Post: [C#] Entity Spawning Code 1.16
02-22-2014, 02:17 AM #1
Shark
Retired.
(adsbygoogle = window.adsbygoogle || []).push({}); deciding to release as its not hard to find....as their own work.
If you use this give credits.

Care packages models and agr's and maybe a few other models are automatically solid... but anything else wont be solid.

How To Use
    spawnEntity(ModelName, X, Y, Z, Yaw, Pitch, Roll)


C# Code
    
public class Offsets
{
public static uint
G_Client = 0x177E928,
G_Entity = 0x16B7920,
G_EntitySize = 0x31C,
G_SetModel = 0x277644,
G_Spawn = 0x278C60,
SP_Script_Model = 0x2670E8;
}

public UInt32 G_Spawn()
{
return RPC.Call(Offsets.G_Spawn);
}

public UInt32 spawnEntity(String ModelName, Single X, Single Y, Single Z, Single Yaw = 0, Single Pitch = 0, Single Roll = 0)
{
UInt32 Ent = G_Spawn();
Console.Write(Ent + "\n");
DEX.Extension.WriteFloat((Ent + 0x134), X);
DEX.Extension.WriteFloat((Ent + 0x13C), Y);
DEX.Extension.WriteFloat((Ent + 0x13Cool Man (aka Tustin), Z);
DEX.Extension.WriteFloat((Ent + 0x140), Yaw);
DEX.Extension.WriteFloat((Ent + 0x144), Pitch);
DEX.Extension.WriteFloat((Ent + 0x14Cool Man (aka Tustin), Roll);
RPC.Call(Offsets.G_SetModel, Ent, ModelName);
RPC.Call(Offsets.SP_Script_Model, Ent);
Thread.Sleep(20);
return Ent;
}


Some Models
    t6_wpn_supply_drop_ally
t6_wpn_supply_drop_axis
t6_wpn_turret_sentry_gun
veh_t6_drone_quad_rotor_mp
german_shepherd
prop_suitcase_bomb
defaultactor
defaultvehicle
mp_flag_neutral
mp_flag_green
mp_flag_red
p6_dogtags
p6_dogtags_friend


Troubleshooting
If it is freezing you upon trying to spawn an entity try using this RPC
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The following 11 users say thank you to Shark for this useful post:

-SuperMan, Asian, D3skm, EG6, FusionIsDaName, Hori_By_Nature, iNDMx, milky4444, Notorious, VezahMoDz, Fatality
02-22-2014, 02:21 AM #2
Originally posted by sharkbait263 View Post
So sick of people asking for the fucking code so ill just release it before someone takes it from my tool and releases it as their own work.
If you use this give credits.

Care packages models and agr's and maybe a few other models are automatically solid... but anything else wont be solid.

How To Use
    spawnEntity(ModelName, X, Y, Z, Yaw, Pitch, Roll)


C# Code
    
public class Offsets
{
public static uint
G_Client = 0x177B828,
G_Entity = 0x16B4820,
G_EntitySize = 0x31C,
G_SetModel = 0x277504,
G_Spawn = 0x278B20,
SP_Script_Model = 0x266FA8;
}

public UInt32 G_Spawn()
{
return RPC.Call(Offsets.G_Spawn);
}

public UInt32 spawnEntity(String ModelName, Single X, Single Y, Single Z, Single Yaw = 0, Single Pitch = 0, Single Roll = 0)
{
UInt32 Ent = G_Spawn();
Console.Write(Ent + "\n");
DEX.Extension.WriteFloat((Ent + 0x134), X);
DEX.Extension.WriteFloat((Ent + 0x13C), Y);
DEX.Extension.WriteFloat((Ent + 0x13Cool Man (aka Tustin), Z);
DEX.Extension.WriteFloat((Ent + 0x140), Yaw);
DEX.Extension.WriteFloat((Ent + 0x144), Pitch);
DEX.Extension.WriteFloat((Ent + 0x14Cool Man (aka Tustin), Roll);
RPC.Call(Offsets.G_SetModel, Ent, ModelName);
RPC.Call(Offsets.SP_Script_Model, Ent);
Thread.Sleep(20);
return Ent;
}


Some Models
    t6_wpn_supply_drop_ally
t6_wpn_supply_drop_axis
t6_wpn_turret_sentry_gun
veh_t6_drone_quad_rotor_mp
german_shepherd
prop_suitcase_bomb
defaultactor
defaultvehicle
mp_flag_neutral
mp_flag_green
mp_flag_red
p6_dogtags
p6_dogtags_friend



Nice thanks for sharing bro :yes:
02-22-2014, 08:42 AM #3
iTпDM
Vault dweller
Good Work Shark ( verry Thinks ) Winky Winky
03-16-2014, 04:43 PM #4
Shark
Retired.
Updated to 1.16
03-20-2014, 03:17 PM #5
Mango_Knife
In my man cave
Originally posted by sharkbait263 View Post
deciding to release as its not hard to find....as their own work.
If you use this give credits.

Care packages models and agr's and maybe a few other models are automatically solid... but anything else wont be solid.

How To Use
    spawnEntity(ModelName, X, Y, Z, Yaw, Pitch, Roll)


C# Code
    
public class Offsets
{
public static uint
G_Client = 0x177E928,
G_Entity = 0x16B7920,
G_EntitySize = 0x31C,
G_SetModel = 0x277644,
G_Spawn = 0x278C60,
SP_Script_Model = 0x2670E8;
}

public UInt32 G_Spawn()
{
return RPC.Call(Offsets.G_Spawn);
}

public UInt32 spawnEntity(String ModelName, Single X, Single Y, Single Z, Single Yaw = 0, Single Pitch = 0, Single Roll = 0)
{
UInt32 Ent = G_Spawn();
Console.Write(Ent + "\n");
DEX.Extension.WriteFloat((Ent + 0x134), X);
DEX.Extension.WriteFloat((Ent + 0x13C), Y);
DEX.Extension.WriteFloat((Ent + 0x13Cool Man (aka Tustin), Z);
DEX.Extension.WriteFloat((Ent + 0x140), Yaw);
DEX.Extension.WriteFloat((Ent + 0x144), Pitch);
DEX.Extension.WriteFloat((Ent + 0x14Cool Man (aka Tustin), Roll);
RPC.Call(Offsets.G_SetModel, Ent, ModelName);
RPC.Call(Offsets.SP_Script_Model, Ent);
Thread.Sleep(20);
return Ent;
}


Some Models
    t6_wpn_supply_drop_ally
t6_wpn_supply_drop_axis
t6_wpn_turret_sentry_gun
veh_t6_drone_quad_rotor_mp
german_shepherd
prop_suitcase_bomb
defaultactor
defaultvehicle
mp_flag_neutral
mp_flag_green
mp_flag_red
p6_dogtags
p6_dogtags_friend


Troubleshooting
If it is freezing you upon trying to spawn an entity try using this RPC
You must login or register to view this content.


Cool.
05-11-2014, 07:02 AM #6
Only freeze :/
I have yet updated offsets
05-11-2014, 02:54 PM #7
Daqe
Pokemon Trainer
Originally posted by sosodu13010 View Post
Only freeze :/
I have yet updated offsets


Noob un jour noob toujours Tustin

The following user thanked Daqe for this useful post:

iMP3Rz
05-11-2014, 04:16 PM #8
Originally posted by Daqe View Post
Noob un jour noob toujours Tustin


Mdrr j'ai vue les credits de ton aimbot xD
Dis leur merci a ceux qui ton aider Winky Winky
Monsieur copier coller
05-11-2014, 04:38 PM #9
Daqe
Pokemon Trainer
Originally posted by sosodu13010 View Post
Mdrr j'ai vue les credits de ton aimbot xD
Dis leur merci a ceux qui ton aider Winky Winky
Monsieur copier coller

Qui m'a aider ? Personne, le aimbot vien juste d'une seule personne
M. le developpeur qui n'arrive même pas a update juste 2 offset, pitoyable.
05-11-2014, 07:09 PM #10
You know what's funny, you don't mod Black Ops II anymore, but you still code things for it.. Huehue! <3

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