Post: [Sripts] J&B*'s juggernauts!
12-29-2011, 04:37 AM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); These are my custom made jugg scripts compared to mw3's juggernauts it has the m60 one and the usp one completely the same only difference is there's no riot shields well hope you have fun with this if you use please put J&B* in your credits please thanks.You will see these in my next zombieland edit. Also i still have plenty more scripts that need to be fixed and released and i found 15 new shaders so guys J&B* is bringing you the new. I will keep releasing so newer and more mods to come guys! Took out the thread dolyfe so sould work 100% Smile

m60 jugg
    Britts_Zombieland_Edit_Juggernaut()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Human Juggernaut");
self takeallweapons();
self giveWeapon("m60e4_mp");
self switchToWeapon("m60e4_mp");
self giveStartAmmo("m60e4_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk();
self.hitpoints+=300;
}
Britts_jugg_slow_walk()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}



usp jugg
    
Britts_Zombieland_Edit_Juggernaut2()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Zombie Juggernaut");
self takeallweapons();
self giveWeapon("usp_mp");
self switchToWeapon("usp_mp");
self giveStartAmmo("usp_mp");
self setWeaponAmmoClip("usp_mp", 10);
self setWeaponAmmoStock("usp_mp", 0);
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk2();
self.hitpoints+=300;
}
Britts_jugg_slow_walk2()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}
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The following 2 users say thank you to Jacob-And-Britt for this useful post:

lovebros, Taylor
12-29-2011, 05:33 AM #2
nice you should make the mw3 game with this!
12-29-2011, 05:38 AM #3
Taylor
Former Black Knight.
Originally posted by jbglitching View Post

You Don;t Have This Thread Anywhere, Thus Sytax Error....
self thread doLyfe();
Other Then That Good Work, And You Shud Add:
self endon("death");
self endon("disconnect");
self endon("DieJugg");
and at the end of the script put:
wait 30;
self notify("DieJugg");
12-29-2011, 06:00 AM #4
Taylor
Former Black Knight.
Originally posted by reScript
I think you need to learn the syntax before you starting posting things, I would look up Javascript.

i saw1 syntax, how many u see?
12-29-2011, 06:35 AM #5
Choco
Respect my authoritah!!
Originally posted by jbglitching View Post
These are my custom made jugg scripts compared to mw3's juggernauts it has the m60 one and the usp one completely the same only difference is there's no riot shields well hope you have fun with this if you use please put J&B* in your credits please thanks.You will see these in my next zombieland edit. Also i still have plenty more scripts that need to be fixed and released and i found 15 new shaders so guys J&B* is bringing you the new. I will keep releasing so newer and more mods to come guys!

m60 jugg
    Britts_Zombieland_Edit_Juggernaut()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Human Juggernaut");
self takeallweapons();
self giveWeapon("m60e4_mp");
self switchToWeapon("m60e4_mp");
self giveStartAmmo("m60e4_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk();
self.hitpoints+=300;
self thread doLyfe();
}
Britts_jugg_slow_walk()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}



usp jugg
    
Britts_Zombieland_Edit_Juggernaut2()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Zombie Juggernaut");
self takeallweapons();
self giveWeapon("usp_mp");
self switchToWeapon("usp_mp");
self giveStartAmmo("usp_mp");
self setWeaponAmmoClip("usp_mp", 10);
self setWeaponAmmoStock("usp_mp", 0);
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk2();
self.hitpoints+=300;
self thread doLyfe();
}
Britts_jugg_slow_walk2()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}


S
self sayall() looks kind of shitty on screen, here's a script that uses iPrintlnBold to tell something to all players.

Put this anywhere in your GSC:
    tellAll(text)
{
for(c=0;c<level.players.size;c++)
{
player = level.players[c];
player iPrintlnBold(text);
}
}


Then instead of putting:
    self sayall(self.name+" is a Juggernaut!");


Put this:
    self tellAll(self.name+" is a Juggernaut!");


It looks much nicer and more professional IMO Winky Winky

The following user thanked Choco for this useful post:

Jacob-And-Britt
12-29-2011, 06:45 AM #6
Choco
Respect my authoritah!!
Originally posted by reScript
You could just do this in the same thread, no?

for(c=0;c<level.players.size;c++) level.players[c] iPrintlnBold(text);


Probably :p
12-29-2011, 06:49 AM #7
Jacob-And-Britt
I’m too L33T
Originally posted by xYARDSALEx View Post
i saw1 syntax, how many u see?
Im starting to get tired of this shit try it before you declare syntax!!!!
12-29-2011, 08:25 AM #8
Blackstorm
Veni. Vidi. Vici.
Originally posted by reScript
Three but I would actually say two as two are rele-vant to each-other. :p (why is the 10th word censored on this site?)



because there was a user name relevan-t and she gained the trust of all members won non-premium member of the year, posted a keylogger, hacked hundreds of members including admins, sold their passwords and got the site defaced in one simple sentence lol

---------- Post added at 01:25 AM ---------- Previous post was at 01:23 AM ----------

Originally posted by reScript
You could just do this in the same thread, no?

for(c=0;c<level.players.size;c++) level.players[c] iPrintlnBold(text);

Also this is a syntax error: #error
    self tellAll([COLOR=#ff0000]+[/COLOR]self.name+" is a Juggernaut!");





That's not a syntax error, the only time you need the + on the other side if there's a quote on the other side. Upside Down Happy
12-29-2011, 08:53 AM #9
247Yamato
< ^ > < ^ >
Is this function already in some gsc file or is it missing?

self thread doLyfe();
12-29-2011, 12:10 PM #10
Originally posted by 247Yamato View Post
Is this function already in some gsc file or is it missing?

self thread doLyfe();
It's one of Hawkin's functions from his Zombieland...

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