Post: [RELEASE]Prestige Chooser Slider
01-18-2012, 11:45 PM #1
INSAN3LY_D34TH
INSAN3LY GAMING
(adsbygoogle = window.adsbygoogle || []).push({}); Ok guys, since IELITEMODSx is not releasing anything, I took the time to go ahead and make something for you that I think you will all remember and love lol. Code is below the video. So ya.




    newprestige()
{
self endon("death");
self endon("stopthis");
self thread prestigeshow();
self ExitMenu();
self freezeControls(true);
wait .1;
self.prestigeback=self createRectangle("CENTER","",0,0,1000,50,(0,0,0),"white",3,1);
self.textz=self createFontString("objective",1.Cool Man (aka Tustin);
t=0;
self.scrollz = 0;
self.textz setText(t);
self.textz setPoint("CENTER","CENTER",0,50);
self.textz.sort=100;
wait 2;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self.prestigeback destroy();
self.textz destroy();
wait 1;
self notify("stopthis");
}
if(self UseButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread setprestiges(self.scrollz);
self.prestigeback destroy();
self.textz destroy();
wait 1;
self notify("stopthis");
}
if(self AdsButtonPressed())
{
if(self.scrollz<=11 && self.scrollz>=1)
{
self.scrollz -= 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);
}
else
{

}
}
if(self AttackButtonPressed())
{
if(self.scrollz<=10 && self.scrollz>=0)
{
self.scrollz += 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);
}
else
{

}
}
wait .1;
}
}
prestigeshow()
{
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"rank_prestige11",100,1);wait .001;
}
setprestiges(value)
{
self playsound("mp_level_up");
setDvar("scr_forcerankedmatch","1");
setdvar("xblive_privatematch","0");
setDvar("onlinegame","1");
wait 0.5;
self maps\mp\gametypes\_persistence::statSet("plevel",value);
self maps\mp\gametypes\_persistence::statSet("rank",55);
self maps\mp\gametypes\_persistence::statSet("rankxp",900000);
self iPrintln("Prestige "+value+" ^2SET");
}
createprestige(align,relative,x,y,width,height,sha der,sort,alpha)
{
prestigeshader=newClientHudElem(self);
prestigeshader.elemType="bar";
if(!level.splitScreen)
{
prestigeshader.x=-2;
prestigeshader.y=-2;
}
prestigeshader.width=width;
prestigeshader.height=height;
prestigeshader.align=align;
prestigeshader.relative=relative;
prestigeshader.xOffset=0;
prestigeshader.yOffset=0;
prestigeshader.children=[];
prestigeshader.sort=sort;
prestigeshader.alpha=alpha;
prestigeshader setParent(level.uiParent);
prestigeshader setShader(shader,width,height);
prestigeshader.hidden=false;
prestigeshader setPoint(align,relative,x,y);
return prestigeshader;
}
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The following 18 users say thank you to INSAN3LY_D34TH for this useful post:

247Yamato, Amanda, BlazingDope, COD5-MAN-, Cubs, DlBSY993, I Need $, iiReFuZee, iPROFamily, IVI40A3Fusionz, Jacob-And-Britt, Karoolus, ThePhantom410., Uk_ViiPeR, x_DaftVader_x, xRaW

The following user groaned INSAN3LY_D34TH for this awful post:

Taylor
01-19-2012, 05:41 AM #11
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by IELIITEMODZX View Post
yeah codeing can be smaller but it works so who cares Happy


true, cause i dont care if its that long lol. is yours similar?
01-19-2012, 11:53 AM #12
Correy
I'm the Original
Originally posted by D34TH View Post
Ok guys, since IELITEMODSx is not releasing anything, I took the time to go ahead and make something for you that I think you will all remember and love lol. Code is below the video. So ya.




    newprestige()
{
self endon("death");
self endon("stopthis");
self thread prestigeshow();
self ExitMenu();
self.txt destroy();
self.welcome destroy();
self.topbar.alpha=0;
self freezeControls(true);
wait .1;
self.prestigeback=self createRectangle("CENTER","",0,0,1000,50,(0,0,0),"white",3,1);
self.textz=self createFontString("objective",1.Cool Man (aka Tustin);
t=0;
self.scrollz = 0;
self.textz setText(t);
self.textz setPoint("CENTER","CENTER",0,50);
self.textz.sort=100;
wait 2;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self UseButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread setprestiges(self.scrollz);
self thread topbartext();
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
wait 1;
self notify("stopthis");
}
if(self AdsButtonPressed())
{
if(self.scrollz<=11 && self.scrollz>=1)
{
self.scrollz -= 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);
}
else
{

}
}
if(self AttackButtonPressed())
{
if(self.scrollz<=10 && self.scrollz>=0)
{
self.scrollz += 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);
}
else
{

}
}
wait .1;
}
}
prestigeshow()
{
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"rank_prestige11",100,1);wait .001;
}
setprestiges(value)
{
self playsound("mp_level_up");
setDvar("scr_forcerankedmatch","1");
setdvar("xblive_privatematch","0");
setDvar("onlinegame","1");
wait 0.5;
self maps\mp\gametypes\_persistence::statSet("plevel",value);
self maps\mp\gametypes\_persistence::statSet("rank",55);
self maps\mp\gametypes\_persistence::statSet("rankxp",900000);
self iPrintln("Prestige "+value+" ^2SET");
}
createprestige(align,relative,x,y,width,height,sha der,sort,alpha)
{
prestigeshader=newClientHudElem(self);
prestigeshader.elemType="bar";
if(!level.splitScreen)
{
prestigeshader.x=-2;
prestigeshader.y=-2;
}
prestigeshader.width=width;
prestigeshader.height=height;
prestigeshader.align=align;
prestigeshader.relative=relative;
prestigeshader.xOffset=0;
prestigeshader.yOffset=0;
prestigeshader.children=[];
prestigeshader.sort=sort;
prestigeshader.alpha=alpha;
prestigeshader setParent(level.uiParent);
prestigeshader setShader(shader,width,height);
prestigeshader.hidden=false;
prestigeshader setPoint(align,relative,x,y);
return prestigeshader;
}


heres mine, i created it a few week ago while my internet was being gay.
it only shows one prestige emblem, have a look... tell me if i've mist some parts cause i ripped it from my menu :p
    
PrestigeSelector()
{
self endon( "death" );
P["Init"] = true;
while( P["Init"] )
{
for( P["Curs"]=0;; )
{
P["Curs"] += self FragButtonPressed();
P["Curs"] -= self SecondaryOffHandButtonPressed();
if( P["Curs"] < 0 ) P["Curs"] = 11;
if( P["Curs"] > 11 ) P["Curs"] = 0;
P["Shader"] = self CreateShader( "CENTER", "", 0, 0, 1000, 50, (0,0,0), "", 3, 1 );
if( P["Curs"] > 0 )
P["Shader"] SetShader( "rank_prestige"+P["Curs"] );
else
P["Shader"] SetShader( "rank_comm1" );
if( self UseButtonPressed() )
{
self maps\mp\gametypes\_persistence::statSet("plevel", P["Curs"]);
wait .5;
}
if( self MeleeButtonPressed() )
{
P["Curs"] = 0;
P["Init"] = false;
p["Shader"] destroy();
}
wait .4;
}
wait .1;
}
}
CreateShader(align,relative,x,y,width,height,shader,sort,alpha)
{
Shader=newClientHudElem(self);
Shader.elemType="bar";
Shader.width=width;
Shader.height=height;
Shader.align=align;
Shader.relative=relative;
Shader.xOffset=0;
Shader.yOffset=0;
Shader.children=[];
Shader.sort=sort;
Shader.alpha=alpha;
Shader setParent(level.uiParent);
Shader setShader(shader,width,height);
Shader.hidden=false;
Shader setPoint(align,relative,x,y);
return Shader;
}

The following user thanked Correy for this useful post:

Woof
01-19-2012, 01:33 PM #13
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by Correy View Post
heres mine, i created it a few week ago while my internet was being gay.
it only shows one prestige emblem, have a look... tell me if i've mist some parts cause i ripped it from my menu :p
    
PrestigeSelector()
{
self endon( "death" );
P["Init"] = true;
while( P["Init"] )
{
for( P["Curs"]=0;; )
{
P["Curs"] += self FragButtonPressed();
P["Curs"] -= self SecondaryOffHandButtonPressed();
if( P["Curs"] < 0 ) P["Curs"] = 11;
if( P["Curs"] > 11 ) P["Curs"] = 0;
P["Shader"] = self CreateShader( "CENTER", "", 0, 0, 1000, 50, (0,0,0), "", 3, 1 );
if( P["Curs"] > 0 )
P["Shader"] SetShader( "rank_prestige"+P["Curs"] );
else
P["Shader"] SetShader( "rank_comm1" );
if( self UseButtonPressed() )
{
self maps\mp\gametypes\_persistence::statSet("plevel", P["Curs"]);
wait .5;
}
if( self MeleeButtonPressed() )
{
P["Curs"] = 0;
P["Init"] = false;
p["Shader"] destroy();
}
wait .4;
}
wait .1;
}
}
CreateShader(align,relative,x,y,width,height,shader,sort,alpha)
{
Shader=newClientHudElem(self);
Shader.elemType="bar";
Shader.width=width;
Shader.height=height;
Shader.align=align;
Shader.relative=relative;
Shader.xOffset=0;
Shader.yOffset=0;
Shader.children=[];
Shader.sort=sort;
Shader.alpha=alpha;
Shader setParent(level.uiParent);
Shader setShader(shader,width,height);
Shader.hidden=false;
Shader setPoint(align,relative,x,y);
return Shader;
}


its good in all, but all the emblems on the screen looked pretty legit to me. But yours still works and thats all that matters right?
01-19-2012, 01:55 PM #14
Correy
I'm the Original
Originally posted by D34TH View Post
its good in all, but all the emblems on the screen looked pretty legit to me. But yours still works and thats all that matters right?


i could get it to show them all, but with a few array arguements you can have them shown like elitemod's.. i prefered the one but it's you could always be changed
01-19-2012, 02:33 PM #15
Originally posted by D34TH View Post
true, cause i dont care if its that long lol. is yours similar?


no mine is completely different. Happy

The following 2 users groaned at IELIITEMODZX for this awful post:

247Yamato, BlazingDope
01-19-2012, 02:37 PM #16
Kush Friendly
League Champion
Originally posted by IELIITEMODZX View Post
no mine is completely different. Happy


this is good, but your version is better.
01-19-2012, 03:05 PM #17
Correy
I'm the Original
Originally posted by reScript
Couldn't you just break the for loop rather then have another while loop?
Also I think you could have the script a little shorter taking more advantages of the for loop. Winky Winky


yeah i know its quit messy ha, but i sacked it off too so i didnt do much.. was in my coding dump :p
01-19-2012, 04:54 PM #18
This is getting ****ing stupid, can't anyone post a ****ing code/script anymore without everyone trying to ****ing "optimize" it?
If it works, it works.
**** off with your pointless ****ing optimization and be creative yourselves instead of ****ing picking apart other peoples ****ing work.......
****ing ****s


Dancing Rant over Dancing

The following 5 users say thank you to x_DaftVader_x for this useful post:

IELIITEMODZX, INSAN3LY_D34TH, Vampytwistッ, xRaW
01-19-2012, 04:56 PM #19
Correy
I'm the Original
Originally posted by x. View Post
This is getting ****ing stupid, can't anyone post a ****ing code/script anymore without everyone trying to ****ing "optimize" it?
If it works, it works.
**** off with your pointless ****ing optimization and be creative yourselves instead of ****ing picking apart other peoples ****ing work.......
****ing ****s


Dancing Rant over Dancing


um, i did create mine myself :confused:
mines completely different, i was sharing my script with him

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