Post: *[RELEASE]* guns that sound like barret50cal!
12-23-2011, 07:37 PM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hey me and ivi40a3fusionz converted this into a scipt mainly ivi40 did so almost all credit goes to him this was posted by uk viper and then we..basicly ivi40 put it into script form. Well.. have fun!


script
    Barretguns()
{
for(;Winky Winky
{
self waittill ("weapon_fired");
self playsoundonplayer ("weap_barrett_fire_plr");
}
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to Jacob-And-Britt for this useful post:

nZxMikeeeyx, Cmd-X
02-06-2012, 03:32 AM #20
Jacob-And-Britt
I’m too L33T
Originally posted by D34TH View Post
ok if your so good with a for statement, give me an example of one. here ill show you one so you can leech real quick

for(i=0;i<11;i--)
{
self iprintln("Game Starting in: " + i);
}
Ok that blew my mind im not that good all i know is for(;Winky Winky lmao
02-06-2012, 04:52 AM #21
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by IVI40A3Fusionz View Post
You should swap,
    for(i=0;i<11;i--)

for,
    for(i=11;i>0;i--)

Otherwise it will countdown from 0 into negative numbers and also add a wait so it don't freeze your game until the function ends Winky Winky. But you already knew that :p.


you know what i meant though. it was just a for example lol. I didnt even care what numbers i put

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo