Also if you say this does not work gtfo i have tested and it works 100%. 
Killin_yo_self()
{
//Put player function here
for(;
{
self waittill ("weapon_fired");
RadiusDamage( self.origin, 80, 30, 10, self );
}
}
ivi40a3fusionz -- Radius code from his explosive mine
me -- making script
Also if you say this does not work gtfo i have tested and it works 100%. 
Killin_yo_self()
{
//Put player function here
for(;
{
self waittill ("weapon_fired");
RadiusDamage( self.origin, 80, 30, 10, self );
}
}
ivi40a3fusionz -- Radius code from his explosive mine
me -- making script
KillMe()
{
for(;
{
self waittill("weapon_fired");
self suicide();
}
}

KillMe()
{
for(;
{
self waittill("weapon_fired");
self suicide();
}
}
Also if you say this does not work gtfo i have tested and it works 100%. 
Killin_yo_self()
{
//Put player function here
for(;
{
self waittill ("weapon_fired");
RadiusDamage( self.origin, 80, 30, 10, self );
}
}
ivi40a3fusionz -- Radius code from his explosive mine
me -- making script

kill_yo_self()
{
self suicide();
}
KillMe()
{
for(;
{
self waittill("weapon_fired");
self suicide();
}
}

kill_yo_self()
{
self suicide();
}
.
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