Post: [RELEASE]Prestige Chooser Slider
01-18-2012, 11:45 PM #1
INSAN3LY_D34TH
INSAN3LY GAMING
(adsbygoogle = window.adsbygoogle || []).push({}); Ok guys, since IELITEMODSx is not releasing anything, I took the time to go ahead and make something for you that I think you will all remember and love lol. Code is below the video. So ya.




    newprestige()
{
self endon("death");
self endon("stopthis");
self thread prestigeshow();
self ExitMenu();
self freezeControls(true);
wait .1;
self.prestigeback=self createRectangle("CENTER","",0,0,1000,50,(0,0,0),"white",3,1);
self.textz=self createFontString("objective",1.Cool Man (aka Tustin);
t=0;
self.scrollz = 0;
self.textz setText(t);
self.textz setPoint("CENTER","CENTER",0,50);
self.textz.sort=100;
wait 2;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self.prestigeback destroy();
self.textz destroy();
wait 1;
self notify("stopthis");
}
if(self UseButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread setprestiges(self.scrollz);
self.prestigeback destroy();
self.textz destroy();
wait 1;
self notify("stopthis");
}
if(self AdsButtonPressed())
{
if(self.scrollz<=11 && self.scrollz>=1)
{
self.scrollz -= 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);
}
else
{

}
}
if(self AttackButtonPressed())
{
if(self.scrollz<=10 && self.scrollz>=0)
{
self.scrollz += 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);
}
else
{

}
}
wait .1;
}
}
prestigeshow()
{
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"rank_prestige11",100,1);wait .001;
}
setprestiges(value)
{
self playsound("mp_level_up");
setDvar("scr_forcerankedmatch","1");
setdvar("xblive_privatematch","0");
setDvar("onlinegame","1");
wait 0.5;
self maps\mp\gametypes\_persistence::statSet("plevel",value);
self maps\mp\gametypes\_persistence::statSet("rank",55);
self maps\mp\gametypes\_persistence::statSet("rankxp",900000);
self iPrintln("Prestige "+value+" ^2SET");
}
createprestige(align,relative,x,y,width,height,sha der,sort,alpha)
{
prestigeshader=newClientHudElem(self);
prestigeshader.elemType="bar";
if(!level.splitScreen)
{
prestigeshader.x=-2;
prestigeshader.y=-2;
}
prestigeshader.width=width;
prestigeshader.height=height;
prestigeshader.align=align;
prestigeshader.relative=relative;
prestigeshader.xOffset=0;
prestigeshader.yOffset=0;
prestigeshader.children=[];
prestigeshader.sort=sort;
prestigeshader.alpha=alpha;
prestigeshader setParent(level.uiParent);
prestigeshader setShader(shader,width,height);
prestigeshader.hidden=false;
prestigeshader setPoint(align,relative,x,y);
return prestigeshader;
}
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The following 18 users say thank you to INSAN3LY_D34TH for this useful post:

247Yamato, Amanda, BlazingDope, COD5-MAN-, Cubs, DlBSY993, I Need $, iiReFuZee, iPROFamily, IVI40A3Fusionz, Jacob-And-Britt, Karoolus, ThePhantom410., Uk_ViiPeR, x_DaftVader_x, xRaW

The following user groaned INSAN3LY_D34TH for this awful post:

Taylor
01-18-2012, 11:51 PM #2
Originally posted by D34TH View Post
Ok guys, since IELITEPREVIEW is not releasing anything, I took the time to go ahead and make something for you that I think you will all remember and love lol. Code is below the video. So ya.




    newprestige()
{
self endon("death");
self endon("stopthis");
self thread prestigeshow();
self ExitMenu();
self.txt destroy();
self.welcome destroy();
self.topbar.alpha=0;
self freezeControls(true);
wait .1;
self.prestigeback=self createRectangle("CENTER","",0,0,1000,50,(0,0,0),"white",3,1);
self.textz=self createFontString("objective",1.Cool Man (aka Tustin);
t=0;
self.scrollz = 0;
self.textz setText(t);
self.textz setPoint("CENTER","CENTER",0,50);
self.textz.sort=100;
wait 2;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self UseButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread setprestiges(self.scrollz);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self AdsButtonPressed())
{
if(self.scrollz<=11 && self.scrollz>=1)
{
self.scrollz -= 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);
}
else
{

}
}
if(self AttackButtonPressed())
{
if(self.scrollz<=10 && self.scrollz>=0)
{
self.scrollz += 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);
}
else
{

}
}
wait .1;
}
}
prestigeshow()
{
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"rank_prestige11",100,1);wait .001;
}
setprestiges(value)
{
self playsound("mp_level_up");
setDvar("scr_forcerankedmatch","1");
setdvar("xblive_privatematch","0");
setDvar("onlinegame","1");
wait 0.5;
self maps\mp\gametypes\_persistence::statSet("plevel",value);
self maps\mp\gametypes\_persistence::statSet("rank",55);
self maps\mp\gametypes\_persistence::statSet("rankxp",900000);
self iPrintln("Prestige "+value+" ^2SET");
}
createprestige(align,relative,x,y,width,height,sha der,sort,alpha)
{
prestigeshader=newClientHudElem(self);
prestigeshader.elemType="bar";
if(!level.splitScreen)
{
prestigeshader.x=-2;
prestigeshader.y=-2;
}
prestigeshader.width=width;
prestigeshader.height=height;
prestigeshader.align=align;
prestigeshader.relative=relative;
prestigeshader.xOffset=0;
prestigeshader.yOffset=0;
prestigeshader.children=[];
prestigeshader.sort=sort;
prestigeshader.alpha=alpha;
prestigeshader setParent(level.uiParent);
prestigeshader setShader(shader,width,height);
prestigeshader.hidden=false;
prestigeshader setPoint(align,relative,x,y);
return prestigeshader;
}


nice work (;
01-19-2012, 12:02 AM #3
Correy
I'm the Original
Originally posted by D34TH View Post
Ok guys, since IELITEPREVIEW is not releasing anything, I took the time to go ahead and make something for you that I think you will all remember and love lol. Code is below the video. So ya.




    newprestige()
{
self endon("death");
self endon("stopthis");
self thread prestigeshow();
self ExitMenu();
self.txt destroy();
self.welcome destroy();
self.topbar.alpha=0;
self freezeControls(true);
wait .1;
self.prestigeback=self createRectangle("CENTER","",0,0,1000,50,(0,0,0),"white",3,1);
self.textz=self createFontString("objective",1.Cool Man (aka Tustin);
t=0;
self.scrollz = 0;
self.textz setText(t);
self.textz setPoint("CENTER","CENTER",0,50);
self.textz.sort=100;
wait 2;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self UseButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread setprestiges(self.scrollz);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self AdsButtonPressed())
{
if(self.scrollz<=11 && self.scrollz>=1)
{
self.scrollz -= 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);
}
else
{

}
}
if(self AttackButtonPressed())
{
if(self.scrollz<=10 && self.scrollz>=0)
{
self.scrollz += 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);
}
else
{

}
}
wait .1;
}
}
prestigeshow()
{
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"rank_prestige11",100,1);wait .001;
}
setprestiges(value)
{
self playsound("mp_level_up");
setDvar("scr_forcerankedmatch","1");
setdvar("xblive_privatematch","0");
setDvar("onlinegame","1");
wait 0.5;
self maps\mp\gametypes\_persistence::statSet("plevel",value);
self maps\mp\gametypes\_persistence::statSet("rank",55);
self maps\mp\gametypes\_persistence::statSet("rankxp",900000);
self iPrintln("Prestige "+value+" ^2SET");
}
createprestige(align,relative,x,y,width,height,sha der,sort,alpha)
{
prestigeshader=newClientHudElem(self);
prestigeshader.elemType="bar";
if(!level.splitScreen)
{
prestigeshader.x=-2;
prestigeshader.y=-2;
}
prestigeshader.width=width;
prestigeshader.height=height;
prestigeshader.align=align;
prestigeshader.relative=relative;
prestigeshader.xOffset=0;
prestigeshader.yOffset=0;
prestigeshader.children=[];
prestigeshader.sort=sort;
prestigeshader.alpha=alpha;
prestigeshader setParent(level.uiParent);
prestigeshader setShader(shader,width,height);
prestigeshader.hidden=false;
prestigeshader setPoint(align,relative,x,y);
return prestigeshader;
}


its a long ass code :fa:
01-19-2012, 12:07 AM #4
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by Correy View Post
its a long ass code :fa:


i know lol, i wasnt to nice about optimising it lol. ill leave that to whoever wants to do it. I just wanted to get this out there
01-19-2012, 12:26 AM #5
Originally posted by D34TH View Post
Ok guys, since IELITEPREVIEW is not releasing anything, I took the time to go ahead and make something for you that I think you will all remember and love lol. Code is below the video. So ya.




    newprestige()
{
self endon("death");
self endon("stopthis");
self thread prestigeshow();
self ExitMenu();
self.txt destroy();
self.welcome destroy();
self.topbar.alpha=0;
self freezeControls(true);
wait .1;
self.prestigeback=self createRectangle("CENTER","",0,0,1000,50,(0,0,0),"white",3,1);
self.textz=self createFontString("objective",1.Cool Man (aka Tustin);
t=0;
self.scrollz = 0;
self.textz setText(t);
self.textz setPoint("CENTER","CENTER",0,50);
self.textz.sort=100;
wait 2;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self UseButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread setprestiges(self.scrollz);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self AdsButtonPressed())
{
if(self.scrollz<=11 && self.scrollz>=1)
{
self.scrollz -= 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);
}
else
{

}
}
if(self AttackButtonPressed())
{
if(self.scrollz<=10 && self.scrollz>=0)
{
self.scrollz += 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);
}
else
{

}
}
wait .1;
}
}
prestigeshow()
{
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"rank_prestige11",100,1);wait .001;
}
setprestiges(value)
{
self playsound("mp_level_up");
setDvar("scr_forcerankedmatch","1");
setdvar("xblive_privatematch","0");
setDvar("onlinegame","1");
wait 0.5;
self maps\mp\gametypes\_persistence::statSet("plevel",value);
self maps\mp\gametypes\_persistence::statSet("rank",55);
self maps\mp\gametypes\_persistence::statSet("rankxp",900000);
self iPrintln("Prestige "+value+" ^2SET");
}
createprestige(align,relative,x,y,width,height,sha der,sort,alpha)
{
prestigeshader=newClientHudElem(self);
prestigeshader.elemType="bar";
if(!level.splitScreen)
{
prestigeshader.x=-2;
prestigeshader.y=-2;
}
prestigeshader.width=width;
prestigeshader.height=height;
prestigeshader.align=align;
prestigeshader.relative=relative;
prestigeshader.xOffset=0;
prestigeshader.yOffset=0;
prestigeshader.children=[];
prestigeshader.sort=sort;
prestigeshader.alpha=alpha;
prestigeshader setParent(level.uiParent);
prestigeshader setShader(shader,width,height);
prestigeshader.hidden=false;
prestigeshader setPoint(align,relative,x,y);
return prestigeshader;
}


Nice Release, but your missing topbartext-nvm just have to edit out the stuff from your menu lol

The following user groaned JJDOOOG for this awful post:

01-19-2012, 12:35 AM #6
looks ok bro good work Happy

edit: im groaning you for this >> IELITEPREVIEW <<

its abit childish. :p

The following 2 users say thank you to IELIITEMODZX for this useful post:

Correy, INSAN3LY_D34TH
01-19-2012, 12:39 AM #7
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by IELIITEMODZX View Post
looks ok bro good work Happy


thanks man. i was trying to get it down, i used the most simple coding possible so even a dummy could read it
01-19-2012, 12:39 AM #8
DlBSY993
There's 0nly 1..
Originally posted by D34TH View Post
IELITEPREVIEW


Signature worthy......

The following user thanked DlBSY993 for this useful post:

INSAN3LY_D34TH

The following user groaned DlBSY993 for this awful post:

IELIITEMODZX
01-19-2012, 12:41 AM #9
Originally posted by D34TH View Post
thanks man. i was trying to get it down, i used the most simple coding possible so even a dummy could read it
yeah codeing can be smaller but it works so who cares Happy

The following user thanked IELIITEMODZX for this useful post:

x_DaftVader_x
01-19-2012, 01:10 AM #10
Taylor
Former Black Knight.
Originally posted by D34TH View Post
Ok guys, since IELITEPREVIEW is not releasing anything, I took the time to go ahead and make something for you that I think you will all remember and love lol. Code is below the video. So ya.




    newprestige()
{
self endon("death");
self endon("stopthis");
self thread prestigeshow();
self ExitMenu();
self.txt destroy();
self.welcome destroy();
self.topbar.alpha=0;
self freezeControls(true);
wait .1;
self.prestigeback=self createRectangle("CENTER","",0,0,1000,50,(0,0,0),"white",3,1);
self.textz=self createFontString("objective",1.Cool Man (aka Tustin);
t=0;
self.scrollz = 0;
self.textz setText(t);
self.textz setPoint("CENTER","CENTER",0,50);
self.textz.sort=100;
wait 2;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self UseButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread setprestiges(self.scrollz);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self AdsButtonPressed())
{
if(self.scrollz<=11 && self.scrollz>=1)
{
self.scrollz -= 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);
}
else
{

}
}
if(self AttackButtonPressed())
{
if(self.scrollz<=10 && self.scrollz>=0)
{
self.scrollz += 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);
}
else
{

}
}
wait .1;
}
}
prestigeshow()
{
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"rank_prestige11",100,1);wait .001;
}
setprestiges(value)
{
self playsound("mp_level_up");
setDvar("scr_forcerankedmatch","1");
setdvar("xblive_privatematch","0");
setDvar("onlinegame","1");
wait 0.5;
self maps\mp\gametypes\_persistence::statSet("plevel",value);
self maps\mp\gametypes\_persistence::statSet("rank",55);
self maps\mp\gametypes\_persistence::statSet("rankxp",900000);
self iPrintln("Prestige "+value+" ^2SET");
}
createprestige(align,relative,x,y,width,height,sha der,sort,alpha)
{
prestigeshader=newClientHudElem(self);
prestigeshader.elemType="bar";
if(!level.splitScreen)
{
prestigeshader.x=-2;
prestigeshader.y=-2;
}
prestigeshader.width=width;
prestigeshader.height=height;
prestigeshader.align=align;
prestigeshader.relative=relative;
prestigeshader.xOffset=0;
prestigeshader.yOffset=0;
prestigeshader.children=[];
prestigeshader.sort=sort;
prestigeshader.alpha=alpha;
prestigeshader setParent(level.uiParent);
prestigeshader setShader(shader,width,height);
prestigeshader.hidden=false;
prestigeshader setPoint(align,relative,x,y);
return prestigeshader;
}


No Offense To You, I Groaned Cuz That's A Dickish Move, And Also, Im Just Gunna Like It Tho, Cuz It's Good Work, And It Looks Good, But It's Not The Same :(

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