set playlist "7"
set a "cg_hudchatposition 305 250;r_showfloatzdebug 1;cg_chatheight 6;cg_chattime 75000;say [ MenuTxt1 ];say MenuTxt2;say MenuTxt3;say MenuTxt4;say MenuTxt5;say ^1Exit;bind DPAD_UP vstr f;bind DPAD_DOWN vstr b;bind BUTTON_A vstr 1"
set b "say MenuTxt1;say [ MenuTxt2 ];say MenuTxt3;say MenuTxt4;say MenuTxt5;say ^1Exit;bind DPAD_UP vstr a;bind DPAD_DOWN vstr c;bind BUTTON_A vstr 2"
set c "say MenuTxt1;say MenuTxt2;say [ MenuTxt3 ];say MenuTxt4;say MenuTxt5;say ^1Exit;bind DPAD_UP vstr b;bind DPAD_DOWN vstr d;bind BUTTON_A vstr 3"
set d "say MenuTxt1;say MenuTxt2;say MenuTxt3;say [ MenuTxt4 ];say MenuTxt5;say ^1Exit;bind DPAD_UP vstr c;bind DPAD_DOWN vstr e;bind BUTTON_A vstr 4"
set e "say MenuTxt1;say MenuTxt2;say MenuTxt3;say MenuTxt4;say [ MenuTxt5 ];say ^1Exit;bind DPAD_UP vstr d;bind DPAD_DOWN vstr f;bind BUTTON_A vstr 5"
set f "say MenuTxt1;say MenuTxt2;say MenuTxt3;say MenuTxt4;say MenuTxt5;say [ ^1Exit ^7];bind DPAD_UP vstr e;bind DPAD_DOWN vstr a;bind BUTTON_A vstr f1"
set gpad_buttonsConfig "asdf"
bind DPAD_DOWN "vstr a"
set f1 "cg_chatheight 0;r_showfloatzdebug 0;bind BUTTON_A +gostand;bind DPAD_UP +actionslot 1;bind DPAD_DOWN vstr a;^6Exited_Menu"
set 1 "^1Function_1"
set 2 "^2Function_2"
set 3 "^3Function_3"
set 4 "^4Function_4"
set 5 "^5Function_5"

All the Menu Text goes in MP and you practically have all of the CM for functions (vstr). :y:
With mine I had 2 menus, this has 1
but who's counting xD
I gave you the idea of the realistic mod menu =D Also, the shader code was mine
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