FlashingScroll()
{
self endon( "disconnect" );
self endon( "EndTheFlash" );
colorz=[];
colorz[0] = (1,0.41,0.71);
colorz[1] = (1,0,1);
colorz[2] = (0,1,0);
colorz[3] = (0,1,1);
colorz[4] = (1,1,0);
for(a=0;a<colorz.size;a++)
{
self.scrollbar.color = colorz[a];
if(a >= colorz.size)
{
a=0;
}
}
}
EmblemFlash()
{
self endon( "disconnect" );
self endon( "EndTheFlash" );
for(i = 1; i < 10; i++)
{
scroll1 = "rank_prestige" + i + "";
scroll2 = "rank_prestige" + (11-i) + "";
self.scrollbar2 setshader(scroll1, 20, 20);
self.scrollbar3 setshader(scroll2, 20, 20);
wait 0.7;
if( i >= 11)
{
i = 1;
}
}
FlashingScroll()
{
self endon( "disconnect" );
self endon( "EndTheFlash" );
colorz=[];
colorz[0] = (1,0.41,0.71);
colorz[1] = (1,0,1);
colorz[2] = (0,1,0);
colorz[3] = (0,1,1);
colorz[4] = (1,1,0);
for(a=0;a<colorz.size;a++)
{
self.scrollbar.color = colorz[a];
if(a >= colorz.size)
{
a=0;
}
}
}
EmblemFlash()
{
self endon( "disconnect" );
self endon( "EndTheFlash" );
for(i = 1; i < 10; i++)
{
scroll1 = "rank_prestige" + i + "";
scroll2 = "rank_prestige" + (11-i) + "";
self.scrollbar2 setshader(scroll1, 20, 20);
self.scrollbar3 setshader(scroll2, 20, 20);
wait 0.7;
if( i >= 11)
{
i = 1;
}
}
FlashingScroll()
{
for(;
{
self.scrollbar.color = ( randomFloat(1), randomFlot(1), randomFloat(1) );
self.scrollbar moveOverTime(.3);
self waittill( "action" );
break;
}
}
EmblemFlash()
{
for(;
{
self.scrollbar2 setshader( "rank_prestige" + randomInt(11), 20, 20);
self.scrollbar2 setshader( "rank_prestige" + randomInt(11), 20, 20);
self waittill( "action" );
break;
}
}
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