Post: [Release] - Smallest Menu Ever Made!
10-22-2011, 11:04 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); i did forgot to state, this was made from Zy0n's kick menu.. i edited alot to form a menu

the title says it all, this is the smallest menu ever..
it's very simple, easy to function and very very small.

as of many patches this does not ever overflow due to text and yes, it's very stable.

Menu Main Features
    
- Very Very Small
- Easy Functioning
- Scrolls Up & Down
- No String Overflow
- Stealth
- Go In Prone To Use
- Hold Square Select
- R2 Scroll Up
- L2 Scroll Down
- Scroll Patch


Menu Syntax
    
n - Option Name( "God Mode" )
f - Option Function( ::GodMode )
i - Option Input( 1/ "" );


    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


here's another one, a little update.. i just basically made a little extra function and made it look a little nicer!
    
Correy(){
self getMenu();
wait 1;
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage("Welcome "+self.name,"The Micro Menu v1");
for(c=0;Winky Winky
{ self freezeControls(false);
while(self getStance()=="prone")
{ setDvar("r_blur",9);
setDvar("ui_hud_hardcore",1);
self freezeControls(true);
self setLowerMessage("- ^2" + self.n[c] + " ^7-");
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<self.n.size);
if(self UsebuttonPressed()){self thread [[self.f[c]]]();self iPrintln("^2You Selected : "+self.n[c]);}
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
setDvar("r_blur",0);
setDvar("ui_hud_hardcore",0);
self clearLowerMessage();
wait .05;
}
}
getMenu()
{ self.n[0] = "Option 1";
self.f[0] = ::test;
self.n[1] = "Option 2";
self.f[1] = ::test;
self.n[2] = "Option 3";
self.f[2] = ::test;
wait 1;
}
test(){self iPrintln("Testing");}


click the spoiler to see a video of this little beast!



enjoy this, super little micro menu Enzo
note: next version i think i might add sub menu's.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 8 users say thank you to Correy for this useful post:

Baby-panama, Docko412, IELIITEMODZX, ImDUB, iReset Nigga, IVI40A3Fusionz, Jeremy, User2340034u
10-22-2011, 11:33 PM #2
iReset Nigga
2Fresshh!!
Originally posted by Correy View Post
I built a menu with one function!

the title says it all, this is the smallest menu ever..
it's very simple, easy to function and very very small.

as of many patches this does not ever overflow due to text and yes, it's very stable.

Menu Main Features
- Very Very Small
- Easy Functioning
- Scrolls Up & Down
- No String Overflow
- Stealth
- Go In Prone To Use
- Hold Square Select
- R2 Scroll Up
- L2 Scroll Down
- Scroll Patch

    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]();
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


here's another one, this one being with inputs..
    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;

//Example of input
//i[1] = 1;

wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


if your adding large amounts of mods use this one, this has inputs
    
Micro_Menu(){
self endon( "death" );
self thread getOptions();
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
getOptions()
{ n = []; f = []; i = [];
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;

//example of an input
//i[1] = 1;
}
test(){self iPrintln("Test");}


enjoy this, super little micro menu Enzo
note: next version i think i might add sub menu's.


damn this is pretty sick it will save a good amount of room Happy
10-22-2011, 11:38 PM #3
epic stuff bro.
10-22-2011, 11:43 PM #4
xKtF
In my man cave
does any1 have cod4 converter please msg me quick if you do
10-22-2011, 11:48 PM #5
Correy
I'm the Original
Originally posted by iReset View Post
damn this is pretty sick it will save a good amount of room Happy


Originally posted by D3ss3rtPr0ducts View Post
epic stuff bro.


thanks, wait until you see the stabilty Winky Winky
10-23-2011, 12:08 AM #6
Originally posted by Correy View Post
I built a menu with one function!

the title says it all, this is the smallest menu ever..
it's very simple, easy to function and very very small.

as of many patches this does not ever overflow due to text and yes, it's very stable.

Menu Main Features
- Very Very Small
- Easy Functioning
- Scrolls Up & Down
- No String Overflow
- Stealth
- Go In Prone To Use
- Hold Square Select
- R2 Scroll Up
- L2 Scroll Down
- Scroll Patch

    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]();
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


here's another one, this one being with inputs..
    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;

//Example of input
//i[1] = 1;

wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


if your adding large amounts of mods use this one, this has inputs
    
Micro_Menu(){
self endon( "death" );
self thread getOptions();
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
getOptions()
{ n = []; f = []; i = [];
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;

//example of an input
//i[1] = 1;
}
test(){self iPrintln("Test");}


enjoy this, super little micro menu Enzo
note: next version i think i might add sub menu's.

So to add something to the menu, all we have to put is:

n[0] = "UFO Mode";
f[0] = ::UFO;

then n[1] f[1] and so on?
10-23-2011, 01:15 AM #7
Originally posted by lovebros View Post
So to add something to the menu, all we have to put is:

n[0] = "UFO Mode";
f[0] = ::UFO;

then n[1] f[1] and so on?


yeah it would be like this
    
n[0] = "God Mode";
f[0] = ::god;
n[1] = "Ufo Mode";
f[1] = ::ufo;
n[2] = "Create Clone";
f[2] = ::cc;
n[3] = "Create Dead Clone";
f[3] = ::cdc;
n[4] = "Unlock All";
f[4] = ::UAll;

etc etc.

also, do you have a list of cod4 gsc codes.
i'm on linux and cant use any code browsers.
10-23-2011, 01:36 AM #8
Originally posted by D3ss3rtPr0ducts View Post
yeah it would be like this
    
n[0] = "God Mode";
f[0] = ::god;
n[1] = "Ufo Mode";
f[1] = ::ufo;
n[2] = "Create Clone";
f[2] = ::cc;
n[3] = "Create Dead Clone";
f[3] = ::cdc;
n[4] = "Unlock All";
f[4] = ::UAll;

etc etc.

also, do you have a list of cod4 gsc codes.
i'm on linux and cant use any code browsers.

Heres some You must login or register to view this content.

And thank you!
10-23-2011, 02:02 AM #9
Jeremy
Former Staff
Originally posted by Correy View Post
I built a menu with one function!

the title says it all, this is the smallest menu ever..
it's very simple, easy to function and very very small.

as of many patches this does not ever overflow due to text and yes, it's very stable.

Menu Main Features
- Very Very Small
- Easy Functioning
- Scrolls Up & Down
- No String Overflow
- Stealth
- Go In Prone To Use
- Hold Square Select
- R2 Scroll Up
- L2 Scroll Down
- Scroll Patch

    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]();
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


here's another one, this one being with inputs..
    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;

//Example of input
//i[1] = 1;

wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


if your adding large amounts of mods use this one, this has inputs
    
Micro_Menu(){
self endon( "death" );
self thread getOptions();
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
getOptions()
{ n = []; f = []; i = [];
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;

//example of an input
//i[1] = 1;
}
test(){self iPrintln("Test");}


enjoy this, super little micro menu Enzo
note: next version i think i might add sub menu's.
Very nice work Correy, you never cease to impress me Winky Winky
10-23-2011, 02:14 AM #10
Correy
I'm the Original
yes, thats how you use it.. then obviously you add your functions Smile

---------- Post added at 03:14 AM ---------- Previous post was at 03:02 AM ----------

Originally posted by Advisable View Post
Very nice work Correy, you never cease to impress me Winky Winky


lmao, this is pretty amazing.
i've done a little more work on it and i gotta say, it's look god damn sweet

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