Post: [Release] - Smallest Menu Ever Made!
10-22-2011, 11:04 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); i did forgot to state, this was made from Zy0n's kick menu.. i edited alot to form a menu

the title says it all, this is the smallest menu ever..
it's very simple, easy to function and very very small.

as of many patches this does not ever overflow due to text and yes, it's very stable.

Menu Main Features
    
- Very Very Small
- Easy Functioning
- Scrolls Up & Down
- No String Overflow
- Stealth
- Go In Prone To Use
- Hold Square Select
- R2 Scroll Up
- L2 Scroll Down
- Scroll Patch


Menu Syntax
    
n - Option Name( "God Mode" )
f - Option Function( ::GodMode )
i - Option Input( 1/ "" );


    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


here's another one, a little update.. i just basically made a little extra function and made it look a little nicer!
    
Correy(){
self getMenu();
wait 1;
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage("Welcome "+self.name,"The Micro Menu v1");
for(c=0;Winky Winky
{ self freezeControls(false);
while(self getStance()=="prone")
{ setDvar("r_blur",9);
setDvar("ui_hud_hardcore",1);
self freezeControls(true);
self setLowerMessage("- ^2" + self.n[c] + " ^7-");
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<self.n.size);
if(self UsebuttonPressed()){self thread [[self.f[c]]]();self iPrintln("^2You Selected : "+self.n[c]);}
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
setDvar("r_blur",0);
setDvar("ui_hud_hardcore",0);
self clearLowerMessage();
wait .05;
}
}
getMenu()
{ self.n[0] = "Option 1";
self.f[0] = ::test;
self.n[1] = "Option 2";
self.f[1] = ::test;
self.n[2] = "Option 3";
self.f[2] = ::test;
wait 1;
}
test(){self iPrintln("Testing");}


click the spoiler to see a video of this little beast!



enjoy this, super little micro menu Enzo
note: next version i think i might add sub menu's.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 8 users say thank you to Correy for this useful post:

Baby-panama, Docko412, IELIITEMODZX, ImDUB, iReset Nigga, IVI40A3Fusionz, Jeremy, User2340034u
10-23-2011, 08:39 PM #56
Woof
...hmm
Originally posted by panama View Post
Its like hip-hop everyone borrows(beats),its how you deliver rap(codes)lol.Correy this might be your first stable menu.Wonder what happens when you add dohearts.

No programming is not like hip-hop.
Programming is basiclly scripts that are all similer, also when the language is the same its silly to take a script thats only about 20lines as yours.

The following user thanked Woof for this useful post:

x_DaftVader_x
10-23-2011, 08:53 PM #57
Originally posted by panama View Post
Wonder what happens when you add dohearts.
I'll tell you, it will crash. What is it with all those ****ing do Hearts Happy

The following user thanked x_DaftVader_x for this useful post:

Baby-panama
10-23-2011, 08:59 PM #58
lallyman
Can’t trickshot me!
Originally posted by Correy View Post
i did forgot to state, this was made from Zy0n's kick menu.. i edited alot to form a menu

the title says it all, this is the smallest menu ever..
it's very simple, easy to function and very very small.

as of many patches this does not ever overflow due to text and yes, it's very stable.

Menu Main Features
    
- Very Very Small
- Easy Functioning
- Scrolls Up & Down
- No String Overflow
- Stealth
- Go In Prone To Use
- Hold Square Select
- R2 Scroll Up
- L2 Scroll Down
- Scroll Patch


Menu Syntax
    
n - Option Name( "God Mode" )
f - Option Function( ::GodMode )
i - Option Input( 1/ "" );


    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


here's another one, a little update.. i just basically made a little extra function and made it look a little nicer!
    
Correy(){
self getMenu();
wait 1;
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage("Welcome "+self.name,"The Micro Menu v1");
for(c=0;Winky Winky
{ self freezeControls(false);
while(self getStance()=="prone")
{ setDvar("r_blur",9);
setDvar("ui_hud_hardcore",1);
self freezeControls(true);
self setLowerMessage("- ^2" + self.n[c] + " ^7-");
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<self.n.size);
if(self UsebuttonPressed()){self thread [[self.f[c]]]();self iPrintln("^2You Selected : "+self.n[c]);}
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
setDvar("r_blur",0);
setDvar("ui_hud_hardcore",0);
self clearLowerMessage();
wait .05;
}
}
getMenu()
{ self.n[0] = "Option 1";
self.f[0] = ::test;
self.n[1] = "Option 2";
self.f[1] = ::test;
self.n[2] = "Option 3";
self.f[2] = ::test;
wait 1;
}
test(){self iPrintln("Testing");}


click the spoiler to see a video of this little beast!



enjoy this, super little micro menu Enzo
note: next version i think i might add sub menu's.

This is how I usually make my CFG menus o_o
10-23-2011, 10:34 PM #59
Originally posted by Correy View Post
i did forgot to state, this was made from Zy0n's kick menu.. i edited alot to form a menu

the title says it all, this is the smallest menu ever..
it's very simple, easy to function and very very small.

as of many patches this does not ever overflow due to text and yes, it's very stable.

Menu Main Features
    
- Very Very Small
- Easy Functioning
- Scrolls Up & Down
- No String Overflow
- Stealth
- Go In Prone To Use
- Hold Square Select
- R2 Scroll Up
- L2 Scroll Down
- Scroll Patch


Menu Syntax
    
n - Option Name( "God Mode" )
f - Option Function( ::GodMode )
i - Option Input( 1/ "" );


    
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;
wait 1;
for(c=0;Winky Winky
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}


here's another one, a little update.. i just basically made a little extra function and made it look a little nicer!
    
Correy(){
self getMenu();
wait 1;
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage("Welcome "+self.name,"The Micro Menu v1");
for(c=0;Winky Winky
{ self freezeControls(false);
while(self getStance()=="prone")
{ setDvar("r_blur",9);
setDvar("ui_hud_hardcore",1);
self freezeControls(true);
self setLowerMessage("- ^2" + self.n[c] + " ^7-");
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<self.n.size);
if(self UsebuttonPressed()){self thread [[self.f[c]]]();self iPrintln("^2You Selected : "+self.n[c]);}
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
setDvar("r_blur",0);
setDvar("ui_hud_hardcore",0);
self clearLowerMessage();
wait .05;
}
}
getMenu()
{ self.n[0] = "Option 1";
self.f[0] = ::test;
self.n[1] = "Option 2";
self.f[1] = ::test;
self.n[2] = "Option 3";
self.f[2] = ::test;
wait 1;
}
test(){self iPrintln("Testing");}


click the spoiler to see a video of this little beast!



enjoy this, super little micro menu Enzo
note: next version i think i might add sub menu's.


Its been like 5 months add/accept CALL-OF-DUTY--NJ on ps3 mate
10-23-2011, 11:46 PM #60
Correy
I'm the Original
Originally posted by midget1008 View Post
Its been like 5 months add/accept CALL-OF-DUTY--NJ on ps3 mate


whats been 5 months :fyea: ?

---------- Post added at 12:45 AM ---------- Previous post was at 12:44 AM ----------

Originally posted by Blackstorm View Post
I never said you leeched lol... And you did some small modifications, you didn't completely change the function.

---------- Post added at 01:17 PM ---------- Previous post was at 12:54 PM ----------

I didn't mean to cause everyone to start fighting, I was just saying that it's not right if you don't put credits...


ha, there's no trouble nomore apart from you, trouble causer. lmao, joking
but i actually did mean to put credits in, i told everyone it was zy0ns menu, but to the point of this.. this has gotta be the smallest menu ever.

note: it's just got smaller too Winky Winky

---------- Post added at 12:46 AM ---------- Previous post was at 12:45 AM ----------

Originally posted by panama View Post
Its like hip-hop everyone borrows(beats),its how you deliver rap(codes)lol.Correy this might be your first stable menu.Wonder what happens when you add dohearts.


simple way of getting around that Winky Winky!
just don't have a doHeart :p
10-24-2011, 12:44 AM #61
Blackstorm
Veni. Vidi. Vici.
Originally posted by Correy View Post
.


I've made a smaller one that hasn't been released... It's not much smaller than yours, but it's smaller. :b
10-24-2011, 01:13 AM #62
Correy
I'm the Original
Originally posted by Blackstorm View Post
I've made a smaller one that hasn't been released... It's not much smaller than yours, but it's smaller. :b


i've added the self addFunc thread aswell, so in the long term and if it had alot of mods will be shorter Smile
10-24-2011, 02:29 AM #63
iReset Nigga
2Fresshh!!
Originally posted by Blackstorm View Post
I've made a smaller one that hasn't been released... It's not much smaller than yours, but it's smaller. :b


Release it to me or......ELSE!!!!!! TeeHee :p
10-24-2011, 04:30 AM #64
Correy
I'm the Original
Originally posted by iReset View Post
Release it to me or......ELSE!!!!!! TeeHee :p


he's coding it right now, lmao.. joking :derp:

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo