for me.
doKillstreaks()
{
self endon ("death");
self.startscore = self.pers["kills"];
while(1) {
if(self.killcount != self.pers["kills"] - self.startscore) {
self.killcount = self.pers["kills"] - self.startscore;
switch(self.killcount)
{
case 3:
self thread do3Streak();
break;
{
case 4:
self thread do4Streak();
break;
{
case 7:
self thread do7Streak();
break;
{
case 9:
self thread do9Streak();
break;
{
case 13:
self thread do13Streak();
break;
}}}}}}
wait 0.05;
}}
do3Streak()
{
self setPerk("specialty_bulletpenetration");
self iPrintlnBold("^1Perk: Deep Impact");
}
do4Streak()
{
self setPerk("specialty_bulletaccuracy");
self iPrintlnBold("^1Perk: Steady Aim");
}
do7Streak()
{
self setPerk("specialty_fastreload");
self iPrintlnBold("^1Perk: Slight Of Hand");
}
do9Streak()
{
self setPerk("specialty_rof");
self iPrintlnBold("^1Perk: Double Tap");
}
do13Streak()
{
self setPerk("specialty_bulletdamage");
self iPrintlnBold("^1Perk: Stopping Power");
}
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