Post: *[RELEASE]* guns that sound like barret50cal!
12-23-2011, 07:37 PM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hey me and ivi40a3fusionz converted this into a scipt mainly ivi40 did so almost all credit goes to him this was posted by uk viper and then we..basicly ivi40 put it into script form. Well.. have fun!


script
    Barretguns()
{
for(;Winky Winky
{
self waittill ("weapon_fired");
self playsoundonplayer ("weap_barrett_fire_plr");
}
}
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The following 2 users say thank you to Jacob-And-Britt for this useful post:

nZxMikeeeyx, Cmd-X
12-23-2011, 07:45 PM #2
Taylor
Former Black Knight.
Originally posted by jbglitching View Post
Hey me and ivi40a3fusionz converted this into a scipt mainly ivi40 did so almost all credit goes to him this was posted by uk viper and then we..basicly ivi40 put it into script form. Well.. have fun!


script
    Barretguns()
{
for(;Winky Winky
{
self waittill ("weapon_fired");
self playsoundonplayer ("weap_barrett_fire_plr");
}
}


i just put this in my "newish" patch, anyway there are plenty more
12-23-2011, 07:47 PM #3
IVI40A3Fusionz
Former Gaming Squad Member
More like you sent me a script with loads of errors and i fixed it, made it shorter and work properly :p.
12-23-2011, 07:55 PM #4
oO-GKUSH-Oo
< ^ > < ^ >
Wow, You are like so behind on the COD scene lol.
12-24-2011, 03:09 AM #5
Jacob-And-Britt
I’m too L33T
Originally posted by 9484
Wow, You are like so behind on the COD scene lol.

Who me or ivi
12-26-2011, 11:12 AM #6
Lol I was blasting it with my surround sound
12-26-2011, 11:17 AM #7
247Yamato
< ^ > < ^ >
Maybe adding makes it a bit better and playsound instead:

self endon("death");
self endon("disconnect");
02-04-2012, 10:44 PM #8
What am I supposed to do with the code? I'm new to this. :3
02-04-2012, 10:54 PM #9
DlBSY993
There's 0nly 1..
Originally posted by jbglitching View Post
Hey me and ivi40a3fusionz converted this into a scipt mainly ivi40 did so almost all credit goes to him this was posted by uk viper and then we..basicly ivi40 put it into script form. Well.. have fun!


script
    Barretguns()
{
for(;Winky Winky
{
self waittill ("weapon_fired");
self playsoundonplayer ("weap_barrett_fire_plr");
}
}


Isn't this sound in IELITEMODZX AC130 Mod? (for the 105mm shells)

BUMP: YES IT IS.

thread initAcWeapons(1,0,1,"projectile_cbu97_clusterbomb",0.4,350,level.ac["105mm"],"weap_barrett_fire_plr");
02-05-2012, 08:35 PM #10
Jacob-And-Britt
I’m too L33T
Originally posted by DlBSY993 View Post
Isn't this sound in IELITEMODZX AC130 Mod? (for the 105mm shells)

BUMP: YES IT IS.

thread initAcWeapons(1,0,1,"projectile_cbu97_clusterbomb",0.4,350,level.ac["105mm"],"weap_barrett_fire_plr");
I released this before he even made or even thought of that lol are you saying im a leech? or are you saying he used this?

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