Post: [preview] Godlymodz zombies mega edit!
03-31-2011, 05:57 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Okay so ive seen some of you say that godly's zombies has potential, so ive decided to edit it (video up tomorrow) what ive added so far:
Really good Dvars
Tweaked Phsycals
Added 15 more guns to the random funcion
Added 4 new perks
ive given the zombies a gold desert eagle (no ammo)
Removed bugs
and Disabled team change.

NOTE: I did test this on my JB ps3 and it is *Working* so Claps for me.
i did these edits in about 20 mins so if i finish ill put a link tomorrow (I doubt it tho) And ill be adding people on ngu to join and see the patch after i data transfer tomorrow so expect more:p

What im currently working on:
Every 5-10 kills = a perk/attachment/wepon upgrade.
when a human dies he becomes a zombie
A reward for the winner like all attachments, camos, challenges, or lvl 55 10th prestige
Max ammo for killing a random zombie.

Its finally almost done so if you want to play in the preview add eXcO_Reaper Im only letting 10 people join so hurry up and add!
LINK: You must login or register to view this content.
LEAVE THE CREDITS IN IF EDITED!!![/u]

Currently working on:
Random attachment for current weapon.

Credits:
GODLYM0DZ - Making the patch.
nay1995 - Helping, support, Codes.
xo-mato-ox - Codes from his gun game.
Me - Editing it.
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The following 3 users say thank you to studman31 for this useful post:

Diddles2Fresshh, Hawkin, lildeg8
03-31-2011, 06:43 AM #2
Vultra
Can’t trickshot me!
Originally posted by studman31 View Post
Okay so ive seen some of you say that godly's zombies has potential, so ive decided to edit it (video up tomorrow) what ive added so far:
Really good Dvars
Tweaked Phsycals
Added 15 more guns to the random funcion
Added 4 new perks
ive given the zombies a gold desert eagle (no ammo)
Removed bugs
and Disabled team change.

NOTE: I did test this on my JB ps3 and it is *Working* so Claps for me.
i did these edits in about 20 mins so if i finish ill put a link tomorrow (I doubt it tho) And ill be adding people on ngu to join and see the patch after i data transfer tomorrow so expect more:p

What im currently working on:
Every 5-10 kills = a perk/attachment/wepon upgrade.
when a human dies he becomes a zombie
A reward for the winner like all attachments, camos, challenges, or lvl 55 10th prestige
Max ammo for killing a random zombie.

So if anyone wants to help me code this it would be appreciated!Outie
and leave some feedback on this PLEASE!

NOTE TO MATTO: in your gungame patch what did you use for the kill upgrade?
Please quote me with a reply!


i can give u max ammo code self GiveMaxAmmo("GUN HERE");
03-31-2011, 06:44 AM #3
Originally posted by TeOzFuSioN View Post
i can give u max ammo code


Okay cool thnx can you post it, ill use it
03-31-2011, 06:45 AM #4
Originally posted by TeOzFuSioN View Post
i can give u max ammo code


Okay cool thnx can you post it, ill use it
03-31-2011, 06:47 AM #5
sorry i tripple posted by accedent
03-31-2011, 03:31 PM #6
nay1995
The Master
Originally posted by studman31 View Post
Okay so ive seen some of you say that godly's zombies has potential, so ive decided to edit it (video up tomorrow) what ive added so far:
Really good Dvars
Tweaked Phsycals
Added 15 more guns to the random funcion
Added 4 new perks
ive given the zombies a gold desert eagle (no ammo)
Removed bugs
and Disabled team change.

NOTE: I did test this on my JB ps3 and it is *Working* so Claps for me.
i did these edits in about 20 mins so if i finish ill put a link tomorrow (I doubt it tho) And ill be adding people on ngu to join and see the patch after i data transfer tomorrow so expect more:p

What im currently working on:
Every 5-10 kills = a perk/attachment/wepon upgrade.
when a human dies he becomes a zombie
A reward for the winner like all attachments, camos, challenges, or lvl 55 10th prestige
Max ammo for killing a random zombie.

So if anyone wants to help me code this it would be appreciated!Outie
and leave some feedback on this PLEASE!

NOTE TO MATTO: in your gungame patch what did you use for the kill upgrade?
Please quote me with a reply!


This code makes it so when you kill some one it changes weapon but you need a weapon list


doGun()
{
self endon("disconnect");
if(self.inverse) self.curgun = self.gunList.size - 1;
else self.curgun = 0;
curscore = 0;
done = false;
while(true){
if(self.inverse && self.curgun <= 0) done = true;
if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
if(!done){
if(self.inverse && (self.score - curscore >= self.upgscore)){
self.curgun--;
self thread hintMessage("Weapon Downgraded!");
curscore = self.score;
}else if((self.score - curscore >= self.upgscore)){
self.curgun++;
self thread hintMessage("Weapon Upgraded! - Level "+self.curgun);
curscore = self.score;
}
}
while(self getCurrentWeapon() != self.gunList[self.curgun].name){
if(self.gunList[self.curgun].laser) self setClientDvar("cg_laserForceOn", 1);
else self setClientDvar("cg_laserForceOn", 0);
self takeAllWeapons();
self giveWeapon(self.gunList[self.curgun].name);
self switchToWeapon(self.gunList[self.curgun].name);
wait .2;
}
self giveMaxAmmo(self.gunList[self.curgun].name);
wait .2;
}
}

---------- Post added at 10:31 AM ---------- Previous post was at 10:29 AM ----------

Originally posted by studman31 View Post
Okay so ive seen some of you say that godly's zombies has potential, so ive decided to edit it (video up tomorrow) what ive added so far:
Really good Dvars
Tweaked Phsycals
Added 15 more guns to the random funcion
Added 4 new perks
ive given the zombies a gold desert eagle (no ammo)
Removed bugs
and Disabled team change.

NOTE: I did test this on my JB ps3 and it is *Working* so Claps for me.
i did these edits in about 20 mins so if i finish ill put a link tomorrow (I doubt it tho) And ill be adding people on ngu to join and see the patch after i data transfer tomorrow so expect more:p

What im currently working on:
Every 5-10 kills = a perk/attachment/wepon upgrade.
when a human dies he becomes a zombie
A reward for the winner like all attachments, camos, challenges, or lvl 55 10th prestige
Max ammo for killing a random zombie.

So if anyone wants to help me code this it would be appreciated!Outie
and leave some feedback on this PLEASE!

NOTE TO MATTO: in your gungame patch what did you use for the kill upgrade?
Please quote me with a reply!


Im currently working on a zombieland for cod4 so look forward to a future release
03-31-2011, 03:32 PM #7
Originally posted by nay View Post
This code makes it so when you kill some one it changes weapon but you need a weapon list


doGun()
{
self endon("disconnect");
if(self.inverse) self.curgun = self.gunList.size - 1;
else self.curgun = 0;
curscore = 0;
done = false;
while(true){
if(self.inverse && self.curgun <= 0) done = true;
if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
if(!done){
if(self.inverse && (self.score - curscore >= self.upgscore)){
self.curgun--;
self thread hintMessage("Weapon Downgraded!");
curscore = self.score;
}else if((self.score - curscore >= self.upgscore)){
self.curgun++;
self thread hintMessage("Weapon Upgraded! - Level "+self.curgun);
curscore = self.score;
}
}
while(self getCurrentWeapon() != self.gunList[self.curgun].name){
if(self.gunList[self.curgun].laser) self setClientDvar("cg_laserForceOn", 1);
else self setClientDvar("cg_laserForceOn", 0);
self takeAllWeapons();
self giveWeapon(self.gunList[self.curgun].name);
self switchToWeapon(self.gunList[self.curgun].name);
wait .2;
}
self giveMaxAmmo(self.gunList[self.curgun].name);
wait .2;
}
}

---------- Post added at 10:31 AM ---------- Previous post was at 10:29 AM ----------



Im currently working on a zombieland for cod4 so look forward to a future release


i want to know if theres a way to upgrade perks randomly? mabye you can help? or are you to busy.
03-31-2011, 03:34 PM #8
nay1995
The Master
hmm....

what you mean ? every kill it gives you a new perk?
03-31-2011, 03:50 PM #9
Originally posted by nay View Post
hmm....

what you mean ? every kill it gives you a new perk?


no, like say every 6-7 kills you get a new perk.

---------- Post added at 11:50 AM ---------- Previous post was at 11:43 AM ----------

Originally posted by nay View Post
hmm....

what you mean ? every kill it gives you a new perk?


Nvm that mabye you can help with when you die you turn into a zombie?
it has to do with self waitttill("Death"); but idk the code for team change.
03-31-2011, 03:53 PM #10
nay1995
The Master
Originally posted by studman31 View Post
no, like say every 6-7 kills you get a new perk.


Ile play around with it and see.

Just need one favour, To save me time post me all the perks names, write them in gsc form aswell

---------- Post added at 10:53 AM ---------- Previous post was at 10:51 AM ----------

Originally posted by studman31 View Post
no, like say every 6-7 kills you get a new perk.

---------- Post added at 11:50 AM ---------- Previous post was at 11:43 AM ----------



Nvm that mabye you can help with when you die you turn into a zombie?
it has to do with self waitttill("Death"); but idk the code for team change.


You've got to know whether the zombies are "allies" or axis

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