Originally posted by Ihatecompvir
There is no feasible way this could work. There are a couple of reasons. One of them is the BSP format is entirely different from PS3 to PC. Another is that PC fastfiles are entirely different(one compressed block with a header as compared to PS3 with multiple compressed blocks without headers...correct me if I'm wrong here)
like i put in the recent update,my friend loaded a 16mb test fast file with the exact same spawns,scripts & textures as the ps3,loaded it up & it came up with an invalid filesize error,so if its compressed the exact same size as killhouse or broadcast,it should work,it works on back up for sure,dont ask me why but it does.