Post: [New] Team Tier Mod Menu V2.0 [patch]
01-12-2011, 09:46 PM #1
Tupac17
I ♥ COD4
(adsbygoogle = window.adsbygoogle || []).push({});
Team Tier 2.0
credits to Team Tier
suicide yourself to get menu



  • More menu options
  • Better looking menu
  • bug fixes
  • special welcome message
  • working slitscreen match challenges and rank55

You must login or register to view this content.
In order for splitscreen match challenges to work you must start a private match end it then start another private match and it will be ranked.

Last edited by Tupac17 ; 01-13-2011 at 07:49 PM.

The following 45 users say thank you to Tupac17 for this useful post:

8======D----, AgentKing-Botz, Alfa, baluba777, Breecem, ChronicGaming, Correy, CowSteR-X, D@ EnVvY!, DR-Dizzy, fail0verflow, fourtwozero#, FourzerotwoFAILS, FrOoTLoOpZ, Galbiy, GetDeleted -_-, Grandad Trotter, gstroublemaker, IRiSe_GodFather, The Epic, JonnieOnionRing, Karoolus, kkid423, Lito, LordxReaper, lovebros, Mr. Wood, mw2ant, MyNGUuserName, oAnXieTy, Shieldsy, SkaterCookie, supaturboperson, tylerallmighty, vIDynamo, Xbox 180, xDenley, xJeezyHD, xLM, Xo_NoScope_oX_I, xRapiiD-sHoT2xX, xTiDuSx, xzxero
01-13-2011, 04:20 PM #65
IRiSe_GodFather
Was GodFatherIV
Originally posted by Karoolus View Post
actually you could do that Winky Winky
if you get a bind to toggle a dvar & the menu opens when dvar changes, that should work.. problem is that that would be host only.. i use L2 for my menu, i hardly ever use that button when i play Happy



hell no, just add a submenu & fill it with players Smile
if you could somehow get me your decompressed (& modded) gsc i'll take a look at it now.. but i can't decompress now cause i'm at work Happy



Are you editing it or renaming it ?
try to rename the entire gsc, make sure it's xxxx.gsc (4 characters) & empty the entire gsc..
if that works, just place your mods in there & #include maps\mp\gametypes\xxxx; in whatever gsc you thread your mods from Smile

when (and IF) you release, i'd love to see your code Smile



his menu DOES look nice, doesn't it Winky Winky
but he's using something else to create his menu..
(i think) he uses HUD for text & background etc..
I (& you 2 if i'm correct) use createfontstring for text & HUD for scrollbar

so he can make his text look way nicer :p
i'd love to see some code of his Winky Winky


Also would you like that gsc still but we are going to try a diff menu becasue this one isnt that strong but we might keep it if we can et the sub menus running becasue the verf menu makes it time out alot

But i didnt know about the 4 characters when renameing it i learned some thing today
01-13-2011, 04:23 PM #66
Karoolus
I'm the W@W Menu Guy !
Originally posted by GodFatherIV View Post
Also would you like that gsc still but we are going to try a diff menu becasue this one isnt that strong but we might keep it if we can et the sub menus running becasue the verf menu makes it time out alot

But i didnt know about the 4 characters when renameing it i learned some thing today


if you get me your menu code i'll add a player verification menu Winky Winky
should only take me about 20 minutes Smile
01-13-2011, 04:26 PM #67
oX-matto-Xo
#1 Chaos MW3
I just trying to fix my "bots" because there not spawning! :( And aimbot isnt working either! FML
01-13-2011, 04:27 PM #68
IRiSe_GodFather
Was GodFatherIV
Originally posted by Karoolus View Post
if you get me your menu code i'll add a player verification menu Winky Winky
should only take me about 20 minutes Smile


Sent in a private message im guessing your trying to replace our old one
01-13-2011, 04:55 PM #69
Karoolus
I'm the W@W Menu Guy !
Originally posted by oX
I just trying to fix my "bots" because there not spawning! :( And aimbot isnt working either! FML


    addTestClients()
{
wait 5;

for(;Winky Winky
{
if(getdvarInt("scr_testclients") > 0)
break;
wait 1;
}

testclients = getdvarInt("scr_testclients");
setDvar( "scr_testclients", 0 );
for(i = 0; i < testclients; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
println("Could not add test client");
wait 1;
continue;
}

ent[i] setClientDvar("name","Bots");
ent[i].pers["isBot"] = true;
ent[i] thread TestClient("axis");
}

thread addTestClients();
}
TestClient(team)
{
self endon( "disconnect" );

while(!isdefined(self.pers["team"]))
wait .05;

self notify("menuresponse", game["menu_team"], team);
wait 0.5;

classes = getArrayKeys( level.classMap );
okclasses = [];
for ( i = 0; i < classes.size; i++ )
{
if ( !issubstr( classes[i], "custom" ) && isDefined( level.default_perk[ level.classMap[ classes[i] ] ] ) )
okclasses[ okclasses.size ] = classes[i];
}

assert( okclasses.size );

while( 1 )
{
class = okclasses[ randomint( okclasses.size ) ];

self notify("menuresponse", "changeclass", class);

self waittill( "spawned_player" );
self freezeControls(true);
wait ( 0.10 );
}
}


the moment you do this they should spawn:

    self setClientDvar( "scr_testclients", 5 );



& where did you get your aimbot ? Smile

doesn't this one work:

    autoAim()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "stop_aimbot");
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
if((player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (!isAlive(player)) || (player getEntityNumber() == 0))
continue;
if(isDefined(aimAt))
{
if( Distance(self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" )) < Distance( self getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ))
aimAt = player;
}
else
aimAt = player;
if(isDefined(aimAt))
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if(self AttackButtonPressed())
aimAt thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0);
}
}
}
}
01-13-2011, 05:01 PM #70
Originally posted by Tupac17 View Post
ok add me martin-1887

---------- Post added at 12:28 AM ---------- Previous post was at 12:28 AM ----------


got to suicide first then push square to open menu


and btw god on that patch is fun to mess with online :y:
01-13-2011, 05:16 PM #71
So AnyOne Who Kills Themselves will Get The Menu Or Only The Host Will
01-13-2011, 05:57 PM #72
Originally posted by oX
Well here's a preview of my menu, lots more mods are being included within the release, and the second menu will be added to the left of the screen.

You must login or register to view this content.

Btw, if anyone know how to edit and recompress "the maps/mp/gametypes/koth.gsc" that would be helpfull, because everytime I keep getting a black screen, the byte size is the same!


great looking menu man why did teobernie think u were copying him?
01-13-2011, 06:53 PM #73
wheres the Good things.. like invisible

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo