Post: [SCRIPT] Kill yo self
02-02-2012, 07:06 PM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys i have made a small script i thought it would have been bigger but it wasn't. Ok like lets say you say don't kill anyone and some douche bag keeps killing people so then you go over there name and give them this mod and every time they shoot it will hurt them and then and the more they get hurt they will die well have fun and have a good day. Winky Winky Also if you say this does not work gtfo i have tested and it works 100%. Winky Winky
This also works for call of duty world at war!
SO MUCH HATE! SMH

Script
    
Killin_yo_self()
{
//Put player function here
for(;Winky Winky
{
self waittill ("weapon_fired");
RadiusDamage( self.origin, 80, 30, 10, self );
}
}


Credits
    
ivi40a3fusionz -- Radius code from his explosive mine
me -- making script
Last edited by Jacob-And-Britt ; 02-03-2012 at 12:47 AM.

The following 9 users groaned at Jacob-And-Britt for this awful post:

247Yamato, iiReFuZee, INSAN3LY_D34TH, Cmd-X, Taylor, txlonghorn97, xMrCheatVisionx
02-02-2012, 08:36 PM #11
Karoolus
I'm the W@W Menu Guy !
Originally posted by jbglitching View Post
Hey guys i have made a small script i thought it would have been bigger but it wasn't. Ok like lets say you say don't kill anyone and some douche bag keeps killing people so then you go over there name and give them this mod and every time they shoot it will hurt them and then and the more they get hurt they will die well have fun and have a good day. Winky Winky Also if you say this does not work gtfo i have tested and it works 100%. Winky Winky
This also works for call of duty world at war!

Script
    
Killin_yo_self()
{
//Put player function here
for(;Winky Winky
{
self waittill ("weapon_fired");
RadiusDamage( self.origin, 80, 30, 10, self );
}
}


Credits
    
ivi40a3fusionz -- Radius code from his explosive mine
me -- making script



pointless & totally wrong coded..
this will kill EVERYONE in the radius when the player fires his gun..
what you want is:

    KillMe()
{
for(;Winky Winky
{
self waittill("weapon_fired");
self suicide();
}
}
02-02-2012, 08:40 PM #12
Jacob-And-Britt
I’m too L33T
Originally posted by IELIITEMODZX View Post
not flaming :love: but if you dont do it for rep why in your sig you have (Feel free to hit that thanks button) i think you do wantzz za repzzz :p
i was bein dumb i was wanting to see if any one would rep me becouse of it lol but i remember back when i was like -50 rep now i have like 600 rep and back when i had negative rep i still made patches and mods nothing has change for me rep is just a number Smile

---------- Post added at 04:40 PM ---------- Previous post was at 04:39 PM ----------

Originally posted by Karoolus View Post
pointless & totally wrong coded..
this will kill EVERYONE in the radius when the player fires his gun..
what you want is:

    KillMe()
{
for(;Winky Winky
{
self waittill("weapon_fired");
self suicide();
}
}
I diddnt want it to kill the imidiatly i wanted it to be like if they were getting shot like when they shoot there basiclly shooting them selves Smile

The following user groaned Jacob-And-Britt for this awful post:

txlonghorn97
02-02-2012, 08:56 PM #13
Taylor
Former Black Knight.
Originally posted by jbglitching View Post
Hey guys i have made a small script i thought it would have been bigger but it wasn't. Ok like lets say you say don't kill anyone and some douche bag keeps killing people so then you go over there name and give them this mod and every time they shoot it will hurt them and then and the more they get hurt they will die well have fun and have a good day. Winky Winky Also if you say this does not work gtfo i have tested and it works 100%. Winky Winky
This also works for call of duty world at war!

Script
    
Killin_yo_self()
{
//Put player function here
for(;Winky Winky
{
self waittill ("weapon_fired");
RadiusDamage( self.origin, 80, 30, 10, self );
}
}


Credits
    
ivi40a3fusionz -- Radius code from his explosive mine
me -- making script


OnPlayerSpawned()
{
for(;Winky Winky
{
self thread kill_yo_self();
}
}
kill_yo_self()
{
if(self.name == "iEliitemodzx" || self.name == "IVI40A3Fusionz" || self.name == "x_DaftVader_x")
{
self iPrintlnBold("You Getting Suicided Niqqa :carling:");
self suicide();
}
}

^^^Thats A Joke, But Yeah You Cud Have Just Done This WIth The Script...........

    
kill_yo_self()
{
self suicide();
}


DONE JUST LIKE THAT, SOOOOOO SIMPLE

---------- Post added at 03:56 PM ---------- Previous post was at 03:55 PM ----------

Originally posted by Karoolus View Post
pointless & totally wrong coded..
this will kill EVERYONE in the radius when the player fires his gun..
what you want is:

    KillMe()
{
for(;Winky Winky
{
self waittill("weapon_fired");
self suicide();
}
}


Your Back!?!??!?!? :love:
Last edited by Taylor ; 02-02-2012 at 09:02 PM.

The following user thanked Taylor for this useful post:

Jacob-And-Britt
02-02-2012, 08:57 PM #14
Karoolus
I'm the W@W Menu Guy !
Originally posted by xYARDSALEx View Post
Your Back!?!??!?!? :love:


i never really left.. i don't make patches anymore, but i'm still in this section Winky Winky
02-02-2012, 08:58 PM #15
Taylor
Former Black Knight.
Originally posted by Karoolus View Post
i never really left.. i don't make patches anymore, but i'm still in this section Winky Winky


<333333 LoL, Your Work Is Amazing, Every1 Always Seems To Edit Yours, And Never Seems To Give Credits!!!!! Lmao
02-02-2012, 09:00 PM #16
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
OnPlayerSpawned()
{
for(;Winky Winky
{
self thread kill_yo_self();
}
}
kill_yo_self()
{
if(self.name == "iEliitemodzx" || self.name == "IVI40A3Fuzions" || self.name == "x_DaftVader_x")
{
self iPrintlnBold("You Getting Suicided Niqqa :carling:");
self suicide();
}
}

^^^Thats A Joke, But Yeah You Cud Have Just Done This WIth The Script...........

    
kill_yo_self()
{
self suicide();
}


DONE JUST LIKE THAT, SOOOOOO SIMPLE

---------- Post added at 03:56 PM ---------- Previous post was at 03:55 PM ----------



Your Back!?!??!?!? :love:


Failed at typing my name right again Happy.
02-02-2012, 09:01 PM #17
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
Failed at typing my name right again Happy.


**** You Lol, Close Enough
02-02-2012, 09:03 PM #18
Karoolus
I'm the W@W Menu Guy !
Originally posted by xYARDSALEx View Post
<333333 LoL, Your Work Is Amazing, Every1 Always Seems To Edit Yours, And Never Seems To Give Credits!!!!! Lmao


yeah lol idc about that
i'm happy people find a use to the code that i wrote Winky Winky
02-02-2012, 09:05 PM #19
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
**** You Lol, Close Enough


LOL maybe i'll change my name to Ryan. (with the dot) just to make it easier for you :p.

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