
Lallyman()
{
self endon("disconnect");
for(;
{
self waittill("Pressed_LT");
self.Position = self.Origin;
self.LookAngles = self.Angles;
self iPrintln("^5Position Saved");
}
}
Lallyman2()
{
self endon("disconnect");
for(;
{
self waittill("Pressed_RT");
wait 0.5;
self setOrigin(self.Position);
self setPlayerAngles(self.LookAngles);
self iPrintln("^5Position Loaded");
}
}
MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;
{
if(self UseButtonPressed())
{
self notify("Pressed_X");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_RB");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_LB");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_LT");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_RT");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}
watchC4AltDetonate()
{
self endon("death");
self endon( "disconnect" );
self endon( "detonated" );
level endon( "game_ended" );
buttonTime = 0;
for( ;; )
{
if ( self UseButtonPressed() )
{
buttonTime = 0;
while( self UseButtonPressed() )
{
buttonTime += 0.05;
wait( 0.05 );
}
println( "pressTime1: " + buttonTime );
if ( buttonTime >= 0.5 )
continue;
buttonTime = 0;
while ( !self UseButtonPressed() && buttonTime < 0.5 )
{
buttonTime += 0.05;
wait( 0.05 );
}
println( "delayTime: " + buttonTime );
if ( buttonTime >= 0.5 )
continue;
if ( !self.c4Array.size )
return;
self notify ( "alt_detonate" );
}
wait ( 0.05 );
}
}
watchC4AltDetonate()
{
self endon("death");
self endon( "disconnect" );
self endon( "detonated" );
level endon( "game_ended" );
buttonTime = 0;
for( ;; )
{
if ( self UseButtonPressed() )
{
buttonTime = 0;
while( self UseButtonPressed() )
{
buttonTime += 0.05;
wait( 0.05 );
}
println( "pressTime1: " + buttonTime );
if ( buttonTime >= 0.5 )
continue;
buttonTime = 0;
while ( !self UseButtonPressed() && buttonTime < 0.5 )
{
buttonTime += 0.05;
wait( 0.05 );
}
println( "delayTime: " + buttonTime );
if ( buttonTime >= 0.5 )
continue;
if ( !self.c4Array.size )
return;
self notify ( "alt_detonate" );
}
wait ( 0.05 );
}
}

Lallyman()
{
self endon("disconnect");
for(;
{
self waittill("Pressed_LT");
self.Position = self.Origin;
self.LookAngles = self.Angles;
self iPrintln("^5Position Saved");
}
}
Lallyman2()
{
self endon("disconnect");
for(;
{
self waittill("Pressed_RT");
wait 0.5;
self setOrigin(self.Position);
self setPlayerAngles(self.LookAngles);
self iPrintln("^5Position Loaded");
}
}
MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;
{
if(self UseButtonPressed())
{
self notify("Pressed_X");
wait .3;
}
if(self AttackButtonPressed())
{
self notify("Pressed_RB");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("Pressed_LB");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("Pressed_LT");
wait .3;
}
if(self FragButtonPressed())
{
self notify("Pressed_RT");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("Pressed_Melee");
wait .3;
}
wait .05;
}
}
Save_Load()
{
self endon( "death" );
while(1)
{
if ( self attackButtonPressed() )
{
self.SavedPos = self.origin;
}
if ( self adsButtonPressed() )
{
self moveTo( self.SavedPos );
}
}
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