Post: [Sripts] J&B*'s juggernauts!
12-29-2011, 04:37 AM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); These are my custom made jugg scripts compared to mw3's juggernauts it has the m60 one and the usp one completely the same only difference is there's no riot shields well hope you have fun with this if you use please put J&B* in your credits please thanks.You will see these in my next zombieland edit. Also i still have plenty more scripts that need to be fixed and released and i found 15 new shaders so guys J&B* is bringing you the new. I will keep releasing so newer and more mods to come guys! Took out the thread dolyfe so sould work 100% Smile

m60 jugg
    Britts_Zombieland_Edit_Juggernaut()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Human Juggernaut");
self takeallweapons();
self giveWeapon("m60e4_mp");
self switchToWeapon("m60e4_mp");
self giveStartAmmo("m60e4_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk();
self.hitpoints+=300;
}
Britts_jugg_slow_walk()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}



usp jugg
    
Britts_Zombieland_Edit_Juggernaut2()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Zombie Juggernaut");
self takeallweapons();
self giveWeapon("usp_mp");
self switchToWeapon("usp_mp");
self giveStartAmmo("usp_mp");
self setWeaponAmmoClip("usp_mp", 10);
self setWeaponAmmoStock("usp_mp", 0);
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk2();
self.hitpoints+=300;
}
Britts_jugg_slow_walk2()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}
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The following 2 users say thank you to Jacob-And-Britt for this useful post:

lovebros, Taylor
12-29-2011, 07:55 PM #20
247Yamato
< ^ > < ^ >
Originally posted by d7w7z View Post
Ah ok, Thanks. I don't know what isn't in Cod4 because I coded mainly on Mw2.


No, no, :p, the function works in cod4, I meant it wont work because you forgot a ";"
12-29-2011, 08:44 PM #21
Blackstorm
Veni. Vidi. Vici.
Originally posted by reScript
GSC is far by the most stupid language ever, fact. stare



Actually that rule applies in C# as well. :lol:
12-30-2011, 12:10 AM #22
Originally posted by reScript
No it doesn't, it's a syntax in C# I know for a fact.
You cannot add something to nothing.


something plus nothing = something.

haha.. easy.. :derp:
12-30-2011, 01:33 AM #23
Originally posted by reScript
You mean nothing plus something = something :p

Nothing multiplied by something = nothing. :$

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