n");
DEX.Extension.WriteFloat((Ent + 0x134), X);
DEX.Extension.WriteFloat((Ent + 0x13C), Y);
DEX.Extension.WriteFloat((Ent + 0x13
, Z);
DEX.Extension.WriteFloat((Ent + 0x140), Yaw);
DEX.Extension.WriteFloat((Ent + 0x144), Pitch);
DEX.Extension.WriteFloat((Ent + 0x14
, Roll);
RPC.Call(Offsets.G_SetModel, Ent, ModelName);
RPC.Call(Offsets.SP_Script_Model, Ent);
Thread.Sleep(20);
return Ent;
}
t6_wpn_supply_drop_ally
t6_wpn_supply_drop_axis
t6_wpn_turret_sentry_gun
veh_t6_drone_quad_rotor_mp
german_shepherd
prop_suitcase_bomb
defaultactor
defaultvehicle
mp_flag_neutral
mp_flag_green
mp_flag_red
p6_dogtags
p6_dogtags_friend
spawnEntity(ModelName, X, Y, Z, Yaw, Pitch, Roll)
public class Offsets
{
public static uint
G_Client = 0x177E928,
G_Entity = 0x16B7920,
G_EntitySize = 0x31C,
G_SetModel = 0x277644,
G_Spawn = 0x278C60,
SP_Script_Model = 0x2670E8;
}
public UInt32 G_Spawn()
{
return RPC.Call(Offsets.G_Spawn);
}
public UInt32 spawnEntity(String ModelName, Single X, Single Y, Single Z, Single Yaw = 0, Single Pitch = 0, Single Roll = 0)
{
UInt32 Ent = G_Spawn();
Console.Write(Ent + "\n");
DEX.Extension.WriteFloat((Ent + 0x134), X);
DEX.Extension.WriteFloat((Ent + 0x13C), Y);
DEX.Extension.WriteFloat((Ent + 0x13
, Z);
DEX.Extension.WriteFloat((Ent + 0x140), Yaw);
DEX.Extension.WriteFloat((Ent + 0x144), Pitch);
DEX.Extension.WriteFloat((Ent + 0x14
, Roll);
RPC.Call(Offsets.G_SetModel, Ent, ModelName);
RPC.Call(Offsets.SP_Script_Model, Ent);
Thread.Sleep(20);
return Ent;
}
t6_wpn_supply_drop_ally
t6_wpn_supply_drop_axis
t6_wpn_turret_sentry_gun
veh_t6_drone_quad_rotor_mp
german_shepherd
prop_suitcase_bomb
defaultactor
defaultvehicle
mp_flag_neutral
mp_flag_green
mp_flag_red
p6_dogtags
p6_dogtags_friend
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