- Very Very Small
- Easy Functioning
- Scrolls Up & Down
- No String Overflow
- Stealth
- Go In Prone To Use
- Hold Square Select
- R2 Scroll Up
- L2 Scroll Down
- Scroll Patch
n - Option Name( "God Mode" )
f - Option Function( ::GodMode )
i - Option Input( 1/ "" );
Micro_Menu(){
n[0] = "Option 1";
f[0] = ::test;
n[1] = "Option 2";
f[1] = ::test;
n[2] = "Option 3";
f[2] = ::test;
wait 1;
for(c=0;
{ while(self getStance() == "prone")
{ self setLowerMessage(n[c]);
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<n.size);
if(self UsebuttonPressed())self thread [[f[c]]]([i[c]]);
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
self clearLowerMessage();
wait .05;
}
}
test(){self iPrintln("Test");}
Correy(){
self getMenu();
wait 1;
self maps\mp\gametypes\_hud_message:
ldNotifyMessage("Welcome "+self.name,"The Micro Menu v1");
for(c=0;
{ self freezeControls(false);
while(self getStance()=="prone")
{ setDvar("r_blur",9);
setDvar("ui_hud_hardcore",1);
self freezeControls(true);
self setLowerMessage("- ^2" + self.n[c] + " ^7-");
c+=self FragButtonPressed();
c-=self secondaryOffHandButtonPressed();
if(c<0)c=3;if(c>3)c=0;
c*=(c<self.n.size);
if(self UsebuttonPressed()){self thread [[self.f[c]]]();self iPrintln("^2You Selected : "+self.n[c]);}
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.5;
}
setDvar("r_blur",0);
setDvar("ui_hud_hardcore",0);
self clearLowerMessage();
wait .05;
}
}
getMenu()
{ self.n[0] = "Option 1";
self.f[0] = ::test;
self.n[1] = "Option 2";
self.f[1] = ::test;
self.n[2] = "Option 3";
self.f[2] = ::test;
wait 1;
}
test(){self iPrintln("Testing");}

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