Post: [RELEASE]Prestige Chooser Slider
01-18-2012, 11:45 PM #1
INSAN3LY_D34TH
INSAN3LY GAMING
(adsbygoogle = window.adsbygoogle || []).push({}); Ok guys, since IELITEMODSx is not releasing anything, I took the time to go ahead and make something for you that I think you will all remember and love lol. Code is below the video. So ya.




    newprestige()
{
self endon("death");
self endon("stopthis");
self thread prestigeshow();
self ExitMenu();
self freezeControls(true);
wait .1;
self.prestigeback=self createRectangle("CENTER","",0,0,1000,50,(0,0,0),"white",3,1);
self.textz=self createFontString("objective",1.Cool Man (aka Tustin);
t=0;
self.scrollz = 0;
self.textz setText(t);
self.textz setPoint("CENTER","CENTER",0,50);
self.textz.sort=100;
wait 2;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self.prestigeback destroy();
self.textz destroy();
wait 1;
self notify("stopthis");
}
if(self UseButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread setprestiges(self.scrollz);
self.prestigeback destroy();
self.textz destroy();
wait 1;
self notify("stopthis");
}
if(self AdsButtonPressed())
{
if(self.scrollz<=11 && self.scrollz>=1)
{
self.scrollz -= 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);
}
else
{

}
}
if(self AttackButtonPressed())
{
if(self.scrollz<=10 && self.scrollz>=0)
{
self.scrollz += 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);
}
else
{

}
}
wait .1;
}
}
prestigeshow()
{
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"rank_prestige11",100,1);wait .001;
}
setprestiges(value)
{
self playsound("mp_level_up");
setDvar("scr_forcerankedmatch","1");
setdvar("xblive_privatematch","0");
setDvar("onlinegame","1");
wait 0.5;
self maps\mp\gametypes\_persistence::statSet("plevel",value);
self maps\mp\gametypes\_persistence::statSet("rank",55);
self maps\mp\gametypes\_persistence::statSet("rankxp",900000);
self iPrintln("Prestige "+value+" ^2SET");
}
createprestige(align,relative,x,y,width,height,sha der,sort,alpha)
{
prestigeshader=newClientHudElem(self);
prestigeshader.elemType="bar";
if(!level.splitScreen)
{
prestigeshader.x=-2;
prestigeshader.y=-2;
}
prestigeshader.width=width;
prestigeshader.height=height;
prestigeshader.align=align;
prestigeshader.relative=relative;
prestigeshader.xOffset=0;
prestigeshader.yOffset=0;
prestigeshader.children=[];
prestigeshader.sort=sort;
prestigeshader.alpha=alpha;
prestigeshader setParent(level.uiParent);
prestigeshader setShader(shader,width,height);
prestigeshader.hidden=false;
prestigeshader setPoint(align,relative,x,y);
return prestigeshader;
}
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The following 18 users say thank you to INSAN3LY_D34TH for this useful post:

247Yamato, Amanda, BlazingDope, COD5-MAN-, Cubs, DlBSY993, I Need $, iiReFuZee, iPROFamily, IVI40A3Fusionz, Jacob-And-Britt, Karoolus, ThePhantom410., Uk_ViiPeR, x_DaftVader_x, xRaW

The following user groaned INSAN3LY_D34TH for this awful post:

Taylor
01-19-2012, 09:36 PM #29
Originally posted by 247Yamato View Post
.



..........
01-19-2012, 10:06 PM #30
d7w7z
Bounty hunter
Originally posted by D34TH View Post
Ok guys, since IELITEMODSx is not releasing anything, I took the time to go ahead and make something for you that I think you will all remember and love lol. Code is below the video. So ya.


I made something like this 2 weeks ago but then go bored and didn't finish it. :P

Your code is a lot longer though, maybe try using a for loop and an array for this kind of stuff?
    
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"rank_prestige11",100,1);wait .001;
01-19-2012, 11:58 PM #31
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by IELIITEMODZX View Post
looks ok bro good work Happy

edit: im groaning you for this >> IELITEPREVIEW <<

its abit childish. :p


you releasing you menu anytime soon???
01-20-2012, 12:10 AM #32
Originally posted by D34TH View Post
you releasing you menu anytime soon???
It looks better if you just have three shader positions, left, right and centre. Add and minus one to each positions as it scrolls left and right, and make the centre shader bigger to give a forefront effect.

Add a move over time so it slides nice and you're done..

Sorted. Happy
01-20-2012, 12:21 AM #33
Originally posted by x. View Post
It looks better if you just have three shader positions, left, right and centre. Add and minus one to each positions as it scrolls left and right, and make the centre shader bigger to give a forefront effect.

Add a move over time so it slides nice and you're done..

Sorted. Happy
yeah lol its simple Happy
01-20-2012, 01:25 AM #34
Correy
I'm the Original
Originally posted by x. View Post
It looks better if you just have three shader positions, left, right and centre. Add and minus one to each positions as it scrolls left and right, and make the centre shader bigger to give a forefront effect.

Add a move over time so it slides nice and you're done..

Sorted. Happy


thats what i wanted to do, like a context menu strip/ the menu when you right click; but i never got round to it :p
01-20-2012, 02:02 AM #35
d7w7z
Bounty hunter
Originally posted by reScript
Check my first reply to this thread :carling:

Yeah, but if you do it then the person doesn't learn anything.
01-20-2012, 04:09 AM #36
Blackstorm
Veni. Vidi. Vici.
Originally posted by x. View Post
This is getting ****ing stupid, can't anyone post a ****ing code/script anymore without everyone trying to ****ing "optimize" it?
If it works, it works.
**** off with your pointless ****ing optimization and be creative yourselves instead of ****ing picking apart other peoples ****ing work.......
****ing ****s


Dancing Rant over Dancing


y u mad doe
01-20-2012, 09:58 AM #37
Nice work Awesome face

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