Post: [Sripts] J&B*'s juggernauts!
12-29-2011, 04:37 AM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); These are my custom made jugg scripts compared to mw3's juggernauts it has the m60 one and the usp one completely the same only difference is there's no riot shields well hope you have fun with this if you use please put J&B* in your credits please thanks.You will see these in my next zombieland edit. Also i still have plenty more scripts that need to be fixed and released and i found 15 new shaders so guys J&B* is bringing you the new. I will keep releasing so newer and more mods to come guys! Took out the thread dolyfe so sould work 100% Smile

m60 jugg
    Britts_Zombieland_Edit_Juggernaut()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Human Juggernaut");
self takeallweapons();
self giveWeapon("m60e4_mp");
self switchToWeapon("m60e4_mp");
self giveStartAmmo("m60e4_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk();
self.hitpoints+=300;
}
Britts_jugg_slow_walk()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}



usp jugg
    
Britts_Zombieland_Edit_Juggernaut2()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Zombie Juggernaut");
self takeallweapons();
self giveWeapon("usp_mp");
self switchToWeapon("usp_mp");
self giveStartAmmo("usp_mp");
self setWeaponAmmoClip("usp_mp", 10);
self setWeaponAmmoStock("usp_mp", 0);
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk2();
self.hitpoints+=300;
}
Britts_jugg_slow_walk2()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}
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The following 2 users say thank you to Jacob-And-Britt for this useful post:

lovebros, Taylor
12-29-2011, 12:40 PM #11
Originally posted by jbglitching View Post
Im starting to get tired of this shit try it before you declare syntax!!!!


tested and not working just for you. so i would check the code next time before you release it, its all got to be working!

The following user thanked Uk_ViiPeR for this useful post:

x_DaftVader_x
12-29-2011, 03:18 PM #12
Jacob-And-Britt
I’m too L33T
Originally posted by UK
tested and not working just for you. so i would check the code next time before you release it, its all got to be working!
dude look in my v3 its in there

---------- Post added at 11:17 AM ---------- Previous post was at 11:16 AM ----------

Originally posted by x. View Post
It's one of Hawkin's functions from his Zombieland...
Y im using it for my zombieland edit Happy

---------- Post added at 11:18 AM ---------- Previous post was at 11:17 AM ----------

Originally posted by 247Yamato View Post
Is this function already in some gsc file or is it missing?

self thread doLyfe();
No im using it in my zombieland edit v2 i forgot to take out that lol
12-29-2011, 03:53 PM #13
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by jbglitching View Post
These are my custom made jugg scripts compared to mw3's juggernauts it has the m60 one and the usp one completely the same only difference is there's no riot shields well hope you have fun with this if you use please put J&B* in your credits please thanks.You will see these in my next zombieland edit. Also i still have plenty more scripts that need to be fixed and released and i found 15 new shaders so guys J&B* is bringing you the new. I will keep releasing so newer and more mods to come guys! Took out the thread dolyfe so sould work 100% Smile

m60 jugg
    Britts_Zombieland_Edit_Juggernaut()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Human Juggernaut");
self takeallweapons();
self giveWeapon("m60e4_mp");
self switchToWeapon("m60e4_mp");
self giveStartAmmo("m60e4_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk();
self.hitpoints+=300;
}
Britts_jugg_slow_walk()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}



usp jugg
    
Britts_Zombieland_Edit_Juggernaut2()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
wait 0.05;
self sayall("^2" + self.name + " Is Now A Zombie Juggernaut");
self takeallweapons();
self giveWeapon("usp_mp");
self switchToWeapon("usp_mp");
self giveStartAmmo("usp_mp");
self setWeaponAmmoClip("usp_mp", 10);
self setWeaponAmmoStock("usp_mp", 0);
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk2();
self.hitpoints+=300;
}
Britts_jugg_slow_walk2()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}


Nice release Happy but I've had this for a while since you sent it to me :p but when you sent it to me there was no syntax errors so you must have edited it?

Now you making little scripts try and make a bigger and better ones Winky Winky.
12-29-2011, 04:07 PM #14
Taylor
Former Black Knight.
Originally posted by jbglitching View Post
Im starting to get tired of this shit try it before you declare syntax!!!!


I Don't Need To Try It, There Just Is Syntax, Example, We Don't Have The Thread doLyfe Unless We Are Messing With Hawkins ZOmbieland
12-29-2011, 05:03 PM #15
Blackstorm
Veni. Vidi. Vici.
Originally posted by reScript
What?
Yes it is a syntax error, the adding something to nothing.



No it's not lol. At least not in gsc . :shh:

The following user thanked Blackstorm for this useful post:

Woof
12-29-2011, 06:51 PM #16
Jacob-And-Britt
I’m too L33T
Originally posted by xyardsalex View Post
i don't need to try it, there just is syntax, example, we don't have the thread dolyfe unless we are messing with hawkins zombieland
i am using it in my zombieland edit how many times do i have to say this!!
12-29-2011, 07:49 PM #17
d7w7z
Bounty hunter
Originally posted by jbglitching View Post
These are my custom made jugg scripts compared to mw3's juggernauts it has the m60 one and the usp one completely the same]


This should work in any patch and also you don't need one function for each gun.

    MakeJug("m60e4_mp");


    
MakeJug(gun)
{
self iPrintln("^1Juggernaut");
self takeallweapons();
self giveWeapon(gun);
self giveMaxAmmo(gun);
self switchToWeapon(gun);
self.maxhealth=500;
self.health=self.maxhealth;
self SetMoveSpeedScale( 0.5 );
}
12-29-2011, 07:52 PM #18
247Yamato
< ^ > < ^ >
Originally posted by d7w7z View Post
This should work in any patch and also you don't need one function for each gun.

    MakeJug("m60e4_mp");


    
MakeJug(gun)
{
self iPrintln("^1Juggernaut");
self takeallweapons();
self giveWeapon(gun);
self giveMaxAmmo(gun);
self switchToWeapon(gun);
self.maxhealth=500;
self.health=self.maxhealth;
self SetMoveSpeedScale( 0.5 )
}


This wont work:

self SetMoveSpeedScale( 0.5 )

The following user thanked 247Yamato for this useful post:

d7w7z
12-29-2011, 07:54 PM #19
d7w7z
Bounty hunter
Originally posted by 247Yamato View Post
This wont work:

self SetMoveSpeedScale( 0.5 )


Ah ok, Thanks. I don't know what isn't in Cod4 because I coded mainly on Mw2.

Edit: double fail ftw. Forgot my ;

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