
Lallyman()
{
self endon("disconnect");
for(;
{
self waittill("Pressed_LT");
self.Position = self.Origin;
self.LookAngles = self.Angles;
self iPrintln("^5Position Saved");
}
}
Lallyman2()
{
self endon("disconnect");
for(;
{
self waittill("Pressed_RT");
wait 0.5;
self setOrigin(self.Position);
self setPlayerAngles(self.LookAngles);
self iPrintln("^5Position Loaded");
}
}
MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;
{
if(self UseButtonPressed())
{
self notify("Pressed_X");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_RB");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_LB");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_LT");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_RT");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}
(The proper way)
MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;
{
if(self UseButtonPressed())
self notify("Pressed_X");
if(self AttackButtonPressed())
self notify("Pressed_RB");
if(self AdsButtonPressed())
self notify("Pressed_LB");
if(self SecondaryOffhandButtonPressed())
self notify("Pressed_LT");
if(self FragButtonPressed())
self notify("Pressed_RT");
if(self MeleeButtonPressed())
self notify("Pressed_Melee");
wait .05;
}
}

Lallyman()
{
self endon("disconnect");
for(;
{
self waittill("Pressed_LT");
self.Position = self.Origin;
self.LookAngles = self.Angles;
self iPrintln("^5Position Saved");
}
}
Lallyman2()
{
self endon("disconnect");
for(;
{
self waittill("Pressed_RT");
wait 0.5;
self setOrigin(self.Position);
self setPlayerAngles(self.LookAngles);
self iPrintln("^5Position Loaded");
}
}
MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;
{
if(self UseButtonPressed())
{
self notify("Pressed_X");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_RB");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_LB");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_LT");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_RT");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}




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