Post: [preview] Godlymodz zombies mega edit!
03-31-2011, 05:57 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Okay so ive seen some of you say that godly's zombies has potential, so ive decided to edit it (video up tomorrow) what ive added so far:
Really good Dvars
Tweaked Phsycals
Added 15 more guns to the random funcion
Added 4 new perks
ive given the zombies a gold desert eagle (no ammo)
Removed bugs
and Disabled team change.

NOTE: I did test this on my JB ps3 and it is *Working* so Claps for me.
i did these edits in about 20 mins so if i finish ill put a link tomorrow (I doubt it tho) And ill be adding people on ngu to join and see the patch after i data transfer tomorrow so expect more:p

What im currently working on:
Every 5-10 kills = a perk/attachment/wepon upgrade.
when a human dies he becomes a zombie
A reward for the winner like all attachments, camos, challenges, or lvl 55 10th prestige
Max ammo for killing a random zombie.

Its finally almost done so if you want to play in the preview add eXcO_Reaper Im only letting 10 people join so hurry up and add!
LINK: You must login or register to view this content.
LEAVE THE CREDITS IN IF EDITED!!![/u]

Currently working on:
Random attachment for current weapon.

Credits:
GODLYM0DZ - Making the patch.
nay1995 - Helping, support, Codes.
xo-mato-ox - Codes from his gun game.
Me - Editing it.
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The following 3 users say thank you to studman31 for this useful post:

Diddles2Fresshh, Hawkin, lildeg8
03-31-2011, 04:09 PM #11
Originally posted by nay View Post
Ile play around with it and see.

Just need one favour, To save me time post me all the perks names, write them in gsc form aswell

---------- Post added at 10:53 AM ---------- Previous post was at 10:51 AM ----------



You've got to know whether the zombies are "allies" or axis


The zombies are top team idx which is that one,
Heres what ive came up with
    doPerks()
{
wait 120;
self setPerk("specialty_armorvest");
self iPrintlnBold("^1Perk: Jugernaut");
wait 60;
self setPerk("specialty_bulletdamage");
self iPrintlnBold("^1Perk: Stopping Power");
wait 60;
self setPerk("specialty_rof");
self iPrintlnBold("^1Perk: Double Tap");
wait 45;
self setPerk("specialty_fastreload");
self iPrintlnBold("^1Perk: Slight Of Hand");
wait 35;
self setPerk("specialty_bulletaccuracy");
self iPrintlnBold("^1Perk: Steady Aim");
wait 50;
self setPerk("specialty_bulletpenetration");
self iPrintlnBold("^1Perk: Deep Impact");
}

is it any good?
03-31-2011, 04:23 PM #12
nay1995
The Master
Originally posted by studman31 View Post
The zombies are top team idx which is that one,
Heres what ive came up with
    doPerks()
{
wait 120;
self setPerk("specialty_armorvest");
self iPrintlnBold("^1Perk: Jugernaut");
wait 60;
self setPerk("specialty_bulletdamage");
self iPrintlnBold("^1Perk: Stopping Power");
wait 60;
self setPerk("specialty_rof");
self iPrintlnBold("^1Perk: Double Tap");
wait 45;
self setPerk("specialty_fastreload");
self iPrintlnBold("^1Perk: Slight Of Hand");
wait 35;
self setPerk("specialty_bulletaccuracy");
self iPrintlnBold("^1Perk: Steady Aim");
wait 50;
self setPerk("specialty_bulletpenetration");
self iPrintlnBold("^1Perk: Deep Impact");
}

is it any good?


All this is doing is telling the game how long to wait before it changes perk, Ile mess around with it and see what i can doo
03-31-2011, 04:26 PM #13
Originally posted by nay View Post
All this is doing is telling the game how long to wait before it changes perk, Ile mess around with it and see what i can doo


Yeah i know im playing it now
03-31-2011, 04:57 PM #14
nay1995
The Master
Originally posted by studman31 View Post
Yeah i know im playing it now


Try this and tell me if it works, NOTE: try this before you try and edit this and add more if it does work message me and tell me.

Dont forget to thread this:

self thread doKillstreaks();

doKillstreaks()
{
self endon ("death");

self.startscore = self.pers["kills"];

while(1) {
if(self.killcount != self.pers["kills"] - self.startscore) {
self.killcount = self.pers["kills"] - self.startscore;
switch(self.killcount)
{
case 3:
self thread do3Streak();
break;
}
}
wait 0.05;
}
}

do3Streak()
{
self iPrintlnBold("^2You Have Juggernog");
self setPerk("specialty_armorvest");
}
03-31-2011, 05:25 PM #15
Originally posted by nay View Post
Try this and tell me if it works, NOTE: try this before you try and edit this and add more if it does work message me and tell me.

Dont forget to thread this:

self thread doKillstreaks();

doKillstreaks()
{
self endon ("death");

self.startscore = self.pers["kills"];

while(1) {
if(self.killcount != self.pers["kills"] - self.startscore) {
self.killcount = self.pers["kills"] - self.startscore;
switch(self.killcount)
{
case 3:
self thread do3Streak();
break;
}
}
wait 0.05;
}
}

do3Streak()
{
self iPrintlnBold("^2You Have Juggernog");
self setPerk("specialty_armorvest");
}


Okay, is it okay if i realese your non host patch for cod5? i left all credits in for you and really all i did was add super clantags and moved things around.
03-31-2011, 05:29 PM #16
nay1995
The Master
Originally posted by studman31 View Post
Okay, is it okay if i realese your non host patch for cod5? i left all credits in for you and really all i did was add super clantags and moved things around.


Keep it to yourself for know otherwise i will get hated on okay. wait until things calm down lol
03-31-2011, 05:47 PM #17
Originally posted by nay View Post
Keep it to yourself for know otherwise i will get hated on okay. wait until things calm down lol


kk, The code you gave me works. Thanks for you're help.
So what i do is like put Case 5; then the code

---------- Post added at 01:47 PM ---------- Previous post was at 01:39 PM ----------

Originally posted by nay View Post
Keep it to yourself for know otherwise i will get hated on okay. wait until things calm down lol


This is what i dont get:
    case 3: 
self thread do3Streak();
break;
}
}
wait 0.05;
}
}

Do i do sumthin like this?
    
case 3:
self thread do3Streak();
break;
}
case 5:
self thread do5Streak();
break;
}
}
wait 0.05;
}
}
03-31-2011, 05:52 PM #18
nay1995
The Master
Originally posted by studman31 View Post
kk, The code you gave me works. Thanks for you're help.
So what i do is like put Case 5; then the code

---------- Post added at 01:47 PM ---------- Previous post was at 01:39 PM ----------



This is what i dont get:
    case 3: 
self thread do3Streak();
break;
}
}
wait 0.05;
}
}

Do i do sumthin like this?
    
case 3:
self thread do3Streak();
break;
}
case 5:
self thread do5Streak();
break;
}
}
wait 0.05;
}
}


Bang on!

---------------------------------------
03-31-2011, 06:17 PM #19
Originally posted by nay View Post
Bang on!

---------------------------------------


i keep on getting A script compile error illegal case statment

---------- Post added at 02:17 PM ---------- Previous post was at 02:08 PM ----------

Originally posted by nay View Post
Bang on!

---------------------------------------


Hey is this right cuz i tried it and it dosent work, says missing case statment
    doKillstreaks() 
{
self endon ("death");

self.startscore = self.pers["kills"];

while(1) {
if(self.killcount != self.pers["kills"] - self.startscore) {
self.killcount = self.pers["kills"] - self.startscore;
switch(self.killcount)
{
case 3:
self thread do3Streak();
break;
{
case 4:
self thread do4Streak();
break;
{
case 7:
self thread do7Streak();
break;
{
case 9:
self thread do9Streak();
break;
{
case 13:
self thread do13Streak();
break;
}}}}}}
wait 0.05;
}}

do3Streak()
{
self setPerk("specialty_bulletpenetration");
self iPrintlnBold("^1Perk: Deep Impact");
}
do4Streak()
{
self setPerk("specialty_bulletaccuracy");
self iPrintlnBold("^1Perk: Steady Aim");
}
do7Streak()
{
self setPerk("specialty_fastreload");
self iPrintlnBold("^1Perk: Slight Of Hand");
}
do9Streak()
{
self setPerk("specialty_rof");
self iPrintlnBold("^1Perk: Double Tap");
}
do13Streak()
{
self setPerk("specialty_bulletdamage");
self iPrintlnBold("^1Perk: Stopping Power");
}

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