
Britts_Zombieland_Edit_Juggernaut()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Human Juggernaut");
self takeallweapons();
self giveWeapon("m60e4_mp");
self switchToWeapon("m60e4_mp");
self giveStartAmmo("m60e4_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk();
self.hitpoints+=300;
}
Britts_jugg_slow_walk()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}
Britts_Zombieland_Edit_Juggernaut2()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Zombie Juggernaut");
self takeallweapons();
self giveWeapon("usp_mp");
self switchToWeapon("usp_mp");
self giveStartAmmo("usp_mp");
self setWeaponAmmoClip("usp_mp", 10);
self setWeaponAmmoStock("usp_mp", 0);
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk2();
self.hitpoints+=300;
}
Britts_jugg_slow_walk2()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}
Britts_Zombieland_Edit_Juggernaut()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Human Juggernaut");
self takeallweapons();
self giveWeapon("m60e4_mp");
self switchToWeapon("m60e4_mp");
self giveStartAmmo("m60e4_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk();
self.hitpoints+=300;
self thread doLyfe();
}
Britts_jugg_slow_walk()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}
Britts_Zombieland_Edit_Juggernaut2()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Zombie Juggernaut");
self takeallweapons();
self giveWeapon("usp_mp");
self switchToWeapon("usp_mp");
self giveStartAmmo("usp_mp");
self setWeaponAmmoClip("usp_mp", 10);
self setWeaponAmmoStock("usp_mp", 0);
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk2();
self.hitpoints+=300;
self thread doLyfe();
}
Britts_jugg_slow_walk2()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}
tellAll(text)
{
for(c=0;c<level.players.size;c++)
{
player = level.players[c];
player iPrintlnBold(text);
}
}
self sayall(self.name+" is a Juggernaut!");
self tellAll(self.name+" is a Juggernaut!");
self tellAll([COLOR=#ff0000]+[/COLOR]self.name+" is a Juggernaut!");
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