Post: [SCRIPTS] My Customize Menu Codes
11-26-2011, 05:38 PM #1
Taylor
Former Black Knight.
(adsbygoogle = window.adsbygoogle || []).push({}); Sorry If They Are Not Perfect, I Kept Getting Flammed, I wanted To take The TIme To Perfect Them, But i Guess Not : / :megusta:

Video Reference:



Codes:
NOTE: MAKE THEM WORK WITH YOUR MENU, AS IN CHANGE "self.display" TO WHATEVER YOUR MENU TEXT CODE IS OR THE "self.scrollbar" AND self.scrollbar2" OR "self.scrollbar3" OR "self.blackscreen" TO WHAT IT IS IN YOUR MOD MENU!

FlashingScroll()
{
self endon( "disconnect" );
self endon( "EndTheFlash" );
self.scrollbar.color = (1,0.41,0.71);
wait 0.1;
self.scrollbar.color = (1,0,1);
wait 0.1;
self.scrollbar.color = (0,1,0);
wait 0.1;
self.scrollbar.color = (0,1,1);
wait 0.1;
self.scrollbar.color = (1,1,0);
wait 0.1;
self thread FlashingScroll();
}
EmblemFlash()
{
self endon( "disconnect" );
self endon( "EndTheFlash" );
self.scrollbar2 setshader("rank_prestige1", 20, 20);
self.scrollbar3 setshader("rank_prestige10", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige2", 20, 20);
self.scrollbar3 setshader("rank_prestige9", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige3", 20, 20);
self.scrollbar3 setshader("rank_prestige8", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige4", 20, 20);
self.scrollbar3 setshader("rank_prestige7", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige5", 20, 20);
self.scrollbar3 setshader("rank_prestige6", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige6", 20, 20);
self.scrollbar3 setshader("rank_prestige5", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige7", 20, 20);
self.scrollbar3 setshader("rank_prestige4", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige8", 20, 20);
self.scrollbar3 setshader("rank_prestige3", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige9", 20, 20);
self.scrollbar3 setshader("rank_prestige2", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige10", 20, 20);
self.scrollbar3 setshader("rank_prestige1", 20, 20);
wait 0.7;
self thread EmblemFlash();
}
EndFlashing()
{
self notify("EndTheFlash");
self.scrollbar.color = (1,0,1);
self.scrollbar setshader("white", 150, 17);
self.scrollbar2 setshader("rank_prestige10", 20, 20);
self.scrollbar3 setshader("rank_prestige10", 20, 20);
}
PrestigeScroll(value)
{
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("rank_prestige"+value+"", 150, 17);
}
CamoScroll1()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_stagger", 150, 17);
}
CamoScroll2()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_cmdtgr", 150, 17);
}
CamoScroll3()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_gold", 150, 17);
}
ColorScroll1()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(0,1,1);
}
ColorScroll2()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,0.41,0.71);
}
ColorScroll3()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(0,1,0);
}
ColorScroll4()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(0.5,0.5,0.5);
}
ColorScroll5()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
}
Epileptic()
{
self thread EmblemFlash();
self thread CoolText();
self thread FlashingScroll();
wait 0.02;
self thread FlashingShader();
}
StopEpileptic()
{
self notify("EndCoolText");
self notify("EndTheFlash");
self notify("EndTheFlash2");
self.scrollbar.color = (0,1,0);
self.scrollbar setshader("white", 150, 17);
self.blackscreen setshader("black", 210, 1000);
self.scrollbar2 setshader("rank_prestige8", 20, 20);
self.scrollbar3 setshader("rank_prestige10", 20, 20);
}
CoolText()
{
self endon("EndCoolText");
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePink");
self notify("DonePurple");
self notify("DoneWhite");
self notify("DoneGrey");
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 0, 0 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 1, 0 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 0, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 0, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 1, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 1, 0 ); wait .75;
self thread CoolText();
}
FlashingShader()
{
self endon( "disconnect" );
self endon( "EndTheFlash2" );
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color = (1,0.41,0.71);
wait 0.1;
self.blackscreen.color = (1,0,1);
wait 0.1;
self.blackscreen.color = (0,1,0);
wait 0.1;
self.blackscreen.color = (0,1,1);
wait 0.1;
self.blackscreen.color = (1,1,0);
wait 0.1;
self thread FlashingShader();
}
EndFlashing2()
{
self notify("EndTheFlash2");
self.blackscreen setshader("black", 210, 1000);
}
PrestigeShader(value)
{
self.blackscreen.color=(1,1,1);
self.blackscreen setshader("rank_prestige"+value+"", 210, 1000);
}
ColorShader1()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(0,1,1);
}
ColorShader2()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,0.41,0.71);
}
ColorShader3()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(0,1,0);
}
ColorShader4()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,0,1);
}
ColorShader5()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,1,1);
}
CamoShader1()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,1,1);
self.blackscreen setshader("ui_camoskin_stagger", 210, 1000);
}
CamoShader2()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,1,1);
self.blackscreen setshader("ui_camoskin_cmdtgr", 210, 1000);
}
CamoShader3()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,1,1);
self.blackscreen setshader("ui_camoskin_gold", 210, 1000);
}
PinkText()
{
self endon("DonePink");
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePurple");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(1,0.41,0.71);
wait 0.01;
self thread PinkText();
}
CyanText()
{
self endon("DoneCyan");
self notify("DonePink");
self notify("DoneGreen");
self notify("DonePurple");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(0,1,1);
wait 0.01;
self thread CyanText();
}
GreenText()
{
self endon("DoneGreen");
self notify("DoneCyan");
self notify("DonePink");
self notify("DonePurple");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(0,1,0);
wait 0.01;
self thread GreenText();
}
PurpleText()
{
self endon("DonePurple");
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePink");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(1,0,1);
wait 0.01;
self thread PurpleText();
}
GreyText()
{
self endon("DoneGrey");
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePink");
self notify("DonePurple");
self notify("EndCoolText");
self.display.color=(0.5,0.5,0.5);
wait 0.01;
self thread GreyText();
}
EndAllText()
{
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePink");
self notify("DonePurple");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(1,1,1);
}


WARNING: xYARDSALEx Is Not Held Responsible For Any Syntax Errors Or Seizures Due To The Rapid Flashing Of The Epileptic Menu Thread
(adsbygoogle = window.adsbygoogle || []).push({});

The following 5 users say thank you to Taylor for this useful post:

Cien, COD5-MAN-, KCxFTW, Rainbow Gravity, tylerallmighty
12-26-2011, 11:10 PM #29
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
You Need To Write Your Name In The Patch For PC Just Search up if( self.name == "level.hostname" and replace level.hostname with ur PC gamertag


Don't use:

    if( self.name == "level.hostname")
{
//mods here.
}


It's so buggy for PS3, sometimes you have to kill yourself to activate the functions in the { }'s and sometimes you don't get any of the functions between the { }'s whatever you do.

Instead use:
    if(self GetEntityNumber() == 0)
{
//mods here
}
12-26-2011, 11:25 PM #30
d7w7z
Bounty hunter
Originally posted by xYARDSALEx View Post
I Have :(

PrestigeShader(value)
{
self.blackscreen.color=(1,1,1);
self.blackscreen setshader("rank_prestige"+value+"", 210, 1000);
}


I think he means stuff like this...

CamoScroll1()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_stagger", 150, 17);
}
CamoScroll2()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_cmdtgr", 150, 17);
}
CamoScroll3()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_gold", 150, 17);


You could of just done this.
    

CamoScroll([B]var[/B])
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_"[B]+var[/B], 150, 17);
}

self CamoScroll(gold);



[B]or...[/B]



CamoScroll([B]scrollbar[/B], [B]var[/B])
{
[B]scrollbar[/B] setshader("white", 150, 17);
[B]scrollbar[/B].color=(1,1,1);
[B]scrollbar[/B] setshader("ui_camoskin_"[B]+var[/B], 150, 17);
}

Now you could change all the scrollbars with one function, like so

self CamoScroll(self.scrollbar1, "gold");
self CamoScroll(self.scrollbar2, "gold");
self CamoScroll(self.scrollbar3, "gold");

Smile

The following user thanked d7w7z for this useful post:

IVI40A3Fusionz
12-26-2011, 11:35 PM #31
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by d7w7z View Post
I think he means stuff like this...

CamoScroll1()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_stagger", 150, 17);
}
CamoScroll2()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_cmdtgr", 150, 17);
}
CamoScroll3()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_gold", 150, 17);


You could of just done this.
    

CamoScroll([B]var[/B])
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_"[B]+var[/B], 150, 17);
}

self CamoScroll(gold);



[B]or...[/B]



CamoScroll([B]scrollbar[/B], [B]var[/B])
{
[B]scrollbar[/B] setshader("white", 150, 17);
[B]scrollbar[/B].color=(1,1,1);
[B]scrollbar[/B] setshader("ui_camoskin_"[B]+var[/B], 150, 17);
}

Now you could change all the scrollbars with one function, like so

self CamoScroll(self.scrollbar1, "gold");
self CamoScroll(self.scrollbar2, "gold");
self CamoScroll(self.scrollbar3, "gold");

Smile


OMG that's very useful i'm so stupid why didn't i think of that before Not Happy or Sad you have now made my life a misery as i now have to lock myself in a wardrobe for the remainder of my life!
12-27-2011, 02:56 AM #32
coolguy12345
Bounty hunter
Originally posted by xYARDSALEx View Post
u edit the dom.gsc


ok I do that but it gives me "script compile error, bad token". wtf and i didn't even touch anything but the thing you told me to edit,
12-27-2011, 04:51 PM #33
Taylor
Former Black Knight.
Originally posted by d7w7z View Post
I think he means stuff like this...

CamoScroll1()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_stagger", 150, 17);
}
CamoScroll2()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_cmdtgr", 150, 17);
}
CamoScroll3()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_gold", 150, 17);


You could of just done this.
    

CamoScroll([B]var[/B])
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_"[B]+var[/B], 150, 17);
}

self CamoScroll(gold);



[B]or...[/B]



CamoScroll([B]scrollbar[/B], [B]var[/B])
{
[B]scrollbar[/B] setshader("white", 150, 17);
[B]scrollbar[/B].color=(1,1,1);
[B]scrollbar[/B] setshader("ui_camoskin_"[B]+var[/B], 150, 17);
}

Now you could change all the scrollbars with one function, like so

self CamoScroll(self.scrollbar1, "gold");
self CamoScroll(self.scrollbar2, "gold");
self CamoScroll(self.scrollbar3, "gold");

Smile


Thats Old To Me Now, I Know It

---------- Post added at 11:50 AM ---------- Previous post was at 11:49 AM ----------

Originally posted by coolguy12345 View Post
ok I do that but it gives me "script compile error, bad token". wtf and i didn't even touch anything but the thing you told me to edit,


You probably deleted the quotation marks

---------- Post added at 11:51 AM ---------- Previous post was at 11:50 AM ----------

Originally posted by IVI40A3Fusionz View Post
OMG that's very useful i'm so stupid why didn't i think of that before Not Happy or Sad you have now made my life a misery as i now have to lock myself in a wardrobe for the remainder of my life!


Emo Much? lmao
12-27-2011, 05:48 PM #34
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
Emo Much? lmao


:p Yes i'm the biggest Emo you will ever meet (I joke Smile ).
12-27-2011, 06:14 PM #35
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
:p Yes i'm the biggest Emo you will ever meet (I joke Smile ).


Kill Yourself, Ill Even By You The Knife :P Lmao
12-27-2011, 06:22 PM #36
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
Kill Yourself, Ill Even By You The Knife :P Lmao


That's what i wanted for Christmas but no you had to give me something that was gonna hurt my ass Not Happy or Sad.
12-27-2011, 06:22 PM #37
tylerallmighty
Human After All
Originally posted by xYARDSALEx View Post
Sorry If They Are Not Perfect, I Kept Getting Flammed, I wanted To take The TIme To Perfect Them, But i Guess Not : / :megusta:

Video Reference:



Codes:
NOTE: MAKE THEM WORK WITH YOUR MENU, AS IN CHANGE "self.display" TO WHATEVER YOUR MENU TEXT CODE IS OR THE "self.scrollbar" AND self.scrollbar2" OR "self.scrollbar3" OR "self.blackscreen" TO WHAT IT IS IN YOUR MOD MENU!

FlashingScroll()
{
self endon( "disconnect" );
self endon( "EndTheFlash" );
self.scrollbar.color = (1,0.41,0.71);
wait 0.1;
self.scrollbar.color = (1,0,1);
wait 0.1;
self.scrollbar.color = (0,1,0);
wait 0.1;
self.scrollbar.color = (0,1,1);
wait 0.1;
self.scrollbar.color = (1,1,0);
wait 0.1;
self thread FlashingScroll();
}
EmblemFlash()
{
self endon( "disconnect" );
self endon( "EndTheFlash" );
self.scrollbar2 setshader("rank_prestige1", 20, 20);
self.scrollbar3 setshader("rank_prestige10", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige2", 20, 20);
self.scrollbar3 setshader("rank_prestige9", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige3", 20, 20);
self.scrollbar3 setshader("rank_prestige8", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige4", 20, 20);
self.scrollbar3 setshader("rank_prestige7", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige5", 20, 20);
self.scrollbar3 setshader("rank_prestige6", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige6", 20, 20);
self.scrollbar3 setshader("rank_prestige5", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige7", 20, 20);
self.scrollbar3 setshader("rank_prestige4", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige8", 20, 20);
self.scrollbar3 setshader("rank_prestige3", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige9", 20, 20);
self.scrollbar3 setshader("rank_prestige2", 20, 20);
wait 0.7;
self.scrollbar2 setshader("rank_prestige10", 20, 20);
self.scrollbar3 setshader("rank_prestige1", 20, 20);
wait 0.7;
self thread EmblemFlash();
}
EndFlashing()
{
self notify("EndTheFlash");
self.scrollbar.color = (1,0,1);
self.scrollbar setshader("white", 150, 17);
self.scrollbar2 setshader("rank_prestige10", 20, 20);
self.scrollbar3 setshader("rank_prestige10", 20, 20);
}
PrestigeScroll(value)
{
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("rank_prestige"+value+"", 150, 17);
}
CamoScroll1()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_stagger", 150, 17);
}
CamoScroll2()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_cmdtgr", 150, 17);
}
CamoScroll3()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
self.scrollbar setshader("ui_camoskin_gold", 150, 17);
}
ColorScroll1()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(0,1,1);
}
ColorScroll2()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,0.41,0.71);
}
ColorScroll3()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(0,1,0);
}
ColorScroll4()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(0.5,0.5,0.5);
}
ColorScroll5()
{
self.scrollbar setshader("white", 150, 17);
self.scrollbar.color=(1,1,1);
}
Epileptic()
{
self thread EmblemFlash();
self thread CoolText();
self thread FlashingScroll();
wait 0.02;
self thread FlashingShader();
}
StopEpileptic()
{
self notify("EndCoolText");
self notify("EndTheFlash");
self notify("EndTheFlash2");
self.scrollbar.color = (0,1,0);
self.scrollbar setshader("white", 150, 17);
self.blackscreen setshader("black", 210, 1000);
self.scrollbar2 setshader("rank_prestige8", 20, 20);
self.scrollbar3 setshader("rank_prestige10", 20, 20);
}
CoolText()
{
self endon("EndCoolText");
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePink");
self notify("DonePurple");
self notify("DoneWhite");
self notify("DoneGrey");
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 0, 0 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 1, 0 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 0, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 0, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 1, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 1, 0 ); wait .75;
self thread CoolText();
}
FlashingShader()
{
self endon( "disconnect" );
self endon( "EndTheFlash2" );
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color = (1,0.41,0.71);
wait 0.1;
self.blackscreen.color = (1,0,1);
wait 0.1;
self.blackscreen.color = (0,1,0);
wait 0.1;
self.blackscreen.color = (0,1,1);
wait 0.1;
self.blackscreen.color = (1,1,0);
wait 0.1;
self thread FlashingShader();
}
EndFlashing2()
{
self notify("EndTheFlash2");
self.blackscreen setshader("black", 210, 1000);
}
PrestigeShader(value)
{
self.blackscreen.color=(1,1,1);
self.blackscreen setshader("rank_prestige"+value+"", 210, 1000);
}
ColorShader1()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(0,1,1);
}
ColorShader2()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,0.41,0.71);
}
ColorShader3()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(0,1,0);
}
ColorShader4()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,0,1);
}
ColorShader5()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,1,1);
}
CamoShader1()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,1,1);
self.blackscreen setshader("ui_camoskin_stagger", 210, 1000);
}
CamoShader2()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,1,1);
self.blackscreen setshader("ui_camoskin_cmdtgr", 210, 1000);
}
CamoShader3()
{
self.blackscreen setshader("white", 210, 1000);
self.blackscreen.color=(1,1,1);
self.blackscreen setshader("ui_camoskin_gold", 210, 1000);
}
PinkText()
{
self endon("DonePink");
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePurple");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(1,0.41,0.71);
wait 0.01;
self thread PinkText();
}
CyanText()
{
self endon("DoneCyan");
self notify("DonePink");
self notify("DoneGreen");
self notify("DonePurple");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(0,1,1);
wait 0.01;
self thread CyanText();
}
GreenText()
{
self endon("DoneGreen");
self notify("DoneCyan");
self notify("DonePink");
self notify("DonePurple");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(0,1,0);
wait 0.01;
self thread GreenText();
}
PurpleText()
{
self endon("DonePurple");
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePink");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(1,0,1);
wait 0.01;
self thread PurpleText();
}
GreyText()
{
self endon("DoneGrey");
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePink");
self notify("DonePurple");
self notify("EndCoolText");
self.display.color=(0.5,0.5,0.5);
wait 0.01;
self thread GreyText();
}
EndAllText()
{
self notify("DoneCyan");
self notify("DoneGreen");
self notify("DonePink");
self notify("DonePurple");
self notify("DoneGrey");
self notify("EndCoolText");
self.display.color=(1,1,1);
}


WARNING: xYARDSALEx Is Not Held Responsible For Any Syntax Errors Or Seizures Due To The Rapid Flashing Of The Epileptic Menu Thread

It's quite nice, but I see some example of where you could be a bit more efficient. Now, I have literally never even opened a CoD patch before, but my previous experience with other programming languages, tells me that you could use more...... Ummmm variables? I dunno. It just seems that it could be more efficient is all. I may be wrong tho.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo